When you said this I thought man he didnt like 8 and wanted FF7-2 dude no one is forcing you to play FF14 and no one is forcing you to quite ffXI they said them selves as long as people play the game it will be supported.
I'm not sure really what you're responding to. I applaud the fact that they didn't make 8 into just a sequel to 7, which a lot of companies would have done, because it would be safe and just make some more money.
However, I didn't like 8. I thought the "draw" system was not fun, and some of the other design decisions, while ambitious, didn't work out very well. The comparison with 11 and 14 is that, the best case possible is that 14 is extremely different (the way that 10 was different from 7 and 8) but still great (like 10 was, IMO). If they play it safe and just make it "Improved FF11" then I'll probably still play it an enjoy it. If they try to shoot for the stars and fail (like I feel they did with 8) then I will still try it, and be dis satisfied, and not play long term. That's the danger of being ambitious-- if you succeed, you are hailed, and if you don't, then you are jeered.
I personally thought 8 was good. Not my favorite but good. I thought the magic system was unique. I thought some of the characters were very likeable. But I try to find the good in everything and not the bad. If you are in that mindset you might enjoy things that you would more or less think crap if you had a bad mindset.
That's fine. If you like 8 then awesome, good for you. It's no loss or gain to me if it was a game you enjoy(ed). I'm not here to tell you what you should like, I just used it as an example of how trying to be different can sometimes turn out sour. You don't have to agree that it's sour for my point to stand.
FFVII is one of my favorite RPGS but its FFVII I dont wish any way shape or form that FF8 9 10 and so on was a sequal to the game. They all stand out in there own way. Let FFXIV be its own game. And just because you may take casual play as a WoW clone you are asumming the worst. And Assuming makes an ARS outta U and ME.
I'm not assuming anything. I feel like FFXI has a special charm that partially comes from the fact that everything has to be earned. I'd like to see a game like that, with some of the poor implementation (like static, open air camps) taken out. I think S-E gets that, and you can see from the way they have designed gear and encounters as each expansion has come along, that they have evolved, albeit slowly.
Yes there is a danger and risk in making a new game but if they were safe all the time we wouldnt have new concepts and we would have clones of everything.
I agree. Like I said, the game doesn't have to be just more of the same, but the more ambitious and creative they get, the more chance to lose what makes your game special.
Given a choice of an ambitious failure, and an evolutionary success, I'd take the success. Given a choice of an ambitious success and an evolutionary success, I'd take the ambitious choice. The problem is until the game is released, we don't really know which one it is.