AureliusSir wrote:
Perspicacity wrote:
AureliusSir wrote:
Maldavian wrote:
Of course, people will always take the easy way out if the option is available to them, that is human nature.
Ya, fancy that...people who like to invest their leisure time doing something that comes easily to them. Go figure.
Yes, not everyone wants easy. You want all the functions of WoW that made it easy, and casual to be put into FFXIV. We understand that. I also understand that just about every MMO released since WoW has tried this, and most have failed. Grinds are a necessery evil in MMO's, because it is impossible for developers to develop content at a rate to keep up with the consumers. Once you understand the limitations on developers then you can accept what MMO's are. Personally, I like working towards a goal and seeing that come to fruition.
Yay! Another WoW guru who has obviously never played the game! Huzzah!
WoW was not without grinds. The difference is, not
everything was a grind. WTF is preventing you folks from grasping the concept that not everything is "easy" or "hard"? Why can you not grasp the concept of a gray area? What is so difficult to understand about an idea like "diversity"?
I'm not asking for easy, I'm asking for diverse. Again, I hope...and I mean really hope...you're not one of those scrubs that think waiting forever denotes skill. There's a difference between something that requires patience and something that requires skill.
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You keep saying that a game like FFXI cannot become successful. Well, to me a success is a product that you reap a profit from, not the measurement to WoW, because WoW will never be duplicated again. FFXI is profitable and maintains 500,000 active subscribers far more than most MMO's, yes even LotRO (Which I played for almost a year *puke*) which is as casual, or even more so than WoW. FFXI is successful whether you don't want to realize it or not.
Because MMOs that do not grow, die. FFXI has had a stagnant population for over 2 years now. LOTRO was absolutely not more casual than WoW. The fact that you think it was just reinforces to me that you know little about WoW. The crafting grind and "Kill 100 Worg in <x zone> for <trivial increase> to <stat>" was in no way casual. I enjoyed LOTRO until I hit the level cap and then it was...non-stop grind.
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I don't want a casual solo oriented romp. Do I want the game to be 99% group? Nope, but at least 80% or so. Am I right, and you're wrong?
Actually yes, you are wrong. Not because you prefer groups, but because you feel the disturbing urge to apply % values to the scope of the content. You like groups? Yes? OK. Does the game have enough group content to keep you happy? Yes? OK.
Beyond that point, it's none of your concern how much solo content is available relative to the rest of the game, because you have what you enjoy and your thinking is fundamentally backwards to think that your preferences deserve the lion's share of the content. And before you...or anyone else...comes back with the fully retarded retort that that's what advocates for the option to play solo and still progress are asking for, they're not. I personally like a balance. If you like to play primarily in a group you can still see all of the solo content. You can see it solo, or you can see it in a group. Hell, you could probably see it sooner in a group than someone could see solo. But when your narrow thinking leads you to the conclusion that "80%" of the content should require a group to experience, you're being a selfish twunt. Share or gtfo.
I don't think you quite understand that neither my preference, nor yours is wrong or right. I want a group oriented MMO, you want a more solo oriented or balanced MMO. An opinion can never be right, or wrong. I suggest you take a step back and let off some steam, as you have become too emotionally attached.
Personally, my style of gaming is more aligned to the eastern culture, where as you are a western gamer. I understand. I hope you also understand that every MMO coming out now-a-days follows your prescription for a MMO. You say you want diversity, well I want at least one game that has gameplay that I'm looking for. SWTOR, LoTRO, WAR, and Star Trek are all pushing for a solo, casual oriented style of gameplay. I want the opposite. I want difficult, challenging, time-consuming tasks. I want to work towards a relic, mythic. I want ampoule style reward systems (preferrably not instanced). I want HNM's and NM's with varying pop timers from 30 minutes to 72 hours. Do I want 3 hour pop windows? Nope. 15-30 minute windows should be the max.
I want rare gear to be rare, not only because of difficulty, but also from how long it takes to achieve. Do I want .05%drop rates? Nope. Do I want long treks towards the final like Dyna currency and the like, yes.
Is what I want, any better or worse than what you want? Nope. Is what you want any better or worse than what I want? Nope.
Stop acting like it is. It's childish. You keep postulating that FFXI is not successful. I am not sure on what foundation you base this. FFXI is extremely profitable, and is nearing 7 years old and still has 500,000 users. If that isn't successful, I'm not sure what is.
LotRO is the most casual MMO there is. You can get from 1-60 extremely quick. When MoM came out there were 6 instances. You could get all your *end-game* gear within 8-ish hours. The instances were quick, easy, and repeatable dropping the best gear. I do not want that! Understand that every MMO that comes out today are casual. Those of us who prefer difficulty, time-consuming, tasks and goals and like to play socially in groups don't have the array of choices like you do. It is in fact, you who are imposing on us the minority. Even though, us the minority can still create and maintain a very successful MMO (FFXI) whether you want to admit it or not.