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Level 4 moraleFollow

#1 Oct 06 2008 at 11:16 AM Rating: Good
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Level 4 morale is making me mad. As a Witch Hunter it takes me along time to get up to the 4th bar and if I am lucky I get to use it. Usually when I get there either they are running away from us and it starts to drop back down or since it take so long to build it up my chances of being able to use it before I die is low.

I dunno if anyone else has this problem but it's really frustrating me grrr lol.

They need to either make it so it doesn't drop down when you arn't using it or they need to make it build up quicker IMHO.
#2 Oct 06 2008 at 12:17 PM Rating: Decent
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rank 4 morales are powerful, therefore its harder to get them off.
#3 Oct 06 2008 at 2:46 PM Rating: Good
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As already pointed out, Rank 4 Morales are powerful tools, and are geared more towards very long, drawn out battles. As you rank up you'll start seeing gear that increases your Morale build up rate, and also some of your allies abilities can give you morale points as an added effect to their heals if they spec for it.

I find I rarely use my rank 4 morale as I often find using my rank 1,2 or 3 one more often is more useful, as opposed to waiting for the rank 4 one to build up.
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#4 Oct 06 2008 at 3:47 PM Rating: Decent
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Is it like how 300% TP WSs in FFXI should have been? While it is still more useful most of the time to use the lower tiered ones more often, the full is very powerful?

(Note, in FFXI, it is generally best, when not lolSkill-chaining, which no one ever does anymore, to use them as soon as you can, 100% TP, because the scale to 300% is usually like 1.5 damage or an accuracy boost instead of 3x damage).
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#5 Oct 06 2008 at 8:36 PM Rating: Good
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It seems to strongly depend on your career. I can understand it being difficult on a Witch Hunter as you kill things fast, and can potentially quickly run out of targets to keep building on. I play a Black Orc geared for tanking. My 29 DPS at lvl 19 doesn't put things down very quick, so I have time to build.

One of my favorite pasttimes is going out and gathering bestiary unlocks, which involves either finding a large cluster of one type of monster, or soloing a champion. I don't know how it works for other careers, but as a Black Orc, I have negative downtime. I generally switch targets when my current one is at 50%, and throw a taunt or an axe to one of it's buddies, then switch back to finish it off, slowly moving through the herd as I go. The end result is that I always have a target in front of me that I am bashing away at, and is bashing away at me. My massive armor, toughness, and a particular war bellow keep me well into the green on all but the champions.

My issue isn't that I don't build up morale fast enough, it's that I'm sitting there with a nearly full bar waiting for the morale abilities to cool down so I can use them again.


IMO, it's an even trade. I get to use morale abilities more often, it doesn't take you a minute and a half (literally) to kill a normal monster 2 levels below you.

I would debate that the comparison between lvl 40 Tier 4 morale abilities:
BO: 75% Damage reduction for everyone within 65 feet for 10 sec
WH: 25% fewer AP, 50% faster cooldown, 20% more damage on all attacks for 7 sec

IMO, yours is significantly more useful in more situations, but that's my opinion, and could understand disagreement.
#6 Oct 07 2008 at 12:20 AM Rating: Good
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All very good points ty.

Ok so my best bet would be to wait untill I have some + Morale Generation to see if I have a better time with it.

But as is w/o + morale Gen gear it's rough and yes it should take a bit to beable to use it but for me it seems a little rediculous. So far I played roughly 14 scenarios trying to get it to activate. The first 8 I didn't keep track of but that's what lead me to post to begin with and I believe I got it off twice with a bunch of failures in between. After I read the replies I logged on and tried another 6 scenarios.

So I managed to get it off once out of the 6 times going to scenarios but that was because there were good healers in that inparticular scenario. 3 times I managed to get to it but died before being able to use. I lost it about 4 times from simply running and looking for some Destro to attack but it fell too quick and I had to start all over again.

Maybe making it build up quicker isn't the answer but Im just saying maybe after I spent 3 minutes getting it I should beable to keep it untill I use it? well atleast if I don't die that is. It would give me slightly more chances to use it, not much but enough not to feel frustrated.

Madsmapdi you don't have to actually strategically work up to it like I do and hope and pray your not dead by the time it comes or worry if the situation is right to beable to use it or not. Yes maybe you get to use it more often to help with the longer kills and I get it less because I kill faster, In PvE that is but for me it feels like I have to be extremly lucky to use it and that's when I'm trying to work up to it, imagine once in awhile, hey I feel like using my rank 4 morale. Yeah right it's not gonna happen so I might as well not have a 4th morale spot in PvP.

I understand maybe just using the lower Morales over and over rather then trying to build it up to rank 4 is smarter thing to do but It's just if they give me a great ability, I wanna beable to use it without having luck on my side sometimes ya know? Here is my setup now

1) Sever nerve, A directed strike that deliver 984 damage to your target.
2) Reversal of furtune, Deals 492 damage to all enemies within 30 feet and disarms them, making them unable to use their weapons for 5 seconds.
3) Broad swings, All of your attacks for the next 10 seconds will strike up to 2 additional enemies near your target.
4) And finally the one I love Divine Blast, Deals 1968 damage to all enemies in front of you, up to 80 feet away.

I'm at rank 32 and I did get a ring or 2 with + Morale Gen so I might start seeing more gear with it I'll come back and update when I get some on my WH and let ya know if I have better luck.

Edit.
The Damage is 2184 for Divine Blast not 1968

Edited, Oct 7th 2008 5:16am by liljman
#7 Oct 07 2008 at 12:28 AM Rating: Decent
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liljman wrote:


4) And finally the one I love Divine Blast, Deals 1968 damage to all enemies in front of you, up to 80 feet away.

that would be why its so hard to get off, that would take me down to 50% hp right there.
#8 Oct 07 2008 at 12:30 AM Rating: Good
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ya, i think morale moves are unmitigated by anything either. ive hit tank-style ironbreakers for the same amount of damage with sever nerve as ive hit underleveled bright mages. being able to blanket an area with 2k+ damage that cant be mitigated is pretty insane.
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#9 Oct 07 2008 at 3:53 PM Rating: Decent
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Does that ability have a cap on the number of targets?

Like, if 100 targets are in the blast area, does it cause a total 0f 196,800 damage?

The idea that two or three WEs with level 4 morale could kill everything in the blast radius seems a good reason for them to rarely have that ability.

(And yes, I know that enemies generally don't congregate like that, but it was just a point).
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#10 Oct 07 2008 at 9:22 PM Rating: Good
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you bring up a good point tho dig. i know in anything under 24v24 i can manage to stay alive quite long enough if i play conservatively, all the while building up morale. if a few welfs (or Whunters, cause i assume they get the same kind of ability) keep that up long enough, they can then unleash quite the wave of destruction.

dunno how viable it would be, but its not terribly hard right now to stay back and toss daggers while the tanks tank and the ranged DPS/healers hold everyone off. play some defensive melee DPS as the need arises and before you know it youve got mass damage AoE to toss around more or less on whim.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
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feral druids do it on all fours.
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#11 Oct 11 2008 at 3:11 AM Rating: Good
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Quor wrote:


dunno how viable it would be, but its not terribly hard right now to stay back and toss daggers while the tanks tank and the ranged DPS/healers hold everyone off. play some defensive melee DPS as the need arises and before you know it youve got mass damage AoE to toss around more or less on whim.


I was gonna reply to this a few days ago but never got the chance. The way you said it is exactly what I do.
only thing is my guns snap shot doesn't do much damage so it doesn't build morale quick enough so I have to hit and run to build it quicker if the healers are too busy.

I haven't played in three days except for just a lil bit ago, I played a few scenarios and the heals were right on the money. I was able to pull off my Rank 4 morale a bunch of times. Even with this said that means I have too rely on very good heals and hit and run tactics to get my morale high enough in good time. I still feel once I get my morale I shouldn't lose it unless I use it or die.

I still have yet to see what it's like with morale gen gear on so we will see. Right now I feel a little better after these recent scenarios but I know the next time we are losing badly in a string of scenarios and heals are hard to come by I'll feel otherwise again, lol.


#12 Oct 11 2008 at 6:19 PM Rating: Good
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well, keep in mind that if you have a standard planted (from you guild, dont think any others count) you get a 20% morale generation bonus. the few times ive had my standard down in combat its helped my morale go up WAY faster. add that into the equation with some morale gear on top of it and i think you can get the higher level morale stuff up pretty quickly.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#14 Oct 13 2008 at 10:06 AM Rating: Good
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ThePunchdrunk wrote:
I just wanna point out that as it is hard to get morales up that high just remember that some jobs have abilities that will kill your morale so you probably get up there but im sure someone is hittin you with a morale down thing shoot I think in the first tier of reknown training you can get morale damagers


That's good to know but now that even backs up the theory I need to beable to keep my morale once it's built up and not lose it when I'm running around to find some new targets. I'm not asking to nerf any specific career, just make it so all careers won't lose their morale when running around looking for the next battle.

Remember any tank career will beable to use thier lev 4 morale much more then I would beable to. Even with what you pointed out. Some people pointed out the Rank 4 ability I'm talking about is powerfull so therefor maybe that's why it's so hard to get it up and use it.

Well I would like to point out the tank careers get stuff just as powerfull for their rank 4 morale. Iron Breakers can get one thats just like mine. Black Orcs have damage over time that applies almost as much damage if I remember correctly.

Well I'm glad this post is still kicking up opinions. I can't wait untill Rank 40 when I can get a better perspective on this situation. By then I should have a very good understanding of how Whunters work and have all the kinks work out. I sure will post about it.

Edited, Oct 13th 2008 2:03pm by liljman
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