Seriha wrote:
I have zero evidence to support it, but when my main was 100 and 60 in everything and then a couple mules with 100s, I do believe that certain synths had a higher skill up rate. Whether this is based on rarity of items, number of items used in the synth, or whatever, I dunno. Just felt too common to be a "RNG gonna RNG" thing. Oh wells.
If there is such a thing as "skillup chance per recipe"... I do not think it is # of items. I've had severe problems with Scorpion Rings on every single mule doing bonecraft as aforementioned (also Ladybug Wings) .... but yet Green Ribbons were nowhere near as bad, and it is only a 1-item synth too.
Also, Geodes are ridiculously awesome skillup. My mule finished on Geodes, getting a 0.1
every single success save three -- 2 no-skill and one 0.2 on several different skillup sessions (I used the geodes as I got them). They are also easy-to-get single-item synths.
But then let's look at Hunter's Cotton, Catoblepas Leather, and White Mouton. Catoblepas Leather, I tried in 3 mules, one during the campaign. The two not in the campaign... used 40+ synths to gain a level and a half. The one IN the campaign required two stacks to get 1.6 which is.... yes... about double what the other two did. White Mouton wasn't quite as bad; I did it during the Campaign and it was a 0.1 almost every synth (with Kitron Macaron), but I did have this ridiculous no-skill streak of 12 in a row then it started doing 0.1s every synth again.
Hunter's Cotton.....I abandoned that recipe entirely because I'd make 12+ between skillups. Tried it on two different characters, both did the same thing. Apparently SE didn't want you farming easy-to-get Saruta Cotton to get to Lv60 clothcraft lol.
In fact, all the AF+1 materials seem like poor skillup choices.
Of course we don't have real evidence as nobody has thousands of characters to craft with, but when I see similar results on 2, 3, 4 characters on a few different recipes, and they are consistent with each other, well......
There's enough room to doubt/believe in such a thing.
Just like XIV's RNG system that nobody here on ZAM believes me with (I think it is simply bugged like Warframe's RNG was, or there are hidden variables they're not telling us about).
Earlier today, gathering Wizard Eggplants, 81% chance.
Node #1: Success, Success, Fail, Fail
Node #2: Fail, Fail, Fail, Fail
Node #3: Fail, Fail, Success, Success
What's the probability of 6 failures in a row at 81%? Very stinking small. But yet I see this kinda stuff very often (I've never seen 6 in a row at 81% though that's... a new kind of extreme). Or how about during that same session, 3 HQs in a row at 11% chance?
The streaks are just too ridiculous, too many "astronomically low chance probabilities" happening to just write it off as simple coincidence/freak randomness. If that kind of luck were real IRL, you'd be winning the powerball every other day. In fact, you have better odds at winning the powerball than you do getting a couple of these to happen in the same night.
You get a feel for the stuff after awhile, and the "skillup chance per recipe" thing is one of those things.
Edited, Sep 10th 2014 1:09am by Lyrailis