FFII basically did this too and I think they didn't like it since it was never seen nor heard from again. It does open up a lot of different possibilities for player customization though.
Personally, I do like having at least class templates to start from so jobs are varied.
Here's a variation from an old MUD back in the day:
You start as one of three base classes: Scholar, Warrior, or Rogue. Based on that you get your primary skills. Then you have 'jobs' you can join, and they reassign your skills into primary, secondary, and other, skills. While you are XPing, your skills raise, the primary skills raise the fastest, the secondary medium, and the other very slow. The jobs also give you unique abilities.
More advanced jobs then, take certain stat requirements to unlock
For instance, lets say you make a warrior class. In your start town 'lets say San d'Oria' there is a job in that town that basically requires you to be a warrior and citizen of the town, the Squires d'Oraguille.
When you join that job, your sword skill, your shield skill, your blade defense skill, and your parry skill get set as primaries, spear skill, dodge, medicine as secondaries, and whatever else you have are other (white magic might be an other skill)
A ways down your journey, you have 20 sword, shield, blade defense and parry, 15 spear, dodge, medicine, etc.
Now at this point you can join a new job by doing a quest that makes you the job 'Knight of San d'Oria' or you can XP some more, get your spear skill to 20 (at which your primaries are around 23 or 24) and do a different quest to become a dragoon. If you join knight, your sword and shield skills stay primary, but you get your horsemanship skill moved from other to primary, your medicine skill moved to other etc, and get new abilities that the strength of is based on your skills.
After that, there's more jobs that take more varied skills etc. Maybe Paladin of Altanna would require you to be a knight of san d'oria, have 100 shield skill, white magic at least up to 50 (from being the medic job which makes white magic and medicine primary skills (its not the white mage job))
As you can see, certain jobs would switch skills from primary to other or other to primary etc. Would people at some point way down the road end up with all skills maxed? Yes, like in FFXI down the road people can end up with all jobs maxed, and it should take about the same amount of time.
It was a very fun system! Some people would choose to go a long way on a support class then switch classes so they would have some stronger support skills, and other people would choose to specialize one class in order to have the strongest main abilities.
(I truely am fond of text mountains aren't I?)
The distinct advantages of this system are a) tons of customization of what kind of character you want to work towards, b) there could be a ton of jobs, some with very small differences based on nationality that might move just a few skills around or have a different skill, say if you start in Bastok, you might have the option of joining the Bastok Iron Muskateers instead of the dragoons. c) New jobs could be added quite easily, some might be very hard to join or have limited membership.
Edited, Jun 3rd 2009 4:55pm by digitalcraft
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