TL;DR: I see nothing proposed at what you think the real problem is. The entire post is just ranting/attacking about "leave my system alone" and I like job exclusion and enmity is fine as long as you hold back/pin hate. Good for you, but it does the game no good. Pergatory wrote:
Rwolf you don't really seem to grasp the root problem.
Skimmed over that whole thing you just wrote and don't see you proposing what you believe the root of the problem is so I wonder what is the point of countering with that statement if you aren't going to stand behind it. It's easy to say no to anything, especially when it might break the reason why you play this game.
Pergatory wrote:
As if you can get away with non-ilvl weapons in modern content? Let's face it, you're already going to be using your highest ilvl weapon. As for encumberance, are you honestly concerned that your enmity modifier will change while you're stripped? It kinda seems like you're reaching for things to complain about.
I didn't say you wouldn't be using non-ilvl weapons in modern content, you would obviously because of the damage output. It's not reaching. Tethering a fix to a weapon is not a good way to fix the game. It wasn't for magic accuracy, Utsusemi shadows and all the other issues with the game that are being piled on tethering it to a weapon. Doing that pigeonholes them into how content is created in the future. I'm reaching for things to complain about that enmity is not an issue right now? Well it seems that both SE and most of the playerbase who has been going on and on about the enmity issue for years, would beg to differ.
Pergatory wrote:
Again my point about the AAs. My group has started looking at swapping out the "proper" DD jobs before swapping out our PLD, because stuff hits so hard that from time to time, DDs will get one-shotted. It's pretty much unavoidable, so you need someone who can tank even if all the DDs go down. We started out with setups like PLD MNK MNK WHM BRD COR. Once we got "very difficult" on farm status, we started experimenting with setup, but PLD and WHM are the two jobs we've more or less refused to touch. We've done setups like PLD RNG WAR WHM BRD COR, with the RNG pinning hate on the PLD. Last night we even won with PLD NIN THF WHM BRD GEO. So we're switching up jobs and having success, but PLD is just not optional.
Using a 6 man BC that is brand new and any time a PLD would super tank is not a reference. Of course PLD is used right now, it's used every time content is new. Just because PLD can take their hits has nothing to do with enmity issues. It forces players to adhere to the current issues with enmity to survive. You bring low enmity DD, pin hate and hold back. Meanwhile jobs that aren't low enmity DD, can't pin hate are less desirable. Get back to me when you can easily put a RUN in there or when a PLD can actually get hate back and keep it from teeter-totting from me if I decided to throw out enough damage to get hate.
Pergatory wrote:
This is part of the nature of the MMO game. It has to be this way. Look at jobs that don't fit this mold and you'll see what I mean. The jack-of-all-trade jobs are shunned by most of the playerbase. RDM, PUP, BST, SMN, SCH, DNC, BLU, etc. How often do you see people seeking out those jobs? When you do, it's for a very specific purpose that no other job can do. That's what this game is about. When people build alliances, they think in terms of what each slot in the alliance will be responsible for.
This is not something SE has forced upon us, it's something the players have chosen for themselves and for understandable reasons. No healer can heal as well as a WHM. So why would you want any other healer watching your back in hard content? A DNC will never DD as well as a WAR or MNK, so why would anyone invite a DNC to a DD slot even if it does 90% as well? Again, this is not something SE has chosen for us.
If you think exclusion for most of the classes in the game is what MMO's should be about, you have a sort of Stockholm syndrome to being comfortable in this box that SE set and don't want it to be disturbed. How is it not SE that forced it on us if other jobs cannot fulfill roles? They created them. I think you're missing the whole point of basic game mechanics. Irregardless of the game you have, if your player can clearly see A and B and see A is better for everything, the job isn't done right.
Pergatory wrote:
No it's not, in fact, it's what makes this game so unique among MMOs. If they were to do what you suggest, this game would die out within months because most of the people still playing are playing because they like the current system. If you want everyone to have identical capabilities, this is not the game you should be playing.
If uniqueness has to be defined with exclusion of most of the classes in content, there is an issue. Which it has been. People are still playing because they find other things to be happy about in the game. In-game friends, fans of the series, devoted to the time already invested in their character, and the plethora of other things to do in the game that doesn't have anything to do with battle content.
You are saying identical not me, incomparible is what I stated. If you can compare something and clearly A is always better than B, then what's the point of B? Which is exactly what the playerbase does. I won't challenge that you like that system, however, a lot of players don't like it and SE doesn't like it. Had this been before they added all these jobs, I could see the merit in an argument that every job should be special and wanted/excluded, but the game doesn't cater to it.
Edited, Jan 17th 2014 12:10pm by Rwolf