I would like to pose a few requests for SE's devs/etc to look at, to consider in FF14.
It is still in pre-beta stage, and much should be open to consideration, and if they truly wish to make "The Best Final Fantasy Game Available", and they want to make it an MMORPG, then they should be interested in listening to the playerbase. So...
1). The PS3. I don't understand the importance of releasing an MMORPG on the console. This much has already been decided, and announced, but I can't help but to give my opinion that a console release is a mistake, especially when the said console happens to be the least-popular console of the current generation. Whenever you release *anything* on a console, especially an evolving online game such as an MMORPG, you are setting a ceiling for yourself, a limit as to how much you can do with it. A PC-only game, however, has no limits and can and will eventually evolve. Nearly anyone who has the internet, has a PC. I can't think of any reason why one would want to put limits on their game right from the get-go at the very start. My prediction? 3-5 years down the road, we'll be seeing "PS3 Limitations!" reasons for not including (insert cool/awesome in-game feature request here).
2). Logging into the Game: Please, make as few steps as possible to log onto the game. Eliminating POL is the first, good major step, but we need to do more. Modern MMORPGs have a "Click Icon, Enter UN/PW, Play." style. Using WoW as an Example, you click the icon on your desktop, a small launcher prog pops up for a second and checks if there's an update to be downloaded, you click a "PLAY" button, and 5 seconds later, you enter your UN/PW, it asks for the Token code, and then it gives you a character list. Click the character, click "Enter World" or "Play", and you're in-game within 30 seconds from the time you clicked the desktop icon. With FFXI, however, you have to go through so many steps of opening connections, you have to click an "ACCEPT" button _every time you log on!_ (WoW only has you click it once every update). If your connection fails, or if there's any interruption, the entire process is bugged, and the game has ridiculous timeouts (anything beyond a 5 second timeout is too much), and it can take nearly 5 minutes to log onto the game. Also, if you get disconnected in-game, the server should sense that the same IP/MAC address is attempting to re-connect, and automatically close the first connection, instead of giving us "Same character is logged in!"
3). Updating. Depending on what your options are with the PS3, please consider an OPTION for users to download the update in one large batch file, instead of file-by-file. FbF is a very archaic practice and seldom used due to bandwidth and poor speed issues. There are 101 technologies present for single-file resuming should connections get interrupted (Bittorrent is one of the more common, though not the most popular). For PC users, they would get the update MUCH faster. A 90mb update would be completed in 5 minutes instead of 45 minutes for the same user.
--More to Come, Ran out of Time--