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Well the guy who was interviewed stated he the sub jobs where staying because it added depth to the game. I seriously think that this game is going the way of tactics with the job wheel.
They never said subjobs would be in. Give me a link to the exact quote or don't spread misinformation.
Anyway in some of the interviews released today they stated that character growth would be a more "natural" progression, that the player chooses what he or she wishes to do each day and his or her character will grow based on how he or she plays. They also stated that "Weapon" was a key word in how character growth will work. Additionally, they stated that they attribute the success of FFXI largely to its job system, and want to work with the core ideas behind the FFXI system to make something entirely unlike the FFXI system.
I cannot really fathom the specifics of how this is going to work, but it's interesting to think about. Perhaps there are no specific "jobs" but the game builds a character progression based on how the character chooses to play? For example what weapons he or she prefers, what quests he or she does, etc. and from that a unique character type grows, just as a person naturally would, rather than locked into some kind of set linear progression. It sounds really cool in theory, but it's hard to say..
The only issue I have with this is would it be set in stone? Say my character ends up growing to excel largely at healing and not much else. Will I have to make a new character a la WoW to play a different type of role? I really, really hope that's not the case, and I don't think it will be as they stated that they wanted to continue the core concept of the FFXI job system.
Edited, Jun 5th 2009 3:59am by Shiinpu