Fame Requirements: Unknown; haven't heard of anyone failing it yet.
Process:
1) visit Windurst Waters (south), Rhinostery; talk to Kerutoto
2) obtain key item `Vial of Dream Incense`
3) visit Pso'xja-40 (Beaucedine, tower closest to the Outpost teleport point)
4) sneak and flee through Pso'xja to reach the Shrouded Maw
5) Enter BC to face Diabolos
Pso'xja-40:
The path is not hard. You can run this while naked but sneak is recommended and invisible may be necessary also.
Enemies: Gazer (Hecteyes, sound), Vampire Bats (no aggro), Snowball (snoll, sight/magic, only one though), Diremites (no aggro)
The goal is to find large warp-gates, each will be blocking a hallway. The order is red-black-red-black. After the fourth warp-gate you'll head for the elevator, ride it downstairs, then proceed to the T-intersection. A left turn and a run down stairs brings you to the gate of the Shrouded Maw.
Directions from Queuebick's guide:
Quote:
-From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7)
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7)
-Walk westward to the 2nd room, turn left and walk thru a Red Warp (H-7)
-After red warp, turn right and walk straight ahead to Black Warp (I-7)
-Go west to the 2nd room and turn left to reach the Elevator area.
-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the Shrouded Maw BC holding area.
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7)
-Walk westward to the 2nd room, turn left and walk thru a Red Warp (H-7)
-After red warp, turn right and walk straight ahead to Black Warp (I-7)
-Go west to the 2nd room and turn left to reach the Elevator area.
-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the Shrouded Maw BC holding area.
The BC Fight:
The `Vial of Dream Incense` key item is required to access this fight. If you lose, the Vial stays in your key items list. Your bodies will be ejected into the Shrouded Maw, so you can re-enter the BC as soon as weakness wears.
When you win, you are transported to the other side of the Shrouded Maw. You will be uncapped and can use magic to take yourself out of the region. If you want to get back to the Shrouded Maw for some reason you will have to take the walk through Pso'Xja-40 again.
Diabolos:
The Diabolos fight is fairly hard. Be prepared to use 2-hour skills and play like you mean it. You can't just limp through this like an Avatar Prime fight.
Skills:
Camisado - physical damage, knockback effect
Somnolence - gives a gravity effect on target
Ultimate Terror - big multi-stat drain effect
Nightmare - Sleepga+Bio; damage will not wake you up
Noctoshield - Phalanx - Dispel required
Dream Shroud - Magic attack and defense up - Dispels required
Nether Blast - AOE damage attack, can crush people easily
Ruinous Omen - Demi attack - Random % HP-down
Cacodemonia - AOE Curse - nearly halves your effectiveness
Black Magic: (can also cast lesser versions; can also cast single target versions)
Blindga
Sleepga II
Cursega
Dispelga
Bio III
Drain
Aspir
Falling Floor:
Diabolos can cause floor tiles to drop out, as per PM3-5. He typically does this as he approaches 50% health. As before, the falling tiles will glow briefly before they detach; use this time to move. Keep your tanks articulated so that their backs are not facing a hole in the floor; Camisado can knock a player right off an edge.
Below this platform is a pit full of Diremites. They aggro immediately and will attempt to kill whomever enters their domain.
* Special Note on the Diremite Pit *
It is possible to escape this death-trap. There is a path that leads from the diremite pit out to a short staging area where a teleporter platform seems to be. There is also a staircase leading back up to the battlefield.
When you touch the staircase, you are automatically teleported back up to the falling-floor platform. Be aware of this, lest you run up the stairs only to fall in a hole again. (I thought it was pretty funny, honestly.)
I survived the initial Diremite assault as a 75 Taru WHM with Blink and Stoneskin active. It was a near thing; they seemed to get off one set of attacks before I made it out of their pit. I am guessing they didn't pursue once I walked out of their area; I can't see how I would have lived otherwise. I had no lead time on them and didn't try to sleep them.
Notes on Nightmare:
The skill has the same range from the original PM fight. You are still on a 5x5 grid. The skill is still avoidable. However, with the number of floor tiles that drop out, finding a position where you can cast safely is hard. This is particularly true given that your orientation may be screwed up by Draw In.
The skill inflicts a hard Bio effect that eats away at you while you sleep. The damage does not wake you. If Diabolos attacks you, it will not wake you up; it's possible for you to sleep peacefully as he beats you to the ground. I do not think Poison potions will counteract Nightmare, either, though Cure spells will break the effect.
If at all possible, have a mage with Cure stand as far away as possible. This person will be responsible for waking the others. The WHM can do this, but it is a hard proposition, as if you're in Cure range, you're probably within Nightmare range.
Strategy notes:
Silence works.
Stun may or may not. My team tried using weaponskill stuns to interrupt Nightmare but we were not successful.
Try to keep at least one person with Cure outside of Nightmare range -- or pray that someone wakes up before Diabolos finishes dismantling your team.
Consider using your 2-hours and treating this like any other PM mission. Medicines may not be needed but you don't want to go easy on this enemy.
Victory:
You get a CS with Diabolos when you win. You are teleported to the other section of the Shrouded Maw. To finish up..
1) Go back to Windurst Waters (south) | Rhinostery, and talk to Kerutoto. Get his CS.
2) Choose your prize!
Prizes: Copied from FFXI-main, minor edits.
Quote:
Diabolos Pole
Level 75
DMG:57 Delay:402
Dark weather: Enhances effect of "Drain" and "Aspir"
Additional effect: Slow
Diabolos Earring
Level 65
Accuracy+3
Dark weather: Accuracy-3 Magic Accuracy+2
Diabolos Torque
Level 70
Ranged Accuracy+8
Dark weather: Ranged Accuracy-8 Ranged Attack+8
Diabolos Ring
Level 65
On Darksdays: MP-15% Dark magic skill +15
Level 75
DMG:57 Delay:402
Dark weather: Enhances effect of "Drain" and "Aspir"
Additional effect: Slow
Diabolos Earring
Level 65
Accuracy+3
Dark weather: Accuracy-3 Magic Accuracy+2
Diabolos Torque
Level 70
Ranged Accuracy+8
Dark weather: Ranged Accuracy-8 Ranged Attack+8
Diabolos Ring
Level 65
On Darksdays: MP-15% Dark magic skill +15
Diabolos as a pet
A teammate and I took our Diabolos' out to Sarutabarata for testing. With a maxed SMN sub, you get the following skills..
Camisado
Somnolence
Nightmare
Ultimate Terror
At Lv24 SMN, you get ...
Camisado
Somnolence
Diabolos is a biiiiiig summon. His wings can block out the sun. His glance can cause the plague! So on and so forth - he's pretty cool to bring out.
Diabolos has a higher physical attack power than any other summon I'm aware of. A SMN from my party rated his attack power as higher than that of Fenrir.
He is a strong beast, and he looks great. Go get him!
Good luck.
Thanks to:
Kajiwht - mentioned bio3, drain, aspir, dispel, dispelga
JoranDax - extra note on Dream Shroud
KharmicHammer - mentioned dispelga and Cacodemonia
Etain - also reminded about Dispel ^^;; (updated)
Edited, Wed Dec 14 14:47:04 2005 by Wingchild