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Salvage bansFollow

#1 Sep 10 2014 at 12:33 AM Rating: Decent
Anyone else outraged that SE isn't doing anything about the people blatantly abusing dozens of different exploits such as duping thousands of alexandrite in a single salvage run, or pulling afterglow mythics out of thin air, or casting blue magic on any job? People have been obtaining billions of gil and obtaining extremely difficult to obtain items in minutes and bragging about it on every forum and laughing at how they'll never get banned for it and that no one cares. There's some guy that made 18 mythics with the instant-mythic exploit. That's not even considering the utter destruction of the economy with the infinite gil and alexandrite exploits. It's all over BlueGutter.
And yet SE isn't banning these people or even bothering to fix the exploits and remove all the billions and billions of gil and mythics they did not earn. What gives? Where's the outrage?
#2 Sep 10 2014 at 2:15 AM Rating: Default
uhhhh, did this post get stuck in the buffer for six years (or the OP wrote the post five years ago but only now clicked the post button)? Because i'm pretty **** sure that a whole lot of people did get banned, including several leaders of top end shells.

[edited number of years as the bragging was closer to six years ago]

Edited, Sep 10th 2014 7:22pm by alphamone
#3 Sep 10 2014 at 3:45 AM Rating: Good
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alphamone wrote:
uhhhh, did this post get stuck in the buffer for six years (or the OP wrote the post five years ago but only now clicked the post button)? Because i'm pretty **** sure that a whole lot of people did get banned, including several leaders of top end shells.

[edited number of years as the bragging was closer to six years ago]

Edited, Sep 10th 2014 7:22pm by alphamone


New round of exploits and only suspensions for the most part. Latest was pos hacking back to the start point to run back though. A few did get perma but they had other strikes against them. Frankly can't even bring my self to really care to be truthful. Might be just jaded but those that didn't cheat the system know that they did it the way SE intended and those that cheated know they took a massive short cut. The main thing it comes down to is money and banning these people now could take not only those that cheated out the game but their friends would most likely move on with them. So it is catch 22 for SE ban them and loss money or temp ban and upset people that more wasn't done, either way SE stands to loss money they choose the way that they thought would be least painful to the bottom line.
#4 Sep 10 2014 at 8:40 AM Rating: Good
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It is kind of interesting, there is a thread about it over on BG, one of the people that got banned recently was claiming 7k alex a day using the pos hack. He got a 3 day ban.

That is 5 days to get a mythic (barring the other requirements).
#5 Sep 10 2014 at 9:31 AM Rating: Excellent
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I'll be fairly draconian and state that running this particular exploit should've resulted in a perma-ban. This isn't something one accidentally stumbled onto like hurting an undead for 9999 with a cure like happened sometime back due to SE fudging with their code. It's a deliberate act to circumvent intended game mechanics absolutely requiring the use of third party tools resulting in a grossly unfair financial advantage for those who did not take advantage, let alone know (as evidenced by the very first reply, not everyone did).

Big picture, it sends the message that SE isn't really taking XI's security as seriously anymore. The more snarky angle would suggest that simply having that person's sub money is more important than the server's social and economic integrity. Given the related content to the exploit, I'm more inclined to say it's time for pre-ilvl RMEs to get "catch up" quests implemented so people aren't spending 3 months+ grinding Dynamis (which also had an infinite access exploit of late), Salvage, or never seeing people do VW because it's not worth it. Though, I still say the wiser move would've been to let those weapons rot when Adoulin was released and instead let the related WS be learned at full power.
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#6 Sep 10 2014 at 11:46 AM Rating: Good
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It's not really that SE isn't taking security seriously any more. Use of third-party tools to exploit anything in the game never resulted in an instant perma-ban. Except for very extreme circumstances, SE have never issued instant perma-bans for any offense. I got bored with the game a long while back and openly admit I started POS hacking to cut down on travel times. I'd had a previous GM call for some dumb /shout argument years prior, so being caught got me a 3-day ban. Scared me enough to never do it again lol.

In short, SE's ban policy is pretty much still the same as it always was. It hasn't gotten slacker... It was always slack. I should've probably been banned when I was caught, but hey, dat sub monay.
#7 Sep 10 2014 at 11:59 AM Rating: Good
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It honestly is the same policy as always, the issue was the policy was vague to begin with and has never been enforced fairly/evenly.

You have people openly bot fishing for years and nothing happens to them even though they make millions (used to) and are basically selling to rmt. Then you see someone who bought 1m gil from said rmt and are perma banned on first offense.

Its been this way for years. Usually someone has to specifically report you, otherwise nothing will happen, which is why most of the salvage 2.0 bans were 3 day bans, but then idiots spoke up that it wasnt perma-ban, and bragged and those same individuals were issued perma bans because so many people reported them.

SE customer service is awful to begin with. Every time i need a gm, i regret the whole process and wish i could resolve it myself. But to be told for 8 weeks now that my issue is still under GM review and that i can't get any status update on it because the people who respond to emails and live chat arent the people who actually resolve the issue, and the 2 groups arent allowed to talk. It is beyond me, but it sure does make it clear why perma-bans werent issued to begin with. Just flat out lack of communication/understanding.
#8 Sep 10 2014 at 3:33 PM Rating: Good
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I logged in yesterday just learning about the salvage exploit. I've been working on my first mythic for a while so I logged in like usual planning to do a run. I grabbed my permit, but couldn't motivate myself to actually do salvage and logged off. I just don't see the point of spending that many hours trying to make my character as good as it can be when everyone else around me is cheating their way to the top.

What is worse, then the same people who cheat for their stuff actually mock people who don't have x item or x gear. They cheat on EVERYTHING.

Now it seems that the bans are simply temporary so it might be time to quit. Just doesn't seem worth it anymore. I realize people probably have been cheating the entire time anyway, but when it becomes out in the open like this, everyone who did it should be perma-banned. And if not, they should make separate servers where all the cheaters are immediately transferred to and can NEVER leave.

If people want to cheat, do it in a place others won't be impacted.

#9 Sep 10 2014 at 3:48 PM Rating: Decent
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Salvage has been on my list for a while now, however I just don't have that time commitment anymore nor do I want to compete with the exploiters. I'll just wait a tad longer for the Aby ilvl 119 +3 gear update.
#10 Sep 11 2014 at 9:32 AM Rating: Default
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Besides, like last Salvage bans, they'll end up changing the process shortly after and the people got perma banend for no reason. Honestly though, I think they're trying to avoid "controversy" while XIV is in the spotlight. Don't want to bring any negative attention to themselves while they're still promoting their texture pack for WoW.

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#11 Sep 11 2014 at 1:44 PM Rating: Decent
Something needs to be done about this. It's gone far enough.
Do your Vana'dielian civic duty and report people you KNOW are using these exploits. If you see people on BlueGutter bragging about it, send a report to the Special Task Force, they WILL look into it in-game and see that your accusations are verified and they will be swiftly dealt with. The only reason it has gotten to this point is the complacency of people to put up with cheaters, or being cheaters themselves. You can help stop it. Post on the official forums about it, send bug reports about exploits such as unlimited assault tags, blue magic on any job, etc. etc. and report players notoriously known for using them. With enough outlash from the community, SE will do something about it.
There needs to be a purge of this blight on our realm if Vana'diel is to still be standing for years to come.
I've personally known many legitimate, honest, helpful, trustworthy, hard-working players quit because they no longer feel they can compete in a game where only the worst cheaters can get anywhere. Being praised for your ill-gotten gains is now the norm in this game. It makes you one of the cool kids. What happened to the feeling of accomplishment? What's the point of playing an MMO with gameshark codes on? It's not fair to legitimate players.
Please help stop the stigmatization of good honest players and make Vana'diel a better place.
Give Vana'diel a brighter tomorrow. FFXI was once known for its community... is this Hacker's Paradise the legacy you want to leave behind in the annals of time once the servers go offline?
#12 Sep 11 2014 at 8:44 PM Rating: Good
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Theonehio wrote:
Besides, like last Salvage bans, they'll end up changing the process shortly after and the people got perma banend for no reason. Honestly though, I think they're trying to avoid "controversy" while XIV is in the spotlight. Don't want to bring any negative attention to themselves while they're still promoting their texture pack for WoW.



Their "texture pack for WoW"?

*rolls eyes*

XIV != WoW

They are two very different games that share similar elements. Every MMO on the market borrows from MMOs before, and many adopt concepts found in current, modern MMOs.

It is how you evolve; you learn what your peers are doing, and you learn from their mistakes and successes along with your own. XIV took the things that WoW did Right, but yet kept the Final Fantasy elements that make the game a Final Fantasy game.
#13 Sep 12 2014 at 1:45 PM Rating: Good
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Lyrailis wrote:
Theonehio wrote:
Besides, like last Salvage bans, they'll end up changing the process shortly after and the people got perma banend for no reason. Honestly though, I think they're trying to avoid "controversy" while XIV is in the spotlight. Don't want to bring any negative attention to themselves while they're still promoting their texture pack for WoW.



Their "texture pack for WoW"?

*rolls eyes*

XIV != WoW

They are two very different games that share similar elements. Every MMO on the market borrows from MMOs before, and many adopt concepts found in current, modern MMOs.

It is how you evolve; you learn what your peers are doing, and you learn from their mistakes and successes along with your own. XIV took the things that WoW did Right, but yet kept the Final Fantasy elements that make the game a Final Fantasy game.

Having played both, as an MMO addict who's dabbled in literally dozens of similar games, the words "texture pack for WoW" were obviously used in jest, but it's really not far off, no matter how much people defend it (does it need defending? Is that such a bad thing?) the game really 'is' a repackaged WoW. I personally see that as a triumph, to carry elements of an FF game into a WoW-quality system, playable from console... but, it is what it is, so like it or not, "texture pack for WoW" was an adequate enough description for me to discern that he meant FFXIV.

Edited, Sep 12th 2014 3:46pm by FUJILIVES
#14 Sep 12 2014 at 4:16 PM Rating: Decent
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I am distressed about this because it sends the message that SE doesn't care one bit about cheaters, which just ruins the game for everyone. How can SE balance the game when masses of people cheat their way into the best gear?

Honestly with this and their failure to balance jobs so they are all playable in group content, I am rapidly losing interest in the game.
#15 Sep 12 2014 at 6:05 PM Rating: Good
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Quote:
Having played both, as an MMO addict who's dabbled in literally dozens of similar games, the words "texture pack for WoW" were obviously used in jest, but it's really not far off, no matter how much people defend it (does it need defending? Is that such a bad thing?) the game really 'is' a repackaged WoW. I personally see that as a triumph, to carry elements of an FF game into a WoW-quality system, playable from console... but, it is what it is, so like it or not, "texture pack for WoW" was an adequate enough description for me to discern that he meant FFXIV.


To me, it sounded like an insult to both WoW and XIV. The way it was worded implied that the poster hates WoW, and doesn't like XIV because it has similar elements that are also found in WoW.

I've seen enough WoW hate on forums (I seriously do not understand why there are so many WoW haters out there. If one doesn't like WoW, hey fine... but to just endlessly bash it everywhere? That's something else entirely..) that it very much looked like aimless hate to me.

To me, it looked like a cheap low jab at both games involved. I'm not denying that XIV does have similar elements (hotkey bars, minimaps, etc), but those elements (at least IMO) make the game more smooth to interact with.
#16 Sep 13 2014 at 4:33 AM Rating: Good
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This doesn't give the message that they care more about subs than cheating.

What it shows is that the small GM team these games have are far too overworked because the same GM team covers both ffxi and ffxiv.

They simply don't have the time to properly deal with the tactics people use anymore, it's not about banning or not banning. It's about people heavily abusing and keeping all the things they got because they don't have time to properly check what they got off it. Same things have been happening on ffxiv.
#17 Sep 13 2014 at 10:13 AM Rating: Good
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Just because they aren't banned right away doesn't mean they won't be banned. If I remember correctly, a lot of the infamous salvage bans that happened years ago were months after the fact when the ones who cheated least expected it.

It takes time to gather evidence and pinpoint exactly who was doing it and who wasn't. They are likely going to ban them all at the same time once they've determined who was involved.
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#18 Sep 13 2014 at 3:16 PM Rating: Default
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Kuwoobie wrote:
Just because they aren't banned right away doesn't mean they won't be banned. If I remember correctly, a lot of the infamous salvage bans that happened years ago were months after the fact when the ones who cheated least expected it.

It takes time to gather evidence and pinpoint exactly who was doing it and who wasn't. They are likely going to ban them all at the same time once they've determined who was involved.
They already know who did it, and gave us 3 day bans.
#19 Sep 13 2014 at 3:31 PM Rating: Decent
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Rachel9 wrote:
Kuwoobie wrote:
Just because they aren't banned right away doesn't mean they won't be banned. If I remember correctly, a lot of the infamous salvage bans that happened years ago were months after the fact when the ones who cheated least expected it.

It takes time to gather evidence and pinpoint exactly who was doing it and who wasn't. They are likely going to ban them all at the same time once they've determined who was involved.
They already know who did it, and gave us 3 day bans.


"Us"? You represent everyone involved in what the OP mentioned? What did you do exactly?
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#20 Sep 13 2014 at 3:32 PM Rating: Decent
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I was one of the people involved. Everyone else i know who did it was also given a 3 day ban.

Edited, Sep 13th 2014 5:33pm by Rachel9
#21 Sep 13 2014 at 3:34 PM Rating: Good
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Rachel9 wrote:
I was one of the people involved. Everyone else i know who did it was also given a 3 day ban.

Edited, Sep 13th 2014 5:33pm by Rachel9


Did what? Item duping? Blue magic on non Blue Mage jobs, teleport hack-- or all of the above?
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#22 Sep 13 2014 at 3:47 PM Rating: Good
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Kuwoobie wrote:
Rachel9 wrote:
I was one of the people involved. Everyone else i know who did it was also given a 3 day ban.
Did what? Item duping? Blue magic on non Blue Mage jobs, teleport hack-- or all of the above?

All of the above.

The way it worked was if you teleported 200 yalms under the floor in salvage (or dynamis, possibly other places too, but not assaults), you would be warped back to the start, and certain things were reset. In dynamis, it gave infinite time. In salvage, you kept gear unlocked, and the hq boss would respawn (and everything else too). Basically the process was unlock gear, spawn khim on second to last floor, kill hq khim, pos hack underground, warp to f1 teleport go up (not sure why this was necessary, but boss wouldn't respawn if you only used one teleport), then warp to last teleport, go up, kill boss. Took about 30 seconds to get back to the boss, and under 2 minutes to kill with a solo monk, using blue magic. Any half assed character could get over 2000 alex per day, solo. In assaults, it gave an error, kicked you out, and counted as a loss.

There was also a way to get infinite tags. Basically this worked by sending a packet to the server telling it to give you a tag, but then not telling it to decrement your total tags, don't ask me why that was handled by the client.

Bans were given for the salvage exploit. I think the blue magic stuff still works, which lets you cast any set blue magic on any job regardless of current level. Assault tags were also fixed, not sure if bans were given for that, but i guess not.

There's a thread on bg with more info if you're interested.

Edited, Sep 13th 2014 5:53pm by Rachel9
#23 Sep 14 2014 at 12:03 AM Rating: Decent
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I understand SE is working on a shoe string and a prayer budget(maybe just the prayer) for testing but come on some stuff should be pretty easy for the devs or programers to think of ways to break it. Though I'm willing to bet they did test pos hacking out of the area and then back into to see what would happen but the cubical slave did just that only to the outside of the zone and back with nothing more. As for the client side handling of tags, did that not cross anyone's minds as a potential exploit. Really I thought at this point in the evolution of MMOs that anything that generates currency, drops or a means to access content handled client side was easy pickings for cracking open like a ripe melon you know kinda like all the other client side exploits that came before that.
#24 Sep 14 2014 at 2:07 AM Rating: Good
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I doubt they tested it at all. Keep in mind we're talking about 9+ year old code too. The big exploit in salvage likely dates all the way back to version 1.0, and has had a practical use since salvage first came out.
#25 Sep 15 2014 at 12:30 PM Rating: Excellent
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I'm one of those people who "gave up hope" for ever obtaining fully upgraded REM years ago as I just don't have the time, so it's understandable why people cheated this event; they could rationalize their time spent vs reward far more easily. If they enjoy the game enough without those cheats, they could easily buy a new account (or existing account from resale sites, possibly also already having REM, depending how much money they can spare) and pop right back on, and if they didn't get banned, well then they could get rich as balls and/or have some of the best items in the game.

I'm old enough and cynical enough at my age to not even get mad when this stuff happens, I just kind of laugh a little, call up friends who used to play the game with me and rant to them about how crazy some of this stuff is.

That being said, it'd be nice to see a reward for NOT doing this now that they know so many did, like... toss a brother a fully upgraded REM of our choice, you know, for loyalties sake!
#26 Sep 15 2014 at 11:38 PM Rating: Excellent
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Agreed. At this point, like...I don't even want them to fix it. I want them to make it work that way for everyone.
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