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Favourite trusts/set ups?Follow

#1 May 23 2014 at 11:56 AM Rating: Good
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What are some of people's fave trusts and set ups and why?

Last night I was leveling SMN in Sea Serpert Grotto, and I tried a few combos. Started with Zeid, Moogle and Trion - it worked really nicely. I also tried Ajido-Marujido, moogle and Zied - that worked even better in some ways. Then I tried moogle Fablinix and Ajido-Marujido and I liked that even better. Honestly Fablinix is a baddie, I think I'll be using him a lot, he cures, uses ranged attacks, and melees, does a fair bit of damage while also keeping folks alive. It was really nice having moogle - made it so I could actually play more as a smn without having to sit myself down all the time, also helped keep up the MP of my other trust buddies. I still need to get my carby mitts so I can fulltime him out, but with moogle was able to use pacts and stuff pretty constantly, and I got lots of skill ups!
#2 May 23 2014 at 6:36 PM Rating: Good
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When I was leveling RNG up to ~50 or so, I went with Kupipi Ajido-Marijido, and Shantoto. With the changes to nukes damage, they absolutely annihilated pretty much everything, and killed fast enough that Shantoto could just tank with her face.

The other day I was mucking about in Outer Raz, killing Shunned for fun on RNG. I started with Kupipi Mhili or Cherukiki as the WHM, Umlia as my BRD and Tiron or Valaniel as my tank, but the RDM Shunned nuked my tank too hard. I still won, but my healer was at close to 0 MP by the end. So figured I'd give Gessho a shot, since shadows > single target nukes. Actually worked great. I have no idea how they calculate Trust tank hate, but with just Provoke kept the Shunned off my RNG (I have -41 enmity from gear and -enmity merits), regardless of whether I had Barraged or WSed (WS were doing 2-3k).

For soloing the Delve grasshopper in Czeik, on my THF, I use Cherukiki (she casts Haste), Joachim (songs, status cures for the others), and Ulmia (more songs). They're all happy standing back from melee (and out of AOE range for TP moves/nukes), and I can Healing Waltz Joachim and he'll Silena the others when it casts Silencega.That trio is also my general murder-squad if I'm on a DD and soloing EM-VT stuff.

Edited, May 24th 2014 11:40pm by MouserRDM

Edited, May 25th 2014 2:05pm by MouserRDM
#3 May 24 2014 at 2:50 PM Rating: Excellent
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When I am on pup and wandering around, I like to have Ovjang and Mnejing out. I feel like an awesome puppetmaster with 3 autos attacking a mob. It is just fun to see.
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#4 May 25 2014 at 8:14 AM Rating: Excellent
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Meh, I guess I'm just boring... I'm always rolling with Trion and Kupipi.

Kupipi doesn't blow horrendous amounts of MP on Haste like Cherukiki does. Haste is awesome, but she casts it on Trion (lol) and herself (even more lawl).

IMO, I think SE's got some more work to do with the AI behind these Trusts, especially the healers. They ought to have better AI for Cherukiki (no, she should NOT be casting Haste on herself for example), and also the Erase spells. I've been leveling in Zeruhn Mines, and of course, the healers (even Kupipi does this and it is annoying) is Erasing the stupid Evasion Down from everybody at 32MP (IIRC) a pop, only for the stupid bat to re-apply it 10 seconds later. Oh, and Erasing STR-Down from herself... *facepalm*

As for the DPS, I've tried a few (Ayame, Zeid, Lehko, Nanaa) but the one I've come to the conclusion is the "best" for me so far (as a WAR) is Ayame because nearly all of her weaponskills will chain with Raging Rush, giving me an extra 25-50% damage ontop of my Raging Rush. Nanaa uses Wasp Sting too damn much, Lehko does AoE and Mediocre damage, Zeid spends too much time casting Absorb spells and seems to never WS at all...

Edited, May 25th 2014 10:18am by Lyrailis
#5 May 25 2014 at 12:33 PM Rating: Good
Nashimara has a funny attack I tend to call "beating fists" I find very amusing.
#6 May 25 2014 at 3:05 PM Rating: Good
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Lyrailis wrote:
, Zeid spends too much time casting Absorb spells and seems to never WS at all...


They changed Zeid's AI - now he pretty much only uses stun most of the time. He seemed to WS frequently too last time I used him.
#7 May 25 2014 at 3:43 PM Rating: Good
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Olorinus the Ludicrous wrote:
Lyrailis wrote:
, Zeid spends too much time casting Absorb spells and seems to never WS at all...


They changed Zeid's AI - now he pretty much only uses stun most of the time. He seemed to WS frequently too last time I used him.


Oh, cool.

I'll have to give him another try, then. Hopefully his WS's would chain with Raging Rush, that'd be even more awesome. Don't care which chain, just as long as I get something.
#8 May 25 2014 at 4:44 PM Rating: Decent
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Despite the fact Aldo loves his AoE WS, i've found him to be pretty decent damage + debuffs + Assassin's charge. In addition to that, every WS i've seen him use chains with Zazarg, and bam the mob's dead. Since he waits for someone else to use a WS before going, he's always chaining, and other NPCs seem to build tp just slightly slower than him, so it works out well. If I need to roll with a tank, i've been going with Gessho since his release, he's a total beast, and doesn't run out of MP after 10-15 fights like Trion. If I don't need a tank, i'll usually fill the third slot with either Ayame, Iron Eater or Maat. If you don't have Maat yet, Prishe is a darn good substitute.

Edited, May 25th 2014 3:46pm by Dallie
#9 May 25 2014 at 9:35 PM Rating: Excellent
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The proper answer is Cherukiki+Joachim+Ulmia. Four songs and haste on you will vastly outdamage any ofher two or three NPCs, and they don't get shredded by AoE.
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#10 May 25 2014 at 11:40 PM Rating: Default
Even if you're playing a low-damage class? I'd be surprised if that would have been a great setup for when I finally got THF to 99.

~sleepygirl
#11 May 26 2014 at 3:05 AM Rating: Good
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32%+ Magical Haste on the one DD in the party that's wearing another 25% plus Dual Wield reduction and will consistently use the WS that does more than 400 damage?

Yes.

NPC damage is garbage. A total joke. They take advantage of nothing.

Edited, May 26th 2014 2:11am by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#12 May 26 2014 at 10:53 AM Rating: Default
Yeahhhh, that sounds like it might apply to someone who spent a lot more effort on gearing that job than I have.
#13 May 26 2014 at 12:00 PM Rating: Decent
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Raelix wrote:

NPC damage is garbage. A total joke. They take advantage of nothing.



This is true but not really while leveling. I mean I know you're going to say something about how I should be keying or something, lol, but for those times I want to log in for half an hour or so and do some no-fuss exping on a job like smn.... actually the DDs are better. Besides I don't have Churukki or Ulmia so...

One thing worth noting for those who like Aldo or Zeid - they just told us on the O forums that Aldo Zeid and Lion get increased stats if you use 2 or more of them together.
#14 May 26 2014 at 4:20 PM Rating: Excellent
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Group farming sheep, mandies or butterflies reptiles for RoE damage:

-Monk/war or /dnc: Kupipi, Lehko, and Lion. I just use spinning atk to extend the amount of damage I can deal to all the mobs while Lion and lehko will often do Aoe to help with the number of kills. I usualy wait for a full respawn when Kupipi needs mp at the end. Being speedy and having less melee dmg. They wont often pull hate unless they use an Aoe weapon skill before I do.

Mage farming groups of mandies and butterflies: (mostly for cap points and skilling on reives)

-Blm: Kupipi, Cheruki, Joachim or Mihli or Moogle (if I need refresh/magic skillups).

Mass kill (fellcleave) for objectives: Mandies, Butterflies, Crabs, Reptiles, Beasts

-War/Sam: Kupipi, Cheruki, Joachim

Farming Efts in Doh gates (after level increase):

-Sam/dnc or /war: Trion, Kupipi, Cheruki. Healers can last for about 2 efts then a rest for mp. But Trion is the one you'll need to keep an eye on for mp.

Edited, May 26th 2014 6:20pm by akudama
#15 Jun 02 2014 at 7:59 PM Rating: Excellent
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For those of us that haven't played XI in awhile, do you have to engage combat and damage the enemy with your weapon before the Trust NPCs attack, like the adventuring fellow? Or do they respond to you taking any action to an enemy like a smn's avatar?
#16 Jun 02 2014 at 11:38 PM Rating: Excellent
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copperguy wrote:
For those of us that haven't played XI in awhile, do you have to engage combat and damage the enemy with your weapon before the Trust NPCs attack, like the adventuring fellow? Or do they respond to you taking any action to an enemy like a smn's avatar?


Unfortunately like Adventuring Fellows you need to make at least 1 physical attack on a mob and remain engaged for them to attack. The moment you disengage, they will stop.
#17 Jun 03 2014 at 11:26 AM Rating: Good
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The mildly cool thing is that you can disengage and kite, and your trustees will happily run along and regen HP and MP until you engage again.
#18 Jun 09 2014 at 11:59 PM Rating: Good
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Olorinus the Ludicrous wrote:
Lyrailis wrote:
, Zeid spends too much time casting Absorb spells and seems to never WS at all...


They changed Zeid's AI - now he pretty much only uses stun most of the time. He seemed to WS frequently too last time I used him.


Yar, he seems to only cast Absorb-Attri when the mob has used a special move to protect themselves, like blink/ss type maneuvers and Absorb-TP when the mob's low on health. He does have a pretty good Stun AI as well, casting it when the mob's about to AoE the party with something, though he will use on single-target TP moves on occasion.

Overall it's much improved and i've kept him out for mobs where he can Aspir his mp back.
#19 Jul 04 2014 at 11:52 PM Rating: Good
Ferreous Coffin is working out pretty well for me doing WS point trials for axe. Gains TP a bit slower than I am, highly predictable behavior so I can be sure I'm on a mob that will live long enough for the SC to fire, and his only WS lets me consistently do Light for max points. (The last bit being something I'm led to believe I couldn't do with Ayame, though I haven't put it to the test.)

I'm not entirely clear on whether throwing in Ulmia helps with this goal, since I'm not clear on how haste affects TP gain now, but it does make things die faster, which isn't really bad for me since I'm fighting things with drops I want too.

~sleepygirl
#20 Jul 05 2014 at 6:41 AM Rating: Good
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sleepygirl wrote:
Ferreous Coffin is working out pretty well for me doing WS point trials for axe. Gains TP a bit slower than I am, highly predictable behavior so I can be sure I'm on a mob that will live long enough for the SC to fire, and his only WS lets me consistently do Light for max points. (The last bit being something I'm led to believe I couldn't do with Ayame, though I haven't put it to the test.)

I'm not entirely clear on whether throwing in Ulmia helps with this goal, since I'm not clear on how haste affects TP gain now, but it does make things die faster, which isn't really bad for me since I'm fighting things with drops I want too.

~sleepygirl

Ayame is a good weapon break partner since she's very predictable, if you have a WS she can work with. After you do a WS, when she next sees that you have 1000TP, she'll do a WS that can open a chain for your WS. She has Tachi: Gekko (Ice/Water) and Tachi: Kasha (Fire/Light) to work with for level 3 chains, and will use meditate when she can if you have 1000TP and are waiting for her.
#21 Jul 05 2014 at 9:40 AM Rating: Good
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Quote:
I'm not entirely clear on whether throwing in Ulmia helps with this goal, since I'm not clear on how haste affects TP gain now, but it does make things die faster, which isn't really bad for me since I'm fighting things with drops I want too.


Haste has never influenced TP/hit (meaning, it only helps TP rate, cuz you're hitting more frequently)

Dual Wield and other effects/equipment that lower attack delay instead of providing Haste (a certain COR roll comes to mind; Blitzer's Roll I think it was called?) on the other hand do reduce TP/hit along with increasing your attack rate.
#22 Jul 05 2014 at 1:01 PM Rating: Good
MouserRDM wrote:
Ayame is a good weapon break partner since she's very predictable, if you have a WS she can work with


Which I don't. Unless the chart on the wiki is wrong (which I suppose is possible), the only WSes that I could use to close a level 3 with her are the relic one (which I don't have), the mythic (which is what I'm in the process of unlocking), or the Empyrean (also don't have).

Now, when I get around to unlocking Pyrrhic Kleos for DNC, then I'll want Ayame.

~sleepygirl
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