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#1 Nov 21 2004 at 1:56 AM Rating: Excellent
Eco-Warrior Guide [A close look at San d'Oria - and summaries on Bastok and Windurst]


This guide's most important feature is the:

Now convey this info to the Alliance often & ASAP. Make sure they know:

part. These bits of information are what you, the leader of the alliance, must convey OFTEN and AS SOON AS POSSIBLE. Informing your alliance is very important, and is the key to success. Below is a very comprehensive walkthrough on San d'Oria Eco-Warrior. Below that is a brief summary on Bastok and Windurst. Read "A Walkthrough on How to Lead San d'Oria Eco-Warrior" first. Understand it. Then stick in Bastok and Windurst's information in place of what you read.

This guide shows how to lead an Eco-Warrior for 18 people open to all jobs without the use of a high-level escort.

Good luck.





A Walkthrough on How to Lead San d'Oria Eco-Warrior


(This guide is made for people interested in leading San d'Oria Eco-Warrior. I've led or co-lead all 3 Eco-Warriors now, and though the NM is not as hard in San d'Oria as the other 2 nations...being the leader is always difficult. Not only will my guide provide information on how to win against the NM, but also a few tips on how to win successfully on advice on how to keep 18 people you never met working as a unit.)


-Introduction-

First, make sure that if you want to lead this quest successfully...that you enjoy leading. If you like leading exp parties, this is the same thing but 3x the responsibility. You must be very clear and be able to relay that information to you alliance very quickly. I stress speed, because if you wait too long to relay important information to your alliance, then people will be confused and no one will listen to you. Even if you do this well, you'll still have to deal with people disconnecting, dying, or just having to leave in the middle of it(which I have had to do as well).

Don't lead this if you don't want the stress, as there will be some.

That being said...let's get onto the first part:




Organizing the Alliance

San d'Oria Eco-Warrior takes about 2.5-3 hours to complete (from first invite to last person leaving Ordelle's). By far, the hardest part is getting the first person to join your alliance. There are two shouts below: The first is for before inviting the first person. Then the second is after inviting the first person.


The Shout

My First Shout (7 lines - 3 macros to make this)

/shout "May I speak with you about the ecology of Vana'diel?"
/wait 1
/shout San d'Oria Eco-Warrior @(meeting time) - South San d'Oria AH
/wait 1
/shout How to receive this quest:

/shout Talk to Norejaie (K-6) Lion Springs in South San d'Oria
/wait 1
/shout Then we head to Ordelle's Caves to defeat the NM.
/wait 1
/shout You must be able to receive the quest to join!

/shout We'll need 18 members to form an alliance.
/wait 1
/shout /tell (your name) to reserve a spot! (level 18+)


[This is informative, and encourages people to tell you they are interested and will show up at the appointed place. It's ALOT of info, but this is good because it tells people what they need to know. I shouted this in every city (especially Jeuno) and this only guaranteed me my first 2 people.]

My Second Shout (3 lines - 1 macro)
(shout this only in San d'Orian zones-north,south,port when you start forming)

/shout San d'Orian Eco-Warrior - Forming an alliance now.
/wait 1
/shout Talk to Norejaie (K-6) Lion Springs in South San d'Oria
/wait 1
/shout /tell (your name) if you want to join us. ~Thank you.

[this last line you can change to say "@(this many) members." When you start shouting you have 13 members....people will FLOCK in and you'll have a full alliance within 20 minutes or so]

People will always d/c, get tired of waiting, or sometimes give you 'advice' that's incorrect. This all comes down to how good of a leader you are to deal with these situations. Do your best and remember names in case people get d/c, be polite to everyone but also be direct and informative, and be patient - getting those first few people again is hard, the last few are easiest (yet chaotic).


Now convey this info to the Alliance often & ASAP. Make sure they know:

1. To check if they have received the "Eco-Warrior" quest in their San d'Oria quest log.
(They're ready if they have it)

- IF they can't get it:
a. They have an uncompleted Eco-Warrior from another nation and therefore must complete that nation's Eco-Warrior first before doing it for San d'Oria.
b. They don't have enough fame in San d'Oria. (Level 2 fame for that city is required.)
c. They have done an Eco-Warrior with another nation in the past 24 hours.
d. They have done San d'Oria's Eco-Warrior within the past real-life week.


2. That melee have a weapon (tank: armor) that is level 20 or below since the cap will drop them to Level 20.


Party Organization

Easy.

1 alliance (3 parties = 18 people)

1. Each party needs a WHM.
2. You need one declared Tank (usually in the same group as the best WHM).




Going from San d'Oria to the NPC Rojaireaut in Ordelle's

When the alliance is ready, have everyone head to Ordelle's caves. (It's their choice: walk, chocobo, Teleport-Holla)

Now convey this info to the Alliance often & ASAP. Make sure they know:


1. That the way to Ordelle's Caves is to go down the Ravine and head south from Equesobillot (East side of the F-6 square in La Theine Plateau)


2. That Ordelle's Caves entrance is at the south end of the Ravine at F-7 in La Theine Plateau.


3. That they should wait OUTSIDE the entrance!! (because you want people to move together as a team and not get too far ahead and leave people behind - which happens EVERY time)
**This can kill your alliance, this is THE most important concept**

(Being the last person to the caves' entrance can make sure this happens.)

When everyone is ready, head inside and have the NPC Rojaireaut put ointment on everyone.


4. Explain this to them (word for word):

To win this quest, there are 3 parts:
#1. Getting to the ??? that triggers the NM
#2. Fighting the NM
#3. Staying as a team when leaving Ordelle's Caves.




Going from the NPC Rojaireaut(Ointment/Level 20cap guy) to the NM Necroplasm

Now convey this info to the Alliance often & ASAP. Make sure they know:

1. Explain to the Alliance that we're doing #1 - Heading to the ??? that triggers the NM.
2. That they will have to fight Goblins, Bats, and a Bomb (Will-o'-the-Wisp) before getting to the ???
3. That if a member dies, it is STILL possible to get the Key Item if they do NOT Disband, Warp or Homepoint. They can get a Raise after and still receive the Key Item after the Alliance wins. (very important for those discouraged by a bad connection or die on the way there)


How to get there:
From Rojaireaut (G-3):
Take the path to the left (head east) and take the long corridor.
There will be Goblins at (I-4) that need to be defeated one at a time (nominate a puller)
There will be Hognosed Bats/Goblins at (H-7). Defeat them.
More Goblins at (G-7).
The room here opens up at (G-7). Stay to the right wall & head into the south tunnel at (F-9)
At (F-10), the tunnel opens up into the room w/ the NM.

Now...

Have the alliance camp in said tunnel and pull the Bombs (1st) and Goblins (2nd) to clear out the Northern part of that room.

The repop time on these is fairly fast, so once they are dead, know that you have a limited amt of time so keep moving to the ???. Yet at the same time, make sure the alliance rests once or twice and has HP/MP so they can survive a couple Bomb Tosses.

The ??? is located in the Northeast corner of the large room on a Stalagmite (G-10).


Fighting the NM Necroplasm

Now convey this info to the Alliance often & ASAP. Make sure they know:

1. That they should not Touch or even TARGET the ??? because they may accidently trigger the NM.
(Only the Tank will touch the ??? spawning the creature)

2. That after they fight the NM, that there is a trick for removing the Ointment if you are over Level 25. (see below)


-Necroplasm-
He'll hit the tank hard (have all WHMs watch him closely), and has an Acid/Breath attack & an Undead Virus attack that can do alot of damage to people standing in front of it. Make sure mages stand behind to avoid this. He is weak to Fire and Light. It's not too difficult, just takes some time since this 1 creature has some meaty HP.


-After the Necroplasm is defeated-
All members can now touch the ??? to received the Key Item: Indigested Stalagmite.

Leaving Ordelle's Caves safely

-How to deal with people who died & don't have the Key Item-
After you get the key item, everyone can head back to S. San d'Oria...except the ones who died on the way -OR- got d/c and lost the Ointment because of it. Both of these two people can still get the Key Item from the ??? AFTER you win. All they need to do is go back to the NPC Rojaireaut and have him slap on the Ointment AFTER you guys win. Just escort them back to the ??? and they should receive it. DO NOT GO BACK FOR PEOPLE WHEN YOU ARE NEARING THE ??? Doing so wastes an extraordinary amount of time and will be the first thing that upsets people immensely. Defeat the creature 1st. Then worry about people who missed it.



Now convey this info to the Alliance often & ASAP. Make sure they know:

1. If they are over level 25, AND HAS THE KEY ITEM, they can log out and relog back in to remove the Level Cap Ointment.

2. That for people under level 25, you politely ask one of the high levels in the alliance to escort them back to the NPC Rojaireaut to remove the Ointment.


There is no way to prevent it: alliances always tend to disband and go nuts after getting the Key Item. But this is just one way of dealing with it. Having the high levels logout/login give them a chance to "prove" how awesome they are by assisting the lower levels back to the entrance. It's sneaky, but it works if you do it right. Don't let BLM or WHM Teleport/Warp2/Escape lower level members because it won't work while they have the cap on. They must fight their way back with the lower levels.


How to Properly End your San d'Oria Eco-Warrior Alliance

After the lower level players are escorted back to the NPC Rojaireaut:

Now convey this info to the Alliance often & ASAP. Make sure they know:

1. That once they have the cap removed by the NPC Rojaireaut, they are free to head back to San d'Oria.

2. That once in San d'Oria, they should talk to the NPC Norejaie to receive their Quest reward.

Now...

The majority of players should already be on their way to San d'Oria - many may leave/disband/etc. But make sure to help the players who still don't have the Key Item (Especially if you are an able high level). All you need to do is escort them back to the ??? with their cap status on.


-Conclusion-

In the end, you get the same prize as everyone else (5000gil and Page of Dragon Chronicles. Leaders aren't the ones that make it happen...it takes 17 good people to make it happen too. The people who respond to your shouts with "So how many people do you have so far?" are the BEST! These people want to know if you will succeed and whether they should invest their time with you. Convincing people like this to join is a very important skill in forming an alliance that can get the job done.

If you win, thank your alliance: "It takes 17 good players to make an alliance work, thanks guys for helping out."

This feeling of accomplishment is what remains long after they spend the 5000gil.




----------------------------------------
Bastok Eco-Warrior INFO

Best place to look for people: Bastok Markets/Mines (also: Port Bastok/4 areas of Jeuno)

Quest Giver: Raifa (D-6) Port Bastok - Hume inside the Steaming Sheep Restaurant
-NPC gives players this message if they CANNOT get the quest:
"...[Most likely a comment on food]..." (Either too recent from last Eco-Warrior or not enough fame)
"...Can I have a moment of your time? Oh, but you look busy..." (have it from another nation)

Quest Location: Gusgen Mines
Quest NPC/Level reducer: Degga[Galka] (H-9) Gusgen Mines (first map)


Directions to the NM:

(You'll need a map of Gusgen Mines to follow these directions)
(You can get map by completing "A Foreman's Best Friend" Gudav (H-5) Port Bastok - 1k to buy the Dog Collar needed on my server)

After getting the Ointment from Degga at (H-9), continue into Gusgen.
At the very FIRST 4-way intersection (H-9), go down the WEST corridor (Turn left).
[There will be aggro skeletons - see "Tips on getting to NM" on how to deal with this]

After going down the WEST corridor, it will turn north at (G-9).
[Clear Bandersnatch and Ghouls, one at a time, before proceeding]

Continue NORTH at (G-9) and DO NOT turn down any passage but ones leading NORTH until you arrive at (G-6).
[Again, Clear any Bandersnatch or Skeletons, one at a time, before proceeding]

At (G-6), is the most dangerous part of any Eco-Warrior I've come across. These rules are very important:

1. Camp on the western side of (G-6).
2. Clear out the monsters here before turning to the EAST corridor.
3. Have 1 puller (and I mean ONLY one) pull ONE bogy at a time that is located at (G/H-6).
4. At the same time, you MUST do this fairly quickly because mobs will be respawning soon.
5. After the Puller says the way is clear to the EAST, you will find the ??? on a chest further EAST on the middle of the deck at (H-6).


Tips on getting to the NM:
LOTS OF UNDEAD - Note: All Undead(Bandersnatch, Skeletons, Boys) aggro HP that are in the Yellow. This means that if ANY one member has low HP, you're entire alliance will contend fighting with creatures that will destroy them VERY quickly.

How to deal with this properly:
- Nominate a puller and have them pull aggressive creatures back to the alliance to destroy them one by one.

- Alliance members must stand far behind the puller so they do not aggro other undead monsters which are located EVERYWHERE in Gusgen.

- WHM must ALWAYS keep their party members' HP full.

- Make sure your Alliance rests HP/MP once or twice so you can survive a Skeletons' Black Cloud attacks or Bogys' Curse/Grave Reel.

- However don't rest for too long. Keep moving forward or aggressive mobs will respawn behind you.



NM info:
Name: Pudding x2
Type: Slime
Weakness: Fire
Special Attack: Fluid Toss (Water damage on 1) Fluid Spread (Massive AOE Water damage)


Tips on fighting the NM:

There are 2 Puddings to defeat.

Make sure to have your WHMs cast Barwatera to protect melee from Fluid Spread.
Mages MUST stand away from the melee to prevent damage from Fluid Spread.

Have all the melee target the Tank and use an /assist <t> macro -or- simply target the tank and type /assist.
Have 1 or 2 BLM Elemental Seal + Sleep the add on.
[This way the melee all attack the one the Tank chooses to fight...while the BLM sleeps the other.]
Melee should defeat the first one ASAP with 2 hour abilities, because when the second one wakes up it will go after the mages who slept it.
BLM & RDM use Fire spells on the first one to help melee defeat it quickly.

Even if chaos does erupt and you end up fighting both, a few well placed Curagas will be enough to keep the Alliance alive through this relatively easy fight.


After the NM is defeated:

1. Touch the ??? again to receive the Key Item: Digested Ore
2. Return to the NPC "Degga" (H-9) in Gusgen to have your Ointment/Level Reduction removed -OR- Logout/Login
3. Return to the NPC "Raifa" (D-6) in Port Bastok to receive 5000gil and a Page of Dragon Chronicles.



----------------------------------------
Windurst Eco-Warrior INFO

Best place to look for people: Windurst Woods (also: rest of Windurst/4 areas of Jeuno)

Quest Giver: Lumomo (F-10) Windurst Waters - Tarutaru inside the Timbre Timbers Tavern.
-NPC gives players this message if they CANNOT get the quest:
"...he loves the food from Windurst and the food from other places gives him an upset stomach..." (Either too recent from last Eco-Warrior or not enough fame)
"...Can I have a moment of your time? Oh, but you look busy..." (have it from another nation)


Quest Location: Maze of Shakrami
QUest NPC/Level reducer: Ahko Mhalijikhari[Mithra] (C-9) Maze of Shakrami (first map)


Directions to the NM:

(You'll need a Maze of Shakrami map to follow these directions)
(The map is sold for 600gil (H-11) Windurst Woods)

After getting the Ointment from Ahko at (C-9), hug the left wall and continue NE to (E-7).
[There maybe some Goblins you will want to clear at (D-9)]
At (E-7), the corridor opens up into a huge room.
[Ghouls, Goblins may aggro the group in this huge room.]
Continue EAST to the tunnel at (H-7)
[Stay away from the ledge on the north side of (G-7), a nasty maze scorpion lives up there]
The tunnel at (H-7) will lead south to a new map.

On the new map, you will reach an open area at (H-8).
The Alliance camps inside the tunnel at (H-8), clear it out this open area of Skeletons and Goblins. (Fight far from the open area, since Skeletons aggro low HP)
Once cleared, take the path at (I-9) that leads south from the open area.
At (I-10), you'll notice the ??? which spawns the NM on a rock.
But take your time and have the puller pull Skeletons (one at a time) to clear this room while your Alliance waits far inside the tunnel (out of the range of low HP aggro).
When the room is cleared, the Alliance can move in and take positions.


Tips on getting to the NM:
- Nominate a puller and have them pull aggressive creatures back to the alliance to destroy them one by one.

- Make sure your Alliance rests HP/MP once or twice so you can survive a few Goblins' Bomb Tosses or Skeletons' Black Cloud attacks.

- However don't rest for too long. Keep moving forward or aggressive mobs will respawn behind you.


NM info:
Name: Wyrmfly x3 (There are three of them)
Type: Fly
Weakness: Ice
Special Attack: Venom (poisons) and Cursed Sphere (Massive AOE dark damage)


Tips on fighting the NM (2 ways both requiring 18 member Alliance):

Way #1:
PLD/WHM/BLM in each of the 3 parties.
(your best WHM and PLD should be in the same party)

This is very safe, and is probably the easiest way. Have your best PLD and WHM and their party take the position standing in front of the ??? and the rock. Have one party stand far to their left, and one far to their right (flanking the rock on either side). You MUST EXPLAIN CLEARLY that each PLD will provoke the fly closest to them after the 1st (and strongest) PLD triggers the ??? & provokes the one in the middle.

If each PLD does this quickly & correctly, not only does each party have only one fly to deal with, but it looks so beautiful when pulled off.

The WHM in the party whose PLD is touching the ??? MUST be ready to heal the PLD very fast (Benediction even) because the moment the PLD touches it...all 3 flies will be attacking him until the other PLDs provoke the ones to either side off him. (Invincible can help, but is not always available)


Way #2:
at least 1 PLD
at least 1 WHM (in same group as PLD)
2 BLM to sleep each of the two extra Wyrmflies that spawns.

(This is popular, but very dangerous. When both awake, it's going to go after the BLM who slept it. So granted that's 2 already dead. IF you do, make sure BLM use Elemental Seal + Sleep)


After the NM is defeated:

1. Touch the ??? again to receive the Key Item: Indigested Meat
2. Return to the NPC "Ahko Mhalijikhari" (C-9) in Shakrami to have your Ointment/Level Reduction removed -OR- Logout/Login
3. Return to the NPC "Lumomo" (F-10) in Windurst Waters to receive 5000gil and a Page of Dragon Chronicles.


--------------------------------------------------------------
^^Just like Eco-Warrior, all great guides aren't successful from the work of one person alone. I leave you now with some quotes from people at Allakazham whose experiences with Eco-Warrior have given me better insight as to how to win this difficult quest.

"point of story...1 person ******** up can be fatal to the other 17 people with him and following directions is way better of a survival plan then safety in numbers..."
-xidious

"A Courtesy: If you are one of the People who Live & are able to Get the Key Item - Be kind enough to Stay & help Escort those who Died for you .. so they Can get theirs also..."
-Yindragon

"For doing eco war it takes a lot of leadership and organization if u dont have neither it wont work."
-Firestrife

"So a lesson to all. Do NOT sign up for this quest if you are impatient or incapable of taking orders."
-Yunoh

"...I received the gil and the item that gave you XP so I regained my lvl, made a couple thousand gil and now I'm a full fledged Eco Warrior."
-KilgoreTrout

"Moral of the Story - if you're planning on doing this quest, make sure your alliance sticks together afterward. You'll all come out a few hundred XP happier."
-Brychan

"Si vis amari, ama."
-Temeraire



Edited:
The required level of fame for Eco-Warrior is Level 2.

Edited, Tue Jan 11 23:12:48 2005 by Asoka
____________________________
God
#2 Nov 21 2004 at 7:47 PM Rating: Decent
*
138 posts
couple things about this - when i do these (as often as possible, though only twice so far) we all run back from the ??? together. Takes ten minutes and no one dies - its the nice thing to do. Second - when i did this last night i saw a lot of ppl i knew - one blm i had met the previous day went so far as to go to the trouble of makin a pt himself to join the alliance. Now, im only 30 on my max job, but that kinda lead me to think that knowin ppl can have a bunch to do with this. And as for the eco - smooth as fine wine. Back in sandy inside an hour with no deaths. Just wanted to throw in my two cents.

PS hmmm, lookin at this it seems like a master of the obvious post. Oh well, plop it on anyway

***edited***
oh, and great post.... bump up

Edited, Sun Nov 21 19:47:42 2004 by aethelas
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Aethelas on Diabolos 7whm
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#3 Dec 28 2004 at 3:39 AM Rating: Decent
aethelas wrote:
couple things about this - when i do these (as often as possible, though only twice so far) we all run back from the ??? together. Takes ten minutes and no one dies - its the nice thing to do. Second - when i did this last night i saw a lot of ppl i knew - one blm i had met the previous day went so far as to go to the trouble of makin a pt himself to join the alliance. Now, im only 30 on my max job, but that kinda lead me to think that knowin ppl can have a bunch to do with this.


You brought up 2 points here that I'd like to mention:

1. Leaving together

Great. If all agree to leaving together, then I say go for it. I've just noticed that when I lead people who get together randomly (though Japanese members stay go figure) many players still warp/etc before realizing that half the alliance is not able to. The logoff strategy given will help alleviate it with higher levels escorting lower levels back.

2. Doing this with friends

The guide above is made for "worst-case scenario". Basically see it as a guide to leading Eco-Warrior from scratch - without help from friends or linkshells. And again, if you do this with friends or have linkshells help - that's awesome.

"Eco-Warrior Guide" was written with the hopes of providing basic and detailed information. Detailed for those with zero knowledge of Eco-Warrior, and basic for those who lead it often and just need those easy-to-reference tidbits in case they forget.

Thanks for responding!


P.S. Can this be added to a guide section? The way of defeating Eco-Warrior San d'Oria is based on my own personal experience and opinion; Yet the specific Eco-Warrior info for all three countries is very complete and objective. Thankx.
____________________________
God
#4 Dec 28 2004 at 10:55 AM Rating: Decent
5 posts
Great post. Very well written and hits all the important points.

Can you confirm that you can do multiple Eco-Warrior's each tally period? After completing the quest in San D'Oria I headed to Windurst and the quest was unavailable. Perhaps I attempted the Windurst quest too soon after I completed the one in San D'Oria. I know that you can only do each nation's mission once per tally period, but would love to know if you can do multiple nations each week. Please confirm.

Additional comment:
I would add something useful I've seen done with the "/assist" command. Party members make a macro to assist simple "/assist <name>" the party leader. Party leaders make a macro to assist the the main tank in the group. This way, when you're in the fray, everyone is attacking as soon as possible. A break down occurs when someone aggro's a mob unintentionally, but it still helps you target much faster.

There were a few other minor tips I had, but they only apply to San D'Oria Eco-Warrior.

If you're on Kajuta server, I have a semi-LS that does Sandy Eco-Warrior every Sunday.

Thanks for making the guide!
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Mojomon - Kajuta World - WHM36 BLM38 RDM20 BRD7 THF8 WAR8
#5 Dec 29 2004 at 9:20 PM Rating: Decent
Mojomonkajuta wrote:
I know that you can only do each nation's mission once per tally period, but would love to know if you can do multiple nations each week. Please confirm.


Yep, only one per week. Can accept another one after conquest is tallied every Sunday (11am EST).


Mojomon, you're in your mid-thirties and leading Eco-Warrior?

Wow. Simply wow.
____________________________
God
#6 Jan 06 2005 at 2:18 PM Rating: Decent
4 posts
i have many people who ask me to do the sandy-eco, but i already started it in windy. Can i cancel the windy eco quest so i can do it in sandy?
#7 Jan 07 2005 at 8:03 AM Rating: Decent
4 posts
can you cancel this quest?
#8 Jan 07 2005 at 11:35 AM Rating: Decent
**
858 posts
Unlike the Escort quests, this quest is not cancellable. :(

Another strategy which works wonderfully for Windurst, although maybe not so much for the others.

3 tanks each grab one of the wyrmflies and keep them all together. 3 summoners use Shiva's Astral Flow --> Diamond Dust and nuke them. We did this last night with 2 summoners and killed them with just that, but it was Iceday. Fight took about 20 seconds. This strategy might well work for the other fights, I haven't tried them yet.
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[ffxisig]192614[/ffxisig]
#9 Jan 11 2005 at 8:47 PM Rating: Decent
Scholar
**
654 posts
Indeed summoners are great assists for eco-quests, esspecially eco-windy. Ifrit can take off roughly 1/5 of the necro's hp and will grab the mob's attention with inferno. And as was stated Shiva will absolutly destroy the flies. It has been awhile since I did the eco-windy quest but 1 diamond dust pretty well killed all 3 flies if I remember correctly. Unfortunitly I have not had the pleasure of introducing the slimes to Ifrit yet so I do no know how much damage he would do to them. I am thinking he would do take off about 1/3 of thier hp.

I have always wanted to try doing an eco-quest with a party of 1 pld and 5 smns just to see if it could be done. Would need some high level clearers but the fights would last only seconds, invincble would easily last long enough.
#10 Jan 14 2005 at 11:00 AM Rating: Decent
5 posts
Asoka wrote:
Mojomonkajuta wrote:
I know that you can only do each nation's mission once per tally period, but would love to know if you can do multiple nations each week. Please confirm.


Yep, only one per week. Can accept another one after conquest is tallied every Sunday (11am EST).


Mojomon, you're in your mid-thirties and leading Eco-Warrior?

Wow. Simply wow.


That stinks that you can't do all three nations each week. It'd be a great group mission for linkshells. Fun too...

Leading Eco-Warrior? Sure. Been leading groups since my 4th trip. I first tried it at level 15, big mistake. What a disaster. We took a wrong turn at a junction and wound up at the waterfall for the 2nd part of the Paladin Flag Quest (I had no idea where we were til much later). Everyone died at least once on that trip and we didn't even kill the Necroplasm.

My 2nd trip was a semi-success (three deaths and the worst exit strategy possible), but it took 3 hours to form a group. Thats when I knew organization in forming was key.

After that, each week that I would do a successful eco-warrior mission (successful = no idiots, and no deaths) I'd ask if anyone wanted to do it weekly with me. I would add each to my friendlist with "EW" next to their name, then shoot them a tell when I was forming a group.

Within several weeks I had 50 plus people interested in weekly missions, which is when I formed a semi-LS. I have no idea how many people have a pearl now, but its probably 70+.

Organizing and leading is no problem really. By leading I mean shouting orders at the alliance and keeping everyone in line. You can't do all that and "lead" the way down to the Necroplasm though. There's no way you can type all that and travel at the same time. An experienced person should lead the way down to the monster, but the alliance leader should constantly shout directions to keep people in line. Unless someone has severe lag, I usually blame almost every death on poor leadership from the alliance leader.

Edited, Fri Jan 14 11:08:33 2005 by Mojomonkajuta

Edited, Fri Jan 14 11:04:14 2005 by Mojomonkajuta
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#11 Jan 14 2005 at 3:40 PM Rating: Decent
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Actually I did a Bastok Eco-War like this one time as a paladin. I was in Bastok, gathering my gear up for a trip to Qufim when I saw a shout about someone doing Eco-War. I had tried it once before as a warrior, joined a big alliance, and failed miserably (mainly because it wasn't made clear that we had to get the oil from Degga before we fought the slime). I had always wanted to complete it since then to get some revenge, but I didn't really ever have the time to do it. Since I was just ******** around in Bastok, already lvl 20 (so I had the right gear for it), and I was in the mood for revenge, I figured I would give it a shot. The leader gets the group together, and I mess around in Bastok with some crafting and the AH while I wait for the leader to fully assemble the pt.

Well, eventually the leader says it's time to Teleport-Dem. We had maybe 10 people. There 2 paladins (one of them being me) and 4 summoners. There were several other jobs filling in, but they didn't really do much, they were just along for the ride. I was a little surprised that we didn't get a full alliance since I failed last time when I had a full alliance, but the leader seemed sure it would work so I figured I would just see what happened. We had a rdm, who was about lvl 67, clear for us, and he did a fine job, taking us right up to the ??? point. When we got there, all of the summoners pulled out Ifrit. As you can imagine, all those Ifrits made for a scary sight. Then, the other paladin and I ran over to the ??? touched it, immediately used Invincible, and voked those slimes. The Summoners all Used Astral Flow>>Ifrit. Those slimes were toast in about 10 seconds. In fact one of the summoners said they didn't ever get to use their Astral Flow, that's how short the fight was. I stood there kind of shocked at how easy it was this time since the last time I did it ended up horribly. So this just goes to show, that 2 paladins and 2 or 3 summoners make an unstoppable Eco-War team (at least in Bastok), when they all use their 2 hour ability.
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#12 Jan 19 2005 at 10:55 AM Rating: Decent
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Gorgathon wrote:

The Summoners all Used Astral Flow>>Ifrit. Those slimes were toast in about 10 seconds. In fact one of the summoners said they didn't ever get to use their Astral Flow, that's how short the fight was.


Which seems to confirm my idea that Ifrit would take off 1/3 of the slimes' hp.
#13 Jan 23 2005 at 6:29 AM Rating: Decent
Thanks for all the responses.

There maybe some people that come across this post and don't really understand what you guys were saying about using a Summoner's Astral Flow ability.


Astral Flow is a Summoner's 2 hour ability. After calling their pet, and activating Astral Flow, they receive a special attack that their pet can do. When they use this special attack, all their current MP is consumed to do MASSIVE damage. It can be used more than once, since Astral Flow lasts for about three minutes.

For Bastok Eco-Warrior:
Slimes are weak to Fire
Summoners use Ifrit's 2 hour ability: Inferno.

For San d'Oria Eco-Warrior:
Necroplasm is weak to Fire and Light
Summoners use Ifrit's Inferno and Carbuncle's Searing Light.
(Carbuncle's 2 hour tends to be weaker than other avatars)

For Windurst Eco-Warrior:
Flies are weak to Ice
Summoners use Shiva's 2 hour: Diamond Dust.




-
As for strategy, using a Summoner's 2 hour ability is definitely not something that you can ***** up and try again. I'd say having their ability with an alliance behind them would be more beneficial than going in with just six. Sure it can be done with six people, but I personally would prefer 3 Summoners with 15 others - if they ***** up you'll still have people around to finish it off, and you won't have to wait 2 hours to try it again.

I say this because I'm a summoner myself...it doesn't take much for an avatar to miss its 2 hour. Secondly, this isn't Fenrir - you're not going in with level 75 Summoners...most will be fairly new at Summoning and maybe not even aware of their 2 hour potential. I personally never found out about Astral Flow until level 11 or so. (I always thought it was just a cool way to powerlevel my Summoning Magic stat a little bit longer :-)

/blush.
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#14 Jan 24 2005 at 12:09 PM Rating: Decent
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Best why to make it stick is to tell your avatar to attack first. Once it starts hitting the mob it is within range. And chances are in any eco-quest after you use this ability your avatar will now be tanking the mob. And if possible you can try and get your alliance to setup a SC that allows you to magic burst your astral flow. However this is very unlikely to happen.
#15 Jul 22 2008 at 3:10 PM Rating: Decent
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Thank you Asoka for taking the time out and letting us know how to do it step bye step...i havent done it yet but really need to do it....only prob i have is trying to get 18 people together at one time...ive been trying for some time now and no luck...i guess when its my time to do it ill find that many people..thank you so much..
Mmmpoptarts...Hades server...
#16 Jul 22 2008 at 7:46 PM Rating: Decent
One flew over the cuckoo's nest
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Quote:
only prob i have is trying to get 18 people together at one time


the problem is getting 18 people to do an old, dead quest with basicly no reward.

also, that was an impressive necro.
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#17 Aug 13 2008 at 10:39 AM Rating: Default
I dunno. Maybe because I'm poor but I'd like 5k gil for going on a kill-fest with a bunch of fellow players. Someone resurrect the eco-war quest for us new people.

That's one thing that sucks about waiting so long to join. Everyone's done all the quests....*le sigh*
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