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My only complaints...and likes!Follow

#1 Sep 08 2008 at 7:51 PM Rating: Excellent
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My record includes 3 years with ffxi, 2 years on WoW, I dabbled in EverQuest2, LOTRO, and a few others.

This is my 3rd attempt at finding a new MMO.

Biggest Likes so far:
- PublicQuests are awesome! I don't care what anyones says. The biggest drawback in WoW and in FFXI was it's need to form groups with long term commitments. While in FFXI that was usually a non-issue (as this game was harder than WoW it has older players), in WoW it's a large problem. Spending hours setting up a group only to watch it dissolve because someone has to eat dinner cuz their Mom says so is depressing. Running aorund in WAR and stumbling into a PQ is great fun. I hope they work out all the bugs with the rolls and ad a larger bonus to those who are involved in the quest for longer time periods. I also really like PQ because it's realistic and an innovation in mmos, something unique.
- Quests are freaking fun and realistic. You have a map helping you so you don't run around aimlessly looking for questgivers. It's completion of quests is basic and to the point. They are not huge distances apart so you don't spend insane amounts of time running. They're also very fluid. One quests goes nicely into the next and before you know it your level 5 and into the 3rd chapter for your race. It's extremely enjoyable. The Quests also only yield items wearable for your class and your class only, I find this to be soooooo nice and relaxing. It's like everytime I complete a Quest I know I'll get something usable for my character. Unlike WoW where you can run around doing quest after quest and will still receive crap.
- The town designs are nice and open, I find myself remembering my way around towns easily, I am not confused and I don't waste time.

Biggest Dislikes:
- Character customization. I find (as I've read from many other posts in other forums) the High Elves to be incredibly ugly. It's so disappointing. I understand why they don't make 100 faces and hair styles to choose from as it would make the game run slower. But come on!!! Those hairstyles are tacky, they're almost hilariously bad. I refuse to believe a female created them because it's soooooooo obvious it wasn't. Have anyone even LOOKED at the Female Empire hair choices for Warrior Priest? It's like 4 choices, then 3 of the 4 with slight alterations to seem somewhat different. The High Elf males are not at all even the slightest bit masculine looking (which is achievable, look at Orlando Bloom in LOTR) and their hair is just AWFUL. HORRIBLE. FFXI has better hairstyles and overall graphics for the hair and that game came out in like 2002!!! Jesus. REMODEL THE HAIR FOR THE ELVES PLEASE (and Empire women). The reaosn this is such a huge deal for me is that if Mythic wants me to be playing a character for the next 2-3 years with WAR I want it to be something I'm happy with.

The characters I think look visually awesome and have some nice faces/hair:
- Greenskins, Dwarves, DarkElves
Needs some work but not bad:
- Empire (more womens hair choices pleas!), Chaos
Absolutely horrible, should consider remaking entirely:
- High Elves

Don't tell me it can't be done either...I have played other MMOs where it has been done before. I mean EverQuest2 is from 2003 and it was soooo customizable, you could even control your head and body size and hair/skin colors were completely limitless possibilities. If you can't accomplish that, at least make what few customizable things we can do ******* awesome looking.

Overall I am excited and I really like it, but the race I wanted to play is too ugly to play so now I am leaning towards DarkElves or Dwarves.

Thank you. :B

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#2 Sep 08 2008 at 8:33 PM Rating: Excellent
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Well said across the board, and something I should have added to my take. Character customization is only marginally better then WoW, and well below par for any MMO nowadays!!
#3 Sep 09 2008 at 7:17 AM Rating: Good
They have made some changes just from the first preview weekend to the second as to what kind of customizations are available - some good, some bad. I'm hoping to see yet more changes soon.

I for one am totally digging the Dark Elf char designs. They did such a nice job on the armour, and the ability to DYE it right off the bat (with money) is awesome. I put on a hideous clownlike blue and yellow robe last night, but had no fear because I was able to run and dye it almost immediately. :)

Definitely not liking the strung-out crack monkey Chaos chicks, though. They all look like some kind of emo kid or addict. I've sent a couple notes to Mythic in game. Let's hope they get the hint. I am not looking forward to all the Chaos chicks named MarilynManson or Junkigrrl.

EDIT: Oh yeah. I showed some screenshots to my supervisor at work. He used to be into Warhammer tabletop.
He thinks the Chaos people need more mutations. I have to admit, that would be totally bada$$. Rank up, get a random mutation. Or failing that, at least have some hideous mutation options available at char creation. Chaos should have the option to have boils on the skin, random tentacles, random eyeballs and mouths. *nodnod*

-T.



Edited, Sep 9th 2008 8:51am by Tepetkhet
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#4 Sep 09 2008 at 8:17 AM Rating: Excellent
Quote:
- PublicQuests are awesome! I don't care what anyones says. The biggest drawback in WoW and in FFXI was it's need to form groups with long term commitments. While in FFXI that was usually a non-issue (as this game was harder than WoW it has older players), in WoW it's a large problem. Spending hours setting up a group only to watch it dissolve because someone has to eat dinner cuz their Mom says so is depressing.


And this was a problem in WoW, but not FFXI? uh uh Smiley: dubious

Regardless tho, I do agree that PQ are innovative and the fact that they don't need a solid commitment is actually kinda nice.

But like I mentionned in a previous post... some of the later level one feel very grindy, And by that, I mean Chapter 4-5... I can only imagine what Chapter 15+ PQs must be like. The other thing is that while the amount of influence needed to get the reward increase, the influence gained from killing pq mobs/objective does not.

This is why in Ch1-2, getting 4k influence when mobs gives you 100 a pop isn't so bad... but getting to 20k influence with 100 influence per mob? 30k? 50k? You essentially need a group/warband (or at the very least, tons of people in the pq area) in order to make it in a timely fashion.

So while it's not as hard a commitment as a instance in WoW or a xp party in FFXI, it's more of a commitment then you might be lead to believe from doing the first few PQs.


Quote:
- Quests are freaking fun and realistic.


Can't disagree here - having reward tailored to your class is great. And so are the indication on the mini-map... that's something I miss a lot when doing quest in the wotlk beta. I suppose I get used to things being made easy. And it makes sense... if someone wants you to go to place Y and kill mob X... they'd most likely mark it on your map.

Quote:
- The town designs are nice and open, I find myself remembering my way around towns easily, I am not confused and I don't waste time


I've yet to feel like I've got into a 'town' to be honest. This might be because I play mainly destruction, and we're the invading army in every setting... but yeah, a couple of tents with warmachines doesn't really have a town-like feel.

Is it easier to find npc in Akrana's Warcamp than in Ironforge or Windhurst? Yes... but to be fair, Arkrana's warcamp is 10 guy sitting around a campfire with 2 tents... not a sprawling city with multiple level and building. I'm going to reserve my judgement here until I see the inevitable city.

That being said, npc having huge icon over their head that show their purpose does make thing easier to pick out at a glance.

Quote:
Biggest Dislikes:
- Character customization.


I agree with you... customization is pretty light. That being said, I don't really mind myself. I'm much more interested in what the gear looks like, especially considering that in higher level, most class end up wearing helms anyway, so all that painstalking effort to pick just the right hairdo end up like so much time wasted.

Although that's just my opinion. :P

I'm playing a male DE at the moment, and I have to say I agree with the lack of... manliness. It's terrible. If I end up going DE at release, I'm rolling a female... if I'm going to look like a woman anyway, I might as well have the goods to show for it.


Quote:
Definitely not liking the strung-out crack monkey Chaos chicks, though. They all look like some kind of emo kid or addict. I've sent a couple notes to Mythic in game. Let's hope they get the hint. I am not looking forward to all the Chaos chicks named MarilynManson or Junkigrrl.


Both male and female zealot look very unhealthy and like they're about to fall over and die... big turn off for me, I want to play something that look cool/scary/powerful.



Edited, Sep 9th 2008 12:15pm by Tyrandor
#5 Sep 09 2008 at 8:29 AM Rating: Good
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Yeah, actually, my biggest issue with the game so far (now that they've gotten the pets fixed up right) has been the customization, and specifically the Dark Elf/High Elf males. During the first preview weekend I started up a male DE sorc just to see what the class was like, and my wife came up behind me and asked, "Why the **** are you playing a female character?" I had to explain to her that I wasn't, that it was, in fact, a male character. She didn't believe me until I logged out and showed her the character creation process.

This is one of the things, though, that I expect may be changed a bit for the actual release. Other than the customization issue I haven't found too many big things that would cause me to not play the game. Yeah there's the odd bug here and there, and yeah the PQ loot rolls are pretty well borked (placed first for contribution in a PQ last night, rolled 20th for loot, wtf), but overall Mythic's got a very solid product. I'm very impressed with WAR overall, especially since it's one of those things that would be so easy to ***** up.
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#6 Sep 09 2008 at 11:51 PM Rating: Good
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I've only been playing for 2 nights but here are my thoughts so far:

Public quests: Awesome idea, but there are too many and they respawn too often. In the Dwarf start zone there are 4 right next to each other. Like 200 yards apart. They are constantly going also. Another problem with them is they don't work if there aren't a lot of people around to do them. I started one tonight with 3 other people, and about 5 minutes in I realized everyone else left. They just wanted the inspiration rewards. And as most of you know the Champion in these things take a lot more than one Dwarf to take down. One other thing. Take the word easy or whatever a normal mob cons off the Champion mobs. I hate pulling them thinking they are just another Greenskin and getting killed in 3 hits.

RvR: Wish I could talk about it, but there wasn't any going on when I went into the RvR zone.

The characters look great. The animations need work though.

Bugs: I've encountered a lot of them. That's not surprising in a beta. For some reason looting corpses is difficult sometimes up close, and you get the occasional unlootable body. I had an invisible gun turret tonight, but it still shot at the mobs so no big deal there.

AI: My biggest gripe is with the boss AI. If someone runs a little bit trying not to die even in a circle, the boss will a lot of times reset and run back to their start point and the fight starts over. Very frustrating when they turn on a healer or caster and they panic.

World: It doesn't feel like you have much freedom to go where you want. You are herded down paths towards the next quest. It feels like being on rails.

Overall: I was really excited to play this as I'm burned out on WoW. It just doesn't feel right to me. Everything is rush to the next quest with no time to just hang out and enjoy the game. Maybe it gets better at later levels though.

Edited, Sep 10th 2008 3:47am by Minoran
#7 Sep 10 2008 at 2:40 AM Rating: Decent
1 post
Quote:
Biggest Dislikes:
- Character customization. I find (as I've read from many other posts in other forums) the High Elves to be incredibly ugly. It's so disappointing. I understand why they don't make 100 faces and hair styles to choose from as it would make the game run slower. But come on!!! Those hairstyles are tacky, they're almost hilariously bad. I refuse to believe a female created them because it's soooooooo obvious it wasn't. Have anyone even LOOKED at the Female Empire hair choices for Warrior Priest? It's like 4 choices, then 3 of the 4 with slight alterations to seem somewhat different. The High Elf males are not at all even the slightest bit masculine looking (which is achievable, look at Orlando Bloom in LOTR) and their hair is just AWFUL. HORRIBLE. FFXI has better hairstyles and overall graphics for the hair and that game came out in like 2002!!! Jesus. REMODEL THE HAIR FOR THE ELVES PLEASE (and Empire women). The reaosn this is such a huge deal for me is that if Mythic wants me to be playing a character for the next 2-3 years with WAR I want it to be something I'm happy with.

The characters I think look visually awesome and have some nice faces/hair:
- Greenskins, Dwarves, DarkElves
Needs some work but not bad:
- Empire (more womens hair choices pleas!), Chaos
Absolutely horrible, should consider remaking entirely:
- High Elves

Don't tell me it can't be done either...I have played other MMOs where it has been done before. I mean EverQuest2 is from 2003 and it was soooo customizable, you could even control your head and body size and hair/skin colors were completely limitless possibilities. If you can't accomplish that, at least make what few customizable things we can do @#%^ing awesome looking.

Overall I am excited and I really like it, but the race I wanted to play is too ugly to play so now I am leaning towards DarkElves or Dwarves.

Thank you. :B


I have been playing MMO's since UO first came out. And Warhammer Role playing and tabletop for nearly 20 years. That said I just want to say that the character models for WAR are true to Gamesworkshop's miniature line and table top game that this MMO is based upon. Elves in the Old World of Warhammer (and that includes Dark, High, and Wood Elves) look exactly as they do in WAR. Tall, light of build, and femalish. As far as Empire Warrior-priest (female), these chicks have gone mad with thier "love" of the Sigmar and look exactly like someone should, I'm sure thier hair is the last thing they are worried about. I have seen images from GW with Warrior-priests going into battle with thier hair on fire. Lastly, Chaos Zealots also look exactly as they should, I too would like to see more mutations with them too, especially since THIS branch of Chaos seems to favor the Lord of Change which relishes in mutation.
I sure, as with most MMO's there will be new hairstyles and barber show vendors in the future, this is Beta afterall and most of the content hasn't even been implemented yet (ie= crafting).


Tyrandor Edit: Fixed your quote.

Edited, Sep 10th 2008 12:28pm by Tyrandor
#8 Sep 10 2008 at 8:11 AM Rating: Decent
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Quote:
- PublicQuests are awesome! I don't care what anyones says. The biggest drawback in WoW and in FFXI was it's need to form groups with long term commitments. While in FFXI that was usually a non-issue (as this game was harder than WoW it has older players), in WoW it's a large problem. Spending hours setting up a group only to watch it dissolve because someone has to eat dinner cuz their Mom says so is depressing.


Now I have not played FFXI in forever, but the reason I left FFXI was LFG for days (literally). I remember on my bard farming bee chips in Rolandberry fields for literally days. Eh, maybe it got better. Then the same thing, you get all but one person (always a healer or tank), then after hour #1 passes one party member just drops the group /cry.

Here's some of the small gripes I have with WAR so far.

-ABSOLUTELY no way to heal up without pop'n a potion after battle. I remember last night doing some 'world PvP' quests on my magus (mage type). Well I managed to kill the person... but guess what got me... that's right a DoT (3 of them actually) I had no pots left, no healer around us. I was out of combat. In WoW I could have ate something to keep the DoTs from killing me.

-Again, with the out of combat healing. Bandages would be swell lol. Just anything.

-Pots, Pots, Pots. I swear to god I have 10 different potions in my bag. At lv70 in WoW while raiding I have HP potion (one type). I have a flask of assault (last 1 hour), and that's pretty much it. That's endgame raiding I'm talking, not just questing from lv 1-10 lol.

-Seeds, Seeds, Seeds... why for the love of god is my bag constantly full with seeds lol. Make little plant nodes and leave my bag space to something else. It'd be swell if all my toons were cultavion professions, but they're not.

-Spiritual, Corporal, etc defense... Ummm why for the love of god lol. on top of trying to stack +spell attack stats, and toughness so melee don't one shot my caster, I have to fiddle around with many different defense stats. Eh, yes minor gripe, but still irratates me none the less.

-Finally, from what I can remember about my gripes, is: List of crafting items we can make from the trainers. I'd love to be able to see what potion I can make at lv 20,30,40, etc. Instead of looting a seed, then seeing what you can make from the description.

I love the game, don't let the above fool you. Sure it's buggy at the moment. There's a lot of mobs that get stuck, but they did fix a few things that bugged me (casting delay/lag from one spell to another for example).

-Love the PQ. There's some really good items from running those. I think it only takes like 3 full clears to get elite status with that area.

-Classes/Jobs are fun, and interesting.

-Quest are fun, I love the HUD showing the general area where you need to go, very nice.

I'm sure there's more, but at work atm.
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#9 Sep 10 2008 at 11:08 AM Rating: Good
GYFFORD wrote:
In WoW I could have ate something to keep the DoTs from killing me.

Actually, no.
Eating and bandages are both interrupted in WoW by DoTs.

/agree on the seeds, though. WTF...I have a metric ton of seeds, but absolutely nothing for talisman making and only a couple items for apothecary.

-T.

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#10 Sep 10 2008 at 12:48 PM Rating: Decent
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Tepetkhet the Shady wrote:
GYFFORD wrote:
In WoW I could have ate something to keep the DoTs from killing me.

Actually, no.
Eating and bandages are both interrupted in WoW by DoTs.

-T.


I swear to God you can eat and save yourself from DoTs in BGs. I've done it... my Druid is currently (well was currently before WAR came out lol) running battle grounds. Those pesky Warlocks with their 100 DoTs. Well my boomkin/OOMkin managed to kill him, with no mana left and low health. Once I exited combat I ate a mana biscuit... keep me alive until the DoTs wore off. I've been doing that a lot in BGs.

Bandaids are still damage interrupt (as well as when someone hits you while eating)... but I swear to God I've eaten food a number of times to heal thru DoTs.


Edited, Sep 10th 2008 4:48pm by GYFFORD
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#11 Sep 10 2008 at 1:12 PM Rating: Good
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I think you're getting so much cultivation stuff because they intent it to be a Gathering profession. All the stuff for Alchemy comes from cultivating those seeds. The only way to get the market full of that stuff for Apothecaries is to grow it.
#12 Sep 10 2008 at 1:23 PM Rating: Excellent
Eating is not broken by dots in WoW.

I have to agree that the lack of 'out of combat' healing is annoying. I had an epic 1v1 against a Witch Hunter at the Light House in Nordenwatch and won with 100hp left, he rezed and came back to kick my ***... all around, I didn't even have time to capture the Light House. :(
#13 Sep 10 2008 at 1:25 PM Rating: Good
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Yeah I'm going to spend a fortune on potions, I can already tell.
#14 Sep 10 2008 at 1:30 PM Rating: Excellent
Potions are on a cooldown tho. I had already popped one during the fight. :(
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