Camp Information {CAMP}
12-15 (16) - Stone Eaters | North Gustaberg [S] | E-8 through E-10 / F-8 through F-10 From the stand point of starting parties (starting by which I mean the first time you'll party as <insert> job), this would be the best place to begin. These worms are not very populated and spread out. A mobile camp similar to one you see in Korrokola Tunnel vs. worms is needed for this. But just like Korrokola Tunnel, worms are very squishy.
Keep an eye out when you travel towards F-10 as a Goblin Skirmisher does walk around that area. But if you stay on the road path you should be safe from harm. There is a pixie that roams around the F-9/F-10 area.
Supports: 1 Party
Monster Name: Stone Eater
Monster Level: 17-20
Aggressive: No
Link: No
Getting to camp: OP to North Gustaberg [S] (camp is right near Outpost).
Pixie Coverage: Yes.
Mobs that might kill you: Just a Goblin far south.
15-18 (19) - Scarab Beetles | East Ronfaure [S] | G-7, G-8 Very nice camp here. Lots and Lots of beetles to kill. Be aware, they do link to sight, so you want to be careful when pulling. A Pixie does travel in both areas (G-7 and G-8).
All their special attacks are not very significant. Evasion down and Spoil won't really be the difference between winning or losing, so these buggers are great to EXP on.
If you travel near the OP just be warned, IT Skeletons do pop at night, and are around level 45. Translation: they will probably one shot you.
If you're Allied with Sandy, it's pretty simple getting to camp. Just zone out from Sandy and walk there. If you are not allied with Sandy, you will need some form of invisible to get there safely past Ladybugs (they aggro to sight during the day). Alternatively, you can try to time you teleport to East Ronfaure [S] at night (18:00 - 6:00 Vanadiel Time). At night, ladybugs will not aggro, guaranteed.
Supports: 2 Parties
Monster Name: Scarab Beetles
Monster Level: 21-23
Aggressive: No
Link: Yes. Sight.
Getting to camp: Retrace/Return to South San d'Oria [S] or OP from any other nation (but you will need invisible or you can just wait for night time (18:00-6:00 Vanadiel Time))
Pixie Coverage: Yes, in both camps.
Mobs that might kill you: Undead at night near OP location.
16-19 (20) - River Crab | West Sarutabaruta [S] | F-11 (along the coast) Lots of crabs. By lots I mean about 13 crabs, so you're looking at a camp that is good for 2-3 parties. Crabs are nothing special. They use the same specials attacks, just like Dunes. But unlike the dunes, no Goblins hang around crab locations, and you can literally camp right on top of them if you like.
Pixie travels near the coast; you'd have to go out to the road path to find her. But in case anything goes back, she is there sometimes.
You'll notice near the tower that there are Toads. Don't worry, they don't aggro. But, if you see a Toad with a hat and a staff, that is a Poroggo Gent, and they will aggro and eat you alive. From what I remember, they are a lottery pop and only pop during certain conditions, so you shouldn't need to worry about them at all.
Supports: 2-3 Parties
Monster Name: River Crab
Monster Level: 22-25
Aggressive: No
Link: No
Getting to camp: OP to West Sarutabaruta [S] and travel south. Or if your home nation is Windurst, just zone out from their and head Southwest. Be careful of Goblins G-9/H-9 when traveling to camp. Very easy to avoid, just don't autorun to you camp. After H-9 you're safe from any aggro.
Pixie Coverage: Yes, along the road path.
Mobs that might kill you: Just Goblins on your way to camp.
16-19 (20) - Carrion Crow | West Sarutabaruta [S] | H-6 If crabs aren't your thing, or if miraculously the crab camp is full, this can be an alternative. There are about 5 birds that roam around here, so it's only good for 1 party. But the good thing is that they do not link.
From what I remember, these birds hit hard, but that was on my BST. A real tank should do well on these, and these birds should drop pretty fast with a good amount of DD. Higher end birds do have Double Attack, so be careful.
Supports: 1 Party
Monster Name: Carrion Crow
Monster Level: 22-25
Aggressive: No
Link: No
Getting to camp: OP to West Sarutabaruta [S], then travel north. The camp is very close to where you are dropped off when you OP.
Pixie Coverage: Yes
Mobs that might kill you: There is a crow after the road path to the east. In this area contains Rafflesia and Mad Fox (hounds) during the night. They should not be of any issue, but they can kill you if
you get careless.
23-26 (27) - Lycopodium | Batallia Downs [S] | I-9 or I-10/J-10
Mandys! A unique type of monster these are. The Mandies in this area will attach to you, so a smart puller can gather up 2-4 mandies and your party can just pick off mandies whenever you're ready for the next. This is not needed, but could just be one of those "just for kicks" thing.
Mandies here do not aggro and hit you (aside from just latching on to you) and do not link. They also do not use AoE Sleep, so they are pretty good to EXP on versus their present counterparts.
If you choose the I-9 camp, you'll find Sadflys (Damselflys) mobs around the same area. They do not aggro, but do link. They are the same level as Mandies, but I do not suggest fighting them unless your adventurous. AoE hurts, and there is enough Mandies to go around so flies would not be necessary.
Supports: 1 Party each camp
Monster Name: Lycopodium
Monster Level: 29-31
Aggressive: No
Link: No
Getting to camp: OP to Batallia Downs [S], then travel south then west to the Rampart Gate, then continue west to camp for I-9. For I-10/J-10, just head for The Eldieme Necropolis [S] Entrance.
Pixie Coverage: Yes, for both camps.
Mobs that might kill you: None.
23-25 (26) - Lycopodium | Sauromugue Champaign [S] | F-6, G-6 This area is filled with Mandies, more so then you'll find in Batallia Downs [S]. It's basically straight forward really...set up a camp and pull away. Again, they don't link/aggro, and do not use AoE Sleep.
Supports: 2 Parties
Monster Name: Lycopodium
Monster Level: 29-31
Aggressive: No
Link: No
Getting to camp: OP to Sauromugue Champaign [S], then travel north along the west side of the Dragon Spine to camp.
Pixie Coverage: ???
Mobs that might kill you: None.
26-29 (30) - Lycopodium | Meriphataud Mountains [S] | D-8 More Mandies? Well if you've leveled in the jungles, this is no different (just no Goblins to run into).
To point out immediately to avoid confusion, this area has hidden passages along the west side of the map. So getting to D-8 from where you are dropped off when OPing is very easy...you dont need to go all the way around.
This camp has a unique feature to it. Mandies come to you. Thats right, they come to you (ok not exactly, I'll explain). Oddly enough, it seems like these mandies are on some mission, or they like to do marathons. They walk from as far north as E-5 to as far south as F-11. D-8 is right around the middle of the rush hour of mandies. I'm not to sure if they attach to players, but you should not have a problem pulling them as they walk by.
Supports: 1-2 Parties
Monster Name: Lycopodium
Monster Level: 32-34
Aggressive: No
Link: No
Getting to camp: OP to Meriphatuad Mountains [S] then travel directly south. There is a hidden passage south through the mountains, so you do not need to walk all the way east and around to get to camp.
Pixie Coverage: No.
Mobs that might kill you: None.
25-30 (31) - Rock Eater | North Gustaberg [S] | H-7 all along the road going north Worms! These are squishy as always, and it's a very very safe camp. You'll find Coppercaps in this area, but they do not aggro. As with the Level 12-15 Stone Eater camp, you're party would need to be partially mobile to get great EXP, but it should be very efficient nonetheless.
A pixie does patrol this area periodically.
Supports: 1-2 Parties
Monster Name: Rock Eater
Monster Level: 32-34
Aggressive: No
Link: No
Getting to camp: OP to North Gustaberg [S], then travel east up the ramp. A bit of a walk but nothing will aggro you. Alternatively, if you are Allied with Bastok, you can return home and zone from Bastok. It's a little bit nearer.
Pixie Coverage: Yes.
Mobs that might kill you: None.
26-31 (32) - Rock Eater | Grauberg [S] | C-14/D-14/E-12 Similar to the North Gustaberg [S] camp, but these worms are just 1 level higher. Worms here are not as populated as you'll find in North Gustaberg, so The C-14/D-14 camp would support 1 party, and the E-12 camp could support 1
party.
Beware, if you take the E-12 camp be watchful of the Goblin Skirmisher that wanders D-13.
Supports: 1 Party each camp (C-14/D-14 and E-12)
Monster Name: Rock Eater
Monster Level: 33-35
Aggressive: No
Link: No
Getting to camp: OP to North Gustaberg [S], then walk north to zone into Grauberg [S]. Much much safer and shorter then OPing to Grauberg [S].
Pixie Coverage: No.
Mobs that might kill you: Goblin Skirmisher at D-13 might be a hassle if you take the E-12 camp.
28-31 (32) - Goliath Beetles | Vunkerl Inlet [S] | F-6, F-8, F-9
Peaceful camp here, and relatively easy to get there. Your place to set up camp is on a bridge located at F-8. Then on either side of the bridge is where your target mobs will be, so it can hold about 2 parties comfortably.
You'll notice birds in these camps also, but they are of a higher level range then beetles are. The good thing is their levels do not overlap, so once beetles start to taper off on EXP, just move right on to birds.
Getting to camp may seem like a concern, but I assure you its very safe and very easy. From where you are dropped off in Vunkerl Inlet, just travel Northwest right to camp. High level Pugils and Robber crabs do not aggro. Nor does the random Wandering Sapling you may run into. Be sure to enter the small path going west, not North. North will get you ripped apart by Goblins.
At night there is a Ghost that pops at the very upper right corner of grid G-10. Easy to avoid and no need for sneak, but important to mention.
Supports: 1-2 Parties, one in each side of the bridge.
Monster Name: Goliath Beetles
Monster Level: 34-36
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to Vunkerl Inlet [S] and travel Northwest right to camp.
Pixie Coverage: Yes.
Mobs that might kill you: None.
29-32 (33) - Savannah Dhalmel | West Sarutabaruta [S] | I-5 If you're not interested in fighting beetles/birds, try these out. Dhalmels in this area are very populated. Be careful as they do link, but finding a safe camp would be very easy.
WARNING! Do not camp far east at J-5. During campaign, beastman located at J-4, normally harmless, will travel out to J-5. If you're camped there, expect for a long walk back to camp.
Supports: 2 Parties
Monster Name: Savannah Dhalmel
Monster Level: 35-37
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to West Sarutabaruta [S] and travel north then east. Emphasis on North then East, because if you travel straight Northeast you'll run into aggroing Rafflesia.
Pixie Coverage: Yes. 2 Pixies patrol the south portion of I-5/J-5.
Mobs that might kill you: Yagudo's at J-4/J-5 during Campaign.
31-33 (34) - Carrion Marabou | Vunkerl Inlet [S] | F-6, F-8, F-9 This is the follow up of Goliath Beetles camp. Their location is right on top of the beetles, so no moving is needed and no change of area. Again, OP to Vunkerl Inlet and travel Northeast right to camp, a very safe and easy travel.
Supports: 1-2 Parties on each side of the bridge.
Monster Name: River Crab
Monster Level: 36-38
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to Vunkerl Inlet [S] and travel Northwest right to camp.
Pixie Coverage: Yes.
Mobs that might kill you: None.
36-40 (41) - Stag Beetle | Jugner Forest [S] | K-9 This camp should file under "since no where else is open lets try this" folder. It's a little difficult to get to; by difficult I mean you need invisible.
To access this camp, you take the same path you'd take if you were going to Goliath Beetles/Carrion Marabou. But you would continue north to E-7 and then west to zone. Gnoles are in F-7, so Invisible is needed to get past them alive. In Jugner Forest [S], your camp is right to the west at K-9. There are about 5-6 Beetles, so 1 party is good here.
There level range is a little wider then other camps, but it is safe and should be efficient.
Supports: 1 Party
Monster Name: Stag Beetle
Monster Level: 43-46
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to Vunkerl Inlet [S] and travel to F-7 to zone. Invisible is needed to get to camp (Gnoles at F-7)
Pixie Coverage: No
Mobs that might kill you: None, except getting to camp.
36-41 (42) - Diving Beetle | Sauromugue Champaign [S]| G-7 These beetles are much easier to access, but their level range is just 1 higher then the ones found in Jugner. When you OP to Sauromugue Champaign, your "appropriate" camp is located at G-7 in that little hole on the map. "Appropriate" meaning, once you OP, you'll find beetles right where you pop. This area only has 4 beetles, and it would not be enough to EXP on. G-7 has 5-6 beetles in the area, so it's more efficient.
Supports: 1 Party
Monster Name: Diving Beetle
Monster Level: 44-47
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to Sauromugue Champaign [S] then travel north to camp.
Pixie Coverage: No.
Mobs that might kill you: None.
36-41 (42) - Colibri/Ladybugs | East Ronfaure [S] | H-9, I-8, I-10, J-10, J-11 This camp is just plain sexy. Any job with piercing (emphasis on THF), would be an excellent asset in this camp.
H-9 is the common, easiest camp to utilize, as a Pixie will travel right through you peridoically. Other camps are also good in case this one is full.
Colibri should be your main target during the day, then move to ladybugs at night. If you choose ladybugs during the day, be ready with Erase, at it uses AoE attack down and an Acc Down move. During the night they do not use these moves.
Remember, Colibri can eat food, so your tank (or even your DD) cannot use food here. Also beware of your party members AoE spells if you camp at H-9. Campaign mobs tend to wander in this area. They are harmless normally, but hit it with AoE....you're as good as dead.
Supports: 5 parties
Monster Name: Colibri/Ladybugs
Monster Level: 45-47 (both)
Aggressive: Colibri: No. Ladybugs: Yes. During the day.
Link: No.
Getting to camp: OP to East Ronfaure [S]. If you OP during the day, bring invisible. If you OP during the night, you're safe without invisible. If you do not want to worry about invisible and you are allied with Sandy, its better to walk it from your Nation.
Pixie Coverage: Yes.
Mobs that might kill you: None.
41-44 (45) - Lynx | Sauromugue Champaign [S] | K-8/K-9 This camp requires someone with Silena and Paralyna, or else you're screwed. Lynx are pretty squishy, but not to be taken lightly. It's a pretty good camp and a good steady flow of EXP, but pulling might be a little awkward since mobs are pretty spread apart.
They have a unique move, called Charger Whisker, that does a static amount of damage that varies to their level. Does about 120-150 AoE damage, and from what I have noticed, Barthunder does not lower the damage.
Supports: 2 Parties
Monster Name: Lynx
Monster Level: 47-50
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to Meriphataud Mountains [S], then travel north to Sauromugue Champaign zone. Then travel north to camp at K-8/K-9.
Pixie Coverage: No.
Mobs that might kill you: None.
44-47 (48) - Sauromugue Skink | Sauromugue Champaign [S] | K-8 This is the follow up camp to Lynx previously mentioned. Skinks a little hit hard. They have a heavy single attack (Chomp Rush) that gives slow, so erase/haste would be good to have.
But instead of the usual Plaguebreath their future selfs have, they instead use Thunderbolt (or something similar). It's a HP based breath attack, but its relatively weak even at full HP (like 250 at full HP).
You're camp is right at a hill at the west most part of Grid K-8. It's a good and safe spot to pull and avoid any gobs nearby.
Supports: 1 Party
Monster Name: Sauromugue Skink
Monster Level: 51-53
Aggressive: Yes. Sight.
Link: No.
Getting to camp: OP to Meriphataud Mountains [S], then travel north to Sauromugue Champaign zone. Then travel north to camp at K-8. You may need invisible to get to camp safely.
Pixie Coverage: No.
Mobs that might kill you: None.
44-47 (48) - Berry Grub | Rolanberry Fields [S] | E-9 Crawlers. You need dispel here, obviously. There are about 4 crawlers in patches in each section of this area, so 4 crawlers would be near you're camp, 4 others a little further down.
Just watch for the Goblin Skirmisher that wanders around the south portion of E-9 to F-9/F-8. It's not too much of a threat, but can be trouble if you do not look out for it.
Supports: 1 Party
Monster Name: Berry Grub
Monster Level: 49-52
Aggressive: No
Link: Yes. Sound.
Getting to camp: OP to Rolanberry Fields [S] then travel Southwest to camp.
Pixie Coverage: Yes.
Mobs that might kill you: Goblin Skirmisher that wanders at the south portion of the grid.
49-52 (53) - Dragonfly | Rolanberry Fields [S] | G-6 This camp I was going to personally try, but some other party already took it. Needless to say thats enough to note this camp works.
You may want a few jobs that can use Curaga, or a form of Curaga. Dancers shine here, as they can handle the curing very well.
Supports: 1 Party
Monster Name: Dragonfly
Monster Level: 56-59
Aggressive: No.
Link: Yes. Sound.
Getting to camp: OP to Rolanberry Fields [S]. Then travel south towars the maw.
Pixie Coverage: No.
Mobs that might kill you: None.
49-52 (53) - Dragonfly | Vunkerl Inlet [S] | I-12 If Rolanberry Fields is covered, try here. To get here, you also need to use the OP to Rolanberry Fields [S], but you want to travel to F-6 which is a zone to a hidden potion of Vunkerl Inlet [S].
BEWARE! On your way to zone, watch the bushes. Chigoes live here, and you wont make it to zone if you aggro and try to run to zone (I tried it >.>). Be sure to watch your travel and go around the bushes, or Invis/Sneak. Your camp is located right after the tunnel when you zone (you'll see a fly right there). Do not travel you camp any further, chigoes live around the area.
If you have a Dancer, they will be very good at killing off Chigoe adds. Boxstep (just boxstep) instantly kill them, whether it lands or not. They are pretty easy to sleep also if you do not have Dancers or anything with a quick JA attack or a THF with SA. Theoretically you can EXP off chigoes, but you have to completely wipe their HP without critical hitting or one shotting them by any means. So don't count on chigoes for EXP.
This camp is very good with approriate healing.
Supports: 1 Party
Monster Name: Dragonfly
Monster Level: 56-59
Aggressive: No.
Link: Yes. Sound.
Getting to camp: OP to Rolanberry Fields [S]. Then travel south towards the maw then towards F-6 to zone to Vunkerl Inlet [S]. Chigoes are on the way to zone, so be careful.
Pixie Coverage: No.
Mobs that might kill you: Chigoes hidden under flys. Easy to take care off with THFs, SAMs, DNCs, and anything with JA attack abilities.
51-54 (55) - Worker Crawlers | Rolanberry Fields [S] | F-13/G-13 Good follow up after flies in either Vunkerl or Rolanberry. If you are going to transfer your party to this camp from one of the fly camps, or going there from the start, I suggest you take the OP from Pashlow Marshlands either way. It is much closer then taking the OP to Rolanberry. Be sure to have sneak as you need to walk through Ochus and Quadavs. You're camp is right by the entrance to Crawlers' Nest [S].
Supports: 1 Party
Monster Name: Worker Crawlers
Monster Level: 58-62(?)
Aggressive: No.
Link: Yes.
Getting to camp: OP to Pashlow Marshlands, then head to Rolanberry. Bring sneak as you need it to safely pass Ochus and Quadavs.
Pixie Coverage: No.
Mobs that might kill you: Quadav.
(noted by: Kelbar) 51-54 (55) - Rafflesia | Fort Karugo-Narugo [S] | I-9/J-9 Information provide by
Kinematics:
Have xp'd of late on the rafflesia in Fort Karugo-Narugo [S] with a static from 51-54. Had a couple bad moments at the start, but once we got the hang of it it was pretty easy. XP is still good at 54, but going to move to lesser colibri next because one party member desperately needs IS points.
The camp site we used was right in front of the Phosphorus Gate, literally where you get dropped off by the teleporter. People need to hug the walls, though, because the rafflesia occasionally wander around the blockades and get close enough to agro. You also want to split the melee and the mages since rafflesia have an AOE sleep move (we kept DD on one side of the gate and mages on the other). Bees getting close enough to get charmed by the rafflesia was pretty rare, and no more than a minor nuisance. The rafflesia don't link.
Based on a bit of looking around, you could probably support another party or three just in the open area where you get dropped off plus the open area through the tunnel to the east. Don't remember any pixies in the camp areas, though; they're off in the side paths.
Supports: 2-3 Parties
Monster Name: Rafflesia
Monster Level: ???
Aggressive: Yes. Sound. Far range too.
Link: No.
Getting to camp: OP to Fort Narugo-Karugo [S] and your camp is basically right there near the Ward.
Mobs that might kill you: None.
61-64 (65) - Goblins | Vunkerl Inlet [S] | G-8/H-8 Information provide by
Zaeeth:
Goblins
We level there when we were 64-65 with 4 (PLD/DNC/SAM/SMN)
I think a full 6 man party at 62 would do well here.
There are some undead that pop but they are pretty much avoidable if you camp a the corridor mouth (H-8).
The goblin camp was much more fun. The exp was similar for the hippos but again we only had 4 in that party. We consistantly chained 5 on them with little trouble. Even the one undead I pulled (just because I hadn't fought an undead as my PLD at level) wasn't too bad. Again the gobs were very squish and fun to beat on.
Supports: 1 Party (?).
Monster Name: Various Goblins.
Monster Level: ???
Aggressive: Yes. Sight.
Link: Yes.
Getting to camp: OP to Vunkerl Inlet [S], then travel north to G-8/H-8 right to camp.
Mobs that might kill you: Undead at night.
61-64 (65) | Yagudos | Garlaige Citadel [S] | I-9 Yeah thats right. Yagudo. I'll have to be honest, I did not test this as a full balanced party. Tried it as 2 duo-ing DRGs at level 66. But I believe very strongly a party of 61-64 (maybe a wider range) can work here. Here is why.
At 66 these yagudo at the same level as Colibri and conned VT all around. At first I was feeling intimidated and was ready to get mauled (to be honest). After the first mob, we were very suprised. I did not have defense gear or any special food, and I was getting it for 50-70 by the Yagudo Zealot (MNK). Yagudo Templar (SAM) only hit me for 70-90 normally. I had about 225 defense, so a real tank probably would not have much issue tanking these. Additionally, these Yagudo seem to have a little bit high defense in general (even if they wont con "High Defense") but they have a surprisingly weak amount of HP.
Camp wise it will only support 1 group. Any more then this would be rather pointless. The camp itself has 2 spots you can set up here. I-9, which I listed, is the safer camp. It's completely free of any aggro from any mob. Getting to it is very simple. Nothing aggros to the camp until you reach the areas where Fortifications pop. Remember, Campaign mobs wont aggro unless you have tags on or you touch them. You'll need sneak eventually as there is a Bat Trio that does aggro to sound. It's only 63-65, so if you want to kill it you can, or just sneak past it.
Alternatively, you can camp right at Banishing Gate #2, but you'll have to pull the mob to the door as best as you can. Yagudo roam from east to west to east randomly, but walk in a straight line. If you're close to the path, you'll aggro or link. The benefit of this camp is that you are right in between all 7 spawns.
There are 7 pops in this camp, with a variety of jobs: MNK, SAM, SMN, BLM, WHM, NIN, BRD. You may want to have either someone with Silence or someone with a reliable Stun, as you will need to fight BLMs, Elly pets, Ninjas, and Bards. From all the jobs we faught, I'll have to admit the WHM was the most difficult to kill. NIN, BRD, BLM went pretty straight forward and pretty easy. SMN's ellys will need to be kill separately, they are pretty tough, but the SMNs themselves are very squishy. Just beware. During Campaign these monsters will roam outside the rooms they pop in walking from the first room going west and east. Their movements are pretty predictable.
Yagudo don't have anything special, aside from their new special that removes on piece of equipment. It's a frontal cone attack, so anything facing it would get effected. Sweep only did no more then 200 to us. The rest of the specials were not very significant either.
Overall I really like this place. It's quiet, it's simple, and the EXP can have great potential. It's a good change from the ordinary, and it's not really hard to get there.
Supports: 1 Party.
Monster Name: Various Yagudo.
Monster Level: 71-73
Aggressive: Yes. Sight.
Link: Yes. Sight.
Getting to camp: OP to Sauromugue Champaign [S], then travel south to Garlaige Citadel [S]. Once you zone, head northeast to the 2nd map (heading to the fortifications) then head south towards Banishing Gate #2. Your camp is right before the rooms.
Mobs that might kill you: Just the Yagudo as they may link and move around when you are trying to pull. The camp itself is very safe.
67-71 (72) - Gigas | Vunkerl Inlet [S] | I-9 This was provided on my other thread. Here is the information:
midguardian: They're conventional giants in that they use lightning attack, and as luck would have it, Vunkerl Inlet has double lightning weather often. Camp is at the end of the little valley just north of [I-9] and the five giants roam in an area just to the south of camp. Camp holds one party, and the limited number of giants means that you can't raise your xp rate by pulling more mobs faster. Good for low level 70 party though.
SiviardOfShiva: I took a Lv. 72-73 party out there, and the exp was "meh" at best. 110 for non-chain and 120-160 for chains....not very good exp. I don't think a merit pt would be very happy out here. Once the RDM in our pt hit 74, the bottom fell out on the exp altogether. 70-80 for non-chains, 110-140 for chains. I think this camp is more suited for a group in the upper 60s, to low 70s. My best guess would be 67-72 for optimum exp per kill.
Supports: 1 Party
Monster Name: Gigas Marine (WAR), Gigas Deckhand (MNK), Gigas Jack (RNG)
Monster Level: 78-80(?)
Aggressive: Yes. Sight.
Link: Yes. Sight.
Getting to camp: CA Warp deposits you at [H-10]
Pixie Coverage: No.
Mobs that might kill you: ???
73-75 (75 - Merit Party) - Yagudo | Castle Oztroja [S] | H-8 (Map5) Yes, you read it here first. We found a real Merit Camp in the past. What Mikourei discussed covers most of information we discovered from this camp, but I'll put my own input in.
I know whats reeling in some of your heads right now. Let me list down the
disadvantages of this camp:
- To get to camp you'll only need Invis, but the journey will run you ~20mins from your starting destination. This would probably include leaving to the past, getting Sigil, and heading there. You also need to make 3-4 stops along the way to camp to open switches and such (if anyone remembers Castle Oztroja's layout, this would sound familiar).
- No AN for killing. You basically only get EXP from killing these mobs. Now if your answer to the above results to one collective "Big Deal", this please, be my guest and read on.
As mentioned, we initially tried this with 5 people, because I wanted to test the EXP with the EXP bonus (as you get one when less then 6 people in the past areas). We were getting 190-250~ with chains, and managed Chain 5 a few times. We invited my DRK friend last on, and EXP dipped a little, but it dipped far less then I expected. We were getting 160 on a fresh new chain, followed by 190-220~ for each chain.
At the end of the day we averaged roughly
10k/hr~, and we really weren't trying to kill as fast as possible.
Yagudo's here are pretty evasive, in general. 2-handed players with a decent amount of acc would not have much issue here, but 1-handed players may want to test the waters first. My NIN and MNK friend with a good amount of accuracy needed sushi to hit the Yagudo's efficiently. Obviously each player has different gear, so I do suggest trying out a Yag or 2 to get the feel of your accuracy, then decide from there (assuming you have the option of food).
Getting to camp This is a little bit long, but in my opinion not at all that bad. If you have access to Recall-Meriph, this would be the quickest method of getting to Castle Oztroja [S]. Once inside, you'll need Invisible, as the starting Yagudos you'll see con T.
You're first required stop is at
I-8 on the first map. There is switches here. If you don't know how to do it the cheap way, I'll explain. All you need to do is stand in the middle, confirm one of the switches, then move back in case the trap door opens. It has to be in this order. If you touch AND run, it will not work. Touch, wait 1 second for it to confirm, then run, and your golden. YOU DO NOT WANT TO DROP ALONE! A line of imps will greet you on the way up. Albeit easy (they con T), it'll waste your time unless you escape.
Past the first door, you just need Invis again. You'll see some bats, but they do not aggro at all. Continue your way up
Map 3. You're current position on this map after you go up a first steps is J-8. You'll want to head south going towards the G-8 door.
You have a optional stop at
I-10. Look at your Vanadiel Time. If it's around 22:00, I suggest to hang a little bit and wait for the new day to pass. Remember, switch combinations for the door G-8 restart every new day, so it would be silly to get the combination then have it change on you. Again, this is optional. It is not very hard to just sit at the door and guess the combo.
Required stop 2 is at the little circle corner at
H-9. The is a imp here, but it's pretty easy. Just have your party kill it, then proceed to G-8. You can fight it on the spot, it's very safe.
Required stop 3, the last stop before camp is at the door at
G-8. I suggest you drop invis and clear the area. This Yags will con VT, but are not the ones you want to EXP on. I mean, you can, but there is a better camp. Clear the yags, open the door, ensure everyone got it, then Invis one last time.
Continue through the path till you reach
Map 5, your destination. This is the same area where people kill Yags to get Coffer Keys, and where the door to Tzee's spawn is. The door in the past is not accessible, but that's ok.
Basic camp info There are about ~18 spawns here, so it's good for only one party. You'll run into the following jobs: BLM, NIN, SAM, MNK, BRD, WHM. They don't hit exceptionally hard at all, and their special attacks dont do some special crit hit. They have roughly 4000 HP (MNK probably have about 5000), and are highly evasive, more so to the one-handed players. We did Darkness SCs, which 60% of the time just wiped the floor of the Yagudos, but I think a TP burn could work here also.
Re-pops are 15minutes, but unless you're kill at some super rate, you should have no problem continuing non-stop killing. They can be slept, but our RDM did have some resists (although he did not bring serious enfeebling gear).
Conclusion Personally, I liked this camp a lot. Unlike fighting Mamools, would have Firespit and the occasional multi-hit attack, and unlike trolls with stupid high HP and Stoneskin, Yagudos do not do anything very special, making killing them pretty straight forward and very standard. Not much to worry about on statistical buffs, except for Bio, Poison (from Feather Storm), and Dia from WHMs. And they die pretty fast. ~10k/hr with a test trial party really isn't bad, and another party may perform much better then we did.
Understandably the distance and no AN/IS/CP could be a big downside to the camp. But if your looking for something new and all the other camps are taken, this is a good option.
Supports: 1 Party
Monster Name: Yagudo (BLM, MNK, NIN, SAM, WHM, BRD)
Monster Level: 81-82 (all conned IT- or IT)
Aggressive: Yes. Sight.
Link: Yes. Sight.
Getting to camp: Please Read the info above.
Pixie Coverage: No.
Mobs that might kill you: Yagudo's themselves.
Edited, Apr 29th 2008 11:28am by Angelusdemonus Edited, Apr 29th 2008 11:33am by Angelusdemonus