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Playable Characters - too Human?Follow

#1 Jun 29 2009 at 8:00 PM Rating: Decent
736 posts
This probably qualifies as a rant,
though I'm really just interested in seeing if anyone else is bothered by this.

Take away the tail, give them 5 fingers, and proper posture.
I'm really not sure why Galka qualify as a separate species anymore.

Correct me if I'm wrong (and after 3 years that's possible), but the remaining features that distinguish a Galka from a big male Human are reproduction via Reincarnation and the resulting lack of any particular junk. Differences that won't be recognizable in your day to day MMO affairs...I hope.

It's not so much that the removal of a tail and the addition of a finger constitutes an overwhelming change. But it's just that there was so **** little deviance from the human form to begin with. It's a distinct humanization of an already overwhelmingly humanoid cast of characters.

In a series that has a long standing tradition of inventing some of the more iconic and exotic races to grace the RPG genre, it was a little disappointing in FFXI to see the same Human, BigHuman, SmallHuman and Pointy-EaredHuman trope that's been overplayed aud nauseum in just about every MMO before and since.

And now we're getting it again.

Although I understand the reasoning, that doesn't remove the lingering taste of vanilla.

I know it's a bit early to worry, as new races are still a possibility. But the man in charge, Akihiko Yoshida, has an exceedingly human resume'. Whose contributions in terms of sprinkles and chocolate consist of species explored in the Tactics series of games first. Although I'm not about to question his artistic sensibilities, as a character designer rarely has carte blanche', I just can't shake the whole idea that;

Humantastic PCs of former MMO + Historically Humantastic Art Director = Does not bode well for a creative race.

Edited, Jun 30th 2009 12:03am by Zemzelette
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