Heres a post from LoveTheCoast over at War Alliance, a DaoC player.
I got started with DAOC from the very beginning and had a blast with the "old school" version. I liked how people could come together and XP or do quests together and I really liked the RVR aspect of it. Over time, with the expansions, tweaking came into play, and unless you were on a huge server, it was hard to get that feeling that there was in the beginning.
Fast-forward to WAR. It seems they took the DAOC code and cleaned out some things, but left a lot of it in place.
With DAOC, you had Alb, Mids and Hibs -- each with their own distinct lands. Here you have three big distinct lands, but instead of rolling a new toon to experience them, you can check them all out, no matter your toon. Each "zone" (or whatever they're calling them) has their own quests, and each zone has more quests than I can ever remember seeing in an MMO. If you want to quest to 50, you will have no problems.
* The XP grind is gone. I've leveled a toon to 20 on nothing but RVR, a few quests, and the occassional PQ. Quests give a *ton* of XP.
* From what I've seen, quality of items does not matter. All items are basically "100%" quality.
* No "tweaking"... at least not yet. It seems everyone buys the same armor, even at the higher levels. As soon as there is a quest database in place with items gained, and new expansion packs, all this will change -- but it's nice for now. Since everyone playing will be doing tons of RVR, I don't know that this will matter however.
* The looting system is very nice. Rolling for big items is automated, and you get a bump if you contributed heavily.
* You live longer in RVR.
* "Epic" feel. I was never a hard-core RVR player -- I always thought RVR should be "epic" in nature, and not so much just a gank squad or zerg running around the same old tired places over and over. So far, WAR has the "epic" feel to it, and I really hope it will last.
* The scenarios are a blast, esp the fact that you get put into a group automatically if you come in solo. Of course, if you get stuck with a healer that doesn't know they're a healer, you might as well be solo. Love the stats page at the end of the scenarios -- wish they included this on PQ's.
* Warbands are great... if they last. I worry that WAR will turn into the gank squads of DAOC days. If it doesn't however, warbands are going to make RVR much more fun.
* PQs are better than instanced quests. You don't have to get a group going *before* -- heck, you don't even have to be in a group. If you get started with WAR from the beginning, you're going to get to do a lot of PQs... down the road, you will need to get a group first... so enjoy for now.
* If you want to spend an afternoon alone doing nothing but quests, you can. There are tons and tons and tons of quests out there. The questing system itself is much better -- just look for icons over the person's head to determine if they have any available quests, if you already have quests from them, or if you need to see them to finish a quest.
* They left some pretty obvious things out. For instance, in DAOC you could look up and down, and set your default view. For some reason, they left these very basic things out of WAR... so you're forced to use your mouse, *and* reset your view every time you zone.
* Can't /follow very well (too many obstacles) and /stick is completely gone.
* The collision code seems a bit overboard. Too many times while simply running and getting too close to someone to I get locked up. Or running into a bush's limb. You have to literally turn 90 degrees to go around it.
* No endurance = no /sprint.
* No idea what the caps are on each stat.
* Lack of buffs, but would rather have this than the need for a buff-bot.
* Everyone seems to think there will be all this customization going on, but in the end, every class will be cookie-cutter... just like always. You'll buy every ability available to you and during the end game, you'll use a template that gets the best results... just like every other cookie out there.
* PQs get tedious. Quests get tedious. Good thing you don't have to do either if you don't want -- just RVR all day.
* Rez sickness -- couldn't this be part of the code Mythic forgot to bring over?
I will be playing the game when it goes live, and I'm sure for the first year or so, things will be very fun. After a while, they'll have to put in so many features they purposely left out, because a mature audience (mature being a long term player) will demand them. There's nothing earth shattering here, but there are some nice advances (PQs, nice quest system, easy grouping).
There's more (both pros and cons), but I tried to just keep this to a list of personal pros and cons. In the end, each person will make their own opinions of the game... and whether or not the continue to play will be based on that.
And a whole forums worth,, http://www.warhammeralliance.com/forums/forumdisplay.php?f=109
Archvael-lvl50,UD Rogue,Shattered Halls,PVP(eu)