electromagnet83 wrote:
Ostia wrote:
I am giving it my support, i have an active subscription of the game, and i play once in a while, when i am bored or i wanna check updates, i am not bashing 2.0 for nobody has played it, i am simply stating that FFXIV is not an unique or innovative game, wich is a fact. That is all.
As for wow and XIV story wise, wow does has a lot of story, probably more story/lore than both XI and XIV combined, that is a fact. The difference is in the presentation, Wow does not make you watch 50 scenes in order to progress, they whoever have started to add a few scenes in major plot points to present their story in a better way, but the story was already there in the form of text, now if you do not like to read, and just press X and miss it, that is your own fault, you cannot then turn and say "Oh X game had no story line, because it dint had scenes" Look at Xenosaga for example, It was a tittle that had to live up to the expectations set by Xenogears, and the franchise failed, because of heavy scene's that at times took half hours, move 3 steps another 15 mins of scenes, where Xenogears, had what ? 3-6 scenes in the entire game, and is considered one if not the best RPG ever made.
Also i might be a bit bias towards XIV story and concept because to me, they are relying to much into the main series, unlike XI where it was a stand alone game, with it's own lore and story.
As for wow and XIV story wise, wow does has a lot of story, probably more story/lore than both XI and XIV combined, that is a fact. The difference is in the presentation, Wow does not make you watch 50 scenes in order to progress, they whoever have started to add a few scenes in major plot points to present their story in a better way, but the story was already there in the form of text, now if you do not like to read, and just press X and miss it, that is your own fault, you cannot then turn and say "Oh X game had no story line, because it dint had scenes" Look at Xenosaga for example, It was a tittle that had to live up to the expectations set by Xenogears, and the franchise failed, because of heavy scene's that at times took half hours, move 3 steps another 15 mins of scenes, where Xenogears, had what ? 3-6 scenes in the entire game, and is considered one if not the best RPG ever made.
Also i might be a bit bias towards XIV story and concept because to me, they are relying to much into the main series, unlike XI where it was a stand alone game, with it's own lore and story.
OMG xenosaga. I tried to love that game but the scenes were sooooo long. I think the only game that had longer scenes was metal gear solid: sons of liberty. I would cook dinner while watching one of the multitude of movies that the game had. By the end I was like "okay , I get it, enough already."
I don't think movie scenes are a bad thing though. And FFXI / XIV certainly does not have enough of them to warrant a comment like "make you watch 50 scenes in order to progress." I mean, dude, it's 2012. Are we really still reading everything on screen? Even though I don't play SWTOR I greatly appreciate the character dialogue even though most people will probably skip through it. It is still nice to have.
Ostia, maybe this write up will give you an idea of why I felt FFXI (and hopefully 2.0) was unique .
http://boredom-inspires.blogspot.com/2012/10/uldah-reborn.html

