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Beta Notes 4.1.1Follow

#1 Sep 11 2008 at 9:23 AM Rating: Excellent
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Here they are! There are so many, I will let the community pick them apart ;):

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=247
#2 Sep 11 2008 at 10:27 AM Rating: Good
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2,824 posts
I can't believe how much stuff keeps going in just a few days before release. I wonder how much stuff will go in AFTER the head start!

#3 Sep 11 2008 at 12:05 PM Rating: Decent
I think these are all the changes made to date. I'm glad that they are getting fixes out so quickly. Some of them must have created some problems though, seeing how all the servers are down with an ETA of TBA. I hope they come back up soon.
#4 Sep 11 2008 at 12:44 PM Rating: Decent
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4,340 posts
I'm hoping they change the change they made on running away from mobs. I swear to God if a mob chases me until I'm dead again, I'm going to quit =D

From what I can tell it's mostly cosmetic changes they're making on the different classes, and gameplay. Cool with me. I'm not sure how FFXI or WoW started out of the gates from Beta, but eventually they'll fine tune every aspect of the game.


OMG and I almost forgot again.... Graveyards!!! so I'm sitting there on the very other edge of the zone... I get the aggro from random mob, that chases me until I die. Well guess where I rez very other end of the area. Most times I hop on a road and just run, but it's the times where the path back is full of mobs that ticks me off lol.

Either graveyards or maybe a spirit run (yes, like WoW lol)


Edited, Sep 11th 2008 4:42pm by GYFFORD
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#5 Sep 11 2008 at 1:45 PM Rating: Good
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GYFFORD wrote:
Either graveyards or maybe a spirit run (yes, like WoW lol)


UO had something similar to a spirit run, but you could be clicked on and rezzed away from your corpse, or at your corpse. It just depended on whether or not anyone you ran into had the ability (and cared when someone in a cloak OoOoooOOOOoOO'ed at them). I liked how that was set up.

--

Woot, they're going to fix the pet UI! It's so irritating to zone and lose the UI when the pet is obviously still there by your side :(

Mythic Entertainment wrote:
Imagine going to work in the morning and knowing it’s your job to be pummeled into a bloody pulp by the masses. We wouldn’t want to do it either! But we’ve whipped our NPCs into shape. Now they’ll come when provoked, attack back right away instead of flinching and hesitating like wussies, and properly engage the enemy rather than staying stuck at range. Also, they’ll no longer fall into an “Unattackable” state or disappear in mid-combat.


I don't know about the rest of you, but this made me giggle.
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