This is a work in progress that will eventually be made into a wiki guide. I'm terrible with names and stupidly did not take any notes >_<. If anybody has done gunbad and wants to add/modify stuff, tell me :). TFS is supposed to go back again tonight, hopefully I'll catch the missing info.
Wot's a Gunbad?
Gunbad is a zone that is located in the north west corner of the Badlands. You can zone in via the entrace in a cave.
Since Gunbad is a zone, both Order and Destruction can enter it and there's no limit to how many people can be in at the same time. However, both faction get there own version of the zone - so there's no RvR going on inside. That being said, the entrance to gunbad is quite an interesting spot in an open RVR server .
There's also 3 instances in the zone, taking you to special bosses.
Lorewise, Gunbad was an ancient Dwarven hold, mined for it's brightore. Ages ago the Night Goblin pushed the Dwarves out and made the place their own. There, they use their stranges mushroom and apothecary to build an army of huge and deformed (more so than usual) squigs. The Goblins however, are dealing with problem from the inside - There's undeads lurking below the earth and the foul touch of Nurgle, the Lord of Flies, has been felt.
The Dwarfs and the force of Order are going back to reclaim what was once theirs and get their hand back on the powerful brightore, which they need to fight the war. The Greenskins and the force of Destruction are going there because it looks like it'll be a fine 'scrape'.
Oi! Why shoulda go dere?
Well, for one thing - it's a really fun zone with interesting visuals. And it also has great reward, both as boss drop and from the many pq chests and influence reward.
Dere's PQ and Influence in dere?
In many way, Gunbad mimics an instanced dungeon as seen in many other MMORPG, however, instead of 'trash' mobs to the next boss, you've got pq mobs. As you move inside and clear the rooms, the PQ counter goes up and when Stage II is reached, the 'boss' for that section of the dungeon spawns. You kill him, and you grab your bags.
While I don't have anything solid to back this up, I have never seen as many purple and orange bags during PQs as I did in Gunbad. I believe their occurence is higher here then in the outside world... we once got 1 Orange, 2 purple, 1 blue and 1 green bag as reward for 6 players!
Like any PQ, they give influence. Influence will allows you to pick rewards near the Rally Master, and also allows you to fight the bosses - yes, you need a certain degree of influence in order to fight each one. ALL the rewards are blue quality gear, from Basic to Elite. The main difference is the level of the rewards (Basic = lvl24, Advanced= lvl26, Elite= lvl28).
While you need massive quantity of Influence to reach elite (Basic = 7k, Advanced= 27, Elite = 62k!), the influence actually go up fairly quickly. You're still talking several hours in there to max it however.
I want ma purples! Wot level can me and me lads go in dere?
The lowest level mobs in Gunbad is level 23. And 90% of stuff in there are champion. The first Basic rewards are level 24. Gunbad is also in Tier 3, which is level 20+. So I'd say you really shouldn't go there before 20, and even at 20, you're more of a drag then a boon. Not to mention that since you even be able to use the items... it does feel rather pointless, no?
I'd suggest waiting until at least rank 23 myself.
Since Gunbad is a zone, nothing prevents you from storming the place in a Warband... be warned however, that this will kill you Influence gain as well as make the competition for PQ bags that much more heated. Also, once you reach the end of the tunnel you're in, only 6 people can zone in to fight the boss, forcing you to break up your warband. I'd suggest just going as a party of 6.
As for a party make up, you probably want 2 Tanks, 2 DPS, 2 Healers. There's a lot of multiple mobs pulls, so having more then 1 tank helps a lot.
Wese in! Dis place is da biggest! 'alp!
Yes, Gunbad is huge. It's easy (and lethal) to get lost in there.
The first place you go in is filled with Blood Sun Boyz/Oathbearers who will gives you quests and have a Healer. You will respawn here when you die. I'm not going to go in detail for the quests, since the database will eventually pick them all up anyway. Suffice to say a lot of quest around level 24-28 tell you to go to gunbad. Most quest in gunbad also reward 6k-11k xp (so, about twice the average outside world quests) and quite a few give blue rewards as well.
From there, you have 3 paths. A bridge to the west, a bridge to the east and a ramp leading down to the north.
Bridge to the East: Should be your first place to go. The mobs are between level 23 and 25, it takes you to the Goblin Lab where you'll fight the Mixmasta. You need Basic Influence (7k) to enter the Goblin Lab - which you should get on the way there.
Bridge to the West: The second bridge is for more seasoned adventurers (Squigs like flavors in their meat), with mobs between level 24 and 27. The path takes you to The Nursery, where you'll fight Glomp the Squig-Masta. You need Advanced Influence (27k) to enter the Nursery. 27k is a good chunk, you might need to repeat some pqs in order to get in.
Ramp to the North: The mob starts off at level 27, and you can see a level 33 Hero squig at the bottom. I also believe this is where you'll fight Solithex, the cause of the undead invasion in Gunbad. Being only level 26 myself, I haven't done this yet. I'm also assuming you will need Elite influence to fight the last boss.
Once you pick a path, there's no branching option really, you just move from pq to pq until you hit the instance door.
Edited, Oct 9th 2008 1:48pm by Tyrandor
Edited, Oct 9th 2008 5:55pm by Tyrandor