Seriha wrote:
Just be mindful that true loyalty isn't accepting everything that's offered to you.
Which is why I'm amazed that ARR is successful considering they just shoveled together every MMO released in the past 5 years with FF textures. (And not even a good job with some of it.)
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instead of manning up and admitting potential design mistakes with the job and/or content. JP culture thing? Hard to say.
Nope, because even Sega admits it and works on correcting things and we know the reputation they have with their online games. And let's be real, singling out it being a "JP culture thing" conversely states that Western developers are saints and superior at game design and always get 100% of their game design perfect. So it would be more accurate to say "game developer thing", because both sides have proven to or not to do this.
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like having T3 nukes when BLMs had T4s or only up to Cure IV when WHM had V and eventually VI
This is really a preference thing though when you think about it. When I started RDM we had access to not only Marksmanship skill but we had access to Cure V. Throughout the series, when has RDM ever been on par with WHM or BLM? Sure some times they went up to Level 4 in spells but were they ever used for their raw nuking or curing potential? They were mostly used because they could chain spells together (thus getting off some of the more unique spells multiple times per turn) and melee just as strong as the melee jobs. (With what being slapped on some of the best swords in x game.) So outside of Chain/Dual/X Cast/Etc when was RDM ever used in place of BLM or WHM for the appropriate roles?
So I don't think them "falling behind" on spell tiers is really a mechanical issue with RDM at all since when you look at the gear as of 2014, if you don't take abilities into consideration, why would you want a WHM or BLM or even SCH if a RDM can do everything they can and more?
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Try as some might to say RDM's thing was enfeebling because of A+ skill and merits, that's simply a farce
For a long time it was until monsters started gaining innate 100% resistance to stuff or brushed off magic (which let's be real came about to combat manaburns back in the day), much like WHM's thing is healing, BLM's is nuking and SAM's is DD in general, RDM's main appeal was it can enfeeble at a much higher accuracy than the other mages, since it's obvious you're taking the WHOLE history of XI into account.
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See BLU for details.
Blue Mage had access to debuffs (that could be landed even without ES) that other mages didn't have immediate access to, like a straight cut to defense/attack/evasion/plague/terrorize (though rarely worked if at all on most NM/None HNM) and so on. Blue Mage's main appeal though was that it could self SC for quite a lot of damage, only Samurai could for the longest then eventually Dancer came about which could or set up Self-SC for others, so seeing BLU for details, they were actually quite OP in comparison for awhile mechanically, which other class could self SC and MB all in one go, something that usually needed 2-3+ others to accomplish? Or the fact they could instant cast spells that were as strong if not stronger than many weaponskills at low levels..even spam them? Remember how BLU were simply called 'Bludgeon" because that spell was simply OP for most low-mid levels?
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the old meme where "players were discovered to be having fun, thus X gets nerfed" didn't just pop up out of nowhere
You forgot to mention this also came about when players were having fun with exploits and coding problems (as in, stuff that SHOULDN'T have happened in the first place) SE nerfed it.
"Hey I was having fun using Cure on Undead for 9,999 - 99,999 damage, why did you remove it SE?!"
So yes the meme wasn't just relevant to game design, people loved to use and abuse issues that made the game "fun" then when SE took it away they ******** let's not ignore it referred to that, as well. All in all every job needs to be looked at and SE does if they're in an extremely bad place, even PUP wasn't that terrible (just extremely terrible PUPs) but it was obvious it needed to be looked at to catch it up since low H2H skills for example already gimped it on a bit of end-game content in terms of master and not having a true nuke/healing part made it less useful to your party in the long run, but is RDM as broken as SCH was, for example? People only used SCH as a last resort, people always wanted RDMs. So whether you like or hate where RDM resides currently, it's far less broken than the actual jobs that were consider broken. Hell even with Geomancer's unresisted debuffs people still didn't want them because they didn't do x in low man (the key issue people seem to bring up when "Jobs are broken"), so no matter what the game is only part of the equation, players still make the final call in the long run.
Edited, May 21st 2014 10:06am by Theonehio