Forum Settings
       
Reply To Thread

A new version update has landed on the peaks! (05/14/2014)Follow

#27 May 18 2014 at 12:29 PM Rating: Excellent
Guru
Avatar
*****
11,159 posts
Yeah, if someone's gonna be a princess, picking a job that enables such never hurts.

Generally speaking, I don't think I've ever left a party where the composition was at least sensible. I have left, however, when coordination simply seemed non-existent for whatever reason, sometimes simply due to over-hunting.

Still kind of dumb to be "punishing" RDM for crap from a decade ago that was generally blown out of proportion as it was and many never even partook in despite the occasional aspiration and adoration. Pointing such out back then certainly succeeded in getting me... fans. Either way, as Ruisu put it, if something wasn't mean to be soloable, you target the mob and not the class.
____________________________
Violence good. Sexy bad. Yay America.
#28 May 18 2014 at 3:10 PM Rating: Good
The All Knowing
Avatar
*****
10,265 posts
Ruisu wrote:
More because at 41+ the job was in high demand as the poor man's BRD for MP regen (because you had a better chance of finding a needle in a haystack than finding a BRD to party with).


Exactly, even then, RDM didn't refresh more efficiently than BRD. WHMs just got the Heisman because of the pace of TP-burns.

Ruisu wrote:
As I've repeatedly said in the past, the sensible thing to do would have been to nerf anything that facilitated DoT+kite strats. Sure, people wouldn't be able to solo things, but that's kind of the point; the stuff that was being solo'd was not intended to be solo'd in the first place.


I agree with your sentiment, but if you take away the solo ability and being a refresh *****, you didn't have anything else.

#29 May 19 2014 at 9:30 PM Rating: Decent
**
496 posts
Seriha wrote:
Moving past the exploit-laden methods like pinning or cheese-tastic methods like an inventory of RR pins and keeping DoTs on Berith, the solo game was simply dreadfully time inefficient. Sure, it was nice not having to scrounge up friends for some off-hour activity if it could be taken solo, but I'd always taking murdering something in a couple minutes in a heartbeat over playing cat and mouse for an hour just to lose claim and have it get stolen or regen up a tick or two.
Actually, a good rdm could kill almost anything quite quickly. At 75, zipacna took me about 6 minutes, without chainspell, faust about 10, sirrocco maybe 10 as well, etc. Even something like rapido with 10k needles could be safely killed in under 10 minutes, if you made sure to never get hit, so you could nuke more. The only practical solo i can think of that took more than maybe 20 mins was charby, which took me maybe 30-40 minutes. Pretty much anything that took longer was stuff that served basically no purpose to do solo, and was just for fun stuff that some people enjoyed doing, like suzaku, seiryu, both taking 1-2 hours, etc.


Quote:
Players were taking advantage of the ability of the DoT/kite method, which any mage (and some non mage) job could do.
Not the way rdm could. Anyone can run in circles and cast bio for 3 hours, but rdm could do much more than that. It could nuke, and kill things in less than 3 hours, as well as not die if they got hit. In fact, they could kill things that couldn't be kited at all due to high movement speed, or limited room to move due to adds, which no other job could do even 10% as well as rdm.
#30 May 19 2014 at 10:47 PM Rating: Good
Avatar
***
1,570 posts
Almalieque wrote:
I agree with your sentiment, but if you take away the solo ability and being a refresh *****, you didn't have anything else.
Well, I do expect SE to use logic and determine that if RDM can't solo, it would mean they'd have to do other things to fix the job and make it appealing *coughfixrdmmeleecough*. Of course, this is SE and logic is not very common when it comes to them.
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#31 May 20 2014 at 6:50 AM Rating: Default
The All Knowing
Avatar
*****
10,265 posts
Rachel9 wrote:
Not the way rdm could. Anyone can run in circles and cast bio for 3 hours, but rdm could do much more than that. It could nuke, and kill things in less than 3 hours, as well as not die if they got hit. In fact, they could kill things that couldn't be kited at all due to high movement speed, or limited room to move due to adds, which no other job could do even 10% as well as rdm.


People also didn't believe RDM could do the things that it could do until someone did it. The reality is, the Final Fantasy population lives in a cookie-cutter bubble. The current fad dictates how people play, e.g., IT ++ onry, arrow burn, mana burn, TP burn, etc. or how certain battles MUST be done with a certain set up.

BLMs could not only nuke, but had more mp with better and stronger nukes. I would also argue that a well geared WHM could probably out-Holy/Banish a RDM depending on the mob. You're also negating range attack, which is (or at least was, so I think) the most damaging type of attack in the game. In other words, there is more than one way to skin a cat, people just stuck with the known as opposed to exploring different options, because that's the mentality of the player base.
#32 May 20 2014 at 8:10 AM Rating: Decent
**
496 posts
Almalieque wrote:
Rachel9 wrote:
Not the way rdm could. Anyone can run in circles and cast bio for 3 hours, but rdm could do much more than that. It could nuke, and kill things in less than 3 hours, as well as not die if they got hit. In fact, they could kill things that couldn't be kited at all due to high movement speed, or limited room to move due to adds, which no other job could do even 10% as well as rdm.


People also didn't believe RDM could do the things that it could do until someone did it. The reality is, the Final Fantasy population lives in a cookie-cutter bubble. The current fad dictates how people play, e.g., IT ++ onry, arrow burn, mana burn, TP burn, etc. or how certain battles MUST be done with a certain set up.
Yes, this is true, but there's a very good reason people used rdm. whm/nin, nin/dnc, dnc/nin, thf/nin, thf/dnc, and potentially even brd/nin could all hold their own against quite a bit, but a lot of harder nms that rdm could solo were simply impossible on any other job.

Quote:
BLMs could not only nuke, but had more mp with better and stronger nukes. I would also argue that a well geared WHM could probably out-Holy/Banish a RDM depending on the mob. You're also negating range attack, which is (or at least was, so I think) the most damaging type of attack in the game. In other words, there is more than one way to skin a cat, people just stuck with the known as opposed to exploring different options, because that's the mentality of the player base.
Blm is a pretty poor solo job actually. It could do well in things like salvage or limbus, where you can stop and rest (rdm was still better for soloing limbus, even with time to rest, and restore chests, honestly), but anywhere else, it simply could not recover mp. Blm was pretty much limited to things it could aspir, or kill before running out of mp. It also could not survive much at all. Sch sub offers them a way to recover mp, but then they lose almost all defensive ability that /rdm offered.

Whm was actually a surprisingly good solo job, but not because banish damage (which is ****, and nowhere near as good as rdm nuking), but because high haste for utsu, debuffs, stoneskin, and cures.

For difficult soloing rdm was always chosen because it can survive anything. It's the perfect job for surviving. It has phalanx, stoneskin, aquaveil, slow 2, paralyze 2, tons of pdt and mdt gear, cures, infinite mp, fast cast, haste, protect, shell, nukes and dots, which do a lot of damage, and feed little tp, bind and gravity, and enough enfeebling skill to land them even on sky gods. Rdm pretty much got every single defensive ability, trait, and spell in the game, all at once. The only thing rdm was missing was high damage output. And even then, it's not like they were THAT far behind other jobs. The thing though, is that for anything hard enough that it couldn't be soloed by any job at all, offense always had to come second to simply staying alive. It doesn't matter if you do do 3x more damage than a rdm if you can't survive more than a few minutes. And i'd love to see any other 75 job survive against something like seiryu for more than a few minutes solo. The only job i can imagine having a chance is black mage, but even with perfect bind gear, and chugging hi elixirs to do a freeze 2 every bind, i doubt they could land bind consistently enough to survive more than half the fight. Without haste, or fast cast, or stoneskin, phalanx, etc even a half resist would be more deadly than a full resist is to a rdm.
#33 May 20 2014 at 8:49 AM Rating: Excellent
Guru
Avatar
*****
11,159 posts
People being parrots or even things going on behind the scenes that never got publicized don't really matter at this point. RDM was labeled powerful because of these niche activities and held back in the future because of it. Realistically, it's no different than SMNs being pigeonholed into playing healer and never really getting the fixes it needed to be more of a Summoner prior to having all the endgame gear and such to nix perp costs or just simply have some good damaging BPs. The job still got played, so everything must be okay, right...? Still, you had RDMs that didn't want to be healers or soloists. For a job that is supposed to be flexible, the required traits were lacking. Yes, we understand SE is more prone to take than give, but I think the long-term snub is that anything "new" the job got was compulsory like the level cap increases or more incidental with one fix meant for another job also affecting us, like Enspells maintaining damage/accuracy from on-cast because a SCH AoEing them resulted in crap damage for party members prior.

Or we could just say RDM ate Tanaka's HNM babies.
____________________________
Violence good. Sexy bad. Yay America.
#34 May 20 2014 at 12:01 PM Rating: Good
Sage
***
3,638 posts
Almalieque wrote:
I would also argue that a well geared WHM could probably out-Holy/Banish a RDM

This was a good discussion for a while, but I think I'd like to point out the exact line where this ventured into crazytown.
#35 May 20 2014 at 3:32 PM Rating: Default
The All Knowing
Avatar
*****
10,265 posts
Erecia wrote:
Almalieque wrote:
I would also argue that a well geared WHM could probably out-Holy/Banish a RDM

This was a good discussion for a while, but I think I'd like to point out the exact line where this ventured into crazytown.

Generally speaking, you're right, but I distinctly remembering comparing the two while leveling them pre-Abyssea. Depending on the mob (which I stated), the damage from a RDM nuke resist would be less than the MP used and would sometimes be too frequent to be worthwhile. On the other hand, I've experienced less resists with Divine magic.
#36 May 20 2014 at 4:13 PM Rating: Default
The All Knowing
Avatar
*****
10,265 posts
Rachel9 wrote:

For difficult soloing rdm was always chosen because it can survive anything. It's the perfect job for surviving. It has phalanx, stoneskin, aquaveil, slow 2, paralyze 2, tons of pdt and mdt gear, cures, infinite mp, fast cast, haste, protect, shell, nukes and dots, which do a lot of damage, and feed little tp, bind and gravity, and enough enfeebling skill to land them even on sky gods. Rdm pretty much got every single defensive ability, trait, and spell in the game, all at once. The only thing rdm was missing was high damage output. And even then, it's not like they were THAT far behind other jobs. The thing though, is that for anything hard enough that it couldn't be soloed by any job at all, offense always had to come second to simply staying alive. It doesn't matter if you do do 3x more damage than a rdm if you can't survive more than a few minutes. And i'd love to see any other 75 job survive against something like seiryu for more than a few minutes solo. The only job i can imagine having a chance is black mage, but even with perfect bind gear, and chugging hi elixirs to do a freeze 2 every bind, i doubt they could land bind consistently enough to survive more than half the fight. Without haste, or fast cast, or stoneskin, phalanx, etc even a half resist would be more deadly than a full resist is to a rdm.


I want to clarify that I'm not arguing that RDM isn't the best suited for solo, but that RDM wasn't designed to solo. So, therefore, RDM shouldn't be penalized for something that they aren't even designed to do. Players are taking advantage of a solo method that is well suited by a RDM. Also, there are several other solo/duo strategies that would work just as good or better that simply aren't popular because people flock to the cookie cutter strategies.
#37 May 20 2014 at 8:21 PM Rating: Decent
**
496 posts
Almalieque wrote:
Erecia wrote:
Almalieque wrote:
I would also argue that a well geared WHM could probably out-Holy/Banish a RDM

This was a good discussion for a while, but I think I'd like to point out the exact line where this ventured into crazytown.

Generally speaking, you're right, but I distinctly remembering comparing the two while leveling them pre-Abyssea. Depending on the mob (which I stated), the damage from a RDM nuke resist would be less than the MP used and would sometimes be too frequent to be worthwhile. On the other hand, I've experienced less resists with Divine magic.

It doesn't really depend on the mob at all. I can land nukes consistently (less than 20% resist rate) on seiryu at level 75. I can't think of anything that is more resistant that is even remotely possible to solo. Using huton to lower ice resist also works brilliantly.

Quote:
I want to clarify that I'm not arguing that RDM isn't the best suited for solo
No, you're arguing that other jobs were even remotely competent solo jobs compared to rdm. That simply isn't true. Rdm was used so much because it was 100 times better than anything else for soloing anything reasonably difficult. There are tons of nms rdm could solo at 75 that no other job could even come close to soloing. Rdm wasn't used because it was a fad, it was used because it was literally the only job that could do it.
#38 May 21 2014 at 5:54 AM Rating: Decent
The All Knowing
Avatar
*****
10,265 posts
Rachel9 wrote:
It doesn't really depend on the mob at all. I can land nukes consistently (less than 20% resist rate) on seiryu at level 75. I can't think of anything that is more resistant that is even remotely possible to solo. Using huton to lower ice resist also works brilliantly.


Well, I guess my experience was all a lie. Thanks for pointing that out to me. Smiley: rolleyes

Rachel wrote:
No, you're arguing that other jobs were even remotely competent solo jobs compared to rdm. That simply isn't true. Rdm was used so much because it was 100 times better than anything else for soloing anything reasonably difficult. There are tons of nms rdm could solo at 75 that no other job could even come close to soloing. Rdm wasn't used because it was a fad, it was used because it was literally the only job that could do it.


You repeating that doesn't make it true. Once again, no one thought RDM could do any of the stuff it could do until people done it. Else, there wouldn't have been any surprise with Avesta doing what he did, but there was. People were surprised that RDM could solo HNMS, because RDM wasn't designed to solo HNMs. Once people realized that RDM could indeed solo HNMs, they began to duplicate the solo methods on various other mobs. That is the definition of fad, given that everyone was using full alliances/LS.

In any case, you're leaving out the point of my argument which is that RDM shouldn't be punished for something that it wasn't designed to do in the first place. You're focusing on whether or not RDM was best suited to take advantage of a serendipitous solo tactic. I'm arguing that whether or not RDM is best suited is irrelevant because that tactic wasn't created for RDM.
#39Theonehio, Posted: May 21 2014 at 7:54 AM, Rating: Sub-Default, (Expand Post) I don't know, they didn't take much from SCH and Geomancer and only gave them stuff, so no SE isn't more prone to take than give when it comes to classes, when a job TRULY needs something and not a "this job needs x,y,z because I say so and it's what I personally want" they'll look at the job, i.e SCH was considered a gimp RDM because not only did it have only up to Tier III nukes (like old school scholar) it didn't really have anything aside weather spells that did truly little to nothing. Then SCH got adjusted to the point WHM and BLMs were butthurt and stated SE should have given them Light/Dark Arts instead of a new class having it.
#40 May 21 2014 at 8:54 AM Rating: Excellent
Guru
Avatar
*****
11,159 posts
BLU hasn't been changed all that much, really. A lot of spells still suck and SE has even recently said they will not adjust them in favor of simply adding more spells. I'm also not one to call exclusive Abyssea or Voidwatch procs a meaningful endgame desire. A convenience, yes, but not a must have. When it comes to high buff situations, BLU isn't on the radar because songs/rolls don't affect spells in the right ways. And while most of the attack spells are fast casting, the job still suffers as RDM does in magic and melee not playing nice together mechanically.

So, while I'll agree SE gave SCH a lot of much needed attention, the old meme where "players were discovered to be having fun, thus X gets nerfed" didn't just pop up out of nowhere. I know you're a Tanaka fan. We've butt heads in the past over his blunders. RDM played outside their vision, as a result, some feel its future was taken away in consequence instead of manning up and admitting potential design mistakes with the job and/or content. JP culture thing? Hard to say. Quality melee/hybrid gear was one of our gripes for years. Absent from Homam. Still using Dusk well into WotG. T2 Enspells not even worth using. Wishlists are one thing, but factual deficiencies were something we had in spades. And sure, some make sense, like having T3 nukes when BLMs had T4s or only up to Cure IV when WHM had V and eventually VI. We understood that other jobs needed their "thing" to have their own identities, but what, exactly, was RDM's? "Jack of all trades, suck at them all" is a line I'd lobbed frequently in the past. People don't want second-rate or worse in their MMOs. Try as some might to say RDM's thing was enfeebling because of A+ skill and merits, that's simply a farce. Mob immunities without ES say sup with RDM's spell library largely being shared with other jobs having a number of debuffs RDM can't even land. See BLU for details. Well, assuming SE could get off its *** and fix Additional Effect procs.

The job could be better, more technical, and certainly more beneficial to parties/alliances. That's been my underlying message for years. Exercising a little foresight can curb any and all concerns that arise of such a desire, but history has seemingly dictated it's easier to mock RDMs and treat them like crap if they're unhappy with the status quo. No, not all ideas are good ones. I've had my share of bad ones, too. Shame on me for aiming higher and wanting a better FFXI, or any game I particularly fancy, though. Just be mindful that true loyalty isn't accepting everything that's offered to you.
____________________________
Violence good. Sexy bad. Yay America.
#41 May 21 2014 at 10:59 AM Rating: Default
Scholar
Avatar
*****
12,820 posts
Seriha wrote:
Just be mindful that true loyalty isn't accepting everything that's offered to you.


Which is why I'm amazed that ARR is successful considering they just shoveled together every MMO released in the past 5 years with FF textures. (And not even a good job with some of it.)

Quote:
instead of manning up and admitting potential design mistakes with the job and/or content. JP culture thing? Hard to say.


Nope, because even Sega admits it and works on correcting things and we know the reputation they have with their online games. And let's be real, singling out it being a "JP culture thing" conversely states that Western developers are saints and superior at game design and always get 100% of their game design perfect. So it would be more accurate to say "game developer thing", because both sides have proven to or not to do this.

Quote:
like having T3 nukes when BLMs had T4s or only up to Cure IV when WHM had V and eventually VI


This is really a preference thing though when you think about it. When I started RDM we had access to not only Marksmanship skill but we had access to Cure V. Throughout the series, when has RDM ever been on par with WHM or BLM? Sure some times they went up to Level 4 in spells but were they ever used for their raw nuking or curing potential? They were mostly used because they could chain spells together (thus getting off some of the more unique spells multiple times per turn) and melee just as strong as the melee jobs. (With what being slapped on some of the best swords in x game.) So outside of Chain/Dual/X Cast/Etc when was RDM ever used in place of BLM or WHM for the appropriate roles?

So I don't think them "falling behind" on spell tiers is really a mechanical issue with RDM at all since when you look at the gear as of 2014, if you don't take abilities into consideration, why would you want a WHM or BLM or even SCH if a RDM can do everything they can and more?

Quote:
Try as some might to say RDM's thing was enfeebling because of A+ skill and merits, that's simply a farce


For a long time it was until monsters started gaining innate 100% resistance to stuff or brushed off magic (which let's be real came about to combat manaburns back in the day), much like WHM's thing is healing, BLM's is nuking and SAM's is DD in general, RDM's main appeal was it can enfeeble at a much higher accuracy than the other mages, since it's obvious you're taking the WHOLE history of XI into account.

Quote:
See BLU for details.


Blue Mage had access to debuffs (that could be landed even without ES) that other mages didn't have immediate access to, like a straight cut to defense/attack/evasion/plague/terrorize (though rarely worked if at all on most NM/None HNM) and so on. Blue Mage's main appeal though was that it could self SC for quite a lot of damage, only Samurai could for the longest then eventually Dancer came about which could or set up Self-SC for others, so seeing BLU for details, they were actually quite OP in comparison for awhile mechanically, which other class could self SC and MB all in one go, something that usually needed 2-3+ others to accomplish? Or the fact they could instant cast spells that were as strong if not stronger than many weaponskills at low levels..even spam them? Remember how BLU were simply called 'Bludgeon" because that spell was simply OP for most low-mid levels?

Quote:
the old meme where "players were discovered to be having fun, thus X gets nerfed" didn't just pop up out of nowhere


You forgot to mention this also came about when players were having fun with exploits and coding problems (as in, stuff that SHOULDN'T have happened in the first place) SE nerfed it.

"Hey I was having fun using Cure on Undead for 9,999 - 99,999 damage, why did you remove it SE?!"

So yes the meme wasn't just relevant to game design, people loved to use and abuse issues that made the game "fun" then when SE took it away they ******** let's not ignore it referred to that, as well. All in all every job needs to be looked at and SE does if they're in an extremely bad place, even PUP wasn't that terrible (just extremely terrible PUPs) but it was obvious it needed to be looked at to catch it up since low H2H skills for example already gimped it on a bit of end-game content in terms of master and not having a true nuke/healing part made it less useful to your party in the long run, but is RDM as broken as SCH was, for example? People only used SCH as a last resort, people always wanted RDMs. So whether you like or hate where RDM resides currently, it's far less broken than the actual jobs that were consider broken. Hell even with Geomancer's unresisted debuffs people still didn't want them because they didn't do x in low man (the key issue people seem to bring up when "Jobs are broken"), so no matter what the game is only part of the equation, players still make the final call in the long run.


Edited, May 21st 2014 10:06am by Theonehio
____________________________

#42 May 21 2014 at 2:05 PM Rating: Excellent
Avatar
***
1,570 posts
Theonehio wrote:
Which is why I'm amazed that ARR is successful considering they just shoveled together every MMO released in the past 5 years with FF textures. (And not even a good job with some of it.)
To its credit, ARR had a pretty decent launch and has nowhere near the number of problems other games had at launch. When the main issue was that too many people were trying to log on at the same time to the point the servers couldn't handle it, I'd say the game has at the least a solid base design.
Quote:
Quote:
instead of manning up and admitting potential design mistakes with the job and/or content. JP culture thing? Hard to say.


And let's be real, singling out it being a "JP culture thing" conversely states that Western developers are saints and superior at game design and always get 100% of their game design perfect.
Saying western devs are superior and perfect is a stretch, but I'm willing to say they are better at recognizing when they ***** up and fixing said problems in design/content. As opposed to what we've seen for a large part of XI's life, where ideas are implemented and forgotten or poorly-designed jobs are left to stagnate because reasons.
Quote:
So I don't think them "falling behind" on spell tiers is really a mechanical issue with RDM at all since when you look at the gear as of 2014, if you don't take abilities into consideration, why would you want a WHM or BLM or even SCH if a RDM can do everything they can and more?
Erm...maybe I read it wrong, but Seriha didn't present the fact RDM has lower tier spells as a bad thing or a flaw in the job's design. The crux is basically that RDM is a hybrid job, but in an MMORPG melee and magic don't play nicely with each other unless you purposely design them to (which SE's devs did not).

Quote:
For a long time it was until monsters started gaining innate 100% resistance to stuff or brushed off magic (which let's be real came about to combat manaburns back in the day), much like WHM's thing is healing, BLM's is nuking and SAM's is DD in general, RDM's main appeal was it can enfeeble at a much higher accuracy than the other mages, since it's obvious you're taking the WHOLE history of XI into account.
You're reaching here. I've heard tale of bards that have reliably enfeebled sky gods among other baddies in-game.

And from a design perspective the "enfeebles" aren't really enfeebles. Just spells that shut down a mob and would obviously be overpowered against anything you want to make remotely challenging. That's why they ended up having to make bosses immune to stuff. So yes, the notion of RDM as an enfeebler is pretty much a farce, as real enfeebles would be debuffs that reduce mob performance without being on-off switches. You'd need several spells that mechanically are like Dia and Bio (IE, not needing stat mods to actually land) but affecting other mob faculties before you can call RDM an enfeebler. Even then, that's a stupidly shallow foundation over which to build a job class. Especially so when it comes to the guy wielding a sword in one hand, magic in the other while wearing a pimp hat.
Quote:
Hell even with Geomancer's unresisted debuffs people still didn't want them because they didn't do x in low man (the key issue people seem to bring up when "Jobs are broken"), so no matter what the game is only part of the equation, players still make the final call in the long run.
The players' call is influenced by decisions made by the devs. What prevents this from showing much is that XI has had no actual structure gameplay wise, which means whatever fad takes over determines which jobs are worthwhile (hence why BLMs were phased out of parties, why RDM kicked WHM to the curb as the prefered healer, why NIN was "the tank", why the ideal Abyssea party was WAR NIN BLM/BRD WHM BLU).

Edited, May 21st 2014 4:08pm by Ruisu
____________________________
Products of boredom: 1 2 3 4 5
Besieged
Hopes for FFXIV: Fencer | Red Mage
#43 May 21 2014 at 4:43 PM Rating: Excellent
Guru
Avatar
*****
11,159 posts
Yeah, I wasn't trying to say western devs are better at all, as they also make their own dippy moves (Herro Jay Wilson helmed Diablo III~). But my jab at Tanaka and the loyalty quip pretty much ties into the 1.0 XIV he blessed us with. It was basically a worse case scenario of letting players have little to no say in the design process while proving the devs themselves aren't infallible with their vision. "Vote with your wallet!" isn't really enough in the end. They won't know what we want without telling them and the language barrier certainly didn't help. Can we occasionally get cool things we never asked for? Sure. And those surprises are indeed awesome. Though, as Ruisu implied, XI had more than is fair share of stinker content.
____________________________
Violence good. Sexy bad. Yay America.
#44 May 22 2014 at 12:34 AM Rating: Decent
Scholar
Avatar
****
6,268 posts
Seriha's Law?
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#45 May 23 2014 at 7:02 AM Rating: Decent
*
120 posts
Theonehio wrote:
I don't know, they didn't take much from SCH and Geomancer and only gave them stuff, so no SE isn't more prone to take than give when it comes to classes, when a job TRULY needs something and not a "this job needs x,y,z because I say so and it's what I personally want" they'll look at the job, i.e SCH was considered a gimp RDM because not only did it have only up to Tier III nukes (like old school scholar) it didn't really have anything aside weather spells that did truly little to nothing. Then SCH got adjusted to the point WHM and BLMs were butthurt and stated SE should have given them Light/Dark Arts instead of a new class having it.

Geomancer also got way more adjustments than they did nerfs in any shape or fashion. Blue Mage also got a lot more adjustments than nerfs from what I remember, to the point that you'll see them everywhere compared to 2006/2007 when almost no one wanted a blue mage end-game wise.


Enlighten us about what Geomancer got, and how it's not received any nerfs.

I'll start you off. Geo received a base Enfeebling Magic skill and access to Sleep and Sleep II in the first update or two after SoA's launch. Fast forward from then to this last update (1 year+), and their Loupans were buffed from -30% DT to -50% DT. Unless you're counting merits and AF/relic as adjustments, you're sorely mistaken on them receiving way more buffs.

They actually received a rather massive nerf shortly after Delve was released. Early on, Torpor (-eva) and Precision (+acc) were % based. This made them exceedingly powerful in allowing alliances to switch to meat, sing less Madrigals in favor of Minuets/Marches, Hunters Roll to a more beneficial Roll, or whatever your alliance decided to do. This was nerfed down to a flat +/- 40 acc/evasion, augmentable by gear/merits to (I think?) the current cap of +/- 46.

Outside of that, it's great fun being a better Rdm than Rdms. ^_~
#46 May 23 2014 at 5:57 PM Rating: Excellent
**
701 posts
Theonehio wrote:
I kind of enjoy that RDM isn't getting buffed considering how OP it was for so long back in the day (very few if at all any jobs could solo what they could even if it wasn't "efficient".)


I really don't understand this mentality, and I've heard it from more people than just you. Why is it a good for the game and for those who enjoy the job that RDM is no longer viable? How is it good for others? Surely you don't simply take joy in the misery and disappointment of others and the complete negation of any effort they exerted in leveling, learning, and gearing the job.
#47 May 24 2014 at 5:28 AM Rating: Decent
**
496 posts
Raelix wrote:
Seriha's Law?
I'm amazed anyone still remembers this Smiley: laugh
#48 May 24 2014 at 4:24 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Rachel9 wrote:
Raelix wrote:
Seriha's Law?
I'm amazed anyone still remembers this Smiley: laugh

I didn't quite start it this time. :(
____________________________
Violence good. Sexy bad. Yay America.
#49 May 24 2014 at 6:26 PM Rating: Decent
Scholar
Avatar
****
6,268 posts
Seriha wrote:
Rachel9 wrote:
Raelix wrote:
Seriha's Law?
I'm amazed anyone still remembers this Smiley: laugh

I didn't quite start it this time. :(

Seriha's Law simply states that any FFXI discussion will inevitably derail to being about RDM, not that you in particular cause it to be.
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#50 May 24 2014 at 6:38 PM Rating: Default
The All Knowing
Avatar
*****
10,265 posts
Raelix wrote:
Seriha wrote:
Rachel9 wrote:
Raelix wrote:
Seriha's Law?
I'm amazed anyone still remembers this Smiley: laugh

I didn't quite start it this time. :(

Seriha's Law simply states that any FFXI discussion will inevitably derail to being about RDM, not that you in particular cause it to be.


For awhile, any update thread went into RDM/RDM melee discussions.
#51 May 28 2014 at 4:54 PM Rating: Good
***
1,033 posts
Camiie wrote:
I really don't understand this mentality, and I've heard it from more people than just you. Why is it a good for the game and for those who enjoy the job that RDM is no longer viable? How is it good for others? Surely you don't simply take joy in the misery and disappointment of others and the complete negation of any effort they exerted in leveling, learning, and gearing the job.

Some people are just ridiculously bitter and spiteful.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 232 All times are in CST
Anonymous Guests (232)