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#1 Sep 07 2008 at 8:21 PM Rating: Excellent
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My PQ issues are:

If you participate in a PQ and then get pulled away (RvR, die, quests, etc.,) but you qualify for a reward you have 2 minutes to run back to the PQ area. Why not just give you the bag regardless of where you are? The goal of PQ's was to let people pass by, participate, and move on. Well that's great, but not rewarding them isn't the way to go!

PQ Scoreboards are totally screwed right to heck and back! The rolls you get are not the rolls that are shown on the board, and the placement you're shown when rolling isn't correct.

PQ's should form PQ warbands similar to how scenario warbands are formed. Otherwise, the only people that get kill credit (remember, some PQ mobs are quest mobs!!) are the people who hit the mobs first. So if you're in a group of people in the PQ, wave bye-bye to loot and XP as far as mob killing. See below.

As a healer, if I heal someone who's hit a mob they could never solo, just so they can get credit and XP, the mob now attacks me, and the person is running off to hit another mob, and be saved by someone else! I'm dying because...well, I'm a healer. Passing players have very little incentive to assist you before you die, and the cycle continues. If you reward people for assisting in RvR, do it in PQ's. Period.

I find it incredible that they would design farming areas for influence into the game. Standing there doing the same quest 3 or 4 times, and some of them are quite long, is honestly, the most draining thing I've ever had to do in a game.

I'd rather grind through 100 levels of crafting!!! Seriously.

Anyway! What's your view on the up sides of PQ, and what you think should be changed?
#2 Sep 08 2008 at 3:54 PM Rating: Good
Some of these concerns are valid.
What we see on the scoreboard, though, is freaky. They show Contribution rank first. Your contribution determines if you even get a shot at rolling for loot. Your contribution also determines how much of a bonus you get to your dice roll (not enough of a bonus IMHO). The actual ROLL will then determine if you get loot and what quality of loot. I could be #2 in contribution and get a fat bonus of like 200 to my roll...but then roll really low and not get any loot because it's rolled on like 1000 I think.

-T.

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#3 Sep 08 2008 at 4:48 PM Rating: Excellent
Yeah, for something that was tooted as such an innovation, PQ are my least favorite part of the game.

They also feel 'pointless' for the most part. In order to grind the Elite reward, you usually need to stay around and 'grind' the pq itself way beyond the level range for it... so you end up having no quest left and killing fairly low level mobs for really bad xp for a long time. You could be leveling much more effectively by just questing... and then when you finally get the elite reward, you move out of the chapter and get into another one... which promise a slightly better Elite reward. ugh.

It's not so bad if you can get a good party/warband willing to do it a couple of time - warband get pq done really fast, which make the grind feels less like one... but it's still a grind.
#4 Sep 08 2008 at 6:40 PM Rating: Good
Finishing 4th in a long-duratation PQ three times running and then rolling out of the loots is a drag for sure (happened to me tonight). At this point I think I can live with the system --if they extend the loot rewards. Give the top reward to more people and work it down so the top qualifiers all benefit from participating... Keep the bonus and random chance of going up in the order, but basically reward all that really contribute well.

I definately dislike the people running around aggroing everything aspect some PQ seem to have (I figure you aggro it --you kill it, then move on), but I have been playing a healer so maybe I see that differently than most.

Would a PQ point and vendor system work better? Then at least finishing 10th and getting less points would still add up.
#5 Sep 09 2008 at 7:06 AM Rating: Decent
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Quote:
If you participate in a PQ and then get pulled away (RvR, die, quests, etc.,) but you qualify for a reward you have 2 minutes to run back to the PQ area. Why not just give you the bag regardless of where you are? The goal of PQ's was to let people pass by, participate, and move on. Well that's great, but not rewarding them isn't the way to go!
""

I had this happen to me last weekend, I was with two other players, a Mage and a Shadow War while I was playing a Swordmaster in the first Elven PQ. We didn't have many people around at first, so we kept dieing to the boss and had to run back from the war camp. I was quite concerned that I would miss out on loot but I always was able to arrive in time to claim whatever loot I was due.

There is a post in the beta forums about someone getting a way lucky roll and winning a mega loot bag, he put a SS up showing a purple item and several blues, so rare loot is possible.

I have been in the RvR que when I came upon a PQ, and I made the decision to either stay with the PQ, or go into the RvR scenario, so in that respect you do have to make a choice.

Perhaps there are other PQ's that take a long time to reach from wherever you would bind. I've not been involved in any of those if that is the case.

I hope this helps somewhat, I have been having fun with the game and look forward to being able to keep my progress and not have a weekly wipe!

Regards,

Valandur
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#6 Sep 09 2008 at 9:08 AM Rating: Good
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It's funny, because I haven't been questing, I've just been RvR'ing and PQ'ing while I'm waiting on the queue. That's kinda nice.

No matter how much you don't like them, they aren't an integral part of the game, and scripted encounters are fun for the players, even if you only ever do them once.
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