The base stat adjustments mean you can spend your 45 merits to max out three base stats at +15. Capping strength and dex is by far the most popular option right now, but how many players will opt for agility versus those who opt for vitality as their third stat? Agi affects ranged acc/ ranged crit rate, trick attack, eva/parry/guard/shield block and since last year also affects mobs tp gain rate, and is a secondary mod for a few popular ws like exenterator, but sine the attack/def changes were implemented last year vitality and defense make a noticeable difference on damage received, and it also mods several popular weaponskills like upheaval.
I have little doubt the majority will go with agility because of the ranged attack considerations, but I'll be curious to see next years vanadiel census to see what the ratio is versus those who go with vitality. If you don't play ranger or simply prefer the heavy melee classes over their leather counterparts vitality becomes a lot more attractive. You need a lot more evasion than heavy armor classes have access to in order to dodge relevant content, so tanking better is viable for them, and vit becomes even more attractive to a warrior spamming upheaval.
Edited, May 30th 2014 9:25am by Melphina
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