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How to test for a new avatar.Follow

#1 Nov 18 2005 at 4:08 AM Rating: Good
All this buzz about new avatar for SMN. It's great and exciting, sure, but how and when will we know?

Simple. Open up the universal translator and select [Avatars] from the list. This shows you all avatars in the game currently. You'd better believe that I open that list after every update. Until a name shows up there, I'm going to assume that it/they have not been implemented yet.
#2 Nov 18 2005 at 4:18 AM Rating: Good
Quote:
All this buzz about new avatar for SMN. It's great and exciting, sure, but how and when will we know?

Simple. Open up the universal translator and select [Avatars] from the list. This shows you all avatars in the game currently. You'd better believe that I open that list after every update. Until a name shows up there, I'm going to assume that it/they have not been implemented yet.


Actually, I'm betting that this won't work.

If you start a new character, you will find that you CANNOT use area names in the tranlator until you visit them at least once. This is the same for items...you need to have, or see one before it's available in the translator.

Now, granted, it appears it also shows up in the translator if someone else uses it in a chat mode that you can see...but if no one has the Summon yet...then no one will have it in their translator in the first place.

Bottom Line: You can't trust the translator for anything, because it works on a "you can translate it only if you've seen it" method. The most reliable method would be to dig into the .dat files of the expansions.

I'd have to guess that IF there is a new summon, it would be from something like Absolute Virtue or something insanely difficult.
#4 Nov 18 2005 at 4:29 AM Rating: Decent
Well, rats.

Good idea #751 down the tubes.

Thanks for the info.
#5 Nov 18 2005 at 6:07 AM Rating: Decent
Back to typing /recast "Valefor" frantically for you, eh? XD

I wonder what element a new avatar will represent. Maybe none at all? It will be interesting to see thats for sure, I cant wait for this update. <( ^-^)/
#6 Nov 18 2005 at 7:23 AM Rating: Good
Stunted Defender of Justice wrote:
Quote:
All this buzz about new avatar for SMN. It's great and exciting, sure, but how and when will we know?

Simple. Open up the universal translator and select [Avatars] from the list. This shows you all avatars in the game currently. You'd better believe that I open that list after every update. Until a name shows up there, I'm going to assume that it/they have not been implemented yet.


Actually, I'm betting that this won't work.

If you start a new character, you will find that you CANNOT use area names in the tranlator until you visit them at least once. This is the same for items...you need to have, or see one before it's available in the translator.

Now, granted, it appears it also shows up in the translator if someone else uses it in a chat mode that you can see...but if no one has the Summon yet...then no one will have it in their translator in the first place.

Bottom Line: You can't trust the translator for anything, because it works on a "you can translate it only if you've seen it" method. The most reliable method would be to dig into the .dat files of the expansions.

I'd have to guess that IF there is a new summon, it would be from something like Absolute Virtue or something insanely difficult.
[sm]
Stunted Defender of Justice wrote:
Quote:
All this buzz about new avatar for SMN. It's great and exciting, sure, but how and when will we know?

Simple. Open up the universal translator and select [Avatars] from the list. This shows you all avatars in the game currently. You'd better believe that I open that list after every update. Until a name shows up there, I'm going to assume that it/they have not been implemented yet.


Actually, I'm betting that this won't work.

If you start a new character, you will find that you CANNOT use area names in the tranlator until you visit them at least once. This is the same for items...you need to have, or see one before it's available in the translator.

Now, granted, it appears it also shows up in the translator if someone else uses it in a chat mode that you can see...but if no one has the Summon yet...then no one will have it in their translator in the first place.

Bottom Line: You can't trust the translator for anything, because it works on a "you can translate it only if you've seen it" method. The most reliable method would be to dig into the .dat files of the expansions.

I'd have to guess that IF there is a new summon, it would be from something like Absolute Virtue or something insanely difficult.
Stunted Defender of Justice wrote:
Quote:
All this buzz about new avatar for SMN. It's great and exciting, sure, but how and when will we know?

Simple. Open up the universal translator and select [Avatars] from the list. This shows you all avatars in the game currently. You'd better believe that I open that list after every update. Until a name shows up there, I'm going to assume that it/they have not been implemented yet.


Actually, I'm betting that this won't work.

If you start a new character, you will find that you CANNOT use area names in the tranlator until you visit them at least once. This is the same for items...you need to have, or see one before it's available in the translator.

Now, granted, it appears it also shows up in the translator if someone else uses it in a chat mode that you can see...but if no one has the Summon yet...then no one will have it in their translator in the first place.

Bottom Line: You can't trust the translator for anything, because it works on a "you can translate it only if you've seen it" method. The most reliable method would be to dig into the .dat files of the expansions.

I'd have to guess that IF there is a new summon, it would be from something like Absolute Virtue or something insanely difficult.
[/sm]

Actually, not entirely true- last night I was playing with my new level 1 character in Windy, and I was able to type {Rolanberry Fields} without ever having seen someone use in previously in the translator or having been there. Somethings are programmed in already.

Now you can't SEARCH an area you haven't visited yet, that is true. Tried last night and wasn't showing up on my list/ giving me 0 people found in that area. XD
#7 Nov 18 2005 at 7:33 AM Rating: Decent
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10,297 posts
I can use <Temenos>. I haven't ever seen anyone else use it...



I can't /sea Temenos. I haven't been there...

You're a little confused on that.

but as soon as the update is downloaded, someone will check the spell list and look in the summons for something new.
#8 Nov 18 2005 at 9:55 AM Rating: Decent
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800 posts
Quote:
Now you can't SEARCH an area you haven't visited yet, that is true. Tried last night and wasn't showing up on my list/ giving me 0 people found in that area. XD


That's not right. You can search any area in the game, you just have to type the /sea area-name correctly. Strange examples are:

Den of Rancor = RancorDen
Ifrit's Cauldron = IfrCauld
etc.

You cant use the Auto translator for /sea (in most cases). "/sea {Garlaige Citadel}" will not work, you need to do "/sea garlaige"

Best bet is to do a search for someone you know is currently in the area. Then check the name of the area on the search list.

Using the Tab-Key is a lower form of Autotranslate. The Tab-Key only accesses recent items and terms. You can access everything in the Autotranslator by going through the menu (press tab with an empty chat line), at any time in your career as a FFXI player. The only thing that will change is what is in your list of "Items" and "Key Items". In the Key Items list, you can find all the key items you own at the moment (except maps >< ). In the Items list, you can find all the items you own at the moment, including items you have seen recently.

/recast is a bit different. It shows you what is currently programmed into the game (things like "Quake II", and "Thundaga IV") Those only exist because somewhere, there is already a mob ingame which uses those spells. (High lvl yags use Utsusemi:San for example). "/recast Bahamut" doesn't work, but that doesn't mean it won't be implemented. It simply means the code for that summon has not been introduced.
#9 Nov 18 2005 at 10:43 AM Rating: Good
This happened with Fenrir, people foun dit in the auto-translate function and it was leaked early that a new avatar Fenrir was coming.

You can bet the SE have learned from their mistake and won't let that happen again!!!
#10 Nov 18 2005 at 11:15 AM Rating: Decent
Items are the only thing(to my knowledge) you have to actually have seen, on the AH or on someone, to auto translate. Areas you have to actually visit to search them, even if you type in the abbrv.
#11 Nov 18 2005 at 11:58 AM Rating: Good
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178 posts
Uh, Fenrir wasn't added to the auto-translator until an update or two after he was added as a summonable avatar.
#12 Nov 18 2005 at 12:28 PM Rating: Good
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644 posts
Quote:
That's not right. You can search any area in the game, you just have to type the /sea area-name correctly. Strange examples are:


Won't work unless you've been there before. Also, you can just put the full area name in quotes and it works fine.

/sea area "Castle Oztroja"
#13 Nov 18 2005 at 3:57 PM Rating: Good
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160 posts
As stated above, POL has learned thier lesson. Now most names aren't even added to the upadate until they are actually used in game. And then it is like a month after the release.
#14 Nov 18 2005 at 4:39 PM Rating: Good
Correct me if I'm wrong but if I remember there are some things in auto-translator that you can test however you cannot list.

I think {Comet}, {Bahamut}, and {Odin} are already in there. There's others however I can't recall any right now. It HAS been a long time since I've attempted to try this out so they may have changed it or removed it....or i could be blatently wrong here since it's been a long work day for me today.
#15 Nov 18 2005 at 4:43 PM Rating: Good
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4,049 posts

You can always use the auto-translated version of an area name to search it as long as you've visited the area before, you just have to put the auto-translate name in quotes.

/sea "{Garlaige Citadel}" - Will work
/sea "{Ro'Maeve}" - Will work
etc.
#16 Nov 18 2005 at 5:01 PM Rating: Decent
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989 posts
Don't the new mobs in Sea kind of look like Quetzacotl from FFVIII? :)
#17 Nov 18 2005 at 5:01 PM Rating: Good
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173 posts
Gildarin wrote:
You can always use the auto-translated version of an area name to search it as long as you've visited the area before, you just have to put the auto-translate name in quotes.

/sea "{Garlaige Citadel}" - Will work
/sea "{Ro'Maeve}" - Will work
etc.


Just tried this... /sea {Garlaige Citadel} did not work, while /sea Garlaige showed 19 people.
#18 Nov 18 2005 at 5:08 PM Rating: Good
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10,297 posts
Quote:
/sea {Garlaige Citadel} did not work,




it's /sea "(Garlaige Citadel)"
#19 Nov 18 2005 at 5:30 PM Rating: Good
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278 posts
why not just stick with the good old "/recast Bahamut" or "/ma "Bahamut" <me>". If the spell has been introduced yet, it'll tell you you dont have/cant use the spell. If it's not in the game yet, it'll give you an error message.
#20 Nov 18 2005 at 6:28 PM Rating: Good
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1,447 posts
I'll stick to the patch/update release notes.

I doubt they'll add a new avatar and not mention it in the notes.
#21 Nov 18 2005 at 6:41 PM Rating: Good
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210 posts
Something along the same lines:

type /recast "<insert spell name"

If you get an error, there is no such spell in the game currently. But, if it is in the game, you'll get:

<spellname>: --:--

Some things I found in a few minutes:

Mage's Ballad III
Graviga
Dispelga
Bindga
Bio IV
Bio V
Dia IV
Dia V
Death

So if a new avatar is added to the game files it'll show up here ^^
#22 Nov 18 2005 at 6:46 PM Rating: Good
Rudre wrote:
Something along the same lines:

type /recast "<insert spell name"

If you get an error, there is no such spell in the game currently. But, if it is in the game, you'll get:

<spellname>: --:--

So if a new avatar is added to the game files it'll show up here ^^


QFT. I'm gonna go home and /recast Alexander /recast Odin /recast Sylph etc until I hit paydirt.
#23 Nov 18 2005 at 6:47 PM Rating: Decent
A bunch of myths in here so I will just {dispel} them with my 1337 red magic.

-/sea only works for areas you have been to.
-/sea will not work for certain burning circle areas unless you
are in them.
-certain areas must have a "The" placed before it to work, including "The Boyahada Tree" and "The Eldieme Necropolis"
-To the person with a 2nd character, auto translate carries over frm character to character. Try it yourself, get on a mule and see all the items listed in auto translate.
-Final thing is that you are able to see spells and areas in auto translate even if you've never seen them casted or been there. I had never seen Fenrir until I was well into my 40 lvls but I had it in my auto translate. Also tons of areas Ive never seen like "Grand Palace of Hu'Xzoi" are in my auto translate.
#24 Nov 18 2005 at 7:32 PM Rating: Good
***
1,548 posts
Quote:
If you get an error, there is no such spell in the game currently. But, if it is in the game, you'll get:

<spellname>: --:--

Some things I found in a few minutes:

Mage's Ballad III
Graviga
Dispelga
Bindga
Bio IV
Bio V
Dia IV
Dia V
Death

So if a new avatar is added to the game files it'll show up here ^^


Just because you can check recast doesn't mean it will ever be implemented for players. Do a recast for tier II ancient magic, or -ga V spells, or meteor, or Ustsusemi: San. These are all spells that are currently in the game and are currently used by NPCs, but will probably not ever be given to PCs.

It stands to reason that even if they add a new summon and it can be verified via /recast, that doesn't necessarily mean that we will be able to use it. And honestly, doesn't that sound like an SE kinda thing to do?

NEW SUMMONS!!!
[sm]But not for you, lollerskates![/sm]

Edited, Fri Nov 18 19:33:43 2005 by lauplebaud
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