If this was the first major screw up from SE, many people would have been a lot more forgiving. It wasn't. Add that to the fact that virtually everyone in Beta was screaming for a better game and it looked like SE just didn't care about what the fans said.
I'll check in on the revamped game, but I'm going to be damn hesitant to pick it up.
Aside from XIV, what major screw ups are you talking about.
FF13 and FF13-2 (which I'll defend below) for starters. SE was also pretty lackluster about dealing with issues in FF11 for a long long time. While I very much enjoyed FF11 overall, SE could have been a lot quicker to deal with aspects of the game and community that very few people enjoyed.
FFX-2 was not terribly well liked (though, I personally did enjoy it).
While people decried FFXIII, financially it did well, as did FFXIII-2 (though to a lesser degree).
On the surface, sure, FF13 looks like it did quite well. However, the numbers tell a different story. From wiki on FF12...
Final Fantasy XII received universally high review scores, and earned numerous "Game of the Year" awards in various categories from noted video game publications. Selling more than two million copies in Japan, it became the fourth best-selling PlayStation 2 game of 2006 worldwide. As of March 2007, over 5.2 million copies of the game have been shipped worldwide. A sequel, Final Fantasy XII: Revenant Wings, was released for the Nintendo DS in 2007.
And for FF13...
Selling 1.7 million copies in Japan in 2009, Final Fantasy XIII became the fastest-selling title in the history of the series. As of July 2012, the game had sold 6.7 million copies worldwide.
Now if we we were to simply compare those numbers it looks like FF13 did better than FF12. But what everyone seems to forget is that FF13 was released on BOTH the PS3 and the Xbox. So, yeah, the total sales were higher, but the penetration into the market was significantly less. One would expect a much bigger swing in sales by releasing it on another system. That didn't happen.
Actions speak louder than words in this regard and the MASS exodus of FFXIV marks it as a failure, rather than the ramping complaints, which are typical of any Final Fantasy.
As I said before, by the time the game hits beta, it's usually too late for sweeping changes to the basic code. Not to mention SE execs turned around and pushed the game's release in spite of the development team turning around to tell them that they needed more time. It was a train wreck waiting to happen. But, IMO, it had to happen for SE to learn as a company.
Which is part of the reason Wada himself apologized, a lot of the blame rests with him. Glad there's much more time frame freedom on this version.
Part of the problem was probably the execs at SE. However, the developers made a bad game. Even had they been given another year, it wouldn't have fixed the fundamental flaws in 1.0's design.
And its never too late to make sweeping changes to the code. Granted it shouldn't be done except in the most extreme cases. This case was one of those extreme cases. They opted to let the game be released in 1.0's state. They didn't have to do that.
I'm glad Yoshida's at the helm of this project, his work has been positive thus far and I'm willing to give him a bit of leeway now that I've seen what his supervision did with 1.0, as well as some of the work they've displayed in ARR.
I've nothing bad to say about Yoshida. I hope he does turn it around. I'm just not expecting
him to do it at this point. I think way too much damage has been done. Most people who got burned won't be coming back. Edited, Dec 2nd 2012 12:40am by Caia
WoW -- Zaia -- Dragonmaw -- Mage 80 BABY! Alchemy 450
Also... Hunter 62, Rogue 52, Warrior 66, Warlock 43, Death Knight 70, Shaman Who Cares? ;)
FFXI -- Caia -- Retired/Deleted -- Blm 75, Alchemy 97
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Zaela Rdm -- 35, Alchemy 45 -- Forced into retirement because I didn't have the right kind of credit card. Hope it was worth 18 bucks a month, SE.