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WAR for WoW players resource?Follow

#1 Aug 21 2008 at 11:34 AM Rating: Default
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Hi, I'm very excited about WAR, but I'd like to know a bit about it ahead of time. My only MMO frame of reference is WoW. IF anyone could link me to a resource that sort of generally compares WAR to WoW I'd really appreciate it.

I fully understand that not everything will have an accurate correlate, but just a general idea will be great.

Mainly i'm interested in:

Are stat point allocations user determined like EQ, or fixed based on class?

Is there something similar to "re-specing" or are all choices final

What are the class paralells - eg zealot = priest?... etc

Many thanks!

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#2 Aug 21 2008 at 12:45 PM Rating: Decent
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Stats increased by predetermined amounts each level, so fixed based on class.

Yes you may respec, and it has been made even less annoying to do than in WoW. You may change both your masteries and tactics.

While a few parallels can be drawn, mostly the WAR classes have there own special mechanic that makes it impossible to compare to WoW. For example there is nothing like a WAR goblin Shaman in WoW. He increases his nuke ability by healing and increases his healing by nuking. However, all classes in WAR fit into an archetype that will allow you to better understand their general purpose. The four archetypes are tanks, melee dps, ranged dps, and support (healers). If you describe the type of things you like doing or the classes in WoW you enjoyed playing I might be able to make a recommendation based on that.

It's important to understand that as similar as WAR is to WoW there are still significant differences that you probably wouldn't expect. Protection specced warriors are nearly useless in WoW PvP, but tanking specced tanks in WAR are incredibly useful.
#3 Aug 21 2008 at 12:51 PM Rating: Decent
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103 posts
Yeah, I thought about the complications my "wow to war character type" question raised, and each wow type can be broken down into 3 specs, etc.

As far as my first character, i'm looking for the most annoying healer - something like the 8/11/40 pvp spec resto druid of WoW. He can keep his team mates healed with insta-cast hots while out-running enemies, or stop and channel a very powerful direct heal, and is also capable of various crowd control methods including stuns, spell interrupts, rooting a character in place, or completely incapacitating them. If things get hairy he can switch to bear form and get a 410% armor bonus, and 25% extra stamina, and hopefully survive a beating long enough for his team mates to get things under control so he can recover.


But, i'm also sort of interested in what else is out there "archetype" wise. How about this type of sheet:

In WAR what are the...
(and n/a is a perfectly acceptable answer)

Direct heal based healer

HoT based healer

Heavy armor healer?

Heavy armor tank

Avoidance tank

Melee dps

Physical damage ranged

Magic damage ranged

... anything i'm missing? hybrid between these types?


Thanks a lot for the info, and i'm very glad to hear about choices not being final (aka respec).

Edited, Aug 21st 2008 5:27pm by RatedownEpunchingbag
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#4 Aug 21 2008 at 1:23 PM Rating: Decent
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I'd like to note that there is a mirror class for each faction. If you see an Order class that seems fun to you, but you want to play Destruction, then you can just play the Destruction equivalent to that class.


Direct heal based healer: There is no resto druid HoT based healer and solely direct heal based healer in WAR. Instead healers differ by a mechanic specific to them. Shaman and Archmage build up 1 point (waagh/high magic) whenever they heal or nuke, up to a maximum of 5. Healing builds up nuke points, and nuking build up healing points. Whenever you cast a spell all your point in that category (healing or nuking) are then spent. So if you nuke 5 times in a row your next heal will be better, such as more powerful or having a faster cast time. The Disciple of Khaine and Warrior Priest are melee healers. Instead of spending AP (mana) to heal they use a pool of soul essence/divine fervor. They spend AP (mana) on offensive abilities to gain more SE/DF which they spend to heal. Zealot and Rune Priest are the last type of healer and mostly lack a mechanic. I suppose you could say they are more flexible by not reaping the cost or benefits of the other systems.

HoT based healer: See above

Heavy armor healer: I haven't had a chance to experiment thoroughly with all the support classes, but the Disciple of gain is a melee healer and is supposed to be a little hardier than the other ranged healers. However, he is as tough as a plate wearing paladin.

Heavy armor tank: Some a similar situation to the healers. The Chosen is a tank with auras that can aid allies or weaken enemies. The Black Orc is a tank that unlocks higher tiered abilities by using lower tier abilities. I don't have enough tank experience to really say more.

Avoidance tank: see above

Melee dps: You have quite a few options. Witch Elf and Witch Hunter could be likened to a rogue. They have stealth and are soemwhat fragile with a few tricks on hand. Marauder is a hardier melee dps that mutates his arm into one of three forms to aid him (either AOE, direct, or bleeds and debuffs). White Lion is a melee DPS pet class. HE always has his lion pet with him to help him in battle.

Physical damage ranged: Shadow Warrior is a class that is all about using his bow. He has three distinct stances that help him out at either long range, mid range, or close range. Squig Herder is also an archer, but he has a pet squig that helps him in battle. I suppose the Squig herder is somewhat similar to a Hunter. Finally there is the Engineer. He uses a rifle, grenades, and can lay down turrets.

Magic damage ranged: Bright Wizard and Sorceress are glass canons. Some of their spell build up dark magic/combustion that gives them an increased chance to critical and bonus crit damage (up to 50% bonus crit chance and 100% bonus crit damage), but it is dangerous for them to max out their dark magic/combustion as it increases the change for a spell to backlash and deal some damage to them as well. They can spec into aoe, direct damage, or dots. Magus is a mirror for the engineer. He can summon demons that will attack targets within the summoning circle.

... anything i'm missing? hybrid between these types?

Edited, Aug 21st 2008 4:22pm by Allegory
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