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What Would You Like to See in 2014?Follow

#1 Dec 06 2013 at 2:52 AM Rating: Excellent
Given that we're nearing the end of 2013, what would you like to see come to the game in 2014? This could be anything from job adjustments you'd like to see them add (no matter how unrealistic they might be), new events, changes to current quests and events, etc.

My main one (obvious for all those that know me) is that I would really like for them to address the Defense Down on Gungnir. Having it weaker than Angon's Defense Down but able to overwrite it makes it pretty much useless in situations where you are using Angon. In addition, I still really feel that Shock Spikes is a terrible Aftermath, especially with how terrible the weaponskill to trigger it is.
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#2 Dec 06 2013 at 3:00 AM Rating: Excellent
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Caithsith and Atomos.
#3 Dec 06 2013 at 4:11 AM Rating: Decent
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content where all jobs are useful but then again im an idealist :p my preferred job is Nin, saw 4 nins during wkr out of 147 ppl in the fight, shadows are always down with the aoes and the new 1hr is based on number of shadows ...
and although ive managed to avoid one a yumcax fight that lasts 6 hours is just plain dumb.
stuff like that
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#4 Dec 06 2013 at 4:35 AM Rating: Default
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Dilthanas wrote:
content where all jobs are useful


Good luck with that. SE tried that with Abyssea and 'twas only a few days before it was max/min to 4 jobs with specific subjobs. SE would have to create something that FORCES people to use all jobs at which point, people would complain about the lack of variety. Give them variety and we're back at square one, trying to max/min the jobs. It's a deadly cycle.
#5 Dec 06 2013 at 5:00 AM Rating: Good
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content where all jobs are useful


There is lots of content where all jobs are useful, there just aren't optimal. What we suffer from right now is a subset of jobs is horribly overpowered in the sense that they are always the best choice for the situation. This is due to years of SE refusing to recognize the reality of how MMO's must be balanced and treating lots of jobs like "flavor". To fix this would require a vast re-balancing and retooling of many jobs from the ground up to fall in line with the holy trinity concept.

Personally I'd like to see some game mechanics fixed and more content added. They need to keep the top CL at 20 for awhile now. I would love to see them finally leave PS2 limitations behind and unlock the full potential of a native PC and 360 port in both graphics and interface.
#6 Dec 06 2013 at 12:37 PM Rating: Excellent
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Major job overhauls, continued QoL and system improvements, and solo/low-man friendly content that couldn't just be dual-boxed through.

Right now XIV has me peeved at the pending lockouts with Crystal Tower, and for me it seems to be establishing a precedent of SE basically saying I can't play the game how I'd like. XI had this problem in the past, too, but the solo/low-man stuff helped prolong my presence by diverting interest to all jobs in some capacity without needing to drag 17 others around. At least until VW and Legion, anyway. To wit, XIV has zero open-world endgame.

Edited, Dec 6th 2013 1:38pm by Seriha
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#7 Dec 06 2013 at 1:09 PM Rating: Decent
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.

Edited, Dec 18th 2013 1:33pm by Demoncard
#8 Dec 06 2013 at 2:10 PM Rating: Excellent
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#9 Dec 06 2013 at 8:14 PM Rating: Excellent
If we go with unrealistic, I'll go with graphical engine overhaul.
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#10 Dec 07 2013 at 8:22 AM Rating: Default
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FTP.
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#11 Dec 07 2013 at 10:00 AM Rating: Decent
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Make login campaigns a staple in FFXI.
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#12 Dec 07 2013 at 11:17 AM Rating: Excellent
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Lets be able to max merits in everything. That will distract us for like a day lol.
#13 Dec 07 2013 at 12:36 PM Rating: Excellent
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Stalker rdmcandie wrote:
FTP.

Wouldn't be surprised if this campaign is testing the waters. Despite what habitual naysayers think, XI can be adapted for it.
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#14REDACTED, Posted: Dec 07 2013 at 4:02 PM, Rating: Sub-Default, (Expand Post) Not really, just find bandwagon flavour of the month people like you a complete joke and although I knew you would do it I still find it highly amusing, you're complaining about the same issues others pointed out and argued against. Maybe next time when you want to blindly defend the flashy new game you bandwagonned over to you should listen to players that are experiencing things you know little about, because until you actually are at that point you have no idea what you're talking about.
#15 Dec 07 2013 at 6:22 PM Rating: Good
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You're quite proud of yourself trying to bring it up in multiple threads, aren't you? I'd honestly feel sad if you haven't proven yourself an indecent human being long ago.

But hey, let's have a look into my thought process at XIV's launch, shall we?

I am the master of my own play, and with that comes the setting of objectives. In seeing what XIV had on the table, I estimated what degree of progress I would have in 3 months. 3.25 months later, I'm actually a bit short of that goal in regard to leveling combat classes. I do, however, have all crafts capped with mining and botany to be done by tomorrow, if not tonight if I decide to stop feeding forum trolls.

I look to all of this in an inter-connected manner. Even when XIV was fresh, I expressed concern over the gaps between crafting and dungeon loot. That problem will still persist in 2.1. Strike one for me? Hard to say. Moving on to other endgame activities, we have the acquisition of Myth tomes. I am not someone who likes the cap here (and voiced this back when) even if the current methods of getting them aren't to my preference (spamming dungeons), but I've still been slowly improving my BLM weekly. I've also willfully chosen to not set foot in BC. Why? Again, in knowing how I play, I know will not fit in a static environment. It's certainly not a personal skill issue. Nonetheless, this does leave open-world endgame a sore spot. You could lump crafting in here, sure, but there are other deficiencies present that limits progress.

On the bright side, these are things that can be fixed. Or we could take your stance and declare it dead game, F2P 63 months from now.

More specific to 2.1, however, I find the CT lockout troublesome because the objective I had for these past 3-4 months will now not be a factor. Getting everything to i80 tier or better just won't be happening in a reasonable time frame. Do you wish to accuse me of being hardcore for this, to want to put the next 3 months into getting everything into second-best, maybe third-rate gearing? At the same time, do you see me demanding everyone must be on the same tier or greater just to play with me? No. I may be an *** at times, but not the one you're trying to project.

And in the grand scheme of personal entertainment, I do not subscribe to a notion of loyalty. When a game is doing something right for me, I will play it. When it isn't, I will try to get it fixed by offering constructive criticism. If it is not fixed, I will no longer play it. You can confuse my tested patience with XIV being a burnt bridge for me, but do not assume I am you and am now celebrating some kind of demise that isn't going to happen even if I am unhappy. This also does not invalidate the things XIV does right over XI, what you may be quick to call my white knighting, or any other game for that matter. But a perfect game I have NEVER called it.

So **** you.

And no, Vlor, I am not sorry for that. ***** needs told off just a Cid did in the RDM forum.


And spoilered because it really isn't XI-pertinent.
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#16 Dec 07 2013 at 9:48 PM Rating: Excellent
Though Seriha's offered a rebuttal already, let's keep the flaming and trolling to a minimum. Preludes, you may hate XIV, but that by no means gives you free reign to try and derail a thread just to flame bait others. This is "What Would You Like to See in 2014", not "Seriha, you're such a hypocrite!"
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#17 Dec 08 2013 at 1:01 PM Rating: Excellent
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Hmm I know I posted this ages ago in the trade forum but I don't think many people go there so I'll post it here.

I would like SE to change the way we craft fishing bait so we can get some HQ's since we've been able to stack them to 99 for ages.
Crafting something like a slice of bluetail gives you 4 bait each time which takes ages to make a stack.

Also wouldn't mind having some sort of stacking system for bait and lures which is similar to ninja tools or rng ammo but the above issue has annoyed me for years and would go a long way to help to keep invent space to it's maximum potential.
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#18 Dec 09 2013 at 12:04 AM Rating: Excellent
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Just returning to FFXI after a long break. The level sync a long time ago brought players together to make it possible to be able to group and party since it was becoming difficult to find people of the same level to gather. Long ago I might have complained about having to group up and in some ways I still agree with that, but other players from all over the world is what makes this game so great. It's not as realistic these days to group up with half a dozen to a couple dozen people to do events with these days. It would be nice to see people of all levels come together again. Perhaps that's too tall an order currently. I just really miss what made me play this game everyday for six years.

I know they're working on content to make every player be able to advance even if it means solo or with an npc. This is a good thing. I think they're doing as much as they can at a pace that works. I just hope they continue on that, plus perhaps find ways to get the community together somehow. If that makes any sense. I am a bit out of touch with the current affairs of FFXI, but I'm trying.

There is no other game out there that offers what FFXI does. I really miss meeting new people and being able to take advantage of the auto-translate function to communicate with our fellow adventurers from afar. It's amazing how many great people come together on such a great game and share so many experiences that are turned into memories that last. I'd like to create a few more to enjoy.

Lets hope the efforts of the rest of this year bring new and old adventures into FFXI to make 2014 special.
#19 Dec 09 2013 at 9:07 AM Rating: Good
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I'd really like for them to buff jobs that are currently unloved for grouping/end game. Seriously - they should be able to see (like any player can) that there are jobs that are totally unloved for current, leading edge content (and they are the same jobs that have been unloved for ages for the most part.)

I love my BST but it is to the point where I am letting it fall behind in gears because it is a waste to invest in a job no one will want to invite for almost anything. (Nothing now with widescan). Once I've caught up my other jobs I might put some BST specific effort in, but really, it's not worth it generally speaking.

I get that the playerbase will always have preferences but the reason for the preferences needs to be worked on. When some jobs are just weaker than others (other than at cheesing the system by throwing pets at stuff and standing back and whittling it down over 100000 years) it's really important in an MMO to address that. The only adjustments BST has gotten in recent time is nerfing treasure hunter... not exactly what I was hoping for.

Edited, Dec 9th 2013 7:07am by Olorinus
#20 Dec 09 2013 at 11:19 AM Rating: Good
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Olorinus the Ludicrous wrote:
I'd really like for them to buff jobs that are currently unloved for grouping/end game. Seriously - they should be able to see (like any player can) that there are jobs that are totally unloved for current, leading edge content (and they are the same jobs that have been unloved for ages for the most part.)

I love my BST but it is to the point where I am letting it fall behind in gears because it is a waste to invest in a job no one will want to invite for almost anything. (Nothing now with widescan). Once I've caught up my other jobs I might put some BST specific effort in, but really, it's not worth it generally speaking.

I get that the playerbase will always have preferences but the reason for the preferences needs to be worked on. When some jobs are just weaker than others (other than at cheesing the system by throwing pets at stuff and standing back and whittling it down over 100000 years) it's really important in an MMO to address that. The only adjustments BST has gotten in recent time is nerfing treasure hunter... not exactly what I was hoping for.

Edited, Dec 9th 2013 7:07am by Olorinus



You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)
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#21 Dec 09 2013 at 11:21 AM Rating: Excellent
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Speaking of level sync, a QoL thing there would be being able to set it without someone else a lower level.
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#22 Dec 09 2013 at 12:06 PM Rating: Good
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Janeash wrote:
You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)


It was a really weak defending argument.

Camate, Community Rep wrote:
Greetings!

I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.

• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.

• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.

On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition. With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).

[Source]

I still don't see the point. Avatars can infinitely be spawned, MP =/= inventory/gil & lack of crafting materials to make certain jugs.

#23 Dec 09 2013 at 4:39 PM Rating: Excellent
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I'd like to see the return of some sort of alliance content that is pickup friendly. Something with personal loot pools as well as currency to spend on drops.

Add more incentives to do WKR, make it easier to raise colonization rates, make mog garden less tedious.
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#24 Dec 09 2013 at 5:44 PM Rating: Good
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detlef wrote:
I'd like to see the return of some sort of alliance content that is pickup friendly. Something with personal loot pools as well as currency to spend on drops.

Add more incentives to do WKR, make it easier to raise colonization rates, make mog garden less tedious.


I agree with you completely.

I really miss voidwatch. Even with lowering the cost of the weakening items (which who would need now that even scrubs like me have "better than empys were" weapons now) there is not really any loot to make them worth doing. They were just a nice casual-friendly way to do something to upgrade your char that in it's heyday didn't take all frigging night to complete.

If they made a way to upgrade VW gear to 115 or something there might be a pick up in interest for specific pieces but otherwise even most of the niche stuff (largely damage taken gear) is utterly obsolete. There is zero reason to put effort into this event now. This also makes empys impossible to upgrade. (though really, would question the sanity of anyone working on one now, except dharp or ochain)

I'd love to see legion gear given upgrades as well since there is zero point to doing it now and I never even got to try it since it was "hard" content before that I didn't feel ready to participate in, and now why would anyone do it (I am sure there is some item that is still useful, but hard to get enough people to do stuff that doesn't have a fair number of things to go after)

Overall I just miss having a number of paths towards getting gear. I know that it's slowly moving back in that direction but I am eager to see more of it.
#25 Dec 09 2013 at 6:40 PM Rating: Default
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Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.
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#26 Dec 10 2013 at 4:44 AM Rating: Decent
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Erecia wrote:
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.

I miss fighting bots for 24 hour claims... or endless hours of BST relic dropping dynamis runs.
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