righteousfury wrote:
It's my understanding that in FFXI, once you hit an enemy, it becomes in some sense the property of you or your party in that you get the xp and loot when it dies even if someone else in the area decides to smack it around. (Or should be).
No one else can attack the enemy except the first person who attacks it and his/her party. That is for the majority of the game. Kinda of it locks the ability to be attacked to only a few people.
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I was wondering how difficult it would it be for FFXIV to adjust monster stats on the fly based on the number of members of your party. It could get more HP or do more damage or make more frequent use of special attacks against larger parties. This would have to be more than linear, I think in order to keep the fights interesting, at least for HP. Maybe triple for a party of two, times ten for a party of four. 'Bonus' xp could be 10% per party member, so a 100xp solo monster would be 150xp each to a party of 6 (with no reason 6 needs to be the maximum party size).
Even if this were implemented, parties would still go for higher level mobs to compensate for exp gain. No real reason to increase the level/strength of a mob only after it has been initially attacked. The thing is though, the experience gained from attacking a monster in your system doesn't seem all that necessary. For example, I attack the mob and gain 100xp. Now I get someone else to attack with me, it gets stronger, we get 110xp each. As it is currently, should we attack a slightly stronger monster, we could get the same results. I just don't see it as a viable system.
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Or there could be some mechanic to generate additional foes once a battle starts against a party (Yes I know everyone but me hates random battles). Or some combination of the two. Obviously you wouldn't want multiple copies of a boss running around.
There are already some things in FFXI which spawn other monsters. This wouldn't be hard to implement but if you happen to grab a mob that spawns a few others and those attack, is it a random number of other mobs or a set amount. Wouldn't just grouping mobs into clusters do the same? Or increase link range?
Nice ideas but not really necessary. I personally wouldn't want more mobs to just spawn out of nowhere to attack my party because I would like to adjust tactics accordingly. My party attacks X mob, 2 more mobs spawn near healer, healer gains aggro, mobs attack, healer = dead, no thanks :P.
The way I see FFXIV being played is against many enemies but you don't get to "tag" a mob just for your party. More like Besieged style where anyone can attack and assist. Exp is divided among participants depending on contributions and parties would combine contribution, work out exp, boost for party play and then divide among members. Just my 2 cents.
Edited, Jul 4th 2009 6:58am by Feyted