I didn't read the replies, but decided to respond all the same.
I want to point out a few things to the OP.
A. Those aren't galka. Swallow that right now, because you have to. They are meant to be something COMPLETELY different. They just LOOK somewhat like Galka to make XI players who played one more comfortable with their character in the new game. What is the player most likely to notice in changing a character? The size. That's the biggest feature. More than ANYTHING else, your character's size is the thing that jumps out the most (try playing a Galka when you are used to a Taru--you feel like you are running so slowly...). So, it was natural to create a race that was a large, rough, muscly type that looked enough like one to make a player comfortable.
B. But, you need to remember that SE DOESN'T WANT players to think "I'm gonna play as a Galka." They want players to thing of XIV as its own, stand-apart game. They are putting a lot of energy into the back stories for these races, and having the old designs just enhance the old story, not the new. I mean, when I see the art for the Tarutaru like race, that's all I can think about. I'm expecting a magically strong, chipper race that belongs to a theocracy. That ISN'T what SE wants.
C. I know your rant isn't necessarily about the actual design, but I'm just pointing out the REASON these changes had to happen. Without them, it is like playing a XI expansion, not something new and unique.
D. You are really mistaken if you think SE has EVER been known for creating new and intricate races completely different from humans. The only games to ever deviate from the normal human form are in the Ivalice Alliance, and the races only appear in them. And, even then, instead of getting "Really big, muscly man," you get "lizard man." Not really interesting or suprising--they act exactly as you'd imagine a lizard man would. Same thing with the Seeqs, they are just men that look like and act like boars. I guess Red XIII's race was interesting, but I'd give up hope on anything not humanoid.
E. Generally speaking, you are ALWAYS going to see the deviation of human features, because that is what most people respond to. That is the kind of design a dev can create without their movements being awkward. Plus, too many weird races starts taxxing a story. Look at WoW. Of the playable races, 6/8 are native to the main planet (two came from others). 2 of them are elves, one of which has changed to look different over time. Both elves evolved (supposedly) from a 3rd race. 4 races all come from the "creators" and have changed over time (Humans, Dwarves, Gnomes and Undead). One race is a Bull-man.
When we break that down, only two of the races are really unique (and, even then, they share characteristics). One has tentacles, a tail, horn-type things and hooves. Another has horns, hair, hooves and three fingers. All the rest are normal in that they are just basically differently proportioned humans with varying skin tones and ear sizes. And yet, no one ever criticizes WoW of limited race variety.
F. When you think about it, FFXI's races were more diverse from eachother than most other MMOs. For example, how many have light and dark elves? Or, like in War, two types of humans? Each of XIV's races, while they shared some characteristics in that they were all distinctly humanoid, were very different. So much so that, while I could play Mithra, Humes and Tarutaru, I HATED looking at Galka or Elvaan. The first because I felt too large and slow (I only ever noticed the Mithra tale), and the latter because the neck made me want to shoot myself.
Yet, the Mithra, Humes and Taru all looked and moved VERY differently. When I played one, it never felt like another.
I think you shouldn't be so quick to judge the races. Maybe they are all just "humans" with varying body sizes (and one gets animal ears and a tail). But, that doesn't change them from feeling very, very different to a player. Plus, lizard men are just BORING from a story perspective. Like, I get it. You are greedy and I shouldn't pick a fight with you...
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