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#27 Jan 31 2014 at 10:48 PM Rating: Good
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I like the RUN adjustments and the self cures will help it tank much much more. It allows us to now use /nin and be more self sufficient. The new acc trait will allow us to eat meat possibly on lower content and on stuff like AA fights I will no longer have to load up on all acc gear in order to hit the AA.

Also from the wording I think Vivacious Pulse will have some sort of status curing property. It's an ability that can be used without runes. Having certain runes up should allow for more curing? Sounds like it should to me but I guess we will see pretty soon.
#28 Jan 31 2014 at 10:57 PM Rating: Good
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Professor Shock Vlorsutes wrote:


I'm also curious as to how Runes will factor in to the amount cured for Vivacious Pulse. If it were up to me, rather than having it determine how much is cured, I'd have it so that it'd remove a potential status ailment if I had runes of the element strong to that ailment up. If I were paralyzed, using Pulse if I had Ignis runes up would remove it, if I'm slowed, then Flabra, and so on.


You'd think that would make sense otherwise only light runes might give the most hp recovery. Like how most Summoners use Light or Dark Elementals for elemental syphon. WIth that said would having light runes up then alow it to remove doom and curse effects?

Janeash wrote:
I think it's better to just collect currancy and wait for the moment.
Rather then completing each stage as you go.


I'm just farming every single currency and upgrade item untill I have enough for all stages at once. Then I can either spend half the time farming currency for another relec or sell the excess so I can buy marrows for the lv 99 upgrade. Otherwise I'd be more impressed if they were to add wallets and purses in Dynamis (Cobra, Griffon, Mythril, Hydra?) instead of lowering the costs. Simular to how we can find pouches and sacks in WoE for coins, die and residue. Or at the least somthing that acts like Cat's eye for anchient currency. But that's all unlikely to ever happen since it would have happened by now.
#29 Feb 01 2014 at 1:41 AM Rating: Good
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Could technically call hundred coins the equivalent of Dynamis pouches, but those are either reliant on NM kills or ! pops in CoP.

Nah, my sentiment on the whole need for adjustment is there's basically no "catch up" mechanism to it. There's a reason why other MMOs tend to alleviate difficulty or requirements as newer and more rewarding content comes about. I can't think of many people who find solo farming Dynamis daily for 3 months to be fun. Emps' issue obviously pops up with HMPs and Mythics are similar to Dynamis in the "gotta farm daily" thing, but with worse drop rates. The additional reqs also could stand to be lessened or outright removed.

This issue could've been avoided if SE simply let RMEs rot, but they acquiesced to the grumbling and merely succeeded in adding to the requirement pile. Let's fast forward to some day in the future where ilvl is 149 with stops at 129 and 139 along the way. Do you think someone deciding to start a Relic then will enjoy participating in a giant chain where it's really only just them doing it on the 129 phases and earlier for half a year? Sure, multiplying drops exponentially could do the same as lowering costs, but that's conditional on just how much RNG is involved.

Would also contend that less demanding requirements would take some of the stigma away from the lesser weapons, while also serving as a bit of an indicator who best favors a given job. Granted, Claustrum did finally get MDMG/MACC with the 119 jump. :P
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#30 Feb 01 2014 at 2:50 AM Rating: Excellent
Darthmaulll wrote:

Also from the wording I think Vivacious Pulse will have some sort of status curing property. It's an ability that can be used without runes. Having certain runes up should allow for more curing? Sounds like it should to me but I guess we will see pretty soon.


Sadly I disagree, because the wording suggests, at least to me, that it's just how much HP is cured up. If it were removing status ailments on top of an HP recovery, then I would assume they'd use some word other than "amount" to explain how the runes modify Vivacious.
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#31 Feb 01 2014 at 3:22 AM Rating: Good
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Vivacious Pulse will likely just end up curing based on the amount of runes given how lazy SE can be at times. Honestly, I was a bit sad at the name itself. RUN had a very nice fencing theme going on there. Would have preferred something like Prise de Fer or Passata Sotto. Was hoping to see the new job abilities use new runes that aren't elemental runes. The storyline so far already shows not all the runes that are used are elemental.

I am a bit curious why they described it how they did though. "The amount healed will be modified by types of rune(s) harbored."

The Help text description states "Restores the Caster's HP". Either it simply restores HP based on 1, 2 or 3 runes or the translation is wrong and it does more than plainly restore HP based on number of runes. I'm just hoping saying "types of runes" is incorrect, because if it's somehow based on runes matching the current weather or something akin to Elemental Siphon. That would suck.

Edited, Feb 1st 2014 4:24am by Rwolf
#32 Feb 01 2014 at 4:54 AM Rating: Excellent
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It'll probably mean that Lux will heal more HP than say Tellus or the others, just because it's light element.
#33 Feb 01 2014 at 5:53 AM Rating: Good
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I agree Rwolf because of the wording, "types of runes harbored" I saw it as a possible mis translation. Well, we'll see in a couple of weeks.
#34 Feb 05 2014 at 5:43 AM Rating: Good
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Gildrein wrote:

[dev1176] Reive Additions and Adjustments

Reives will undergo the following adjustments.
  • New colonization and lair reives will accompany the additional area being introduced in the next version update
.

  • Two exclamation points will display above the heads of Naakuals when players succeed in changing the beasts' battle mode during wildskeeper reives.

  • A new NPC who will reside outside the entrances to wildskeeper reives will inform players of the corresponding Naakual's remaining HP.

http://forum.square-enix.com/ffxi/threads/39862


Screenshot

Gildrein wrote:

[dev1177] New Alter Egos
  • Players will be able to obtain the alter egos of the following NPCs.
* Certain NPCs may not be available depending on the player's progress in various mission storylines. Proceeding further should enable the player to acquire them normally.
 
Name 	      Combat              
              Stratagem 	   Method of Acquisition

Screenshot

http://forum.square-enix.com/ffxi/threads/39866

Edited, Feb 5th 2014 6:48am by Szabo
#35 Feb 05 2014 at 5:47 AM Rating: Excellent
Beat me to it Szabo...nuking my new topic.
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#36 Feb 06 2014 at 3:07 AM Rating: Good
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Sad it ended up being Iron Eater instead of Cornelia. That looks like the Upheaval animation with Iron Eater. Curious how they are going to deal with Galadar. If he will only cast Fire magic or if they are going to change him around. He'll definitely be another Trust on the list of don't summon if you can't deal with adds with that unique Scythe WS.
#37 Feb 06 2014 at 3:14 AM Rating: Excellent
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Gildrein wrote:

[dev1178] New Records of Eminence Objectives

  • General Battle-related Objectives
  • Defeat a specific enemy that prowls the new area the requisite number of times.
  • Defeat the requisite number of enemies in Zilart areas.
  • Defeat the requisite number of enemies in Promathia areas.
  • Deal enemies a certain range of damage the requisite number of times.
  • Use weapon skills the requisite number of times.
  • Heal either yourself, a party member, or an alliance member the requisite amount.


     
  • Reive-related Objectives
  • Emerge victorious from the requisite number of Lair Reives in the new area.
  • Emerge victorious from the requisite number of Colonization Reives in the new area.


     
  • Synthesis-related Objectives
  • Synthesize certain items the requisite number of times.


     
  • Harvesting-related Objectives
  • Successfully harvest materials in the new area the requisite number of times.
  • Successfully harvest materials in Zilart areas the requisite number of times.
  • Successfully harvest materials in Promathia areas the requisite number of times.


     
  • Other Objectives
  • Succeed at chocobo digging the requisite number of times.
  • Unlock the requisite number of Treasure Chests or Treasure Coffers.


http://forum.square-enix.com/ffxi/threads/39893

Edited, Feb 6th 2014 4:18am by Szabo
#38 Feb 06 2014 at 6:48 AM Rating: Good
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Huh. With the crafting/harvesting/chocodigging RoE objectives, I guess it becomes possible to level up without fighting at all, depending on how much the XP reward is.
#39 Feb 06 2014 at 9:56 AM Rating: Good
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that would still be verrrrry slow.
#40 Feb 06 2014 at 11:02 AM Rating: Good
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Would be more impressed if they rewarded craft skill ups assuming you partake of synths within like 15 of your level.
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#41 Feb 06 2014 at 12:51 PM Rating: Good
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Seriha wrote:
Would be more impressed if they rewarded craft skill ups assuming you partake of synths within like 15 of your level.


This!
#42 Feb 07 2014 at 2:43 AM Rating: Excellent
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Gildrein wrote:

[dev1179] Various Restrictions Will Be Eased in the Coming Version Update

  • The amount of time that oil lamps in Phomiuna Aquaducts can be used will be increased.


  • A new method for opening the door to Sacrarium will be added.
Trading a sealion crest key and coral crest key to Quelveuiat in Tavnazian Safehold (I-10) will provide the player with a Temple Knight key. While in possession of this key, players will be able to open the door by themselves by examining either the large keyhole or small keyhole in Sacrarium (H-7).

  • The amount of fame required to undertake certain quests in the Kingdom of San d'Oria, the Republic of Bastok, the Federation of Windurst, the Grand Duchy of Jeuno, Selbina, Mhaura, the Tenshodo, and other areas that require fame rank will be reduced.


  • The minimum number of players required to participate in the following battlefields will be lowered from three to one.
Scouting the Ashu Talif / Royal Painter Escort / Targeting the Captain

  • The amount of experience lost due to being knocked out will be reduced to one-fourth of the current value.


  • The order of homepoint selections will be adjusted.
The "Travel to another homepoint" option will be displayed at the top, and the possible destinations will be displayed by region.

  • Bazaar taxes will be abolished in all areas.


  • Listing fees for items on the Auction House will be lowered.

http://forum.square-enix.com/ffxi/threads/39914

Edited, Feb 7th 2014 3:44am by Szabo
#43 Feb 09 2014 at 9:32 AM Rating: Excellent
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Quote:
Prishe | Complete the mission "The Chains Fall Free"
Which mission would that be? All the others use missions that I can find in wiki. Either they used the wrong name or they are going to add a new mission. (There's "The Chains That Bind Us", but that's Bastok mission 8-1, an unlikely requirement for getting Prishe.)

Quote:
The minimum number of players required to participate in the following battlefields will be lowered from three to one.
Scouting the Ashu Talif / Royal Painter Escort / Targeting the Captain

It's still got a once a week limit, but I'll be sure to spam this one now.

Now if they can just remove the cap from ENMs so we can get Paeon V already.

Quote:
The "Travel to another homepoint" option will be displayed at the top, and the possible destinations will be displayed by region.
Yay!

And buh-bye bazaar taxes, their reason for existing is now long gone. (Did you realize that a 99,999,999 item has a 9,999,999 tax?)

And hooray for the changes to fix where CoP couldn't be soloed because of game mechanics.
#44 Feb 09 2014 at 10:08 AM Rating: Good
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Elwynbelwyn wrote:
Quote:
Prishe | Complete the mission "The Chains Fall Free"
Which mission would that be? All the others use missions that I can find in wiki. Either they used the wrong name or they are going to add a new mission. (There's "The Chains That Bind Us", but that's Bastok mission 8-1, an unlikely requirement for getting Prishe.)


The cutscene at the end. CoP 8-4 is "Dawn" but it has sub-missions like some of the earlier ones. They're all cutscenes. For example, the Tenzen send-off is called "Return to the East", and the cutscene in Ru'Lude then Upper Jeuno where you get your CoP ring is "The Chains Fall Free".
#45 Feb 10 2014 at 12:16 AM Rating: Good
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The video where they show what the new area Outer Ra'Kaznar looks like. The community reps said they were going to translate it but dunno if that's still the case. It's all japanese but you can see what the area looks like with no monsters in it. Wish they showed with monsters so we can see what's going to go on in there. Looks like some permanent darkness weather in there. I wonder if it means we'll see a dark amorph Naakaul as the 7th and light ends up being chucked away or some story related out.

Freshly Picked Vana'diel 2 Video in Japanese (marked at the point they start showing Outer Ra'Kaznar)
#46 Feb 10 2014 at 3:40 AM Rating: Excellent
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Gildrein wrote:

[dev1180] New Area

A new area, Outer Ra'Kaznar, will be opened up.
Screenshot

Outer Ra'Kaznar

http://forum.square-enix.com/ffxi/threads/39985

Edited, Feb 10th 2014 4:42am by Szabo
#47 Feb 10 2014 at 8:06 AM Rating: Excellent
The one creature in that picture looks like a Skeleton Mage of some sort, so it looks like we'll be certainly seeing some undead at least.
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#48 Feb 10 2014 at 10:38 AM Rating: Decent
Elwynbelwyn wrote:


Quote:
The minimum number of players required to participate in the following battlefields will be lowered from three to one.
Scouting the Ashu Talif / Royal Painter Escort / Targeting the Captain

It's still got a once a week limit, but I'll be sure to spam this one now.



We used to do 2 a week on "targeting the captain." Unless it has changed in the last 4 years, I think you can go 1 time every real day.
#49 Feb 10 2014 at 3:06 PM Rating: Good
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Looks like they are finally adding the big twitheryms from the .dat files. Pic
#50 Feb 10 2014 at 4:54 PM Rating: Good
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Does anyone besides me think Outer Ra'Kaznar looks (and sounds) like its connected to the zillart or that it goes back even further than anything mentioned in the RoZ/CoP story line?
#51 Feb 10 2014 at 7:11 PM Rating: Excellent
While the name does seem reminiscent of other Zilart-based zones (Al'taieu, Tu'lia, Ru'Avitau, etc), the technology itself seems different.
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