Eco-Warrior Guide [A close look at San d'Oria - and summaries on Bastok and Windurst]
This guide's most important feature is the:
Now convey this info to the Alliance often & ASAP. Make sure they know:
part. These bits of information are what you, the leader of the alliance, must convey OFTEN and AS SOON AS POSSIBLE. Informing your alliance is very important, and is the key to success. Below is a very comprehensive walkthrough on San d'Oria Eco-Warrior. Below that is a brief summary on Bastok and Windurst. Read "A Walkthrough on How to Lead San d'Oria Eco-Warrior" first. Understand it. Then stick in Bastok and Windurst's information in place of what you read.
This guide shows how to lead an Eco-Warrior for 18 people open to all jobs without the use of a high-level escort.
Good luck.
A Walkthrough on How to Lead San d'Oria Eco-Warrior
(This guide is made for people interested in leading San d'Oria Eco-Warrior. I've led or co-lead all 3 Eco-Warriors now, and though the NM is not as hard in San d'Oria as the other 2 nations...being the leader is always difficult. Not only will my guide provide information on how to win against the NM, but also a few tips on how to win successfully on advice on how to keep 18 people you never met working as a unit.)
-Introduction-
First, make sure that if you want to lead this quest successfully...that you enjoy leading. If you like leading exp parties, this is the same thing but 3x the responsibility. You must be very clear and be able to relay that information to you alliance very quickly. I stress speed, because if you wait too long to relay important information to your alliance, then people will be confused and no one will listen to you. Even if you do this well, you'll still have to deal with people disconnecting, dying, or just having to leave in the middle of it(which I have had to do as well).
Don't lead this if you don't want the stress, as there will be some.
That being said...let's get onto the first part:
Organizing the Alliance
San d'Oria Eco-Warrior takes about 2.5-3 hours to complete (from first invite to last person leaving Ordelle's). By far, the hardest part is getting the first person to join your alliance. There are two shouts below: The first is for before inviting the first person. Then the second is after inviting the first person.
The Shout
My First Shout (7 lines - 3 macros to make this)
/shout "May I speak with you about the ecology of Vana'diel?"
/wait 1
/shout San d'Oria Eco-Warrior @(meeting time) - South San d'Oria AH
/wait 1
/shout How to receive this quest:
/shout Talk to Norejaie (K-6) Lion Springs in South San d'Oria
/wait 1
/shout Then we head to Ordelle's Caves to defeat the NM.
/wait 1
/shout You must be able to receive the quest to join!
/shout We'll need 18 members to form an alliance.
/wait 1
/shout /tell (your name) to reserve a spot! (level 18+)
[This is informative, and encourages people to tell you they are interested and will show up at the appointed place. It's ALOT of info, but this is good because it tells people what they need to know. I shouted this in every city (especially Jeuno) and this only guaranteed me my first 2 people.]
My Second Shout (3 lines - 1 macro)
(shout this only in San d'Orian zones-north,south,port when you start forming)
/shout San d'Orian Eco-Warrior - Forming an alliance now.
/wait 1
/shout Talk to Norejaie (K-6) Lion Springs in South San d'Oria
/wait 1
/shout /tell (your name) if you want to join us. ~Thank you.
[this last line you can change to say "@(this many) members." When you start shouting you have 13 members....people will FLOCK in and you'll have a full alliance within 20 minutes or so]
People will always d/c, get tired of waiting, or sometimes give you 'advice' that's incorrect. This all comes down to how good of a leader you are to deal with these situations. Do your best and remember names in case people get d/c, be polite to everyone but also be direct and informative, and be patient - getting those first few people again is hard, the last few are easiest (yet chaotic).
Now convey this info to the Alliance often & ASAP. Make sure they know:
1. To check if they have received the "Eco-Warrior" quest in their San d'Oria quest log.
(They're ready if they have it)
- IF they can't get it:
a. They have an uncompleted Eco-Warrior from another nation and therefore must complete that nation's Eco-Warrior first before doing it for San d'Oria.
b. They don't have enough fame in San d'Oria. (Level 2 fame for that city is required.)
c. They have done an Eco-Warrior with another nation in the past 24 hours.
d. They have done San d'Oria's Eco-Warrior within the past real-life week.
2. That melee have a weapon (tank: armor) that is level 20 or below since the cap will drop them to Level 20.
Party Organization
Easy.
1 alliance (3 parties = 18 people)
1. Each party needs a WHM.
2. You need one declared Tank (usually in the same group as the best WHM).
Going from San d'Oria to the NPC Rojaireaut in Ordelle's
When the alliance is ready, have everyone head to Ordelle's caves. (It's their choice: walk, chocobo, Teleport-Holla)
Now convey this info to the Alliance often & ASAP. Make sure they know:
1. That the way to Ordelle's Caves is to go down the Ravine and head south from Equesobillot (East side of the F-6 square in La Theine Plateau)
2. That Ordelle's Caves entrance is at the south end of the Ravine at F-7 in La Theine Plateau.
3. That they should wait OUTSIDE the entrance!! (because you want people to move together as a team and not get too far ahead and leave people behind - which happens EVERY time)
**This can kill your alliance, this is THE most important concept**
(Being the last person to the caves' entrance can make sure this happens.)
When everyone is ready, head inside and have the NPC Rojaireaut put ointment on everyone.
4. Explain this to them (word for word):
To win this quest, there are 3 parts:
#1. Getting to the ??? that triggers the NM
#2. Fighting the NM
#3. Staying as a team when leaving Ordelle's Caves.
Going from the NPC Rojaireaut(Ointment/Level 20cap guy) to the NM Necroplasm
Now convey this info to the Alliance often & ASAP. Make sure they know:
1. Explain to the Alliance that we're doing #1 - Heading to the ??? that triggers the NM.
2. That they will have to fight Goblins, Bats, and a Bomb (Will-o'-the-Wisp) before getting to the ???
3. That if a member dies, it is STILL possible to get the Key Item if they do NOT Disband, Warp or Homepoint. They can get a Raise after and still receive the Key Item after the Alliance wins. (very important for those discouraged by a bad connection or die on the way there)
How to get there:
From Rojaireaut (G-3):
Take the path to the left (head east) and take the long corridor.
There will be Goblins at (I-4) that need to be defeated one at a time (nominate a puller)
There will be Hognosed Bats/Goblins at (H-7). Defeat them.
More Goblins at (G-7).
The room here opens up at (G-7). Stay to the right wall & head into the south tunnel at (F-9)
At (F-10), the tunnel opens up into the room w/ the NM.
Now...
Have the alliance camp in said tunnel and pull the Bombs (1st) and Goblins (2nd) to clear out the Northern part of that room.
The repop time on these is fairly fast, so once they are dead, know that you have a limited amt of time so keep moving to the ???. Yet at the same time, make sure the alliance rests once or twice and has HP/MP so they can survive a couple Bomb Tosses.
The ??? is located in the Northeast corner of the large room on a Stalagmite (G-10).
Fighting the NM Necroplasm
Now convey this info to the Alliance often & ASAP. Make sure they know:
1. That they should not Touch or even TARGET the ??? because they may accidently trigger the NM.
(Only the Tank will touch the ??? spawning the creature)
2. That after they fight the NM, that there is a trick for removing the Ointment if you are over Level 25. (see below)
-Necroplasm-
He'll hit the tank hard (have all WHMs watch him closely), and has an Acid/Breath attack & an Undead Virus attack that can do alot of damage to people standing in front of it. Make sure mages stand behind to avoid this. He is weak to Fire and Light. It's not too difficult, just takes some time since this 1 creature has some meaty HP.
-After the Necroplasm is defeated-
All members can now touch the ??? to received the Key Item: Indigested Stalagmite.
Leaving Ordelle's Caves safely
-How to deal with people who died & don't have the Key Item-
After you get the key item, everyone can head back to S. San d'Oria...except the ones who died on the way -OR- got d/c and lost the Ointment because of it. Both of these two people can still get the Key Item from the ??? AFTER you win. All they need to do is go back to the NPC Rojaireaut and have him slap on the Ointment AFTER you guys win. Just escort them back to the ??? and they should receive it. DO NOT GO BACK FOR PEOPLE WHEN YOU ARE NEARING THE ??? Doing so wastes an extraordinary amount of time and will be the first thing that upsets people immensely. Defeat the creature 1st. Then worry about people who missed it.
Now convey this info to the Alliance often & ASAP. Make sure they know:
1. If they are over level 25, AND HAS THE KEY ITEM, they can log out and relog back in to remove the Level Cap Ointment.
2. That for people under level 25, you politely ask one of the high levels in the alliance to escort them back to the NPC Rojaireaut to remove the Ointment.
There is no way to prevent it: alliances always tend to disband and go nuts after getting the Key Item. But this is just one way of dealing with it. Having the high levels logout/login give them a chance to "prove" how awesome they are by assisting the lower levels back to the entrance. It's sneaky, but it works if you do it right. Don't let BLM or WHM Teleport/Warp2/Escape lower level members because it won't work while they have the cap on. They must fight their way back with the lower levels.
How to Properly End your San d'Oria Eco-Warrior Alliance
After the lower level players are escorted back to the NPC Rojaireaut:
Now convey this info to the Alliance often & ASAP. Make sure they know:
1. That once they have the cap removed by the NPC Rojaireaut, they are free to head back to San d'Oria.
2. That once in San d'Oria, they should talk to the NPC Norejaie to receive their Quest reward.
Now...
The majority of players should already be on their way to San d'Oria - many may leave/disband/etc. But make sure to help the players who still don't have the Key Item (Especially if you are an able high level). All you need to do is escort them back to the ??? with their cap status on.
-Conclusion-
In the end, you get the same prize as everyone else (5000gil and Page of Dragon Chronicles. Leaders aren't the ones that make it happen...it takes 17 good people to make it happen too. The people who respond to your shouts with "So how many people do you have so far?" are the BEST! These people want to know if you will succeed and whether they should invest their time with you. Convincing people like this to join is a very important skill in forming an alliance that can get the job done.
If you win, thank your alliance: "It takes 17 good players to make an alliance work, thanks guys for helping out."
This feeling of accomplishment is what remains long after they spend the 5000gil.
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Bastok Eco-Warrior INFO
Best place to look for people: Bastok Markets/Mines (also: Port Bastok/4 areas of Jeuno)
Quest Giver: Raifa (D-6) Port Bastok - Hume inside the Steaming Sheep Restaurant
-NPC gives players this message if they CANNOT get the quest:
"...[Most likely a comment on food]..." (Either too recent from last Eco-Warrior or not enough fame)
"...Can I have a moment of your time? Oh, but you look busy..." (have it from another nation)
Quest Location: Gusgen Mines
Quest NPC/Level reducer: Degga[Galka] (H-9) Gusgen Mines (first map)
Directions to the NM:
(You'll need a map of Gusgen Mines to follow these directions)
(You can get map by completing "A Foreman's Best Friend" Gudav (H-5) Port Bastok - 1k to buy the Dog Collar needed on my server)
After getting the Ointment from Degga at (H-9), continue into Gusgen.
At the very FIRST 4-way intersection (H-9), go down the WEST corridor (Turn left).
[There will be aggro skeletons - see "Tips on getting to NM" on how to deal with this]
After going down the WEST corridor, it will turn north at (G-9).
[Clear Bandersnatch and Ghouls, one at a time, before proceeding]
Continue NORTH at (G-9) and DO NOT turn down any passage but ones leading NORTH until you arrive at (G-6).
[Again, Clear any Bandersnatch or Skeletons, one at a time, before proceeding]
At (G-6), is the most dangerous part of any Eco-Warrior I've come across. These rules are very important:
1. Camp on the western side of (G-6).
2. Clear out the monsters here before turning to the EAST corridor.
3. Have 1 puller (and I mean ONLY one) pull ONE bogy at a time that is located at (G/H-6).
4. At the same time, you MUST do this fairly quickly because mobs will be respawning soon.
5. After the Puller says the way is clear to the EAST, you will find the ??? on a chest further EAST on the middle of the deck at (H-6).
Tips on getting to the NM:
LOTS OF UNDEAD - Note: All Undead(Bandersnatch, Skeletons, Boys) aggro HP that are in the Yellow. This means that if ANY one member has low HP, you're entire alliance will contend fighting with creatures that will destroy them VERY quickly.
How to deal with this properly:
- Nominate a puller and have them pull aggressive creatures back to the alliance to destroy them one by one.
- Alliance members must stand far behind the puller so they do not aggro other undead monsters which are located EVERYWHERE in Gusgen.
- WHM must ALWAYS keep their party members' HP full.
- Make sure your Alliance rests HP/MP once or twice so you can survive a Skeletons' Black Cloud attacks or Bogys' Curse/Grave Reel.
- However don't rest for too long. Keep moving forward or aggressive mobs will respawn behind you.
NM info:
Name: Pudding x2
Type: Slime
Weakness: Fire
Special Attack: Fluid Toss (Water damage on 1) Fluid Spread (Massive AOE Water damage)
Tips on fighting the NM:
There are 2 Puddings to defeat.
Make sure to have your WHMs cast Barwatera to protect melee from Fluid Spread.
Mages MUST stand away from the melee to prevent damage from Fluid Spread.
Have all the melee target the Tank and use an /assist <t> macro -or- simply target the tank and type /assist.
Have 1 or 2 BLM Elemental Seal + Sleep the add on.
[This way the melee all attack the one the Tank chooses to fight...while the BLM sleeps the other.]
Melee should defeat the first one ASAP with 2 hour abilities, because when the second one wakes up it will go after the mages who slept it.
BLM & RDM use Fire spells on the first one to help melee defeat it quickly.
Even if chaos does erupt and you end up fighting both, a few well placed Curagas will be enough to keep the Alliance alive through this relatively easy fight.
After the NM is defeated:
1. Touch the ??? again to receive the Key Item: Digested Ore
2. Return to the NPC "Degga" (H-9) in Gusgen to have your Ointment/Level Reduction removed -OR- Logout/Login
3. Return to the NPC "Raifa" (D-6) in Port Bastok to receive 5000gil and a Page of Dragon Chronicles.
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Windurst Eco-Warrior INFO
Best place to look for people: Windurst Woods (also: rest of Windurst/4 areas of Jeuno)
Quest Giver: Lumomo (F-10) Windurst Waters - Tarutaru inside the Timbre Timbers Tavern.
-NPC gives players this message if they CANNOT get the quest:
"...he loves the food from Windurst and the food from other places gives him an upset stomach..." (Either too recent from last Eco-Warrior or not enough fame)
"...Can I have a moment of your time? Oh, but you look busy..." (have it from another nation)
Quest Location: Maze of Shakrami
QUest NPC/Level reducer: Ahko Mhalijikhari[Mithra] (C-9) Maze of Shakrami (first map)
Directions to the NM:
(You'll need a Maze of Shakrami map to follow these directions)
(The map is sold for 600gil (H-11) Windurst Woods)
After getting the Ointment from Ahko at (C-9), hug the left wall and continue NE to (E-7).
[There maybe some Goblins you will want to clear at (D-9)]
At (E-7), the corridor opens up into a huge room.
[Ghouls, Goblins may aggro the group in this huge room.]
Continue EAST to the tunnel at (H-7)
[Stay away from the ledge on the north side of (G-7), a nasty maze scorpion lives up there]
The tunnel at (H-7) will lead south to a new map.
On the new map, you will reach an open area at (H-8).
The Alliance camps inside the tunnel at (H-8), clear it out this open area of Skeletons and Goblins. (Fight far from the open area, since Skeletons aggro low HP)
Once cleared, take the path at (I-9) that leads south from the open area.
At (I-10), you'll notice the ??? which spawns the NM on a rock.
But take your time and have the puller pull Skeletons (one at a time) to clear this room while your Alliance waits far inside the tunnel (out of the range of low HP aggro).
When the room is cleared, the Alliance can move in and take positions.
Tips on getting to the NM:
- Nominate a puller and have them pull aggressive creatures back to the alliance to destroy them one by one.
- Make sure your Alliance rests HP/MP once or twice so you can survive a few Goblins' Bomb Tosses or Skeletons' Black Cloud attacks.
- However don't rest for too long. Keep moving forward or aggressive mobs will respawn behind you.
NM info:
Name: Wyrmfly x3 (There are three of them)
Type: Fly
Weakness: Ice
Special Attack: Venom (poisons) and Cursed Sphere (Massive AOE dark damage)
Tips on fighting the NM (2 ways both requiring 18 member Alliance):
Way #1:
PLD/WHM/BLM in each of the 3 parties.
(your best WHM and PLD should be in the same party)
This is very safe, and is probably the easiest way. Have your best PLD and WHM and their party take the position standing in front of the ??? and the rock. Have one party stand far to their left, and one far to their right (flanking the rock on either side). You MUST EXPLAIN CLEARLY that each PLD will provoke the fly closest to them after the 1st (and strongest) PLD triggers the ??? & provokes the one in the middle.
If each PLD does this quickly & correctly, not only does each party have only one fly to deal with, but it looks so beautiful when pulled off.
The WHM in the party whose PLD is touching the ??? MUST be ready to heal the PLD very fast (Benediction even) because the moment the PLD touches it...all 3 flies will be attacking him until the other PLDs provoke the ones to either side off him. (Invincible can help, but is not always available)
Way #2:
at least 1 PLD
at least 1 WHM (in same group as PLD)
2 BLM to sleep each of the two extra Wyrmflies that spawns.
(This is popular, but very dangerous. When both awake, it's going to go after the BLM who slept it. So granted that's 2 already dead. IF you do, make sure BLM use Elemental Seal + Sleep)
After the NM is defeated:
1. Touch the ??? again to receive the Key Item: Indigested Meat
2. Return to the NPC "Ahko Mhalijikhari" (C-9) in Shakrami to have your Ointment/Level Reduction removed -OR- Logout/Login
3. Return to the NPC "Lumomo" (F-10) in Windurst Waters to receive 5000gil and a Page of Dragon Chronicles.
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^^Just like Eco-Warrior, all great guides aren't successful from the work of one person alone. I leave you now with some quotes from people at Allakazham whose experiences with Eco-Warrior have given me better insight as to how to win this difficult quest.
"point of story...1 person screwing up can be fatal to the other 17 people with him and following directions is way better of a survival plan then safety in numbers..."
-xidious
"A Courtesy: If you are one of the People who Live & are able to Get the Key Item - Be kind enough to Stay & help Escort those who Died for you .. so they Can get theirs also..."
-Yindragon
"For doing eco war it takes a lot of leadership and organization if u dont have neither it wont work."
-Firestrife
"So a lesson to all. Do NOT sign up for this quest if you are impatient or incapable of taking orders."
-Yunoh
"...I received the gil and the item that gave you XP so I regained my lvl, made a couple thousand gil and now I'm a full fledged Eco Warrior."
-KilgoreTrout
"Moral of the Story - if you're planning on doing this quest, make sure your alliance sticks together afterward. You'll all come out a few hundred XP happier."
-Brychan
"Si vis amari, ama."
-Temeraire
Edited:
The required level of fame for Eco-Warrior is Level 2.
Edited, Tue Jan 11 23:12:48 2005 by Asoka

