You are right I don't play on an open server it doesn't mean I would not have mind trying but considering all the bullying why bother? You guys use this term carebears for core players insulting people who don't play on an open server why do you care?
First, a HUGE
correction - I
do not use the term carebears as an insult for core players. There is nothing wrong with playing on a core server. There is nothing wrong with understanding what you like and don't like and making the right choice. It's a game, so ultimately, pick the option that is the most fun for you.
Hell, I don't even think everybody should 'try' an open server. Why would they? If they know themselves enough? If they know they don't like having the risk of their careful lead out plan being trashed because of a random pvp encounter? If they know they want a controlled and safe atmosphere to play in? There's absolutely nothing wrong with that, and in fact I applaud them for picking the right server type and having fun, instead of picking the wrong one and **** and moaning about it.
I reserve the word carebear for a certain type of people - people who seems to have made it some kind of mission to be judgmental on pvper. People who cheers and parade in the streets (forums) every times an anti-pvp solution is designed, even thought they don't even play on the **** pvp server. People who seems to have an almost unhealthy dislike of both the servers and players who in reality have no impact on them whatsoever. In short, people who care entirely to much. People like you.
You enjoy being ganked? Thats like saying you enjoy being somebodies nvm I'm not gonna say anything further on this. No thanx you don't need to explain further..
No, the difference here is that I see this as a game and my character as nothing more then a part of the game. I also I'm not so hung up on my time that when I lose some of it, I feel a deep feeling of depression.
When I get ganked, I usually laugh. And then I swear revenge. I get some friends and we hunt the other guy down. Some of my most memorable night in mmorpg started off because I or a friend were ganked.
When a carebear get ganked, he feels all hurt and violated and rush over to the forum to complain about the big mean evil person and where he touched them. Hell, there's people who haven't played on any type of 'open' server in any game for years now who still go on and on about how terrible and evil their experience on a pvp server was... get over it won't you?
Yet pvper are the one who aren't well balanced... uh uh.
In one area your saying maybe its a slow night in your tier then your saying it will prevent ghost towns that occur when everyone is capped. Well what one is it gonna be? You can't say your tier is slow that night and go ahead and say it would prevent ghost towns when everyone is capped. Btw if there are ghost towns why worry about the chicken anyways if everybody is at cap?
The level 40 won't care no.
But the guy still leveling will. And then there's going to be some morons on the forum going 'Nobody ever runs gunbad anymore!' 'Nobody ever takes T2 keep anymore!'. Hell, you can't go a week on the wow boards without someone bemoaning the fact that nobody cares about Azeroth anymore and they're just powerleveling through and how it'll only get worse with WotLK.
"I wish people still ran Scholomance!" /rolleye
And Blizzard has even been revamping the old world to try and make it more attractive, more fun and faster.
This is called being smart enough to nip the problem in the bud.
you wanna go back and mess around in a T2 keep, once again how is this gonna happen if everyone is at cap? I mean remember the ghost town point you were trying to make?
People go where the action is. You open your map and you look for a fight. You ask your allies and friends where the action is. If a bunch of guy decided to go take a T2 keep, you can bet people will be going over to stop it.
It makes the game world bigger.
Only option I agreed with was make it so once you try to attack a lowbie you turn into a chicken. This does prevent bullying.
It does, and yeah, it would be a better situation then the one we have right now. Except it's so flawed it isn't even funny. A level 4 can now walk over to a level 40 who's doing tome unlock in norca and attack him. If the level 40 defend himself, he gets chickened and killed. If he doesn't, he can't mount because he's in combat, and no matter how long it takes, it'll eventually kill him... unless he runs back to town.
Ironic uh? Now we have a scenario where the low level is 'griefing' the high level. Has humorous as it is, it's not a really good solution.
So the only valid point you made was because you wanna go back and help friends. So take the chicken out completely for this one thing eh?
Eh why not? The chicken is a terrible idea, terribly implemented. To be blunt - it's a mmorpg, anything that arbitrary limit what players can do is a bad idea.
With reverse bolstering would you gain xp from it? or renown xp? would that be right? If so why bother having any Ranks in the game. Why not just make it so people stay at rank one and only learn abilities as they go forward.
Yes, no, maybe? Does it really matter?
XP's meaningless once you're at level cap. Renown could be either way - I can see pro and con to both side, and honestly it wouldn't really matter. The idea here is just to prevent the world from shrinking to half it's size once you reach level 40.
I'd personally say reverse bolster people could not Q up for lower level scenario... both again, I can see argument for it. It does kinda suck that you get pushed out of a Scenario's range. I still greatly enjoy Nordenwatch (more then the T2 scenario that's for sure...) yet you only get to do that one for a very short period of time.
Funny thing is, for someone who's so vehemently against the idea of a reverse bolster, you have yet to give one reason why it's a bad idea in the first place. It prevents bullying, but it opens up the possibility for more pvp.
The chicken inhibit actions and RVR. Reverse Bolster would promote it.
I can't agree with some of you more. I began on an Open RvR realm only to find less intense PvP because people weren't as focused on the core objective areas and scenarios, and despite the high (often full) populations, I saw less action
Last night I played Scenarios, help push back a Keep Assault and then went to do PQ... in the Badland. One of the many shared by Dwarfs/Greenskins. Didn't take long for order to show up there and we had fights there as well.
We had a level 30 Swordmasters attack me and my shaman (both of us level 23), we kicked his **** twice until he called some friends. Then we ran over to another PQ where there was more Destruction and a light skirmish broke out.
All the while, Scenario were still popping and in the distance, Keep and Objectives were still being attacked.
Less action? Right. The one difference between both server is that one Open, you're never safe, and even a desolated road leading to nowhere or a PQ can be turned into a field of strife in a moment's notice. Edited, Oct 2nd 2008 10:42am by Tyrandor