EdyNOTB, pet mage of Jabober wrote:
When I think back to those early days last September and compare it to now it can't be denied that many of the things that annoyed have been changed or at least tweaked.
Like the cut-and-paste environments. Totally resolved!
Oh, wait, no that's still there.
How about the "underwater" feeling with delayed reactions from the time you press a button till the time it shows up on the screen. Gonzo!
Oh, wait, no that's still there, too.
How about the screen tearing. It's peachy now, surely!
Oops, still there, too.
How about the several seconds or even minutes it takes to load NPCs, let alone other characters, you're standing next to. I liked how they got rid of that!
Damn. Still there.
Well, who cares when there's that expanded list of new guildleves to choose from! The same few were getting old, you know?
I see, no new guildleves.
Well, there was that improved mouse-based, drag-and-drop interface they were going to add...
Not done yet, huh?
Then again, it's good that it's playable on something other than a tank of a PC, so that it's more accessible to a greater audience.
I see. It's still a resource hog.
Linkshells are so much easier to manage from that worse-than-FFXI system they had in place.
Wait, wait... don't tell me. Not a lick better.
Well, those new regions apart from the initial five are fun to explore at least...
Aw, nuts, no new regions.
But other than that, there's almost nothing complained about in its September 2010 launch that hasn't been addressed! And at least the rare silver lining of the customization offered in the Armory System that most critics liked about the game will always be there.
Oh, they're getting rid of that for a rigid job system.