The project has moved to google code. I'm no longer the main driving force (I don't have time). Use 4.0.3 for Excel 2003, the 4.1.0 works for 2007 only it seems, I even tried 2010 beta and couldn't get it to work (I don't have 2007 myself).
I removed the link below as its no longer checked.
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Please go here to add gear to the template. Make sure you add it on a white back ground and preferably to the right, I will change it to blue after I add them before the next release.
Newest Version 3.2
Version History
v3.2
v3.1
v3.0
Notes on v2.4 and older.
Usage
In this version 95%+ of your editing should be done on the Compare tab.
Most of the editing will be in column B and C. But any green fields are meant to be edited. A few other fields can be edited too, the Time (A2, in seconds). HP, MP, DEF, and Evasion. (although these fields do not matter except for HP for Souleater). Your weapson skill levels need to be edited (D12, J12), this is important. The extras columns (E and I) can be used for merits, blu spells, gear set bonuses, or testing augments.
The answers are in blue (L2-T3). K2 and K3 will list what is different between columns B and C (except WS gear is not included). The default example shows a very big list, if you're just testing one or 2 pieces of gear, food, etc... the list will be much smaller.
What you might need to edit that is not on the compare tab:
merits in the JA and Job Traits tab, I have some examples in there. Just go to level 75 and make sure the potency, recasts etc... are correct.
You can add more gear, mobs, food, ws etc... doing this may cause errors, recommended to replace in alphabetical order if you don't know how to adjust your ranges (there is some info on doing this in the previous thread though).
If you want gear added, please see the note in the top of the previous thread, make sure its on a white background, I will change it to blue after I add it to my copy of the spreadsheet.
Important note on the gear tabs: gear with specialized features such as the Suppa, adds 5 sword skill and DW reduction, i
Feel free to look through other tabs for reference curiosity or to check my work, if you find mistakes I'll be happy to fix them.
How accurate is this?
I think this should be pretty accurate, I don't know what the Fortifications stats are, I made them up I just put something in to fit the curve I was more interested in testing the DoT equations I came up with. I'm sure the fortifications have high defense, and somewhere around 80-90% damage reduction (reflected in the skew).
I was trying to get a nice parse to post and compare, the ratio of ws to melee hits are coming out correctly (main thing I was testing). However, my original data Kparse didn't track the time correctly and I didn't record it myself, my 2nd try my timing started coming out correct and then lots of people started beating on the same fortification as me and the lag was significant, so the data became invalid. But since my small sample validated the missing piece from my larger sample I've decided to just post my larger one and the sheet itself, rather than make everyone wait until whenever I can get a good sample.
So I fought a Fortification for about 15 min. (870 seconds), here is my parse:
Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% 5433 76.01 % 542/28 95.09 % 5/13 8.24 151 10/19 14.66 27.86 % Player WSDmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg Brimstone 1715 23.99 % 27/0 100.00 % 37/87 63.52
total dmg: 7148
From the sheet you can download:
AvgHit # Hits # WS Avg. WS TotJA TotMel JAWS WS Total DMG 9 540 27 65 0 4860 0 1755 6615
The underlined part was what I was trying to check.
Other things:
Typical WS TP 108%
WS Tp Return: 13.6%
From parse:
Avg WS TP: 105.2
Avg TP return: 12.1
I tracked these by hand with this macro, no gear swaps:
/echo TP=<tp>
/wait 1
/ws "Blade: Ku" <t>
/echo TP=<tp>
/clock on
Which means the numbers are doing what I intend them to do, I used fortifications because you don't stop swinging, and don't get hit or waste time casting. I'm also going to use this point out: yes its not the most realistic circumstance but if you're comparing gear you want ideal circumstances or else you're comparing circumstances and not gear.
Also note:
For DW its calculated in rounds and based off 1 skill level, if you're a Axe/Joytoy WAR you should probably adjust your skill level towards the sword more and half the DA rate of the joytoy. Its not perfect, but that will yield best results, similarly with other atypical circumstances.
Feel free to use this thread to ask questions point out issues (I prefer it over PMs since all can see it).
Edited, Mar 23rd 2009 5:07pm by BrimstoneFox
Edited, Mar 23rd 2009 5:09pm by BrimstoneFox
Edited, Apr 7th 2009 5:09pm by BrimstoneFox
Edited, Jul 13th 2009 10:19am by BrimstoneFox
Edited, Jan 29th 2010 10:29pm by BrimstoneFox