So earlier... mom and I were doing rank missions (some long long undone stuff, lol) to get Rank3 on our mules to open up their Mog Gardens for extra stuff per day, and I noticed that they had placed a lot of new enemies in Horutoto Ruins, and I'd have to ask...
I wonder what was going through their minds when they decided to put IT (to a 75) mobs in the direct path of lowbies trying to get Rank2 mission done. It is true that Sneak and Invisible appear to last longer, but I don't get why they'd put _aggressive_ mobs that high level in lowbie areas.
I get that people needed something to level on when they increased the level cap from 75 to 99, but from what I saw in Zeruhn Mines (another lowbie area), they added non-linking, and non-aggressive mobs for that purpose. I know in some other places like Ranguemont Pass, there are aggressive stuff...
I'm just wondering why they chose to put the mobs right next to a lower-level quest/mission objective.
Now, we didn't get killed doing this, mind you... but it leaves us scratching our heads pondering the wisdom of doing something like that. All kinds of out-of-the-way places, and they had to stick em right near a lowbie objective?