Forum Settings
       
Reply To Thread

Max player stats?Follow

#1 Dec 10 2004 at 8:13 AM Rating: Decent
*
84 posts
I just started spellcrafting and I'm looking for a calculaotor of sorts. I need to know depending on race and profession, what are the max stats for each? Example: Going over 300 strength on an Armsman does you no good and is waisting your time to go over that number.

Does anyone know a calculator on the web I can access to help with this? It will help in deciding how I use spellcrafing gems on each type toon, as I begin to take orders in a few weeks. Thanks.
#2 Dec 11 2004 at 12:51 AM Rating: Decent
where did you hear going over 300 strength does nothing for an armsman? There are no caps to any of the skills except for quickness (which hardcaps at 250), so the more of a certain skill that you have the better, although tests have proven that the returns are more diminishing after 400.

In regards to your sc calculator question, the best one that i know most people use is kort's spellcrafting calculator (look it up on google.com). It will show you your distance to cap on your character as you input items.
#3 Dec 12 2004 at 2:43 AM Rating: Decent
*
84 posts
I didn't mean that there were hard cap's to skills per se, but the effectiveness of some skills diminish greatly at certain levels and for different speclines. For example, my Polearm armsman could be speced 2 ways: 50 pole/50 slash or 50 pole/36+14 slash. These 2 specs have the same effectivness according to meatshield.com. The guys at that site are beta testers and have done hundreds of kills at 1 skill point intervals to prove this out (they actually did find a 2hp difference, but at the 50 lev in rvr, 2hp's per swing don't matter).

They've determined that the polearmsman going over 50 on the slash end of the above spec lines do absolutely no good. So although there is no hardcap and you could spec a poleman at...say 50 pole/40+15 slash, you'd be waisting skill points in doing so.

Now if the poleman takes the Polearm past 50, it does help the max damage greatly. So a specline of 50+10 pole/36+14(or just plain 50) slash would do a lot more damage.

Another example: im building an infiltrator and every 50 infil i've talked to has told me not to take stealth skill to 50. You get the same effect if you spec...say 35+15 stealth. (As an aside...I don't know if going over this say 40+15 would be better, so that may be different from the poleman example above).

My point in the question is since i'm building a spellcrafter, i need to know where these caps become useless and which ones i can push to the sky for max effectiveness, so to speak.

Sorry if this is confusing, but i appreciate the help. And thanks for the spellcraft calculator, i got it now.
#4 Dec 13 2004 at 3:09 AM Rating: Decent
hm. there have been many arguments about taking speclines above an effective 50. But usually it is just stealth that has no additional effect of going over an effective 50, and Mythic themselves has repeated this over and over.. That's the only specline that I've heard that is like that though.

Your original question seemed to be about stats, not spec, in which case my original response still stands.
#5 Dec 14 2004 at 12:41 PM Rating: Decent
*
84 posts
Hey thx for the input. I've found a spellcrafting guide that has explain it a bit further too. Part of the problem for me is that the crafting thing is SO expensive that you don't want to make any mistakes lol. I'll keep researching, but thx for the input...it helps a lot.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 10 All times are in CST
Anonymous Guests (10)