First off, Pikko, great to see you still in the FFonline games. You helped me a great deal with your gardening site. Thanks so much.
Now. Issues with this game are massive. It has a really good basis, great sound/graphics, great lineage for future updates in which will make this game a lot more diverse. These are complaints that I have.
Beasts Right now, the opponents ive seen all over the forests are so basic. Yea, you have Opo-Opo's and Funguars, but other than that there are no Final Fantasy Specific mobs. Moles? Birds? Wolfs? Squirrels? Thats why I disliked WoW low level. Where are the mobs I should be facing that are my enemies? FFXI had gobbies and Yagudo first zone I entered. I felt like it was clans vs clans. I know there are humanoid mobs later (im only 12 pug), but come on...Squirrels and Funguars are a majority of the mobs I face so far.
Inventory. I thought the Backpack system in WoW was lame. This is worse. Why cant I sort items? Seriously. No This is the simplest thing. Sorting. Why cant I sort? SORTING! ITEM SORTING! Why do i need to have Moko grass stacks in SIX different places. Jesus. I have items all over the place. Its just a mess.
What was the inventory maximum in FFXI to start off, 30? 40? 50? I dunno...I forget. My point is, i have 80 spots. Now one would think thats not bad, right? Except as I said, I have moko grass in SIX spots. I have Marmot Pelts in 5 spots. I have all my gear (which is much more than FFXI since i can have underwear and 4 rings and eye patches and anything under the sun). Then I have other classes gear and main and offs. I have ASS loads of different type of items and then have the +1, +2's of them. This is a mess.
Menus and Navigation. Lets take the simple task of changing my Rings. FFXI. Ctrl+I. down a few times, forward a few times enter, scroll down, enter, esc esc. I can do this in my sleep. This game, for some reason my mouse wants to take priority. So i have to move the damn thing out of my way. Hit - key, scroll down until I reach Gear (which can be a few times depending on what i'm near or what I have equipped), graphically have to go over and down until i reach what i want (which could be misleading) with all the differences in heights, enter scroll all th eway down because I cant sort my items, and then use it. Its just...awkward and clunky.
Then we have the menu's for battle. First off...why cant I hit ctrl+c to check? Is it just me? Or Why isnt there a quick way to go to someones bazaar? Why cant I switch targets? Why is selecting a target so hard? I would assume /target would work. Why do I get "reading light strikes" and no light strikes? Why do I have to hit an attack and have to wait a second to get it? Then when i think it didnt register i get 2 of them.
Crafting is a chore, not because of the process itself, but the clunky menus + the amount of menus is silly. Its becuase we no longer use just one crystal to start synthesis. How about, learned recipes please. You play around and add things the first time until you get it. Once you do, a list of recipies should pop up. I mean, I have a "required materials button", this way it could go.
Menu > Synthesis > Required Items > Recipe > Accept. Done. Or...how about a quick shortcut for synthesis? Since we now treat Synthesis like a battle, why not have all jobs have the skill synthesis that we equip. This way we can just hit 1 for synthesis.
You gotta make the cooldown for equiping quicker, or cancellable.
Class System Look, im fine with the crafting as a job class. I'm more than happy to do this. However, If we're going to do this we really need to set up a means to find out what recipes are what level/rank. We learn a bit from the quests we do however a lot of the quests are for full synths and shouldn't be expected to be used for grinding. I'm not making Hemp Clothing to level on, thats just pricy and silly. Rather, what they should be doing is offering 1 time quests to earn recipes (savable ones) which the person will ask you to make hemp yarn, cloth, and parts to clothes. Furthermore, why not make the reward for your efforts something that you can keep.
What I mean by this is, go to the clothcraft guild and they say "Let me help you hone your craft, here are the materials for yarn, now with your yarn make cloth. Now with your cloth make sleeves and backs...now put it together. Yay you have a shirt!, keep it.
SP gains. At my level im leveling off of Marmots, Bats, Beetles and occasional ghosts. The leveling is slow and the SP is slower. Why? Because its not a guarentee. EVERY hit i do, I should earn skill ups. How I earn them or at what pace should be based on the level of the mob vs my level. Done. I dont wanna hear anything else. This will promote going against evens. If i go against TWTBWW, then i might earn a LOT of skill ups but for much less. If I go against an Even, i will focus on winning and not grinding one mob and I'll get moderate skill ups. If I go against a Tough, i'll have to hit him more and might die...but if I survive the amount of Skills I earn will be a lot based on the fact that it was a really tough battle.
Isn't this how exp is suppose to be?
My biggest gripe is this idea of "create your own class". But if you think about it there are really...7 classes. Granted you could do something cool like A con + Glad/MDR, but there are a lot of downsides. Since all the classes are getting gimped when "Subbed", everyone becomes the same.
Furthermore, without BASE stat ups, you become really gimped. There are some enfeebles im sure that stick because my mind/wisdom are really low. Why are they low? Because I have more important things to level and I dont get any BASE level ups. I'm probably gonna have really low stats in 3 areas, and will always be <20 in them. That means enfeebles will stick, cures wont probably hit as much as they should...its just a mess.
But you expect me to take points and put it on magic when im a pug? Why would I do that? Because >40, it takes 2 points for every 1 stat up. So now it becomes wasteful to put anythign in those stats.
For a system of "create your own class", I think its reckless to not allow mana to regenerate at all. As a Pug, i have Seismic Smash or whatever its called...Why would I use this? I get 18 of them before im all out with no way to regenerate mana? I cant even kneel like in ffxi? How is it "Create my own class", if i wanna be a Glad/Con to be a FFXI style paladin if I cant regenerate mana? What if I wanted to be a ninja style class by having Pug/black + White magic? No MP regeration.
Retainers + Bazaars Bazaars has a cap. First off this is silly. Thats all I have to say that. Second, a retainer system is not bad in theory, the problem is that if SE wants it to be more RPific and leave out searches, at least make it so that we can scan near us for items. Maybe not a global search, but maybe within a few yards that we cna search. Think about it. If I see someone selling something I should be able to see what they have. Or, at the very least have a search and have a random NPC talk to us "Kail Risu, I have the item you need, over here" and then a target. I still have to go to them and check their wares, but at least I dont have to search through ALL the npcs. FURTHERMORE, wait til we have level 0-75 gear. Am i gonna have to search everyone for level 60 gear for a pug's h2h? Please.
TransportationThis is upsetting. Knowing that FFXI had such a demand for mounts that were available, why do I not have available mounts? This is upsetting because its a step back. This NEEDS to be on deck asap. I'm not asking for chocobo breeding yet, rather just a way to call a chocobo. There are teleports, however I think we need to have con having a teleport spell, or just not having soo much cooldown on the anima. Teleport is a big pain in the ass. Please...this needs to be addressed.
RepairsWhy do my items break so easily? Really. That says a lot about the crafters huh? I need a little bit more durability on items. Also, after level 1 gear the npc repairs are REALLY expensive. I'm not paying 2k to repair my armor. Thats just silly. real talk.
I dont have anything else to say right now...just some frustrations.