valid wrote:
Just want to add that the sets by default are named Set0xx. xx being 01-20. The first 0 implies they eventually plan on making hundred(s) of sets available. So that's a very good sign.
In programming, I believe that's called Allocation.
When you don't know how high you're going to make a number go, you pull a generous figure out of your rear and stick it in there to make sure that any number that goes there will fit. For example, if you want to make an RPG and you're not sure how the tuning/stat balancing will go, and you're designing the UI, and you get down to the HP/MP meters... you don't know if you want 4-digit numbers yet, but maybe? Then you probably want to design the UI to make sure 4 digits will fit, even if you're not sure if you're going that high. Nothing looks more lazy/shoddy than numbers clipping through the other UI elements, lol. I've seen indie games where there's a 5-digit number in a place only 4 digits will physically fit in the UI and the 5th digit is clipping into the UI element's border (or it clips into the meter, or some other text, or some other numbers etc etc). That's just lazy design.
Or when you're defining variables, you need to know how big you want the make the number so you're not wasting resources by defining variables larger than they need to be (or, worse, the game either crashes when the variable overflows, or the variable becomes capped at that value that is too easy to reach which I feel is the case with RoE Sparks, 50k cap is just ridiculous).
This is by no means a "sign" or "proof" that they intend to go 100+ with the Equipment Sets, they just left that extra digit in the UI
just in case they do. They could, sure. But it depends on server load, etc as said above. It'd be awesome, sure. Just don't make that into an expectation, TBH.
Edited, Aug 14th 2014 12:27pm by Lyrailis