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The April Version Update has landed!Follow

#1 Apr 04 2016 at 10:38 PM Rating: Excellent
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PlayOnline wrote:

Get ready for spoils with all-new battle content known as Ambuscade and enjoy a variety of new mounts!

Other elements include the addition of a second Mog Wardrobe, a function to mute background music and sound effects, and a variety of other quality of life improvements.

Read on for details.

http://www.playonline.com/ff11us/index.shtml

Edited, Apr 5th 2016 12:51am by Szabo
#2 Apr 05 2016 at 5:27 PM Rating: Decent
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Ambuscade has some neat stuff, but boy, is it repetitive. The extra tediousness involved just with *getting in the battlefield* among the 100+ other people trying to do the same doesn't help it either. The fact that the fights presumably change every month is kinda overshadowed by the fact that your points also reset every month, so you still have to bust your *** spamming the same fight for a month if you want to get enough points for the +1 armor set before time runs out.

Also, keep in mind that although the Sulevia set is very nice looking, it is lacking in Haste. Only 10% Haste across the entire set. I'm pointing this out because it's an easy thing to overlook, what with most post-Adoulin armor having Haste vomit on it to the point where Haste in any other slots was relatively pointless.

Edited, Apr 5th 2016 9:55pm by Fynlar
#3 Apr 06 2016 at 1:49 AM Rating: Good
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Well, like most things, I imagine it's heavily congested now because it's new. A week from now, lines probably won't be so bad. Still, they do need to improve the instancing mechanism. Kinda sucks if your preferred job(s) aren't in this cycle, though. Given their usual grouping, I wouldn't be surprised to see one set not get their Ambuscade set until 4 months from now.
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#4 Apr 06 2016 at 2:39 AM Rating: Good
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Like I said though, you have to bust your butt within the span of a month to get the points needed if you're trying to get the +1 sets or a decent amount of augmented capes, since the points don't carry over. And the stuff is actually good (with the capes in particular being able to have unprecedented levels of stats).

I don't imagine the rush dying down until we get to the point where the rewards start to repeat themselves (I'm assuming they will after 5 months, based off these sets appearing to be modeled after the Salvage sets)
#5 Apr 06 2016 at 11:48 PM Rating: Good
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Yeah, it's definitely a grind if you're soloing or taking on lesser difficulties. Those actually capable of doing the harder stuff probably shouldn't be at this for too long.
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#6 Apr 07 2016 at 8:19 AM Rating: Good
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I've read it's about 22 runs of VD to get and max a cape if it's any help to you guys :)
#7 Apr 07 2016 at 4:11 PM Rating: Decent
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hyunkyl wrote:
I've read it's about 22 runs of VD to get and max a cape if it's any help to you guys :)


Yep, it's not a "bust your *** grind" at all. It's actually surprisingly quick and easy to do. (inb4 no it isn't no one will help you!) The only thing that is a grind is if you're trying to hit the cap on the items you can get this rotation. Otherwise it's a well designed set of content and something that will rotate pretty regularly (so it definitely benefits concurrent players more than here every so often players.)

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#8 Apr 07 2016 at 7:23 PM Rating: Good
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Honestly whether or not I have help, the grind feels about just as long. Most of the wait is involved with just getting in, but even with a group for the tougher fights, the tougher fights also take long enough to the point where I'm not even sure if it's worth the extra points.
#10 Apr 08 2016 at 1:32 PM Rating: Good
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Fynlar wrote:
Honestly whether or not I have help, the grind feels about just as long. Most of the wait is involved with just getting in, but even with a group for the tougher fights, the tougher fights also take long enough to the point where I'm not even sure if it's worth the extra points.


My experience so far has been a bit different. But I absolutely agree that so far the biggest problem at this point on my server in congestion; just trying to get in is the toughest part. A group of three of us, just about any job, can handle the dragon on difficult with trust support to fill out the party. August tanks D fine, and trust healers are sufficient to keep everyone alive.

With a group of six players, we could handle the very difficult dragon with ease, taking only about one minute more to kill that than difficult. Given that the primary metering issue was simply entering the fights, the extra points from VD over D were certainly appreciated. The orcs, on the other hand, were a longer and messier fight, prompting us to just run the dragon as fast as we could.
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#11 Apr 08 2016 at 8:15 PM Rating: Decent
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August sometimes tanks it fine... and sometimes he gets blasted for a 2k breath that 1-shots him right off the bat.

(Also doing dragon on difficult, he seems to be the best effort:reward ratio that I've seen so far)
#12 Apr 09 2016 at 7:55 AM Rating: Decent
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RenatusofTitan wrote:
Fynlar wrote:
Honestly whether or not I have help, the grind feels about just as long. Most of the wait is involved with just getting in, but even with a group for the tougher fights, the tougher fights also take long enough to the point where I'm not even sure if it's worth the extra points.


My experience so far has been a bit different. But I absolutely agree that so far the biggest problem at this point on my server in congestion; just trying to get in is the toughest part. A group of three of us, just about any job, can handle the dragon on difficult with trust support to fill out the party. August tanks D fine, and trust healers are sufficient to keep everyone alive.

With a group of six players, we could handle the very difficult dragon with ease, taking only about one minute more to kill that than difficult. Given that the primary metering issue was simply entering the fights, the extra points from VD over D were certainly appreciated. The orcs, on the other hand, were a longer and messier fight, prompting us to just run the dragon as fast as we could.


Yep, ontop of the fact they announced yesterday they'll keep certain equipment through every update cycle seriously makes realistically nothing wrong with this content aside the congestion, but sadly there's not much they can do about that given their focus for FFXIV, since in an interview last month they said they're more than able to touch up XI's core systems if they had the resources available, but everything is going towards XIV and XV so it's just showing its age in terms of "instancing."

I've never had issues using trusts either but the queue system they're going to implement for this content should help a bit.
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#13 Apr 11 2016 at 1:36 PM Rating: Good
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Fynlar wrote:
August sometimes tanks it fine... and sometimes he gets blasted for a 2k breath that 1-shots him right off the bat.

(Also doing dragon on difficult, he seems to be the best effort:reward ratio that I've seen so far)


Yes, that opening breath attack can cause some serious hurt if not handled properly and prepared for. My group can handle the VD dragon as a trio pretty effectively now. We always have a pld for this (normally me, no special gear) and importantly: a) do not have the tank call the trusts and b) always most the tank to one flank before engaging so that it turns before the breath attack and only hits the tank.

Solo, difficult dragon is probably the safest way to go.
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#14 Apr 11 2016 at 8:29 PM Rating: Decent
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Yes, that opening breath attack can cause some serious hurt if not handled properly and prepared for.


There isn't really a whole lot you can even do about it. Breath damage is not the same thing as magic damage (which many people in this game are unaware of unless they've seen a piece of equipment with "breath damage taken -%" mod on it) and the ways of mitigating breath damage are much fewer than ways of mitigating magic damage. If you have August tanking, you can't just tell him to put on his -BDT% gear, so about the only thing you can do is AoE Stoneskin him, assuming you bring along a SCH or /SCH, SMN, or BLU, or a BRD to use Scherzo.

I've entertained the idea of trying to aggro him and run to outrange the breath before engaging it, but he moves so quickly and uses his breath near-instantaneously that I've had this fail to work about as often as it succeeded.

Edited, Apr 11th 2016 10:31pm by Fynlar
#15 Apr 14 2016 at 11:52 AM Rating: Excellent
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Honestly, I've been sticking with Normals and doing those.

I got back into the game only a few weeks ago and am still catching up on most of my gear. But I have racked up about 950 accuracy before food which makes me able to hit the Normal one without any food at all with Trusts involved, and the fight is low-risk to myself and my trust tank. (Switched to Gessho because of shadows and higher HP pool than the Taru RUN.)

Almost done with my cape as it is with only doing difficult once.

Edited, Apr 14th 2016 2:23pm by Hyrist
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