Forum Settings
       
Reply To Thread

Sell me on WarhammerFollow

#1 Oct 05 2008 at 7:18 AM Rating: Default
Drama Nerdvana
******
20,629 posts
Well no need to sell me since I have a copy of the game installed on my pc and have a lvl 7 Zealot that I have been playing. I guess what I am looking for is someone to sell me on the game cause in my limited experience I am not seeing anything that really has caught my interest.

For the most part it is standard MMO fair which doesn't really affect me one way or another. Boring kill/gather quests, simple solo mobs, generic pvp battleground. Think what really got me was that I had heard a lot about combat in this game especially in PvP and so far its a snooze fest with no major differences to WoW. Does it get better, if so how?
____________________________
Bode - 90 Holy Paladin - Lightbringer
#2 Oct 05 2008 at 7:45 AM Rating: Default
4 posts
You haven't noticed anything that makes WAR stand out, and you have a level 7 Zealot....

Do us a favor. Log off said Zealot, uninstall WAR and go back to the bubble wielding easy mode known as pally in WoW. BTW, grats on 4/6 in SW, but try a real healer like a Priest.

Back to topic, You should have run into Public Quests by now. RvR (PvP) is more in-depth here then in WoW. The whole point of this game is "If it's red, it's dead." The end game isn't about raiding and collecting purples from Lore charaters who's only reason for being bad is "They went Insane." The end game is about killing them all, taking over their city and a real sense of war going on. Yes, you can go without seeing anyone for a while. Guess what, war is like that in real life. War is a few seconds of chaos and killing, followed by lulls of boredom.

In the end, if you realy don't understand what I'm saying, go back up and reread the first four(4) sentences and do what they say. Well, maybe not roll the priest part, since you want the game to be like a movie, keeping your intrested and entertained without having to do something to have a sense of enjoyment. We shouldn't have to sell you on WAR. If it's so Hohum for you, find something else.

Note: I played WoW, 2/6 in SW, as a Holy Priest. GM sleeping with the off tank killed our guild. Niveus, Dethroc. So don't try and tell me raiding is tough. try raiding with 9 heal buttons, instead of 2. GG.
#3 Oct 05 2008 at 8:10 AM Rating: Decent
Drama Nerdvana
******
20,629 posts
Never said two sh'its bout raiding, kudos on your guild falling apart though /golfclap. I have a priest if you need me to link it if you somehow need me to prove my e-skills over an issue I never brought up. I can do that for you lil guy, or I can give you a soft hug and gently wash the sand out of your e-vag with the most tender care.

The public quests I have seen so far are pretty tame and uninvolved. I have only seen the on RvR which was also timid and boring and completely uninspired in terms of terrain and objectives. Once again that is not the issue for me. Neither is bland quests, simple mobs or generic MMO issues that you see across all games.

When I picked up Warhammer it was for the PvP, that is it. What I am seeing is slow combat, simple spell rotations and nothing that makes me think to myself "this game has more potential than WoW when it comes to player versus player combat". So the question still stands, does it pick up as we get more spells into the rotation, as you levels and the classes begin to differentiate and come into their own? If you are still chafed and need me to spoon feed you honest questions without you getting all in a tiff let me know, kk tiger?


Edited, Oct 5th 2008 12:06pm by bodhisattva
____________________________
Bode - 90 Holy Paladin - Lightbringer
#4 Oct 05 2008 at 8:16 AM Rating: Decent
Plays better than you
*****
11,852 posts

I'll tell you what makes WAR stand out to me ...

Huge PvP battles consisting of two lines of players going at it in a war-like fashion.

You get tanks on the front lines (OMG tanks have a STRONG role in PvP!), melee DPS right behind (or in front of) them, and healers and nukers in the back. Both teams are trying to push the line, while also trying to get around the tanks to the soft targets in the back.

To me, that's the strongest aspect of the game. Everyone has a strong PvP role. There are no bad classes or specs that can not PvP. Each has it's own style and (seemingly) can succeed if played right.
____________________________
Trubbles Stormborn - 25 ARC / 22 CNJ ... 18 FSH / 14 CUL

#5 Oct 05 2008 at 8:18 AM Rating: Decent
Plays better than you
*****
11,852 posts
Sioniv wrote:


Note: I played WoW, 2/6 in SW, as a Holy Priest. GM sleeping with the off tank killed our guild. Niveus, Dethroc. So don't try and tell me raiding is tough. try raiding with 9 heal buttons, instead of 2. GG.


No game is, or ever will be, very "hard" to those who are good at it ... Ugh your ego needs a rest.
____________________________
Trubbles Stormborn - 25 ARC / 22 CNJ ... 18 FSH / 14 CUL

#6 Oct 05 2008 at 8:23 AM Rating: Decent
Drama Nerdvana
******
20,629 posts
Jordster da Basher wrote:

I'll tell you what makes WAR stand out to me ...

Huge PvP battles consisting of two lines of players going at it in a war-like fashion.

You get tanks on the front lines (OMG tanks have a STRONG role in PvP!), melee DPS right behind (or in front of) them, and healers and nukers in the back. Both teams are trying to push the line, while also trying to get around the tanks to the soft targets in the back.

To me, that's the strongest aspect of the game. Everyone has a strong PvP role. There are no bad classes or specs that can not PvP. Each has it's own style and (seemingly) can succeed if played right.


Seeing tanks perform in PvP honest to bob was one of the few things that really interested me, I could see what you are talking about. Then again I played DAoC back in the day and used battering rams to smash keep doors and have epic battles over relics in the RvR zones. Kind of interested in how RvR in Warhammer would progress.

But once again concepts are great, in the end pvp boils down to gameplay and right now it just feels plodding and I havent had a fight that made me enjoy it, and yes as Sioniv pointed out I am early into the game and making generalized calls without seeing the meat and potatoes is bad which is why I am looking for the feed back cause where the first time I stepped into a BG in WoW when they were released I had fun and enjoyed myself, and even years later in the same boring BG's I get good fights in Warhammer I just felt detached and like I honestly was playing WoW again only with a different skin and a few new tricks.
____________________________
Bode - 90 Holy Paladin - Lightbringer
#7 Oct 05 2008 at 8:24 AM Rating: Decent
Ghost in the Machine
Avatar
******
35,690 posts
Sioniv forgot to take his happy pills. Smiley: lol

One of the things that are bothering me with Warhammer PvP is how fights seem to lack the "flow" seen in World of Warcraft. It seems rough somehow. It's hard to describe.

Maybe the game just needs time to evolve and mature.

Edited, Oct 5th 2008 6:21pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#8 Oct 05 2008 at 8:48 AM Rating: Excellent
You do have to keep in mind the game has been out 2 weeks, and you're comparing it to a multi-million members behemoth who has been around 3 years and his releasing it's second expansion pack.

To put things into perspective, this many days in the WoW launch, my server was still down. >_>


Now that being said, I wonder if you're not simply stuck on the mindset that WoW is better no matter what. There's no harm in this and I do echo the first poster's feeling - we shouldn't have to sell you on it. If you don't like it, don't play it. And I mean that in the nicest way possible. Smiley: nod

Has a level 7 Zealot, you should already have 3 offensive moves and 3 heals. Which in many way gives you as many 'actual' abilities as most healer get in WoW for pvp (certainly more then the pld did...). In 1 more level you're going to get your Morale, which does change the way the game play as well as your Mark, which are the unique mechanism of the zealot. If the rotation is simple, then the rotation in WoW must have been childish >_>.

And yes, of course it changes Bod.

On my Black Orc, I have so many USEFUL ability that I'm running out of keybind spot. I got 1-2-3-4-E-Q-F-V and a Shift version of every one of those. I never had to keybind more then that on my Rogue, and you know what? Half of those were for PVE mobes anyway... But on my BO, I'm still getting more and now I honestly don't even know where to put em... I guess I'm going to have to add in CTRL+ or Alt+ even tho I feel those are in totally unnatural spot for my hand.

At level 11, you also start getting use of tactics and Masteries (talent :P)... and while at first they don't really change much, once you get enough to unlock new abilities or when you get your second Tactic Slot, then your character can really become customizable and your own.

Scenario imo, are nothing but dry... hell, the one in Tier 1 are essentially the equivalent in complexity to the WoW BG (save AV I guess), but you'll get more that are bigger and more complex has you level anyway. I mean I'm sick of BGs... I think I droned on about that enough in the WoW forums, but I'm having a blast in Scenarios.

Mind you, maybe it's because I'm playing a tank... and I actually get to experience the wonder of collision detection and tanking ability that matter in pvp and to play a class that is what WoW's warrior should have been... but I was personally hooked after a few levels.

Is the game better than WoW? Right now, no, of course not.

Is it better than WoW was at release? Yes.

It has the potential to be the better game.

Edited, Oct 5th 2008 1:47pm by Tyrandor
#9 Oct 05 2008 at 9:11 AM Rating: Decent
Drama Nerdvana
******
20,629 posts
Comparing it to wow is of course unfair for the reasons you stated but when I picked up WoW I was hooked, when I picked up Warhammer I felt much like I did when I played Lotro, didnt hate anything and I felt it was an alright game but it lacked OOMPH factor that made me want to log on.

Thank ya for the honest feedback though Tyr, has me a little more interested in leveling and experiencing the game than actually playing it so far has done for me :P
____________________________
Bode - 90 Holy Paladin - Lightbringer
#10 Oct 05 2008 at 9:47 AM Rating: Excellent
Heh, I dunno about you, but I came to WoW from FFXI... that was not a tough act to follow, WoW could have been 10 time worse then it was and I probably still would have been knocked on my ass.

Now you're 'leaving' was it admittedly a great game for what is a good game with a potential for greatness.

When I bought a XBox360 to replace my Xbox, I was psyched at out much better it was. A year later, when I added an PS3 to my home theater, I thought it was cool, but I wasn't exactly blown away.

That being said, there is the very real possibility that the game isn't for you. I know right now I'll be happy if I never see an instant or raid again, I'm having way to much fun in Keep fights ;p... and what I read about Wintergrasp (altho to be fair, I have not experienced it yet) make it sounds like 'WAR-lite' more then anything else.


Edited, Oct 5th 2008 4:01pm by Tyrandor
#11 Oct 05 2008 at 10:04 AM Rating: Decent
Ghost in the Machine
Avatar
******
35,690 posts
Go Tyr!

I don't think I have the mindset that World of Warcraft is better no matter what. I thoroughly enjoy the more mature approach in Age of Conan (fatalities just rock as a melee class) and the more obvious good vs. bad approach of Warhammer is pulling me in (I'm a Warhammer game fan, from Mark of Chaos to Warhammer 40,000). Warhammer is like a golden middle road between Age of Conan and World of Warcraft, content wise. It's a bit more gloomy and "adult" compared to Warcraft, but still on the PG-13 side of things compared to Conan. You don't have heads rolling around, gushing open wounds and naked ladies all over the place, but there's enough harsh content to keep me happy (like the Greenskin quest where you have to gather lazy goblins and toss them in the troll's feeding barrel).

I will say that I prefer the mana/rage/energy system of Warcraft (and Conan) compared to the action points thing in Warhammer. I hate, hate, hate spamming the same few keys. It's why I left my Rogue in Warcraft. The action points system is like the energy system and the damage output relies heavily on your ability to smash your keybindings to tiny pieces of plastic in an effort to squeeze as much DPS out of the few damaging attacks that you have.

And as is the case with the Black Ork and Swordmaster, I really don't like a system that forces you to use certain abilities before you can use the one you're going for. I like the Combustion and Righteous Fury thing, but having to unlock abilities by performing other abilities just makes me twitch.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#12 Oct 05 2008 at 10:10 AM Rating: Decent
Scholar
***
3,478 posts
Warchief Tyrandor wrote:

It has the potential to be the better PVPgame.




ftfy :). I think WoW will remain PVE king for a long time to come, but that's irrelevant to the pvp player.


Bod, I think Tyr is right, you are comparing it too much to WoW as it is now. You can't look at how you feltW about the transition 4 years ago. Let's be honest, most MMO players are spoiled by the level of polish that WoW has.

But WoW is the better game right now, so with that said, war is a great game.



Right now you are still in Tier 1. When I moved into Tier 2, I definitely noticed the evolution. Players now looked geared up, instead of the half naked lvl 1 toons you see in tier 1. More crazy spell and morale abilities everywhere. All classes have more of their abilities, further defining their roles.

Yea, compared to tier 2, tier 1 is bland.



The game may not be for you in the end, because at heart you're PVEer, right? (not bad thing at all!) And wow honestly, has the superior PVE and one their PVP is top notch too. Smooth flow and everything. Classes are filled out.

So WoW has great pvp gameplay feel, but the fact that warhammer has PVP mind set built right into the heart of the game has me hooked. The fact that I can jump into pvp right at lvl 1 and LEVEL from it has me hooked. This game is a blast and I am loving Tier 2 so far.

#13 Oct 05 2008 at 10:15 AM Rating: Decent
Scholar
***
3,478 posts
Mazra wrote:
Go Tyr!


I will say that I prefer the mana/rage/energy system of Warcraft (and Conan) compared to the action points thing in Warhammer. I hate, hate, hate spamming the same few keys. It's why I left my Rogue in Warcraft. The action points system is like the energy system and the damage output relies heavily on your ability to smash your keybindings to tiny pieces of plastic in an effort to squeeze as much DPS out of the few damaging attacks that you have.



ACtually, I think this is a problem that a low of WoW players may have coming to this game (I've read about it a lot on other various warhammer forums).

The thing is, Warhammer uses a que system, like LOTR does(I think?). You can be in the middle of a cast, get done the GCD, and hit your next spell, and it will go off when you're done casting. Knowing this, you can slow down your spamming. There is zero need for spamming (so that you're not actually spamming at all anymore). Just wait for the GCD to get done and you can que up your attack rotations. It works out great and adds more to tactical decision making, IMHO. You plan your moves, rather than just spam whatever ability seems right at the time.



edit: I actually really like the AP system (I wasn't that fond of it at first). But it's a great way to 'throttle' all the classes in the name of balance.

Edited, Oct 5th 2008 2:10pm by Webjunky

Edited, Oct 5th 2008 2:10pm by Webjunky
#14 Oct 05 2008 at 10:56 AM Rating: Decent
Ghost in the Machine
Avatar
******
35,690 posts
Yeah, I'm starting to like the queuing.

By the way, does anyone know what the Auto-queue thing you can enable in the game settings does? There's no tooltip for the setting so I haven't been able to find out.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#15 Oct 05 2008 at 10:59 AM Rating: Decent
Scholar
*
62 posts
When you take a quest that says "win a X scenario" it will automatically que you for that scenario.

-V
____________________________
Eshin Enclave is recruiting for Warhmmer!
#16 Oct 05 2008 at 12:16 PM Rating: Excellent
To be honest Maz, I'm utterly confused at your comment here...

The Q'ing system means I can hit 1, 2, 3 with a 1 second pause in between. The mad 11111111 spam of Sinister Strike is much more 'keybind smashing' then WAR is in the first place, heck even playing a Warrior or Ret Pld is basically all about smashing your rotation ahead of time to be sure you don't miss out on .1 second of dps.

Are you playing Warhammer: Age of Reckoning? Did they ship you some crazy danish game instead or something? Smiley: confused I mean, the issue you're talking about doesn't exist in WAR. That'd be like saying 'What I really have about WoW is how you lose xp when you die'. Smiley: confused

Here I have to assume you have some key smashing compulsion that force you to spam the key even tho you don't need to - but that's not a problem with the game.


As for the rest of the post...

You don't want to spam the same key (Not to mention that if all you do is smash the same key over and over again, you'll be doing a terrible job, but I disgress)... but you don't like the BO's system which force you to alternate between abilities.

So what exactly do you want? Because you seem to dislike both end of the spectrum equally.

Maybe try not playing a melee class? Any class with cast time on it's ability further reduce the button smashing factor.

And there's really no difference between Action Point and Energy/Rage/Mana... with the key difference that you can never run out of it.

Edited, Oct 5th 2008 4:17pm by Tyrandor
#17 Oct 05 2008 at 1:17 PM Rating: Excellent
4 posts
Pardon my lack of clearly speaking. I get majorly annoyed by people asking me to esentually prove to them why they should continue playing. Perhaps your topic struck me wrong. Now back to topic.

The game is very dull in t1, as other poster have said. Once you hit t2 content, Keep raids start happening, as well as actually running into the other faction. Classes start getting gear that makes them standout from the other classes as well. Remember, t1 is to teach people who haven't played before the basics of the game and RPGMMOs overall. Also remember, unlike WoW, The game is ballanced for Group on Group combat, not one on one. Just keep that in mind when you do get a bit higher in the rank system.

My only concern is t4. While City sieges will be awesome, I'm afraid they will just become lackluster, much like the PQs do after the 3rd run of it.
#18 Oct 05 2008 at 2:09 PM Rating: Excellent
Guru
*
158 posts
De-rail:

Auto-queue also automatically puts you in queue for Scenario when you go into an RvR lake. So waltzing into the Ekrund RvR will auto-queue you for Gates of Ekrund. It doesn't queue your party, though. So if you have auto-queue on, and you are playing Scenarios with a group, you might want to ensure that the rest of your group mates got the queue when yours pops up.

/derail
____________________________
Warhammer Community Manager
Allakhazam needs you to run WARreader!
Guide to Bestiary Unlocks
Catastropies

WAR-Vortex:
Brunilda 40 Rune Priest
WoW-Undermine:
Sagesnout 80 Hunter
FFXI-Garuda:
Dragel 75 RDM
#19 Oct 05 2008 at 4:33 PM Rating: Decent
**
592 posts
My T3 Witch Elf has 4-6 different abilities I use depending on the class I'm trying to kill, and what support is thrown their way. Tanks and pure melee are the simplest rotation for me, pop elixir, use my most damaging move on them for bloodlust, armor pen if I get behind them, and frenzy them when capped. Spell casters can get complicated depending on what they try to do to me. The occasional target switch and silence, or kiss rotation adds to the fun when in mass combat.

Right now you have limited abilities, as do all your foes. Wait until everyone has more to choose from, and if you don't start using a lot of different abilities, you aren't reaching near your potential.
____________________________
Inralkil-Seraph 75NIN/75SAM/68BST

Retired: Inra-Dark Crag 40/40 Witch Elf
Retired: Hollow-Thunderlord 70 Warlock S1/S3 T4 SL/SL
Retired: Horknee-Thunderlord 70 Druid T4/T5 Feral
#20 Oct 05 2008 at 11:53 PM Rating: Good
Sage
****
8,723 posts
yeah, getting more abilities really help increase the fun factor. i didnt feel like i was really playing witch elf until 18, when i got my root/snare break/immunity skill. that and my silence turned me into a real eater-of-squishies. now i can take down a squishy solo as long as no one notices me until after my first frenzy is used. if i can get that off, i can usually do a switch-silence to stop any heals and finish off my main target before i go down (assuming all the backline dps and healers pile on me like they usually do).
____________________________
Quote:
The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
- MojoVIII
i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#21 Oct 06 2008 at 3:14 AM Rating: Good
I would also suggest not rolling a healer. Zealots are fun, but they are one of the truest healing classes in the game. Since you played a Pala for so long, maybe you should try a Sorc, a Marauder, or a Chosen. Tanks are a lot of fun to play in Warhammer. They are such a key ingredient of any battle, and they have such a potential for havoc, that they're very different to WOW-tanks.

The best thing, though, is to play this with a couple of friends. In PUG Scenarios, you'll be amazed at how 3 organised teammates can turn around a battle, especially if their classes have good synergy. As a DoK, I've rolled with a Black Orc and a Sorc, and we could almost win a battle just by ourselves. It's pretty scary what happens when you coordinate. A DoK with Guard on, healing a tank which protects the Sorc, that gets healed by the DoK, is pretty formidable.
____________________________
La Resistance
#22 Oct 06 2008 at 3:24 AM Rating: Decent
Ghost in the Machine
Avatar
******
35,690 posts
Warchief Tyrandor wrote:
To be honest Maz, I'm utterly confused at your comment here...

The Q'ing system means I can hit 1, 2, 3 with a 1 second pause in between. The mad 11111111 spam of Sinister Strike is much more 'keybind smashing' then WAR is in the first place, heck even playing a Warrior or Ret Pld is basically all about smashing your rotation ahead of time to be sure you don't miss out on .1 second of dps.


As a Chaos Chosen, I pretty much only use one or two attacks (at the moment, I'm sure there'll be more neat things along the road). One applies a debuff, I think, and the other does damage. I realize now that using the word 'spam' was a bad idea, because what I really meant was that you hit the same keys over, and over, and over. The 1.5s global cooldown coupled with the queue system does indeed mean you don't literally spam the keyboard, but you do hit the same keys a lot more than on, say, a Warrior in Warcraft.

Warchief Tyrandor wrote:
You don't want to spam the same key (Not to mention that if all you do is smash the same key over and over again, you'll be doing a terrible job, but I disgress)... but you don't like the BO's system which force you to alternate between abilities.

So what exactly do you want? Because you seem to dislike both end of the spectrum equally.


I'll try to explain it.

I don't want to hit the same button 20+ times in a fight. Okay, that was a bit unrealistic. I don't want to hit the same button 10+ times in a fight. Right now, because of the low damage you do compared to the health of the mobs, as a guy wielding a sword bigger than himself, I have to use my damaging attacks up to 10 times on an equal leveled mob.

Maybe if they increased the damage dealt by the attack and increased the amount of action points it cost? I'd have to hit the buttons less, but I'd still lose a fair chunk of action points.

And to explain the "builder" mechanic of the Black Orc, it's not that I dislike having to use different abilities. I just don't like that the game dictates which attacks I get to use when. Right now, my rotation consists of: basic attack ability -> DoT ability -> free attack ability. Not a bad rotation, right, because the third ability costs 0 action points and does a fair amount of damage.

However. The DoT does not run out before I can apply another basic attack and I can't skip the DoT and go straight for the free damaging attack. The Warlock in me is crying "You're doing it wrong!" whenever I apply a DoT on a DoT that's only halfway through its run. I believe the DoT also has a snare effect and the old WoW PvP'er in me is crying out loud at the thought of a Wing Clip/Hamstring that needs you to apply a Raptor/Heroic Strike to your target before you can use it. Especially in this game where everyone gets a Dash/Sprint ability.

Trying to snare a target on the run is nigh impossible, because due to latency and Flee, by the time I get the basic attack in on the person, he's out of range for the DoT/snare attack.

The Flee ability is really getting on my nerves, especially when you're fighting someone who can kill you from afar. Like a Shadow Warrior or whatever they're called. The bastard just runs off and by the time I get to him, he's planted ten arrows in my face.

*wheeze*

I think that was all.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#23 Oct 06 2008 at 3:31 AM Rating: Good
Mazra wrote:
I don't want to hit the same button 20+ times in a fight.


Try a DoK. I'm in Tier 2 and I'm still not sure what all of my abilities do. I still find myself checking the tooltip to remember what to press in which situation. I'm finding it quite a challenging class.

My first char was a Black Orc, and I found it quite boring too. I loved the look, but mobs took ages to die, and it was a bit same old, same old. In PvP it was fun, but even then you need a decent healer with you.

So yeah, try a DoK, or a SW, and I'm sure you won't get that feeling.

Just my 2 coppers.
____________________________
La Resistance
#24 Oct 06 2008 at 7:10 AM Rating: Good
Sage
*
106 posts
I have found that most of the classes really shine through at levels 9 and 10. Then you really start getting some of your really cool skills. Rune Priest was easy for me to get into really quickly, but Witch Hunter took me a little longer. The problem may just be that the class isn't for you.

As far as RvR goes, as you progress they become much more involved. Also, when you talk about RvR, are you talking about the scenarios, the RvR areas, or both? I really enjoy that there are different ways for you to play against other players.

The PQs in some areas are a little dull sometimes, but some are just awesome. I ran into my first PQ the other day on my Rune Priest where we had to compete with Destruction players in order to do the PQ... it was great. You could flag yourself for RvR and take on the players as well as the mobs, or you could just stay focused on the mobs.

I think that the coolest thing about WAR so far though, is that everything you do affects your allies and such: gaining experience and doing quests helps your guild gain rank AND helps the main cities gain rank. It was so awesome when Altdorf gained a rank yesterday. It really makes you feel like you are helping more than just yourself.
____________________________
WoW
- Bahala 80 Druid - Exodar
- Livida 80 Priest - Emerald Dream
- Delecta 74 Paladin- Exodar
- Lilamuna 62 Warlock - Exodar

LotRO
- Nimanoria 57 Runekeeper - Meneldor
#25 Oct 06 2008 at 7:14 AM Rating: Good
Scholar
***
1,847 posts
OP, you're level 7. What pvp would WoW provide you at level 7? Yes, I know you're looking for more, but your alternative offers you nothing at all if you gave it the same chance you're giving this. Just something to ponder.

Honestly though, if you mix up scenarios, PQ's, open RvR, and PvE stuff you're going to sail through the levels and not get too bored. IMO the best part about this game is the immersive environment. In the empire, you start in a town under siege, and each new area you go to gives you the feeling that you're trying to creep towards the front lines without losing your life. Your leveling is your trek to the warfront. I love that, and no game has ever really given me that feeling before.

Yesterday I got the joy of experiencing my first storming of a keep, and if there was ever a chance of me going back to WoW, that put an arrow firmly in its heart. The storming of the castle. Battering rams. Slaying everything inside and then trying to hold it long enough to survive the backlash from Destruction. The point of it all? Bragging rights, and a little RP/XP. Not purples, not arena points or 'honor points.' PvP for the sake of PvP. Its everything I could want in the game.

Ultimately, WAR, in WoW terms, is old school Tarren Mill v. Southshore. With siege weapons. And no dishonorable kills.

Edited, Oct 6th 2008 11:33am by scubamage
____________________________
I refuse to be victimized by notions of virtuous behavior. - Calvin, to Hobbes

Mage Class Officer
Uldum PUG - SSC/TK Now Recruiting! Click for more info.
#26 Oct 06 2008 at 8:29 AM Rating: Decent
Generic PvP battlefield at L7? lol Ya think they are going to dump tons of resources into levels you spend all of 1-2 game days playing? What kind of PvP did you have in WoW at L7? Generic beats NONE. As does any game at startup, WAR has some issues. None seem fatal. As anyone who played DAoC can tell you, Mythic is the hand's down KING of RvR/PvP. If you want to experience the full flavor of this game, play on an Open RvR server. In WOW, RvR was an obvious after-thought. WOW is PvE based with just enough RvR to keep people from leaving. WAR is RvR based with PvE available for gear choices and wimps who hate the joy of REAL battle. Anyone can beat a computer mob - it's consistently prevailing against HUMAN opponents that is difficult. Computer mobs always do the same thing. Be it solo or grop, you se what they do and devise a plan that beats them everytime. Humans don't do that. They do things so well or so strange, they are hard to devise formulaic strategies to defeat them consistently. Plus that, their force composition and abilities are constantly in a state of flux. What works this time won't work next time. THAT makes the game infinitely more fun. If you want to mindlessly mash buttons, play WOW. If you want to actually have to think to win, play WAR.

By the way, to the poster who questions the reasoning behind attack chains, this is actually VERY realistic. Think in terms of a boxer using a jab to set up another type of punch. Or a pitcher using a fastball to set up a curve. Or a duelist using a thrust to setup some other move. In hand to hand combat, that is what happens: certain moves are used to setup other moves. Makes a lot of sense to me.
____________________________
Tazilon
26 SW, Chaos Wastes
~Riders of Ellyrion~
#27 Oct 06 2008 at 8:51 AM Rating: Excellent
Quote:
but you do hit the same keys a lot more than on, say, a Warrior in Warcraft.

Not really >_>

Warrior PVE:
Charge (once, if that really counts)
Heroic Strike X #
Overpower when it's up
Mortal Strike or Bloodthirst
Whirlwind, rage permitting

Chosen PVE:
Cleave/Ravage (Depending on your spec)
Tooth of Tzentch when it's up (which will be more often then Overpower)
That DoT Strike they have
Aura Twisting every 5 seconds
Taunt every time it's up (it does increase your damage!)

This is comparing a level 60 (possibly 70) warrior to a level 7 chosen btw.

The Warrior does get more complicated in pvp, and my experience with Chosen is only up to level 13. However, since they get knockback, guards, challenge, morale, Quake, etc - I'm pretty sure it'll be equal or even favoring the chosen at level cap.

One of the main difference between WoW and WAR is that there's no such thing as a 'pve' move in WAR. Even pve ability have pvp use. You use everything all the time. That's also something that jumped at me in Bodh's post, when he said 'a simple rotation' - how is it simplier's then WoW's?

That's part of the reason why you sound lot like someone who's stuck in 'the mindset that WoW is better no matter what' - because most of your 'issues' with the game aren't issues at all once you look at them.

Well, let me correct that - I do believe you have issues with the game, you're just not explaining them very well.

Quote:
I don't want to hit the same button 20+ times in a fight. Okay, that was a bit unrealistic. I don't want to hit the same button 10+ times in a fight.


I dunno, most melee class in most mmorpg will require you to spam a main 'core' ability with other ability build around it. This is nothing new and nothing limited to WAR.

If you want to do more damage (and thus, press less button) - you probably shouldn't be playing a tank. My Marauder slaughter stuff in a handful of button press.

It does seem the issue is that you want your chosen to be a Warrior from WoW... it's not going to happen sadly. Mythic is smart enough not to put the best armor, the most mobility and the best burst on the same class >_>

Quote:
The Flee ability is really getting on my nerves, especially when you're fighting someone who can kill you from afar. Like a Shadow Warrior or whatever they're called. The bastard just runs off and by the time I get to him, he's planted ten arrows in my face.


If you flee as soon as they do, they shouldn't get much if any ground on you ;p

Edited, Oct 6th 2008 12:53pm by Tyrandor
#28 Oct 06 2008 at 11:55 AM Rating: Decent
***
3,670 posts
Maybe my experiance is limmited... TNNs Shadows of Yserbius and Fates of Twinnion prior to Ultima... Then EQ, random MMos, then FFXI, WoW, EQ2, more random MMOs, then EVE...

Any way for me FFXI had the BEST story and player content... c;mon, not redoing hundred of hours of play to start a new job, because you can change classes at any time? Brilliant! At the same time the game is so consuming it puts you off. Enter WoW... solo to near CAP, minimal story, but you NEED friends to enjoy it. Now enter EVE (yeah not even an MMORPG) 1 server, learn skills (level up) in your off time... great!... not so.


I won't go into depth, but long term (of which TSN/INN's Shadows of Yserbius took a year+ of my life at age 11 or so, and FFXI took about 4 years) WAR is the best game I've played. I have less than 2 weeks in the thing, after a week delayed start (I'm living overseas at the moment)... And I play MAYBE 1-4 hours a week... I don't ever feel like I'm falling behind. As a Rank 16 Shadow Warrior I can kill a rank 20 whatever in RvR via the scenario Que... yes in the "real world" RvR I'd have to run my sack off, but that's not the point for me. I can put as little or as much as Iwant into this game and at the end of the week, it IS going to satisfy me.

I couldn't be happier. I miss my friends in FFXI. No doubt. However, I don't miss NEEDING to play a game. Mythic can have my money as long as this game runs because of 2 things. 1, I don't feel bound. And 2, I'm Military, I get deployed. While I might get a lucky log in now and then, I can't get the badwith to play. I know if I deploy for 1/2-1 year when I get home I'll still be able to compete at a level I'm happy with. That's a hard to beat stement with MMOs.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#29 Oct 06 2008 at 12:57 PM Rating: Decent
***
2,890 posts
Quote:
Seeing tanks perform in PvP honest to bob was one of the few things that really interested me, I could see what you are talking about. Then again I played DAoC back in the day and used battering rams to smash keep doors and have epic battles over relics in the RvR zones. Kind of interested in how RvR in Warhammer would progress.


something recently caught my interest on this front myself.

Go to your major city and head to the major end game PVP zones that connect the two biggest cities in the game and take a look around those keeps and such.. There are about 4 of these big ass holy sh*t battle grounds just sitting there with tall walls and everything.. High level NPCs and just a really.. It almost looked like an unreal tournament level in the UT3 engine..

The first keep I had a chance to wander around was massive and it had all of these crazy @#%^ing details on it. I should just for kicks explore those areas some more.. But from what I can tell these zones are going to be brutal stomping grounds when we get enough high level people to take part in them.

And this was the first big zone right outside the walls of the inevitable city..

GO take a look for yourself.. I don't know if WOW has anything like THIS in it.. it seems like the big PVP/RVR battles are going to be hundreds of people vs hundreds of people.. Again this was just a quick observation while I was exploring these locations I could be wwwaaayyy off but that's how it looked to me. The end game PVP might be some really large scale sh*t just looking at how big these zones are and how many players it would take to fill them..

Edited, Oct 6th 2008 4:54pm by thorazinekizzez
#30 Oct 07 2008 at 3:03 AM Rating: Decent
Scholar
**
677 posts
Ok, I have to admit when I first saw details on the whole RvR system I was very hesitant about getting the game. My previous PvP experiences in WoW have not been what I would call fun. When your a level 10 hunter getting thrashed by a level 40 player who then spends the next half hour saying your crap and how easily he beat you then constantly chases you down everytime you log on is not very sporting.

However, the other day I had the "abilities issue" and could only play properly in RvR Scenarios. I loved it! People are all roughly around the same level range so no overpowered immature asshat thinking he's king of the hill because he can beat someone thirty levels lower than himself. There's no gloating or serious put-downs, it actually feels like fun and when you do get beaten you don't feel like logging off, your compelled to go back and take on the guy that just killed you. In fact one scenario I spent chasing after a witch elf who then chased after me after I killed her, killed me, so I went back after her again, and vice versa. It was actually quite funny as towards the end the other players didn't touch us, they just let us hunt each other down.

I now spend a lot of time doing scenarios as it's a great way to level your character outside of the questing grind and gives you more of a feel for the game, after all, we are at war.
____________________________
**************************
LOTRO:
Rhulian - Race of Man, Hunter.
**************************
FFXI: Rogal - retired
75 PLD/WAR & 46 SAM/WAR
Ifrit Server
**************************

Snowbourn Server
**************************
#31 Oct 07 2008 at 3:15 AM Rating: Decent
***
2,890 posts
I just explored a bit more further into the end game PVP zones..

The middle zone that is currently contested on vortex is a nearly zone wide burning city called Praag...

The north side is mostly destroyed .. By the way the roads and buildings look I can easily picture tanks driving down some of the streets lol.. Could be World War 2 lol..

I didn't get to see west praag..
It would take thousands of players to fill this kind of a battle ground.

Also noticed you cannot set your rally point in any of the keeps.. Not sure about the control points. In other words if you don't have a way to get a rez you will be running a lot ... -_-;
Its quite a spectacle seeing the scope of these battle grounds..

Correct me if I am wrong but WOW has nothing like this.
#32 Oct 07 2008 at 3:43 AM Rating: Decent
bodhisattva wrote:
Well no need to sell me since I have a copy of the game installed on my pc and have a lvl 7 Zealot that I have been playing. I guess what I am looking for is someone to sell me on the game cause in my limited experience I am not seeing anything that really has caught my interest.

For the most part it is standard MMO fair which doesn't really affect me one way or another. Boring kill/gather quests, simple solo mobs, generic pvp battleground. Think what really got me was that I had heard a lot about combat in this game especially in PvP and so far its a snooze fest with no major differences to WoW. Does it get better, if so how?


Get up into your teens and start doing the RvR zones, not just the bg's. Taking keeps and defending them is what it's all about.
#33 Oct 07 2008 at 8:35 PM Rating: Decent
Scholar
***
3,478 posts
thorazinekizzez wrote:
Quote:
Seeing tanks perform in PvP honest to bob was one of the few things that really interested me, I could see what you are talking about. Then again I played DAoC back in the day and used battering rams to smash keep doors and have epic battles over relics in the RvR zones. Kind of interested in how RvR in Warhammer would progress.


something recently caught my interest on this front myself.

Go to your major city and head to the major end game PVP zones that connect the two biggest cities in the game and take a look around those keeps and such.. There are about 4 of these big ass holy sh*t battle grounds just sitting there with tall walls and everything.. High level NPCs and just a really.. It almost looked like an unreal tournament level in the UT3 engine..

The first keep I had a chance to wander around was massive and it had all of these crazy @#%^ing details on it. I should just for kicks explore those areas some more.. But from what I can tell these zones are going to be brutal stomping grounds when we get enough high level people to take part in them.

And this was the first big zone right outside the walls of the inevitable city..

GO take a look for yourself.. I don't know if WOW has anything like THIS in it.. it seems like the big PVP/RVR battles are going to be hundreds of people vs hundreds of people.. Again this was just a quick observation while I was exploring these locations I could be wwwaaayyy off but that's how it looked to me. The end game PVP might be some really large scale sh*t just looking at how big these zones are and how many players it would take to fill them..

Edited, Oct 6th 2008 4:54pm by thorazinekizzez



Well, I don't think many PCs can run 100's vs 100's. And I think Mythic realizes this, so from my understanding, they instance zones. Example, Tier 4 zone for greenskin becomes heavily populated due to RVR combat, when more people enter this zone, they then enter into a different instance of it. All instances contribute to the winning for your side. I do not know what the cap is.

If I don't have this right, someone please correct me!
#34 Oct 07 2008 at 11:58 PM Rating: Good
***
2,804 posts
On Bechafen there have already been at least 100 vs. 60 or so. I placed 111th in a Keep siege.
#35 Oct 08 2008 at 6:09 AM Rating: Decent
The reason you don't see anything like those castles in WoW is because RvR is an afterthought in WoW. If you need any more proof, look at how they heavily favor arenas over PvP-type play. Most of the best gear available for RvR/PvP is gained solely in arenas, with BGs getting the hand-me-down, 2 seasons old gear. Open PvP in the zones doesn't even get ANY good gear. Clearly, WoW values PvE over PvP/RvR.

On the other hand, Mythic's first offering, Dark Age of Camelot, was the King of RvR. From the ground up, Mythic intended WAR to be a game people who liked RvR/PvP would enjoy and the results of those design considerations shine through. Gamers now have a choice in MMORPGs: if they want to go gather stuff with friends and beat computer opponents, they can play WoW. If they want REAL battles against REAL people (and be able to use ALL their skills and toys while they do it), they can play WAR.

Doesn't seem like much of a choice to me. Unless it develops some major issues, WAR wins hands down.
____________________________
Tazilon
26 SW, Chaos Wastes
~Riders of Ellyrion~
#36 Oct 08 2008 at 2:09 PM Rating: Decent
***
1,209 posts
Quote:
Well, I don't think many PCs can run 100's vs 100's. And I think Mythic realizes this, so from my understanding, they instance zones. Example, Tier 4 zone for greenskin becomes heavily populated due to RVR combat, when more people enter this zone, they then enter into a different instance of it. All instances contribute to the winning for your side. I do not know what the cap is.

If I don't have this right, someone please correct me!


It better not work that way..
That would suck ass. It sucked in AOC and it would suck in this game too.
I have been in 700 person PVE battles before and it runs on a PS2. So your argument is kind of fail on front.

I want to see 700+ people doing epic PVP battles in a burning city now...

That would make WOW look pretty sh*tty if we can see that happening in War hehe.. Would be an amazing win for Mythic if they don't screw that up.

Edited, Oct 8th 2008 6:04pm by TheCastle

Edited, Oct 8th 2008 6:06pm by TheCastle
#37 Oct 08 2008 at 3:28 PM Rating: Good
***
2,804 posts
Quote:
It better not work that way..
That would suck ass. It sucked in AOC and it would suck in this game too.


I have seen no evidence that it works that way. As I said before, I've already seen several hundred players in the same spot all at once (A massive keep siege).
#38 Oct 08 2008 at 5:04 PM Rating: Decent
Scholar
***
3,478 posts
Yea I'm not 100% on that which is why I asked for someone to correct me if I'm wrong. I read it on some other forum, so, it might not be real.
#39 Oct 09 2008 at 10:13 AM Rating: Decent
Ghost in the Machine
Avatar
******
35,690 posts
RogalDorn wrote:
Ok, I have to admit when I first saw details on the whole RvR system I was very hesitant about getting the game. My previous PvP experiences in WoW have not been what I would call fun. When your a level 10 hunter getting thrashed by a level 40 player who then spends the next half hour saying your crap and how easily he beat you then constantly chases you down everytime you log on is not very sporting.

However, the other day I had the "abilities issue" and could only play properly in RvR Scenarios. I loved it! People are all roughly around the same level range so no overpowered immature asshat thinking he's king of the hill because he can beat someone thirty levels lower than himself. There's no gloating or serious put-downs, it actually feels like fun and when you do get beaten you don't feel like logging off, your compelled to go back and take on the guy that just killed you. In fact one scenario I spent chasing after a witch elf who then chased after me after I killed her, killed me, so I went back after her again, and vice versa. It was actually quite funny as towards the end the other players didn't touch us, they just let us hunt each other down.


When I read that your level 10 Hunter got stomped by a level 40, I was putting my money on it being World PvP, but considering you claim that he spent half an hour mocking you, I'm guessing it was a duel, which makes your comparison rather silly. In World of Warcraft Battlegrounds (equivalent to Scenarios), you will never face anyone more than nine levels above you, because the brackets go: 10-19, 20-29, etc. Except in Alterac Valley where it's 51-60 and 61-70. Still, your level 10 can never have been killed by a level 40 in a Battleground.

Not saying WoW beats WAR here, but your example was pretty bad. If there's one thing about WAR that reminded me of WoW, it was the Scenario system. Only difference I've noted is the awesome that is gaining experience through PvP.

I loves it.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#40 Oct 09 2008 at 12:33 PM Rating: Decent
1 post
Mazra wrote:


When I read that your level 10 Hunter got stomped by a level 40, I was putting my money on it being World PvP, but considering you claim that he spent half an hour mocking you, I'm guessing it was a duel, which makes your comparison rather silly. In World of Warcraft Battlegrounds (equivalent to Scenarios), you will never face anyone more than nine levels above you, because the brackets go: 10-19, 20-29, etc. Except in Alterac Valley where it's 51-60 and 61-70. Still, your level 10 can never have been killed by a level 40 in a Battleground.

Not saying WoW beats WAR here, but your example was pretty bad. If there's one thing about WAR that reminded me of WoW, it was the Scenario system. Only difference I've noted is the awesome that is gaining experience through PvP.

I loves it.



I don't think it was a duel. He just ganked a lowbie who was probably in a contested zone then used emotes /taunt or /spit to insult the level 10.

Anyways, I play WOW and thinking of switching over. I stopped raiding and I am getting bored thanks to all who posted I think I will move over to do more pvp!
#41 Oct 09 2008 at 8:45 PM Rating: Decent
*****
10,754 posts
bodhisattva wrote:
when I picked up Warhammer I felt much like I did when I played Lotro, didnt hate anything and I felt it was an alright game but it lacked OOMPH factor that made me want to log on.



Bingo. This game reminds me of Lotro a lot, in that it all looks good on paper but just doesn't do it for me. I'm thinking it's a combo of getting old and not really knowing what I want.
____________________________
I will go to the animal shelter and get you a kitty-cat. I will let you fall in love with that kitty-cat. And then, on some dark, cold night, I will steal away into your home, and PUNCH YOU IN THE FACE.

#42 Oct 09 2008 at 10:41 PM Rating: Decent
Scholar
***
3,744 posts
The simple fact that you can start pvping from lv 1 all the way up to lv cap really does it for me. Also in the same catagory that you gain experience from pvp. This is a true pvp game just from that alone, and that's good enough for me.


And yes, if they added a lv 1-9 battlegrounds to WOW..aswell as a couple more for every level range..and completing a battleground gave you a considerable amount of XP toward your next level..then I'd still probably be a WoW addict. heh
____________________________
I am Not Always Right, But if you Argue with Me, You are Wrong.

I'm an Official Unamed. Yep.







#43 Oct 10 2008 at 12:45 AM Rating: Default
4 posts
WAR gets boring quickly. Since I like the WAR universe, I decided to give this a try, but find it uninspiring, tbh. While I've only made it to level 18 Witch Elf, I find the PVP to be mind numbingly piss easy - just about any dunce can figure out the combos needed, what targets are best for his class, etc, and once you get that down it's quite repetitive. Playing real time strategy on a ladder takes skill, playing a Chanter in EQ with 8 adds takes skill. Playing PVP in this game is role play type imaginary skill that I truly feel anyone can do well if they can put two brain cells together. For this reason, I'm not finding the PVP fun at all, even when I place in the top 3 on the winning team, which is unfortunate since I had such high hopes (I skipped WoW) and much of the rest of the game is lacking.

Also, the PQs seem really innovative and cool at first, but also become a snore fest after half a dozen of them. They all become the same mindless hackslash with little risk factor - and if you do die, you lose nothing, no corpse, experience, just a little walk time. The caverns and dungeons seem to be an after thought (very simplistic, confining), and nearly everyone has easy access to good gear. Because of this, I have very little to spend the 50 gold I've made in the week I've had this game, because it's too easy to find good gear (I've found all my gear and it's as good or better than most ppl I inspect) just about anywhere. So, after you've done your share of PQs and quests, the game really only has PVP to offer and even that is lackluster at best.

And before I get a bunch of nerd rage, he asked for opinions. I'll probably keep it installed just to mess around with here and there, but overall I'm disappointed.

Edited, Oct 10th 2008 4:39am by TimelessOMO
#44 Oct 10 2008 at 1:47 AM Rating: Decent
If you are still reading this thread, here are my thoughts and experiences so far as a 28 Bright Wizard. The first 10 levels or so were fun just cause the game was something new. The graphics are beautiful too, especially if you have a beefy computer to run it at a high rez.

The classes at the lower levels weren't really inspiring. I'm playing a Bright Wizard.. I had a 67 Mage in WoW. Starting off they played very similar, with one exception. In WAR Bright's have a combustion meter.. Every spell you cast raises it.. The high it is the more often you crit, and the more damage your crits do. But it has the drawback that as it increases your chance of an explosion increases, so you can blow yourself up if you aren't careful. So I found it to be a very fun mechanic to monitor, trying to maximize my damage without exploding so much that I kill myself. Every class has some kind of mechanic to master, though I have not played a Zealot so can't comment on them. The spell rotation at low levels was simple, but at 8 you get your first morale ability, and at 11 you start getting tactics. And those are what start to set the game apart. Tactics are pretty much permanent buffs, that you can change between fights. By level 40, I think you can use 4 career tactics at once, but maybe only 3. Morale abilities become fun in RVR, cause a tier 3 morale ability can really turn the tide of a skirmish. I don't have any Tier 4 abilities yet, but they are even more powerful.

The first few public quests I did didn't amaze me. But I thought the idea had potential. But by the time you get into your 20's there are some really cool ones, where the last chapters you and up fighting some big hero demons. You of course need a group to complete any of them, but if you can get a group of about 5 people you should be able to complete most the PQ's up to level 30.. and some of them are a lot of fun.

Scenarios aren't too much different than WoW, except for a coupel things. You get XP toward leveling up, and can get loot drops.. I have seen plenty of blues drop, and even a couple purples in Scenarios. Not to mention your renown points are a major part of building your character. Renown unlocks better gear (especially at lvl 40), RvR tactics and stat bonuses, and at very high level t gives you bonus skill mastery points.

Open RvR hasn't really matured yet. The lower tiers people are mostly leveling so there aren't a lot of keep sieges. But taking over a keep gives you a loot roll, just like completing a PQ, and there is usually a purple drop for capping a keep, not to mention a good chunk of renown. Then of course in tier 4.. once enough people get there, is when the real war starts and you get the opportunity to capture and raze the enemy city, and fight and capture their king. My understanding is the reward for actually capping a King are quite impressive.

Also, the Tome of Knowledge I have had a ton of fun with. There are thousands of unlocks. Some are tedious like killing 10,000 of a certain creature. Some are wierd like getting a title granted for clicking yourself 5,000 times. But there are a lot of hidden things across the game world to find that give you various unlocks, for titles, tactics, and trophys, and who knows what else.

Trophies are also kinda cool. Kill enough of a certain enemy, or complete a certain task and you can get an award to display on your equipment. I got one for killing 1000 Chaos players, and now have a medal to display on my chest because of it.

My advice, give it a few more levels. Try some new things, and then decide what you think. And it's really hard to judge the game until people start doing massive tier 4 keep raids with 50-100 people on each side... That's when the serious fun starts.

____________________________
Pungent 66 Undead Rogue
The Devil's Children
Altar of Storms

Alts
Choadski 54 Mage
Zedares 33 Paladin
#45 Oct 10 2008 at 6:31 PM Rating: Default
Scholar
***
3,744 posts
Quote:
The graphics are beautiful too, especially if you have a beefy computer to run it at a high rez.


Unfortunately you lost all credibility for the rest of your post after that statement =/
____________________________
I am Not Always Right, But if you Argue with Me, You are Wrong.

I'm an Official Unamed. Yep.







#46 Oct 11 2008 at 12:09 AM Rating: Default
4 posts
Is there a way to get a refund for the two month prepaid game card? I'll gladly give it away to someone if they can. I can't believe anyone could enjoy this game after playing it for a week. I'll contact Mythic and see. And I also have to find someone to give my 51 gold to, but I think I know a few ppl in the game that might want it. lol@ 51 gold in a week and half, btw, with nearly nothing to spend it on.

Edited, Oct 11th 2008 4:04am by TimelessOMO
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 15 All times are in CDT
Anonymous Guests (15)