Some of the things I would like to see
* Remove the cap from ENM fights already. Most of the loot is irrelevant today anyhow, and you can't go in more than once every few days anyhow. There are a few things (PUP attachments, a bard spell) that are behind content that you can't solo, and it's hard to get someone else interested, especially when you get only one attempt per week, so no trial run.
* Let BST jug pets zone already. Yeah, they have a crappy excuse that seems more like "we don't want to bother". I understand about charm pets being actual zone mobs, but jug pets are like pets from the other pet jobs. Which can zone.
* I would also like to see BCNM content level restrictions at least reduced to the point that I could solo away some of those seals. (I'm sitting on over 2k B-seals, but I have all my jobs leveled to 99, so I know it's not easy for me to get more.)
This update already did something I've been wanting, which is to remove the 3-player minimum from Assault, Salvage, and Nyzul (yeah, I know about the lamps). For a long time Salvage has been dual-box-ONRY territory. So I just let the points pile up. I have like 150k assault points now, but haven't had time to start Salvage runs yet. I did get five more Assault missions done that first day, though.
I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments.
My guess is they must have some kind of boardroom metrics of which "logins per day" is one of them. It's probably a relatively useless metric, but this is Japan, so nobody gets to question the middle manager who came up with it. Or it was created to make an upper manager feel good. But...
* Make the redemption period for login campaigns be more than a week after it ends! I'm half joking, but I missed out on redeeming the first one because I expected 2 weeks. That's not the only one I missed out on, but I'm watching this one because I can get 24000 plasm out of it. (8k per char) Definitely need to update the laptop so I can log in while away for the holidays.
I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.
I'm still not going to do them, but I agree with you. Those are absurd numbers that were obviously designed to slow down the super hardcore that just had to have the best stuff, especially with VW not being popular any more. Combine that with lowered server populations, and it's just silly. You need 99 to get to the higher level stuff, right? I'll probably get a Kenkonken eventually, and it'll end up being a swap piece for maneuvers. Meanwhile, I got a Tojil clear last weekend, and one way or another I will probably have oats by mid next month.