kainsilv wrote:
I have had a dream, where SE developed a game which,
Utilizes a 'stand-alone' battle system which is fun in and of itself.
People wouldn't mind forming parties because they would feel challenged to use their abilities as a team to achieve the highest DPS possible.
Monsters don't die before you can use your 2nd ability.
Rewarded skillful play.
Has engaging quests and challenging content as part of a well-developed story which players 'want' to experience and lead you to explore the world. Not a race to endgame.
Contains a intuitive UI.
Values crafting and gathering jobs as essential to the economy and provides content and party based activities for them.
Has memorable musical scores.
It is a long dream. I'm just sharing some of the highlights.
Utilizes a 'stand-alone' battle system which is fun in and of itself.
People wouldn't mind forming parties because they would feel challenged to use their abilities as a team to achieve the highest DPS possible.
Monsters don't die before you can use your 2nd ability.
Rewarded skillful play.
Has engaging quests and challenging content as part of a well-developed story which players 'want' to experience and lead you to explore the world. Not a race to endgame.
Contains a intuitive UI.
Values crafting and gathering jobs as essential to the economy and provides content and party based activities for them.
Has memorable musical scores.
It is a long dream. I'm just sharing some of the highlights.
Hmm...besides the intuitive UI...you just defined FFXI.




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