Hyrist wrote:
I haven't done Archer/Bard. I've been playing Dragoon. There's something oddly satisfying in jumping and stabbing and all that jazz. Maybe Ranger Gameplay feels less dynamic?
How would you say crafting is working for you, any change there or just leveling in general has lost it's flair for you? I mean I'm genuinely concerned here but I don't think it's the expediency of it that's causing the loss.
How would you say crafting is working for you, any change there or just leveling in general has lost it's flair for you? I mean I'm genuinely concerned here but I don't think it's the expediency of it that's causing the loss.
It's just playstyle preference - I like group support roles and don't enjoy solo grinds. I played a Bard in FFXI and loved it, as well as a healer/tank/support role in all my other MMORPGs, which is why I am pining for a FFXI-type game.
As far as crafting in FFXIV goes, I've attempted a bit here and there to keep up with the demands of Archer, and dabbled in cooking to help bring better experiences to combat, but it's not something that just draws me in. Most notably I think because, like a lot of things in FFXIV, it's extremely top heavy at the moment.
Crafting in FFXI was enjoyable for me because of the progression toward successful economic play in understanding what the most profitable items were. I rarely crafted items for personal use, beyond cooking.
Regardless of the fact that I'm sitting on millions upon millions of gil simply because of dumping my crystals during last year's madness and thus have little use of currency, I find that there's very little economic strategy to crafting and it exists in its current form as more a means to an end for gearing.
I think it's 10,000x better than it was at launch though, and I didn't like the first iteration of complex patterns across dozens of prerequisite craftables and required reliance on other professions to make anything.
Edited, May 11th 2012 4:00pm by Whales
