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EXP Alternatives. Location: [S]Follow

#1 Nov 29 2007 at 6:38 AM Rating: Excellent
**
885 posts
Introduction

This is a guide to EXP camps exclusively in the past. Currently I have 2 lists on this thread. The first one you'll see if a quick summary of all the monsters myself and the community have located that are possible to EXP on. The levels listed are the monsters levels, *not* the level you would take a party as to kill them.

Additional, I've started to expand on job specific camps, such as for BST or manaburns. Right now I have information on Beastmaster camps, and I'm starting to put it together here. You can locate these camps quickly by hitting CTRL+F or opening the "Find" function for your browser, and typing either (without the quotation marks) "-BST-" or "BST". The former is more exact, in the event "BST" is used somewhere else on the thread. Other job camps I'm still looking for, so hopefully I'll be able to place them down in the near future.


This thread still has a lot of potential to expand in different ways; any type of contribution is greatly appreciated and credit is given to those that contribute. I hope this is as useful to you as it is to me!

*NEW* I've started to create a list of monsters to hunt if you plan on soloing BST and want to try out the past. Starting at level 21, I intend to try to push it all the way to 75. It's a work in progress, so expect slow but steady updates. You can find it here:


Soloing BST in [S]. A level 20+ guide.

Notes:

- *** = Tried, Tested, AND Highly Recommended.
- "-BST-" = Indicates camps tried/tested by Beastmasters. (Hit CTRL+F or the "FIND" function for your browser and type "-BST-" or "BST" to locate BST camps.)
- "-BLM-" = Indicates camps tried/tested by Blackmages. (At this time there is only 1)
- Also, the levels I posted are the actual Monster levels, not the levels you would fight them at, unless otherwise noted.
- Additionally, I provided links to Vana'dial Atlas for the respective areas.


------------------------

Summary of monsters listed:

*Please Note: The lowest level monster in WoTG is level 10.*

Confirmed level ranges of monsters:


10-20

10-12 - Tunnel Worms | North Gustaberg [S] | G-9 through J-9 / G-8 through H-8***
10-12 - Tiny Lycopodium | West Sarutabaruta [S] | Outside of Windurst Waters [S], J-8, and also I-10
12-14 - Walking Sapling | North Gustaberg [S] | G-9 through J-9 / G-8 through H-8***
12-15 - River Crab | East Ronfaure [S] | Near Town / Along River
12-15 - Tunnel Worm | East Ronfaure [S] | Near Town
13-15 - Forest Hare | East Ronfaure [S] | Near Town
13-15 - Pugil | East Ronfaure [S] | Near town in the river***
13-15 - Savannah Rarab | West Sarutabaruta [S] | Outside of Windurst Waters [S], J-8, and also I-10
14-17 - Vultures | North Gustaberg [S] | G-9 through J-9 / G-8 through H-8 [-BST-]***
15-17 - Pugil | East Ronfaure [S] | Near Jugner Forest [S] zone***
17-20 - Stone Eater | North Gustaberg [S] | E-8 through E-10 / F-8 through F-10
18-21 - Crawler | West Sarutabaruta [S] | None specified

20-30

21-23 - Scarab Beetle | East Ronfaure [S] | G-7/H-7/G-8/H-8***
22-24 - Rock Lizard | North Gustaberg [S] | E-8 through E-10 / F-8 through F-10
22-25 - Carrion Crow | West Sarutabaruta [S] | G-10/F-10
22-25 - River Crab | West Sarutabaruta [S] | F-10/F-11 (along the coast)
25-28 - Ornery Sheep | North Gustaberg [S] | K-7/K-8 / L-7/L-8, Right outside Maw
26-28 - Walking Sapling | Fort Karugo Narugo [S] | E-12/E-13 [-BST-]
27-30 - Vorpal Bunny | Fort Karugo Narugo [S] | E-12/E-13 [-BST-]
29-31 - Lycopodium | Sauromugue Champaign [S] Batallia Downs [S] Rolanberry Fields [S] | Outside the gates of present Jeuno
29-31 - Sadfly | Batallia Downs [S] | H-8

30-40

32-34 - Clipper | Batallia Downs [S] | I-10/J-10
32-34 - Rock Eater | North Gustaberg [S] | From H-7, all along the road going north***
33-35 - Rock Eater | Grauberg [S] | C-14/D-14/E-14
34-36 - Goliath Beetles | Vunkerl Inlet [S] | F-6, F-8, F-9*** [-BST-]
35-37 - Savannah Dhalmel | West Sarutabaruta [S] | Northeast portion of the map***
35-37 - Battrap | East Ronfaure [S] | Southwest portion of the map near King Ranp's Tomb
35-38 - Huge Spider | North Gustaberg [S] | K-7/K-8 / L-7/L-8, Right outside Maw
36-38 - Carrion Marabou | Vunkerl Inlet [S] | F-6, F-8, F-9***
36-39 - Walking Sapling | Grauberg [S] | C-14/D-14/E-14
38-40 - Snipper | Jugner Forest [S] | G-5/G-6/H-6
38-40 - Land Pugil | Jugner Forest [S] | G-5/G-6/H-6 [-BST-]

40-50

40-42 - Hawkertrap | Jugner Forest [S] | G-5/G-6/H-6
40-42 - Death Jacket | Rolanberry Fields [S] | H-7 to H-12
41-43 - War Lizard | Grauberg [S] | C-14/D-14/E-14
41-43 - Coppercap | North Gustaberg [S] | H-7 to I-5
42-44 - Hill Lizard | Meriphataud Mountains [S] | F-8/G-8
42-44 - Jubjub | North Gustaberg [S] | H-7 to I-5
42-45 - Jugner Funguar | Jugner Forest [S] | Along the path to present day La Theine [-BST-]
43-46 - Stag Beetle | Jugner Forest [S] | K-9, by the middle Vunkerl Inlet [S] zone
44-47 - Diving Beetle | Sauromugue Champaign [S] | G-7***
45-47 - Colibri | East Ronfaure [S] | All over*** [-BST-]
45-47 - Ladybugs | East Ronfaure [S] | All over*** [-BST-]
46-48 - Smilodons | Batallia Downs [S] | None specified
47-49 - Coppercap vs. Coppercap | Rolanberry Fields [S] | H-9/H-10/I-9/I-10


50-60

47-50 - Lynx | Sauromugue Champaign [S] | K-9/K-8
49-52 - Rafflesia | West Sarutabaruta [S] | G-5, G-9
49-52 - Toad | West Sarutabaruta [S] | I-9, F-4, F-11
49-52 - Berry Grub | Rolanberry Fields [S] | E-9/F-9
50-52 - Giant Spider | East Ronfaure [S] | K-4
51-53 - Goblin's Ladybug | East Ronfaure [S] | K-4
51-53 - Sauromugue Skink | Sauromugue Champaign [S] | K-9/K-8
57-59 - Scabrous Slug | Rolanberry Fields [S] | E-9, E-10 [-BST-]


60-75

59-61 - Hawker/Goobue Farmer | Rolanberry Fields [S] | F-6, F-7, G-6, G-7 [-BST-]
60-63 - Worker Crawlers | Rolanberry Fields [S] | Outside Crawlers' Nest [S] [-BST-]
62-64 - Biddybug | Jugner Forest [S] | Between I-6 & J-6
65-67 - Gnoles | Batallia Downs [S] | Near zone to Jugner Forest [S], F-8


75+ (confirmed merit/70+ exp areas)

78-80 - Gigas (WAR, MNK, RNG) | Vunkerl Inlet [S] | I-9
79-82 - Mountain Scolopendrid | Meriphataud Mountains [S] | I-8


Possible Merit Camps:

Possible Merit Camp - Gnat | Meriphataud Mountains [S] | K-11
Possible Merit Camp - Ajattara | Grauberg [S] | Skyrend, C-8/D-8
Possible Merit Camp - Virulent Pieste | Pashhow Marshlands [S] | E-10/E-11

Other:

Player level 54-58 - Yagudo Elemental | West Sarutabaruta [S] | F-6/F-7 [-BLM-]
Player level 64-65 - Robber Crab (pet) vs. Forest Tiger(name?) | Vunkerl Inlet [S] | Right by OP [-BST-]
Player level 65-68 - Robber Crab (pet) vs. Djinn(name?) | Vunkerl Inlet [S] | Around OP [-BST-]

Notes:

- Generally speaking, solo-ers would want to fight these monsters at most 1 level below the lowest level range listed above (Obviously with a few exceptions).

- Duos/Trios can get away with 2-3 levels under the lowest level in the range.

- Full parties can go from 4-7 levels under the lowest level range.


------------------------

The following is listed by area, not like the order above.

Note:

- ? = Cannot say 100%, more like 95%, so give or take a level or two.


------------------------

North Gustaberg [S]

Monster: Tunnel Worm
Level: 10-12
Location: G-9 through J-9 / G-8 through H-8
Aggressive: No
Link: No
Monsters that might kill you: No
Comments: Great for soloing or a small party. A full party of 6, not sure, because the mobs are very spread out. There is a lot of worms along the road going east to west from Bastok Markets [S].


Monster: Walking Sapling
Level: 12-14(?)
Location: G-9 through J-9 / G-8 through H-8
Aggressive: No
Link: No
Monsters that might kill you: No
Comments: Again, great for solo or small parties, but it might be too spread out for a full party to set up camp. If you transition from worms to saplings, be cautious. Saplings have a lot more HP then worms.


Monster: Vulture [-BST-]
Level: 14-17
Location: G-9 through J-9 / G-8 through H-8
Aggressive: No
Link: No
Monsters that might kill you: No
Comments: Great for solo/small parties, might be too spread out for a stationary camp. If your soloing at 14/15, try avoiding the higher end birds that con Tough/High Defense, because they might eat you alive.

-BST- Comment from Yoshin: We ran along the path from G-9 to I/J-9(Where the bridges are) and looped back. At 14, use the DC/EM saplings(Lv.12-14?) that line the roads as pets and fight Vultures(Lv.15-18). I wouldn't recommend going solo around 14, since you'll go through a few pets if you fight a Lv.18 vulture.

Once you get to 15 you can choose to use the EM vultures as pets, but I used them as prey to keep up chains since we killed fairly quickly. There are 2 crabs in this circuit that seem to be the same level range as the vultures. They are both located on the 2 bridges around the end of I-9.

XP drops off around 17 in a duo, though you can push it to 18 if you'd like. We ended up murdering some DC vultures because of lack of prey at 17. I'd expect a solo player would get to 18 before heading off.



Monster: Stone Eater
Level: 17-20
Location: E-8 through E-10 / F-8 through F-10
Aggressive: No
Link: 90% sure its No
Monsters that might kill you: No, unless you go lower then E-7/F-7, gobs live there.
Comments: Only good for solo or a small party. Through this path I only found about 6-7 total worms, far less then the amount of monsters from the previous 3 I mentioned.

Other comments:

midguardian: I tried the Stone Eater road trip in N. Gustaberg [S] with a trio of lvl 16s: SCH, BLU and SAM. We managed to get chain 5 while roaming the road. We did well enough with two soloers also sharing the worms off and on (not able to get the high chains with them), but best for a party if you have the worms to yourself.


Monster: Rock Lizard
Level: 22-24{?}
Location: E-8 through E-10 / F-8 through F-10
Aggressive: No
Link: 90% sure its Yes
Monsters that might kill you: No, unless you go lower then E-7/F-7, gobs live there.
Comments:


Monster: Ornery Sheep
Level: 25-28
Location: K-7/K-8 / L-7/L-8, Right outside Maw
Aggressive: No
Link: Probably
Monsters that might kill you: Goblin Skirmisher tends to wander around the L-grid
Comments: As a level 25 dancer, these were very difficult to solo. I suggest a duo/party for these guys. They are very numerous.

Mikourei: Duo'd with 2x DNC/NINs on Ornery Sheep in North Gustaberg [S] today. Levels were 24-25 getting a minimum of 5k exp/hour. There's *more* than enough sheep to keep chains running smoothly and they went down *extremely* fast.

Could probably set up a party here as an alternative to Qufim from 19-21ish if you can deal with Sheep Song effectively.

Sheep link to sight, obviously, and there is a gob that patrols near the road. I'd suggest for a full party setup to camp on the north end of (K-7) to avoid links, and a good puller to avoid linking pulls.

Sheep attack hard and fast, so a good PLD is recommended. At a higher level duo/trio here you could duo-tank with 2 NIN or /NINs since their acc lags a bit in the 24-25 range, but be prepared to take some damage when they do start hitting.


Monster: Rock Eater
Level: 32-35(?)
Location: Starting at the river at H-7, all along the path to Palborough zone
Aggressive: No
Link: No
Monsters that might kill you: Goblins towards Oldton Movalpolos
Comments: Coppercaps con around the same level as the worms, and are located in close proximity to the worms. As intimidating as they look, they do no aggro. Tried this as a 26-27 trio party (worms). EXP is amazing, its like Korrokola Tunnel all over again. I think a full party of 24/25 - 29 can get great EXP here. 29 if you kill really fast. A Pixie patrols this area.


Monster: Huge Spider
Level: 35-38
Location: K-7/K-8 / L-7/L-8, Right outside Maw
Aggressive: No
Link: ???
Monsters that might kill you: Goblin Skirmisher that wanders in the L-Grid periodically
Comments: Lots of spiders in this area, and they just have normal attacks, nothing new or special.


Notes:

- You'll find Huge Spiders near the Maw entrance if you enter Gustaberg [S], and also near Rock Eaters if you travel past E-10/F-10 going south. They do no aggro, I can confirm this 100% (as I stood in front of one at level 19).

- Lesser Wivres (located near Rock Eaters) do not aggro.

- Rock Lizards (also located near Rock Eaters) do not aggro.

- Going higher then H-8 for the lower level monsters is not recommended. For one reason there is no need to, another is there are undead mobs that pop there. If you start along the road you'll never get aggro of any kind.

- A pixie or two does patrol the G-9 through J-9 / G-8 through H-8 path and the E-8 through E-10 / F-8 through F-10.


------------------------

West Sarutabaruta [S]

Monster: Tiny Lycopodium
Level: 10-12
Location: Outside of Windurst Waters [S], J-8, and also I-10
Aggressive: No
Link: No
Monsters that might kill you: No
Comments: Added from ImmortalAlchemist


Monster: Savannah Rarab
Level: 13-15
Location: Outside of Windurst Waters [S], J-8, and also I-10
Aggressive: No
Link: No
Monsters that might kill you: No
Comments: Added from Minitalon.


Monster: Crawler
Level: 18-21
Location: None specified
Aggressive: No
Link: ???
Monsters that might kill you: No
Comments: Added from Minitalon.


Monster: Carrion Crow
Level: 22-25
Location: G-10/F-10
Aggressive: No
Link: No
Monsters that might kill you: There is one Goblin Skirmisher that wanders no further then G-10 and walks as far east as H-10.
Comments: I'm currently leveling here solo. These birds have double attack. In this area I've only seen roughly 6~, so it may not be suitable for a full stationary camp, but more for solo/small parties.


Monster: River Crab
Level: 22-25
Location: F-10/F-11 (along the coast)
Aggressive: No
Link: No
Monsters that might kill you: No
Comments: Haven't tried to fight these as I prefer not to fight defensive mobs solo. Along the coast I counted about 15~ running around. With the amount of crabs in a close vicinity I'd say this is good for a full party of lvl 15-19~, maybe 2 parties can squeeze in here.


Monster: Savannah Dhalmel
Level: 35-37
Location: Northeast portion of the map
Aggressive: ???
Link: ???
Monsters that might kill you: ???
Comments: Added from SirEagleStrike. Comments that a small party of 30-33 have excellent EXP out here.


Monster: Toads
Level: 50-52~
Location: I-9, F-4, F-11
Aggressive: No
Link: Yes
Monsters that might kill you: No
Comments: Added from Unholyllama. From what I've seen, these toads are pretty close together, so pullers would need to be patient. Mentioned by Unholyllama, Toad's do not use any type of special attacks at all, but do in fact have a speedier attack speed, similar to the speed of Beestinger.

Vilandan: Sometimes you'll see Poroggo Gents near the toads, complete with pointy hats. No one seems to know for sure whether they spawn from killing toads, or if they spawn randomly on their own. Either way, they do aggro. One started off with Stone III on me. :(


Monster: Rafflesia
Level: 49-52~
Location: G-5, G-9
Aggressive: Yes, Sound
Link: No
Monsters that might kill you: Just the Rafflesia themselves. Also Goblins if you travel far east.
Comments: Added from Unholyllama.


Monster: Yagudo's Elemental (from Yagudo Mendicant) [-BLM-]
Level: ???-??? (Good for solo from 54-58)
Location: F-6/F-6
Aggressive: Yes, Sight
Link: Yes, Sight
Monsters that might kill you: Yagudos, and -ga spells if Campaign starts.
Comments: This is from a post on the BLM forums from Rootcow, but the original information came from Misara. Please go here for details on this camp for BLM.


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East Ronfaure [S]

Monster: Tunnel Worm
Level: 12-15(?)
Location: 13-15 Near Town
Aggressive: No
Link: No
Monsters that might kill you: No
Comments:


Monster: River Crab
Level: 12-15
Location: Near Town / Along the River
Aggressive: No
Link: No
Monsters that might kill you: No
Comments:


Monster: Forest Hare
Level: 13-15(?)
Location: 13-15 Near Town
Aggressive: No
Link: No
Monsters that might kill you: None
Comments:


Monster: Pugil
Level: 13-15, 15-17
Location: 13-15 Near Town, 15-17 Near Jugner Forest [S] zone
Aggressive: No
Link: ???
Monsters that might kill you: Probably near Jugner, the Ladybugs
Comments:

Mikourei: Duo'd with BRD/WHM and DNC/WAR at lvl 15 in East Ronfaure [S] running along the river killing Pugils. These check as high DC to low T. We were getting around 4k/hour or so.

May not be very good for a standard party setup since it's quite spread out, but the DNC was main healing himself while tanking with no downtime.

We were killing crabs (EP-DC) for TP fodder then chaining 2-3 pugils for 100-130 exp/kill.

Note that the pugils seem to be lvl 13-15 near town, but get closer to 15-17 near the Jugner Forest [S] zone.

It's not much, but for a duo that doesn't need to rest, it was great.

EDIT: Almost forgot to mention that in the southern stretch of the river there are IT++ Ladybugs and skellies that walk along the river that can aggro but are easily avoided. I didn't notice a skelly that came within aggro range of the river but we were cautious nonetheless.



Monster: Scarab Beetle
Level: 21-23
Location: G-7/H-7/G-8/H-8
Aggressive: No
Link: Yes, Sight link
Monsters that might kill you: Only if you go further then H-9. IT++ (at level 20) skeleton pop at night.
Comments: Awesome solo spot at 21-22, awesome duo spot at 19-22, populated enough to support possibly 2 full parties 14-18 (I haven't personally tried). One to two Pixies also patrol this camp periodically.


Monster: Battrap
Level: 35-37
Location: Southwest part of the map near King Ranp's Tomb
Aggressive: No
Link: ???
Monsters that might kill you: Ladybugs, maybe Djinns if you go far south
Comments: Quite a few of them here, but Ladybugs mix in with these, so it's a little dangerous.


Monster: Ladybugs & Colibri [-BST-]
Level: 44-48(?)
Location: All over
Aggressive: Ladybugs Yes: Sight (but only during daylight), Colibri No
Link: ???
Monsters that might kill you: Ladybugs
Comments: Added from Etnapwnzs.

-BST- Comment from Yipyap: i had found a camp in East ronfire [s] by the campain tower and theirs colibri vs lady bugs i was their at 46 which was last possible lvl to be their so i whuld say u chuld go from 43/44-46 so head'em up and move em' out fellow BST and rock their worlds this camp is also good for moneys so collect the lady bug wings and turn them in for a quest for ever 4 lady bug wings u get 3k so is a good camp if u keep the pixie their on tracked u can get pl'd by them :P

Overlord etnapwnzs:
Perfect setup for an Arrowburn/Daggerburn/Dragoon party between level 38-42, the Ladybugs very weak to Piercing with a rumored 1.5 multiplier (I went soloing here as 75 Thief, my SA+DE did no less than 1400, my DE w/o SA did no less than 1000 damamge). Ladybugs only have 1600 to 1900 HP. One of my SA+DE took a ladybug from 100% to 5% health.

The ladybugs do have an annoying TP move that gives amnesia, but they won't have any health left for TP moves to be done on them with the right party setup. This effect does not last long, however.

Colibri do have somewhat higher defense and accuracy, but they're just as dead with a Distortion skillchain, and just as weak to piercing. I haven't tested the fact if they reflect magic, but in the past they tend to resist everything but ice and dark magics.


TeKniSSioN Min/Max PT level range: 37-42
Camp location: (H-9) no aggro, pull from south and southwest
Weak to peircing, low HP, no double attack, many spawns and fast repop

Ladybug TP moves:
Sudden Lunge= Single target Damage and stun with knockback effect, ignores shadows
Spiral Spin= Directional AoE Damage and ACC down, ignores shadows
Nepenthean Hum= AoE Amnesia (shorter duration than imps amnesia)
Noisome Powder= AoE ATK Down (shorter duration than bats atk down)

Highly recommended camp, alternative to the packed crawler's nest.


A comment about Ladybugs:

Nalyr: Ladybugs (at least in East Ronfaure) have different move sets dependent on if it is daytime or night. During the daytime they are much stronger, use a wider variety of TP moves, and can aggro. At night they seem to not aggro and are much easier to fight.


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Fort Karugo Narugo [S]


Monster: Wandering Sapling [-BST-]
Level: 26-28(?)
Location: E-12/E-13
Aggressive: No
Link: Yes
Monsters that might kill you: None.
Comments: Well, leveling here as BST and it's quite nice if your the only one there. Considering the rarity of people to use the past for exping, you're more then likely going to alone down here. Easy to access by OPing to West Sarutabaruta [S] and heading north to the zone of the fort. Basically fighting Saplings vs. Rabbits, or Saplings vs. Saplings.



Monster: Vorpal Bunny [-BST-]
Level: 27-30
Location: E-12/E-13
Aggressive: No
Link: Yes
Monsters that might kill you: None.
Comments: Finally found a mob to fill the gap between sheep and mandys! They don't have any special attacks, and like I said above, it's really only good for one set of people/person to level. Mobs are not *that* populated, but its still a 5 minute repop, so BSTs may like this camp. I certainly do. Just a side note, there is no Pixie's in this grid of the map, but at least the zone is close.


------------------------

Meriphataud Mountains [S]

Monster: Gnat
Level: Cons VT to 75's Possible merit camp
Location: K-11
Aggressive: Yes, Sight. Rumored to hover over dead bodies.
Link: ???
Monsters that might kill you: ???
Comments: Added from ImmortalAlchemist. Comments provided by Admiral Tzemesce:

Admiral Tzemesce: My perma tried to merit off of Gnats in the Meriphitaud Mountains camp on Saturday night, it didn't go so well. First off, they hit really hard (150-250 on a DRK75)and seem to either have a move that increases attack speed, or they attack faster as their hp gets lower. They have a move called Pandemic Nip that transfers all debuffs on the mob to the person with hate; nothing sets the mood like the tank getting Gravity, Slow II, and Dia II all at the same time. They also have a move that gives AoE spider-slow, the kind that can only be erased, not hasted over.

The Gnats gave about 80-90 exp a piece to a five man party, all with Sigil. Chains do make it the exp better, but it's hard to keep pulling at the speed needed by the party since the mobs are pretty far apart. They didn't seem to have a whole lot of HP, but noticeable more than Colibri.

In the end, I'd suggest a blink tank or a group of /nin; even then, the AoE slow move is really nasty. Mages will burn through all their mp casting Erase on everyone, then re-hasting. We didn't get to test how well Sleep sticks to Gnats, so I can't say for sure how well manaburns may work on them.



Monster: Mountain Scolopendrid
Level: 78-82
Location: I-8
Aggressive: Yes
Link: No
Monsters that might kill you: Cockatrice/Raptors (DC@71)
Comments:

Comment from midguardian:

Running with Death Scissors

Location: Meriphataud Mountains [S] [I-8]
Opponents: Mountain Scolopendrid
Level Range: 79-82
Agressive: Yes
Link: No
Repop: 5 minutes?
Pixie Services: No
Camp/Pulling Safety: Good. (Cockatrice/Raptors DC@71)
Camp Access: CA Warp deposits you at [E-5], Maw at [K-6].

Scorpions have Death Scissors. It's a rite of passage to fight them, right?

Camped near the base of one of the towers in the area. Now, when I've explored this zone before, these towers were flocked with Yagudo, presumably because the Theomilitary controled the zone. For this xp xperiment, Windurst was in charge, and the towers were unbirded. If the Yags control this zone on your server, you might have to move camp a bit. We found enough scorpions to chain 5 easily with short pulls (scorpions are nice and slow, btw), but if you want high/fast chains at higher level, you will have to roam or possibly add in other mobs.

There was something odd about these scorpions. Fought 30-40 of them but couldn't quite figure it out. Sometimes they would use TP moves on pull. Usualy that meant they came to camp buffed with Sharp Strike (atk boost), which is no good, so you dispel it. One scorpion used Cold Breath (bind) when our puller got too close, so you have to be careful. We started out on Firesday with no weather and noticed quickly what seemed like TP regain (like Magmatic Erucas). Day switched over to Earthsday and they were significantly easier to fight. But then later on Earthsday, they seemed prebuffed again. Never noticed any weather. Could be a time of day thing. Also seemed to attack faster in their buffed mode, but that could have been imagination. Would be interested to hear other's experience with these mobs.


------------------------

Jugner Forest [S]


Monster: Snipper
Level: 38-40
Location: G-5/G-6/H-6
Aggressive: No
Link: No
Monsters that might kill you: Biddybugs if you go too far south
Comments: They are pretty spread out in this area, but relatively safe. Using these as pets for BST, but it could be a viable camp for traditional parties. RDM/BRD/BLU might be very useful for dispel.


Monster: Land Pugil [-BST-]
Level: 38-40
Location: G-5/G-6/H-6
Aggressive: No
Link: No
Monsters that might kill you: Biddybugs if you go too far south
Comments: Again, similar to Snippers, they are spread out. But being the same levels as crabs, you can flip/flop EXP mobs if you like to. These are the prefered pets for BSTs leveling here; the decimate crabs, at least compared to a crab vs. crab or crab vs. pugil.


Monster: Jugner Funguar (using Forest Leech as pets) [-BST-]
Level: 42-45(?) (EM/T @42)
Location: Along the path to present day La Theine, using OP warp to get to camp.
Aggressive: No
Link: ???
Monsters that might kill you: ???
Comments:

-BST- Comment from SiviardOfShiva:
A couple weeks ago, I did WHM/BST from 42 to 43 in Jugner Forest [S]

Use the Warp NPC to get warped to the Campaign Battle area, and your camp is all along the trail just like the Jugner Forest zone of the present.

Use Leeches as pets and fight Funguars. At Lv. 42, the Leeches conned DC with a few EP mixed in, and the Funguars conned EM and T so my guess would be this camp is for 40-43.

Approximate level range of mobs in the area: Leeches my guess is 38-40, and Funguars 42-44.



Monster: Stag Beetle
Level: 43-46(?) (IT Low Evasion/High Defense @35)
Location: K-9, by the middle Vunkerl Inlet [S] zone
Aggressive: No
Link: ???
Monsters that might kill you: None
Comments: Just located this camp outside of the zone of Vunkerl Inlet [S]. 5 Beetles in this camp, and looks peaceful. Supports 1 party only. I walked from East Ronfaure [S] to this camp as a Dancer (with Spectral Jig). Walked past Snippers, Pugs, Orctraps, Djinns, Birds. I know Djinns aggro, but the rest I don't think so. Depending on where OP warp places you in either Jugner Forest [S] or Vunkerl Inlet [S], this may or may not a difficult camp to walk to. But it may be worth it.


Monster: Biddybugs
Level: 62-64~
Location: Between I-6 & J-6
Aggressive: Sight
Link: ???
Monsters that might kill you: Biddybugs themselves
Comments: Added from Unholyllama. These mobs seem weak to be piercing.


------------------------


Pashhow Marshlands [S]


Monster: Virulent Pieste
Level: 76-85
Location: E-10/E-11
Aggressive: Sight
Link: ???
Monsters that might kill you: Pieste mobs themselves
Comments: They have a special plague attack that does massive TP drain, at least 10 tick from what my friend said. AoE Paralyze, Gaze Petrification.


------------------------

Grauberg [S]

Monster: Rock Eater
Level: 33-35(?)
Location: C-14/D-14
Aggressive: No
Link: ???
Monsters that might kill you: If War Lizards aggro, then yes.
Comments: I counted about 8 worms spread out in this small area. My friend said they all conned DC at lvl 36, so they are roughly 34-36 (considering the fact that the other worms in the past are about a 2 level different (Tunnel Worms, Stone Eaters). This camp might be a nice, peaceful substitute for Yhoator Jungle mandies. This is a good bridge to get to the Dhalmel camp in West Sarutabaruta [S].


Monster: Walking Sapling
Level: 36-39
Location: C-14/D-14/E-14
Aggressive: No
Link: ???
Monsters that might kill you: Goblin might be around the area
Comments: These were not as numerous as the worms, but there is enough for a small party to kill.


Monster: War Lizard
Level: 42-44(?)
Location: C-14/D-14/E-14
Aggressive: No
Link: ???
Monsters that might kill you: Goblin might be around the area
Comments: Again, not as numerous as the worms, but could support 1 party in a semi-mobile camp or long pulls. You'll probably need a WHM for Stona in this area.


Monster: Grauberg Hippogryph (not 100% on name)
Level: DC to 75 (roughly level 70ish)
Location: G-7/G-8
Aggressive: Sight
Link: ???
Monsters that might kill you: ???
Comments: Ran into these when I wanted to check out the Ajattara camp in Skyrend. These guys are pretty plentiful, just spread out in the a wide area. However, I would like to note there attacks, because you may want to have a WHM or /WHM to prepare for -nas:

- AoE Dispel of 1 buff
- Boost attack (which is serious business. At 75 as a PLD, I was getting hit on average 20-40. When it boosted and attacked me, I got hit for 300-450 without a critical hit)
- Frontal/cone Silence+Paralyze attack and small damage
- Jettatura (terror)

These hippogryph were pretty squishy as 75.


Monster: Ajattara
Level: VT-IT to 75s
Location: Skyrend, C-8/D-8
Aggressive: Sight
Link: ???
Monsters that might kill you: ???
Comments: Added from Firewyrmlancer. I tried this out myself. Wyverns (the Ajattara) are pretty populated, and there are a handful of safe spots, as several people have mentioned. I tanked them as PLD, and they do hurt, although I'm sure its no different then Skoffins over in Mamool Ja Staging Point (maybe a bit harder). This was without Phalanx II. In addition, They don't have any new attacks.

Other comments:

midguardian: I also visited the Ajattara camp at Skyrend while exploring. Plenty of wyverns for multiple parties, but only one safe spot that I saw if you're actually camping as opposed to roaming, and that's at Skyrend [C-8] itself (where you can see into Old Konschtat Highlands). Most conned VT at 75, but were a few ITs thrown in as well. Was a party of 5 xping on them while I was there and doing very well even without dispel. Nin/War, Nin/Dnc, Sam, Pup/Whm with Whm auto and a Thf. All were 75 except the Thf who was 68 or 69. Looks like a very nice merit camp.


------------------------

Vunkerl Inlet [S]

Monster: Goliath Beetle / Carrion Marabou [-BST-]
Level: 34-36 / 35-37 (respectively)
Location: F-6, F-8, F-9 (Three separate camps)
Aggressive: No
Link: Beetles link by sight (probably) / Birds: ???
Monsters that might kill you: No
Comments: Just wow. Ran into this venturing around. This camp has a mix of birds and beetles and one pixie :D. The Birds and Beetles are roughly the same level, and I counted about 10 birds/10 beetles, so this could support 2-3 full parties (assuming the repop is 5 minutes). The camp at F-6 would be excellent for a 27-31 parties, an alternative to Yhoator Jungle. The camp at F-8 can support 1-2 parties, more then likely just one. The one in F-9 can also support 1 party. These camps are only accessible from the mid entrance of Jugner Forest [S], or OP warp from Vunkerl Inlet [S] (which is a bit of a walk). Keep in mind these camps might be easier to be accessed once Chocobos are available.

-BST- Comment from AstaraelTheSorrowful: I was soloing in Vunkerl Inlet as DNC34/BST yesterday and it was very fun^^.
Beetles vs. Beetles + Birds worked very :D

Hoping to explore some more solo camps in past as /bst in future

Monster: Robber Crabs (pets) vs. Forest Tigers(name?) [-BST-]
Level: ??? (good for 64 -> 65)
Location: Right by OP
Aggressive: ???
Link: ???
Monsters that might kill you: ???
Comments:

-BST- Comment from Cesaria: Please check the camp below for more details


Monster: Robber Crabs (pets) vs. Djinns(name?) [-BST-]
Level: ??? (good for 65 -> 68)
Location: ???
Aggressive: ???
Link: ???
Monsters that might kill you: ???
Comments:

-BST- Comment from Cesaria: What we did in the end was to go to the northernmost point of Vunkerel Inlet (however it's spelt) and fought tigers using robber crabs as a 64 duo. When we dinged 65 we went back and swapped to /RDM and started throwing crabs at the dijnns. These are dark-based bombs that do an AOE bio attack (dark wave), a single target damage attack (penumbral impact), berserk and a self destruct move called nocturnal combustion. They were recently "adjusted" by SE to be slightly less trigger happy but you can force them to spam through their TP moves by nuking them with the element of the day of the week (dia or banish work on lightsday, bio works on darksday) - we would stand there and spam tier 1 spells feeding it TP like crazy until it blew up. Got some insane exp rate like about 6k/hr doing this - and chains up to something like 508 exp on chain 4 in a duo without an empress band on.

If anything DOES go wrong - at one point my duo partner got a raise3 from a pixie and you can always run back and do a couple of campaign battles to get the exp back you lost :D

In the end we got through to 68 there with relative ease and it was some completely insane exp - but with the obvious risks of bomb exp (ending up in an explodey mess basically). Like I say - this was a duo, but solo to play catchup after deciding to throw himself repeatedly at Aquarius "because it's THERE" - my partner was still doing well (200 a kill) at level 67/8 ish.



Monster: Gigas (WAR, MNK, RNG)
Level: 78-81~
Location: I-9
Aggressive: Yes
Link: Yes
Monsters that might kill you: Gigas themselves
Comments:

Comment from midguardian:

Against the Giants

Location: Vunkerl Inlet [I-9]
Opponents: 2x Gigas Marine (WAR), 2x Gigas Deckhand (MNK) and 1x Gigas Jack (RNG)
Level Range: 78-80 (Gigas Jack may have slightly higher range)
Agressive: Yes
Link: Yes
Repop: 5 minutes
Pixie Services: Sprite doesn't quite roam as far as camp.
Camp/Pulling Safety: Excellent.
Camp Access: CA Warp deposits you at [H-10].

These giants are sailors and consort with dark bombs. Reason enough to thin their ranks.

They're conventional giants in that they use lightning attack, and as luck would have it, Vunkerl Inlet has double lightning weather often. Camp is at the end of the little valley just north of [I-9] and the five giants roam in an area just to the south of camp. Camp holds one party, and the limited number of giants means that you can't raise your xp rate by pulling more mobs faster. Good for low level 70 party though.


------------------------

Batallia Downs [S]

Monster: Lycopodium
Level: 29-31
Location: Near Jeuno zone, or H-8/I-10/J-10
Aggressive: No. But they follow you.
Link: No
Monsters that might kill you: No (except during sandstorms)
Comments: Used these for pets as BST at 29-31. They do not use any AoE sleep or a variety of it (which is weird because there are youtube vids showing mandys using some type of Aoe). This could be used as a alternative for the mandy camp in Yuhtunga Jungle.


Monster: Sadfly [-BST-]
Level: 29-31
Location: H-8
Aggressive: No
Link: Yes
Monsters that might kill you: No (except during sandstorms)
Comments: Used these for pets as BST at 29-31 also. Might not be the best to EXP as a normal party of any size unless you have a DNC or some sort of Curaga.


Monster: Clipper
Level: 32-34
Location: I-10/J-10
Aggressive: No
Link: No
Monsters that might kill you: Yes, but only during night. Wights pop along the east most of the coastline
Comments: Used these as pets and mobs to kill as BST from 31-32. Clippers have a decent population...about 6-8 along the two grid coast. Besides the Wight that pops at the east most part of the coast (and does not travel further then that), might be a nice camp for people to level in. Nothing will attack you and a Pixie does roam around there.


Monster: Smilodons
Level: Roughly 46-48
Location: None specified
Aggressive: Yes, Sight
Link: No (confirmed by KodoReturns)
Monsters that might kill you: ???
Comments: Added from Dejafu.


Monster: Gnoles
Level: Roughly 46-48
Location: None specified
Aggressive: Yes, Sight
Link: ???
Monsters that might kill you: ???
Comments: Added from Dejafu.


------------------------


Rolanberry Fields [S]


Monster: Scabrous Slug [-BST-]
Level: 57-59(?)
Location: E-9, E-10
Aggressive: Yes, Sight
Link: ???
Monsters that might kill you: ???
Comments:

-BST- Comment from zombiedude:
lvl57-59
<pos> E-9, E-10, areound the little pond and around the lake.
its an big area and there might be need for some running to get a new pet.

pets Scabrous Slug(lvl56-60ish)
prey Scabrous Slug(lvl56-60ish)

use Wide scan to find your next pet.

the exp slug that you are killing will use some nasty moves. always let pet have hate. when the slug uses a weapon skill it will cure the pet about 150-200HP. that alone makes this camp pritty fun.


Monster: Hawker/Goobue Farmer [-BST-]
Level: 59-61(?)
Location: F-6, F-7, G-6, G-7
Aggressive: Yes, Goobue, Sound
Link: ???
Monsters that might kill you: ???
Comments:

-BST- Comment from zombiedude:
59-(61?)
F-6, F-7, G-6, G-7

pets dragonfly 59-63? EM-T to me at lvl 59
prey dragonfly 59+, goobbue former 59+

take a fly throw it at a T and watch the EXP roll in.
i was getting chain1-3 300+ exp with the exp band on.

pic of the dragonfly camp exp with the exp band on.

http://s126.photobucket.com/albums/p10...mg_0085.png

i was thf/bst at the time of these levels so im sure that a BST main could enter these camps at a lower lvl then what i posted, the dragonflys only pop EM-T++ at lvl59 tho.


Monster: Worker Crawlers [-BST-]
Level: 60-63(?)
Location: Outside Crawlers' Nest [S]
Aggressive: ???
Link: ???
Monsters that might kill you: ???
Comments:

-BST- Comment from Gmanga:
Level 60 Rolanberry Fields [S]

Worker Crawlers level 60~63 not a single one popped DC to me @ 60 all EM-T mostly T.

Fight right outside Crawlers Nest [S]. Solo Duo Trio repops are insanely fast Crawlers hit very hard and tank very well. Fights are short and sweet. You can get refresh, regen, and increased meal duration. Did not need to use light staff as these charm extremely easy. Crawler vs. Crawler

This camp will prob last a long time as the Quadav are VT-IT nearby. By the time the highest level crawlers hit EM they will prob work well as pets vs Quadavs but not certain yet.




Edited, Jan 28th 2008 1:15pm by Angelusdemonus

Edited, Jan 28th 2008 3:01pm by Angelusdemonus

Edited, Jan 28th 2008 9:39pm by Angelusdemonus

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Edited, Jan 31st 2008 7:22pm by Angelusdemonus

Edited, Feb 9th 2008 9:08pm by Angelusdemonus

Edited, Mar 10th 2008 10:26pm by Angelusdemonus
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#2 Nov 29 2007 at 6:43 AM Rating: Good
nice post
#3 Nov 29 2007 at 6:46 AM Rating: Excellent
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A much needed thread. Rate up and bookmarking to check back once more info becomes available!
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#4 Nov 29 2007 at 6:53 AM Rating: Excellent
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Very cool. Anyone have any info on the mobs outside of Past Sandy? Specifically looking for lvl 20 and below camps, I need an alternative to the Dunes grind.
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#5 Nov 29 2007 at 7:02 AM Rating: Excellent
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Quote:
Very cool. Anyone have any info on the mobs outside of Past Sandy? Specifically looking for lvl 20 and below camps, I need an alternative to the Dunes grind.


Not from me sadly. I stuck around in Gustaberg [S] for the most part. I did see a JP party of 3 fighting Tiny Lycopodium outside of Windurst [S]. I'd like to see the Carrion Worms and the bunnies are roughly around the levels of the Tunnel Worms and Saplings in Gustaberg [S], but again I can't say for certain.

But as an alternative to dunes in the present you could also go to Korrokola Tunnel...thats good from 13/14-19 as a full party.

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#6 Nov 29 2007 at 7:04 AM Rating: Excellent
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Great post. Rate up for the much needed thread.Havent got much time to explore yet because of work but when I do Ill throw up some info to help if I can. ^_^
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#7 Nov 29 2007 at 7:05 AM Rating: Excellent
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Are there any Moogles or Home Points in the past? o_o

Silly question, but I haven't been able to go back in time yet.

I'd love to solo my dancer in Gustaberg[S] for a change of scenery.
#8 Nov 29 2007 at 7:07 AM Rating: Excellent
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Dejafu wrote:
Are there any Moogles or Home Points in the past? o_o

Silly question, but I haven't been able to go back in time yet.

I'd love to solo my dancer in Gustaberg[S] for a change of scenery.


Moogles: Yes, its actually the Mog House like in the present.
Home Points: I believe there is, I remember walking past a crystal. But you can also sent your HP in the MH.
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#9 Nov 29 2007 at 7:11 AM Rating: Excellent
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I know where I'll be leveling my Dancer, then. ^^
#10 Nov 29 2007 at 7:32 AM Rating: Excellent
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Would you by chance know of anyone who has been testing out party exp in the past yet? Im very excited to try them out, but no one wants to go there if its not worth it, buggers! Im thinking those Colibri will be pretty tasty tho around level 30 ish, maybe 40?
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#11 Nov 29 2007 at 7:33 AM Rating: Excellent
Also you can add:

West Sarutabaruta [S]
Monster: Tiny Lycopodiums
Link: No
Aggressive: No
Level: DC-EM to at Lvl 13



Meriphituad Mountains [S]
Monster: Gnat
Link: ???
Aggressive: ???
Level: Cons VT to 75's Possible merit camp
Location: K-11







Edited, Nov 29th 2007 7:41am by ImmortalAlchemist
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#12 Nov 29 2007 at 7:52 AM Rating: Excellent
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merit camp in Grauberg (S) at Sky rend 15 to 20 Ajattara a recoloured wyvern mob (the way the combined black green and gold looks amazing) rate VT to 75's have piss poor accuracy and die faster then Skoffins at mamool ja staging point
#13 Nov 29 2007 at 8:02 AM Rating: Excellent
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Gnats are aggressive last I encountered them, by sight. Same with any ladybugs if you happen across them. And, I noticed the monsters in the past hit -very- hard. A Tough rabbit in buburimu hits me for 15ish whereas a DC rabbit in west saru [S] hits me for 29. But that's just my experience.

Edited, Nov 29th 2007 9:04am by YasashikuOfTitan
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#14 Nov 29 2007 at 8:10 AM Rating: Excellent
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YasashikuOfTitan wrote:
Gnats are aggressive last I encountered them, by sight. Same with any ladybugs if you happen across them. And, I noticed the monsters in the past hit -very- hard. A Tough rabbit in buburimu hits me for 15ish whereas a DC rabbit in west saru [S] hits me for 29. But that's just my experience.

Edited, Nov 29th 2007 9:04am by YasashikuOfTitan


I'll have to agree. I didn't do direct comparisons of damage, but I did notice mobs in the past slightly harder then present mobs.
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#15 Nov 29 2007 at 8:13 AM Rating: Good
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Good Post. A green arrow to you, sir.
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#16 Nov 29 2007 at 8:25 AM Rating: Good
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The reason atjarra die faster isn't because of some stat difference. The skoffins are VT-IT, while atjarra are T-VT. They're just lower leveled. Though that just means longer chains or smaller parties would work just fine.

Also, just north of the atjarra there's hippogryphs that would be a very nice level 65ish camp, I think. (maybe 67ish) Hippogryphs are squishy and have little hp, and none of their moves are very dangerous. Terrorizing you for 5-10 seconds is probably the worst, but the fight would be over by then.

Edited, Nov 29th 2007 11:26am by louispv
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#17 Nov 29 2007 at 9:08 AM Rating: Excellent
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I spend alot of my time in this zone, I dont think ive run into a T atajarra yet (75drg/nin/blu) i could be wrong though
#18 Nov 29 2007 at 9:25 AM Rating: Excellent
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I went up there last night to check out Skyrend(Nice little view of.. well just go look) and I never once saw a T Wyvern, but I did spot a few IT ones =x
#19 Nov 29 2007 at 10:39 AM Rating: Excellent
Very nice.
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#20 Nov 29 2007 at 11:28 AM Rating: Excellent
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Not sure if the Toads in Saruta aggro, but they do link.
#21 Nov 29 2007 at 1:35 PM Rating: Excellent
Here's a post I made 3 days ago that got lost to page 5. There's some additional camps in there that will be helpful.

http://ffxi.allakhazam.com/forum.html?forum=10;mid=119613482676313691;num=1;page=1

A couple other's that I've found since I made that post:

Zone: Batallia Downs [S]
Location: Near Gate to Jugner
Mob: Gnoles
Level: ~65-67
Aggro: Sight

Zone: Rolanberry Fields [S]
Location: Outside of Crawlers Nest
Mobs: Worker Crawlers
Level: ?
Aggros: No
Links: Yes

Zone: Jugner Forest [S]
Location: between I-6 & J-6
Mobs: BiddyBugs (ladybugs)
Level: ~62-64
Aggros: Sight

Zone: West Sarutabaruta [S]
Location: I-9, F-4, F-11
Mobs: Toads
Level: ~50-52
Aggro: No
Link: Yes

Zone: West Sarutabaruta [S]
Location: G-5, G-9
Mob: Rafflesia
Level: ~49-52ish (Mostly IT with a rare VT at 45)
Aggro: Sound
Links: No

Edited, Nov 29th 2007 9:57pm by Unholyllama
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#22 Nov 29 2007 at 1:40 PM Rating: Good
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The Smilodons (Tiger family mob) in Batallia Downs [S] check as Tough to a level 45 character.

Zone: Batallia Downs [S]
Location: Everywhere
Mob: Smilodons
Level: 46-48 (Tough to a 45)
Aggro: Sight
Links: Yes

Edited, Nov 29th 2007 4:41pm by Dejafu
#23 Nov 29 2007 at 1:51 PM Rating: Excellent
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Added Smilodons. Fixed crabs and crows info under West Sarutabaruta section.

Unholyllama, anyway we can get the level of those mobs, even if its a rough estimate would be awesome.
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#24 Nov 29 2007 at 1:58 PM Rating: Excellent
I'll see what I can do when i get home tonight. Been traveling around as whm currently. I'll switch to a few lower jobs and see what I can find.
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#25 Nov 29 2007 at 2:40 PM Rating: Excellent
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Added Lycopodium camp. It seems to be a duplicate of the Yuhtunga Jungle mandy camp of the present. T/VI/IT to level 24.

Edited, Nov 29th 2007 5:41pm by Angelusdemonus
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#26 Nov 29 2007 at 6:58 PM Rating: Excellent
Lycopodium are still IT to 25 in batallia downs (s).

Also I updated some rough estimate levels of the mobs in my previous post. They aren't 100% but they are estimates based on checking them with the levels I have.
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#27 Nov 29 2007 at 7:07 PM Rating: Excellent
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Been soloin at East Ronfaure (S) right outside Sandy. Worms and rabbits there seem to be about the same lvl as the mobs in S. Gustaberg (S).
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#28 Nov 29 2007 at 7:09 PM Rating: Decent
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YasashikuOfTitan wrote:
Gnats are aggressive last I encountered them, by sight. Same with any ladybugs if you happen across them. And, I noticed the monsters in the past hit -very- hard. A Tough rabbit in buburimu hits me for 15ish whereas a DC rabbit in west saru [S] hits me for 29. But that's just my experience.

Edited, Nov 29th 2007 9:04am by YasashikuOfTitan


This could be because you might have had Signet in the Present, which gives +Defense and +Evasion on mobs that con Tough or lower that you currently are on Auto-Attack (engaged) with.

In the past, you have Sigil, which doesn't give this as far as I know.

Edited, Nov 29th 2007 10:10pm by Zariamnk
#29 Nov 29 2007 at 7:14 PM Rating: Good
are there any mobs in the three starting areas from the past that one could level with a lv 1 job?

Edited, Nov 29th 2007 10:14pm by dehorseseraph
#30 Nov 29 2007 at 7:16 PM Rating: Good
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dehorseseraph wrote:
are there any mobs in the three starting areas from the past that one could level with a lv 1 job?

Edited, Nov 29th 2007 10:14pm by dehorseseraph


Considering that the weakest mobs right outside of Sandy I saw, were the rabbits, and one of those took 4 hits from my WHM75's Morgenstern...well, 3 hits anyways. 4th killed it. I'd have to say, no.

Edited, Nov 29th 2007 10:16pm by Zariamnk
#31 Nov 29 2007 at 7:19 PM Rating: Excellent
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dehorseseraph wrote:
are there any mobs in the three starting areas from the past that one could level with a lv 1 job?

Edited, Nov 29th 2007 10:14pm by dehorseseraph


Weakest mobs outside of the starting nations is about level 9-11~.
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#32 Nov 29 2007 at 7:21 PM Rating: Good
that kind of stinks
but i guess it makes it more challenging.
Plus I do like how SE has made all new camps for jobs that are not in there 70s, so im grateful.

Edited, Nov 29th 2007 10:21pm by dehorseseraph
#33 Nov 29 2007 at 8:01 PM Rating: Excellent
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Clarification here, Smilodons DO NOT link, spent a bit farming hides from them, and they were constantly walking around me. Several times they stopped right in front of me, and just stood there and watched as I murdered their friends.

This was in Batallia Downs [S] btw, I'd assume the same holds true for Smilodons in other areas.
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#34 Nov 29 2007 at 8:06 PM Rating: Excellent
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KodoReturns wrote:
Clarification here, Smilodons DO NOT link, spent a bit farming hides from them, and they were constantly walking around me. Several times they stopped right in front of me, and just stood there and watched as I murdered their friends.

This was in Batallia Downs [S] btw, I'd assume the same holds true for Smilodons in other areas.


Thanks. :o Snap made you sage lol.
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#35 Nov 29 2007 at 8:15 PM Rating: Excellent
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Dhalmel in the NE of W. Sarutabaruta are level 35-38, so good for a party of 30-33. I was trioing there with DNCx2, DRG from 33-35 and was great exp.
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#36 Nov 29 2007 at 8:22 PM Rating: Excellent
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SirEaglestrike wrote:
Dhalmel in the NE of W. Sarutabaruta are level 35-38, so good for a party of 30-33. I was trioing there with DNCx2, DRG from 33-35 and was great exp.


"Dhalmel" was their name? Good find, I completely forgot I haven't even check that area of the map yet. I might venture the areas of North Gusta and East Ron if I can find other mobs. I've been looking for a set of mobs that would be suitable for 25-30 solo-ish, but I haven't come across any in the past.
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#37 Nov 29 2007 at 8:39 PM Rating: Excellent
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Savannah Dhalmel was the name, forgot how to spell Savannah at the time of my last post, lol.

Edit: And the Ornery(?) Sheep right next to the N.Gustaberg[S] maw are 25-27, might be 24-27 in level. I should go check the spider level as they were still IT last I checked.

Edit 2: Huge Spider's in N.Gustaberg seem to be 35-38 just like the Savannah Dhalmel, saw a couple EM's on my 35DNC.

Edited, Nov 29th 2007 11:48pm by SirEaglestrike
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#38 Nov 29 2007 at 8:49 PM Rating: Excellent
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Gnoles? You can only reliably solo then during certain moon phases, i can';t imagine dealing with 1800~ heals for WS's in a party, i find that this may be a situational mob :(
#39 Nov 30 2007 at 7:11 AM Rating: Excellent
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Added Ornery Sheep camp.

Thanks to all for your contribution. Hopefully within the course of the following week I'll be able to add in a bunch more mobs. I've located a handful of monsters no one has mentioned yet, I just haven't pin pointed their levels:

North Gustaberg [S]

Rock Eater
Coppercap
Huge Hornet
Maneating Hornet

East Ronfaure [S]

Walking Tree
Battrap
Ladybug

Grauberg [S]

Rock Eater
War Lizard
Wivre
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#40 Nov 30 2007 at 8:08 AM Rating: Excellent
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The lower section of fort karuga-naruga and guraburg(sp) have a lot of mid level mobs in them that could easily be in the 30-50 range. Vorpal bunnies and more mandies ect..

This is amazing because if you level in the passed all of your camps that will take you to mid to higher level are fairly close together. I am not sure if this is good or bad but I am sure that leveling faster is good so..

yeah dont forget those areas..

Oh and I amd pretty sure that toads and gnoles are not good xp mobs.
as a 75 I have almost been slayed by a few linking TW toads ><........

So yeah.. pull with care.

Edited, Nov 30th 2007 11:09am by thorazinekizzez
#41 Nov 30 2007 at 10:17 AM Rating: Good
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This is good information!!
#42 Nov 30 2007 at 11:40 AM Rating: Good
I just want to add another note about the Toads in SarutaBaruta...

They do NOT use any TP moves at all. No frog song or anything of the sorts; however, to counteract this they have a constant rate of attack at a pretty decent speed (I'd probably compare it to the speed of the Beestinger).
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#43 Dec 01 2007 at 12:42 PM Rating: Excellent
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Added a newly found worm camp.

Located in Grauberg [S], right by North Gustaberg [S] zone. About 8 worms, roughly level 33-35 (DC to a lvl 36).
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#44 Dec 01 2007 at 1:28 PM Rating: Excellent
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Added a 2nd worm camp, located all along the area north of the river at H-7 in North Gustaberg [S]. About 32-35 roughly. Coppercaps (shrooms), also located in this area, about the same level but not sure there range. They do not aggro.

Tested this as a 26-27 trio party. Excellent EXP.

Edited, Dec 1st 2007 5:42pm by Angelusdemonus

Edited, Dec 1st 2007 7:39pm by Angelusdemonus
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#45 Dec 03 2007 at 9:13 AM Rating: Excellent
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Added the following:

Rock Eater camp Grauberg [S] around D-14, good for small parties (33-35)
Walking Sapling camp in Grauberg [S] around D-14, good for small parties (36-37)
War Lizard camp in Grauberg [S] around D-14, good for small parties (42-44)


The follow camps would be more easily accessed when they release chocobos, but can be walked:

Stag Beetle camp in Jugner Forest [S] around K-9 (43-46)


And this camp which I'd like to point out in detail:

F-6/F-8/F-9 - Carrion Marabou / Goliath Beetle camps (36-38 / 34-36(?) respectively) in Vunkerl Inlet [S]

There are 3 separate camps for this, and can support up to 5 parties total from the looks of it. This can possibly replace the camps of Yhoator Jungle. It's a bit of a walk if you use OP to Vunkerl Inlet, but once Chocobos are available it should be much easier.

I have not tested if the mobs link or not, but they certainly don't aggro. Also the mobs are close together, suitable for a stationary camp in multiple locations for each grid. In addition, there are no other mobs to kill parties during EXP. Little more detail in the table above.


Edited, Dec 3rd 2007 12:13pm by Angelusdemonus
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#46 Dec 03 2007 at 9:25 AM Rating: Excellent
My perma tried to merit off of Gnats in the Meriphitaud Mountains camp on Saturday night, it didn't go so well. First off, they hit really hard (150-250 on a DRK75)and seem to either have a move that increases attack speed, or they attack faster as their hp gets lower. They have a move called Pandemic Nip that transfers all debuffs on the mob to the person with hate; nothing sets the mood like the tank getting Gravity, Slow II, and Dia II all at the same time. They also have a move that gives AoE spider-slow, the kind that can only be erased, not hasted over.

The Gnats gave about 80-90 exp a piece to a five man party, all with Sigil. Chains do make it the exp better, but it's hard to keep pulling at the speed needed by the party since the mobs are pretty far apart. They didn't seem to have a whole lot of HP, but noticeable more than Colibri.

In the end, I'd suggest a blink tank or a group of /nin; even then, the AoE slow move is really nasty. Mages will burn through all their mp casting Erase on everyone, then re-hasting. We didn't get to test how well Sleep sticks to Gnats, so I can't say for sure how well manaburns may work on them.
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#47 Dec 03 2007 at 12:58 PM Rating: Excellent
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Sauromugue Champaign (S) (G-7)

Basically the same as the 18-20 camp but for high 30s-low 40's pt.

PREY: Diving Beetles (were checking VT-IT to lvl 41 THF)

Camp in the little corridor, in the little area south of you are about 5 or so beetles and more beetles spawn along the spine to the north, not tried it yet, cant see it being any different from the present day version, just 20 or so levels later...except maybe a little safer 'cause there are no Weapons in the past by the spine thing and you get to have the Sigil bonuses (which seem to have all the bonuses of Signet as well as the option to get Refresh/Regen/Mealtime i.e No TP loss while resting, small pt exp+ and stuff).

Edited, Dec 3rd 2007 4:00pm by ShenanigansTitan
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#48 Dec 05 2007 at 12:08 AM Rating: Excellent
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Excellent compilation! Thank you very much. I've used it already and plan to refer to it more as my static progresses.

One thing I noticed different from your OP, I was able to stack all three Sigil boni today: Refresh, Regen and Food Duration. Could be a result of Brass Ribbon rank. Maybe someone else can confirm.

N. Gustaberg [S]

I tried the Stone Eater road trip in N. Gustaberg [S] with a trio of lvl 16s: SCH, BLU and SAM. We managed to get chain 5 while roaming the road. We did well enough with two soloers also sharing the worms off and on (not able to get the high chains with them), but best for a party if you have the worms to yourself.

Grauberg [S]

I also visited the Ajattara camp at Skyrend while exploring. Plenty of wyverns for multiple parties, but only one safe spot that I saw if you're actually camping as opposed to roaming, and that's at Skyrend [C-8] itself (where you can see into Old Konschtat Highlands). Most conned VT at 75, but were a few ITs thrown in as well. Was a party of 5 xping on them while I was there and doing very well even without dispel. Nin/War, Nin/Dnc, Sam, Pup/Whm with Whm auto and a Thf. All were 75 except the Thf who was 68 or 69. Looks like a very nice merit camp.

Vunkerl Inlet [S]

Took an XP party of five lvl 68s through here exploring the sunday after the expansion. Can't say had much luck that day, but the zone is pretty and large and has potential.

A note about Gnoles. My first day out with the xpansion, I killed many gnoles in Battalia Downs [S] for their claws with 3-4 lvl 75s. No problems. Then on my trip though Vunkerl, my party of five took on an EM Gnole [E-7] and took 2-3 minutes to kill it. Their healing move made fighting them like walking through mud. They don't do anything nasty, but the healing makes fighting XP level Gnoles a pain.

Gigas + Ignis Djinn [J-6]: There is a "hidden" beastmen camp off the map here with Gigas and bombs mixed in. The Gigas were IT to my party at 68 and the bombs were lower (VT if I recall). We wanted to fight the Gigas only, but there were a pair of bombs in the way. Ignis Djinn have normal bomb moves, but are dark based. Had two blow up on us for over 5k damage.

Orcs + Ignis Djinn [I-11]: Didn't visit this camp in person, just noted it on widescan. Very accessible via CA warp though. Also has bombs mixed in with the orcs.



Edited, Dec 5th 2007 2:43am by midguardian
#49 Dec 05 2007 at 5:22 AM Rating: Excellent
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Just a nice Sigil note:

You also get Enhanced hHP and no TP Loss when resting while its on.
#50 Dec 05 2007 at 6:56 AM Rating: Good
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Confirmation on the Gnoles.
Agreed I soloed one at 75 in the downs it was a pain in the ass.
They Do a 1/2 healing move at about 25%. (after 3 of those my mp was thin :/)
I had to setup a penta for the finish.

Edited, Dec 5th 2007 7:57am by Jacine
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#51 Dec 05 2007 at 9:37 AM Rating: Excellent
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About the beetle camp I posted about for Sauromugue Champaign (S)...managed to get out there and try it with a 4 man level 40 pt (2x WAR/NIN a THF and a SMN, all RL friends ^^) and it was awesome, chain 4 pretty much all the time, chain 5 a couple of times. By the time we got to 42 there were some Tough pops mixed in with the VT and IT which might put off a fuller party than ours, was very nice exp though for us.
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