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Has anyone tried all the different classes?Follow

#1 Apr 19 2004 at 1:55 PM Rating: Decent
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120 posts
If you have, maybe you can help me. I am about to start playing DAoC, and I have no idea what to select as a class. I want to be able to solo very effectively when I can't be on long, yet be desirable in groups too, for those times when I am able to be on for longer periods of time. Less downtime is always better.

I'd appreciate any feedback you can give. Please tell me WHY your suggestion is a good choice.
#2 Apr 19 2004 at 2:15 PM Rating: Decent
35 posts
I have only played two classes seriously: Mid Savage and Hib Enchanter. I hated soloing my Savage because the only way to damage the opponent is at melee range. The Enchanter is much easier to solo because you can use your pet as a decoy to hold aggro while you flail away with your DD spells from a safe distance.

In a group, the Enchanter is still desirable, though not as much as say, a Bard. But good luck soloing a Bard!. :)

#3 Apr 20 2004 at 1:57 AM Rating: Decent
28 posts
My experience has been if you are starting a new toon on a server it's best to pick one that can farm alot of loot and cash. i.e. pet class or nuker.

In Hib you have the Enchanter thats a nuker/pet class and one of the best farmers DAoC. Mana spec chanters are the most wanted for groups.

After you have some cash and Iteams and a good network of players you can then play any toon you want. It's getting your foot in the door and learning the game thats the hardest. Don't gimp yourself by starting a fighter/stalker as your first toon. It makes it alot harder to find groups and to solo.... at first.

If you pick a Hib look me up on the Bors Server. just do a /who Doom and I'm on most of the time or my wife is on crafting.

I hope this helps :)

The Doom Brigade - Bors

Rodrik 50 Druid
Rhippem 45 Champ
Roehgar 35 Eld
Rithrandel 34 Nightshade
Rokhund 35 Ranger
#4 May 14 2004 at 5:11 PM Rating: Good
I have played every single class in the game for at least a day or two... I'll list the ones I <b>DONT</b> have much xperience on cuz that's shorter: Druid, Ranger, Blademaster, Bard, Bonedancer, Healer, Theurg, Reaver, Infil.

Everything else I've leveled to at least 35 for BGs.

Picking your 1st class in this game is tough if you haven't played MMOs before, since you'll have little guidance to tell you what you'll like best. Following these guidelines won't guarantee you the uber-est, leet-est, character on the server, but it will help you though some of the tough times as best as possible...<ol>
<li>Kill tasks- From lvl 1 to lvl 20 you can recieve kill tasks from named guards thoughout the realm. Finding which guard will give you a kill task for each level can be a pain, but you can generally get about 7 of the 10 bubs by doing a few of these so it's well worth your time/effort. You'll get some OK coin rewards too, but you won't get rich this way.</li>
<li>Quests and One-time-drops- especially at the lower levels when money is the tightest, hit this site and look for quests and one-time-drops that can make your character more effective. Pay close attention to the explanation of the steps and you'll be able to do these fairly quick, and often make good coin and xp as well as getting much needed gear.</li>
<li>Guilds- many experienced players leave their startup guild as soon as they log in for the 1st time on a new character. This is fine if you know for sure you don't need it, but until you have a specific reason to leave (like another guild is going to invite you), don't. Having a few people to hit w/ questions/directions and LFG announcements is better than being totally solo.</li>
<li>Guides- This site, Catacombs, and the Herald all have decent class guides, as well as a whole bunch that are posted by TeamLeads in various locations. While some might be a bit out-dated and you may disagree with some of the advice eventually, they are invaluable for starting out. They will often tell you where to hunt at each level, pitfalls to beware of, and strategies for maximizing your character's potential.(BTW, with well over 2.5 yrs in this game I still hit these guides regularly and I still learn new things all the time)</li>

As far as chosing a class that's right for you... Trial and error is the only sure way. As posted above, casters (especially high damage casters referred to as "nukers") are far less expensive to equip and maintain than melee based classes. Even if you intend to play melee classes eventually, making a nuker first can help w/ the cost of setting up a melee class in gear. There are some classes that while very popular are best avoided until you have some experience in this game... IMHO these should include: all PBAOE casters, hybrid support classes like Minstrels and Bards, multiple pet classes like Animists, Theurgs and Bonedancers. These classes all have quirks to them that take some experience to handle. They are certianly perfectly good classes, but learn the game a bit before chewing on them.

Good luck and have fun.
Remember, it's your account- play it the way YOU want to.
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    Edited, Fri May 14 18:11:22 2004 by doeridid
    #5 May 16 2004 at 6:17 AM Rating: Decent
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    139 posts
    Every class in DAOC can solo effectively, but there are a few classes that make better soloers than others. The "con" system looks like this, from least to most difficult:

    gray, green, blue, yellow, orange, red, purple.

    Gray mobs will not normally attack you, won't give you experience, and won't drop items, except for quest items which only drop if you are on that particular quest.

    Green mobs are easy to kill and they don't give much experience. All classes can solo blue mobs (which are a level or two below you) and give average experience. Most classes can solo yellow mobs (which are your level), especially if the mob type is weak to your attack type.

    Orange mobs are optimum. Classes that can handily kill orange mobs are at the top of the feeding chain. Some classes will only be able to kill orange mobs at higher levels with optimal equipment. Do not be discouraged if, as a new player, you have trouble killing orange mobs. It takes a while to learn how to outfit and specialize a class to do this as well as learning which type of mobs are weak to your damage type.

    A few classes can even handle reds sometimes, but they are usually not worth the time and effort and you stand a greater chance of getting killed. They tend to resist spells more often and you will miss hitting them in melee too often, not to mention that they will hit you much harder than lower con mobs.

    In general, if you can kill yellows without breaking a sweat, you have a strong character.

    The most important thing in DAOC is choosing a class you will enjoy playing, especially if you plan on soloing a lot. Soloing can be tedious in the best of times; if you don't enjoy the class you are playing, it will be unbearable.

    In Albion, there are several good classes to play. I'm partial to the Friar; the secondary healer of the realm and who wields a vicious quarterstaff in melee. So, you get to buff yourself, kick butt, and heal yourself afterwards. You also have a self-endurance regeneration spell and as you level, you'll rarely run out of endurance so you can chain pull easy camps. Your healing and buffing abilities will also get you into groups relatively easy.

    Another good melee class in Albion to play is the Paladin. They can solo well and their group chants, including a group endurance regeneration chant makes them quite welcome in groups. Personally, I think the friar is a bit stronger in melee.

    The reaver is a relatively new class that hasn't quite found it's place in groups. It is a strong solo class though and worth trying out. The reaver, like the friar, has its specialty weapon, called "flexible" and includes whips and chains (kinky!). Their spellcasting consists of a variety of lifetaps and debuffs and their weapon styles often process an additional damage spell.

    The necromancer is inarguably the best solo caster in Albion. When you summon your "pet" you turn into an unattackable "shade." If your pet gets killed, you drop to about 10% health, but if you see your pet is losing, you can always try to get a head start getting away.

    I haven't played any characters in Midgard or Hibernia to any appreciable level, except for a Valewalker in Hibernia. It uses a unique weapon, the scythe, casts various debuffs and lifetaps and has some monster buffs, which you must take care not to allow to wear off during combat because you are a cloth wearer and will die quickly. Like the reaver, I don't think the valewalker has really established a place in groups yet but is highly suited for soloing.

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