Forum Settings
       
« Previous 1 2
Reply To Thread

What Would You Like to See in 2014?Follow

#1 Dec 06 2013 at 2:52 AM Rating: Excellent
Given that we're nearing the end of 2013, what would you like to see come to the game in 2014? This could be anything from job adjustments you'd like to see them add (no matter how unrealistic they might be), new events, changes to current quests and events, etc.

My main one (obvious for all those that know me) is that I would really like for them to address the Defense Down on Gungnir. Having it weaker than Angon's Defense Down but able to overwrite it makes it pretty much useless in situations where you are using Angon. In addition, I still really feel that Shock Spikes is a terrible Aftermath, especially with how terrible the weaponskill to trigger it is.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#2 Dec 06 2013 at 3:00 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
Avatar
****
5,490 posts
Caithsith and Atomos.
____________________________
Volunteer Admin.
#3 Dec 06 2013 at 4:11 AM Rating: Decent
Avatar
**
301 posts
content where all jobs are useful but then again im an idealist :p my preferred job is Nin, saw 4 nins during wkr out of 147 ppl in the fight, shadows are always down with the aoes and the new 1hr is based on number of shadows ...
and although ive managed to avoid one a yumcax fight that lasts 6 hours is just plain dumb.
stuff like that
____________________________
99 NIN/DNC/WAR/MNK/SAM/BST/WHM/RDM
70 BLM/RNG
#4 Dec 06 2013 at 4:35 AM Rating: Default
Avatar
****
9,047 posts
Dilthanas wrote:
content where all jobs are useful


Good luck with that. SE tried that with Abyssea and 'twas only a few days before it was max/min to 4 jobs with specific subjobs. SE would have to create something that FORCES people to use all jobs at which point, people would complain about the lack of variety. Give them variety and we're back at square one, trying to max/min the jobs. It's a deadly cycle.
____________________________
Demea wrote:
Almalieque wrote:

I'm biased against statistics
#5 Dec 06 2013 at 5:00 AM Rating: Good
***
2,890 posts
Quote:
content where all jobs are useful


There is lots of content where all jobs are useful, there just aren't optimal. What we suffer from right now is a subset of jobs is horribly overpowered in the sense that they are always the best choice for the situation. This is due to years of SE refusing to recognize the reality of how MMO's must be balanced and treating lots of jobs like "flavor". To fix this would require a vast re-balancing and retooling of many jobs from the ground up to fall in line with the holy trinity concept.

Personally I'd like to see some game mechanics fixed and more content added. They need to keep the top CL at 20 for awhile now. I would love to see them finally leave PS2 limitations behind and unlock the full potential of a native PC and 360 port in both graphics and interface.
____________________________
RoTZ: Complete DM: O
CoP: Complete AN: O
99 SAM, RDM, BLU, WAR, PLD, DRK

lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#6 Dec 06 2013 at 12:37 PM Rating: Excellent
Guru
Avatar
*****
10,660 posts
Major job overhauls, continued QoL and system improvements, and solo/low-man friendly content that couldn't just be dual-boxed through.

Right now XIV has me peeved at the pending lockouts with Crystal Tower, and for me it seems to be establishing a precedent of SE basically saying I can't play the game how I'd like. XI had this problem in the past, too, but the solo/low-man stuff helped prolong my presence by diverting interest to all jobs in some capacity without needing to drag 17 others around. At least until VW and Legion, anyway. To wit, XIV has zero open-world endgame.

Edited, Dec 6th 2013 1:38pm by Seriha
#7 Dec 06 2013 at 1:09 PM Rating: Decent
*
229 posts
.

Edited, Dec 18th 2013 1:33pm by Demoncard
#8 Dec 06 2013 at 2:10 PM Rating: Excellent
Sage
****
4,239 posts
Szabo wrote:
Caithsith and Atomos.
Atomos statue is a rank 4 prize in the next bonanza. Wait, that's not what you wanted?
____________________________
Philemon on Valefor
Gjallarhorn 4/17/08
Daurdabla 5/9/11
Carnwenhan 5/4/12
Ryunohige 10/29/12
#9 Dec 06 2013 at 8:14 PM Rating: Excellent
If we go with unrealistic, I'll go with graphical engine overhaul.
____________________________

#10 Dec 07 2013 at 8:22 AM Rating: Default
FTP.
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#11 Dec 07 2013 at 10:00 AM Rating: Decent
**
924 posts
Make login campaigns a staple in FFXI.
____________________________
Lu Shangs Fishing Rod obtained: Feb 2005
Maat's cap Obtained: Saturday 31st July 2010
Ebisu Fishing Rod Obtained: Sunday 8th August 2010
#12 Dec 07 2013 at 11:17 AM Rating: Excellent
*
128 posts
Lets be able to max merits in everything. That will distract us for like a day lol.
#13 Dec 07 2013 at 12:36 PM Rating: Excellent
Guru
Avatar
*****
10,660 posts
Stalker rdmcandie wrote:
FTP.

Wouldn't be surprised if this campaign is testing the waters. Despite what habitual naysayers think, XI can be adapted for it.
#14preludes, Posted: Dec 07 2013 at 4:02 PM, Rating: Sub-Default, (Expand Post) Not really, just find bandwagon flavour of the month people like you a complete joke and although I knew you would do it I still find it highly amusing, you're complaining about the same issues others pointed out and argued against. Maybe next time when you want to blindly defend the flashy new game you bandwagonned over to you should listen to players that are experiencing things you know little about, because until you actually are at that point you have no idea what you're talking about.
#15 Dec 07 2013 at 6:22 PM Rating: Good
Guru
Avatar
*****
10,660 posts
You're quite proud of yourself trying to bring it up in multiple threads, aren't you? I'd honestly feel sad if you haven't proven yourself an indecent human being long ago.

But hey, let's have a look into my thought process at XIV's launch, shall we?

I am the master of my own play, and with that comes the setting of objectives. In seeing what XIV had on the table, I estimated what degree of progress I would have in 3 months. 3.25 months later, I'm actually a bit short of that goal in regard to leveling combat classes. I do, however, have all crafts capped with mining and botany to be done by tomorrow, if not tonight if I decide to stop feeding forum trolls.

I look to all of this in an inter-connected manner. Even when XIV was fresh, I expressed concern over the gaps between crafting and dungeon loot. That problem will still persist in 2.1. Strike one for me? Hard to say. Moving on to other endgame activities, we have the acquisition of Myth tomes. I am not someone who likes the cap here (and voiced this back when) even if the current methods of getting them aren't to my preference (spamming dungeons), but I've still been slowly improving my BLM weekly. I've also willfully chosen to not set foot in BC. Why? Again, in knowing how I play, I know will not fit in a static environment. It's certainly not a personal skill issue. Nonetheless, this does leave open-world endgame a sore spot. You could lump crafting in here, sure, but there are other deficiencies present that limits progress.

On the bright side, these are things that can be fixed. Or we could take your stance and declare it dead game, F2P 63 months from now.

More specific to 2.1, however, I find the CT lockout troublesome because the objective I had for these past 3-4 months will now not be a factor. Getting everything to i80 tier or better just won't be happening in a reasonable time frame. Do you wish to accuse me of being hardcore for this, to want to put the next 3 months into getting everything into second-best, maybe third-rate gearing? At the same time, do you see me demanding everyone must be on the same tier or greater just to play with me? No. I may be an *** at times, but not the one you're trying to project.

And in the grand scheme of personal entertainment, I do not subscribe to a notion of loyalty. When a game is doing something right for me, I will play it. When it isn't, I will try to get it fixed by offering constructive criticism. If it is not fixed, I will no longer play it. You can confuse my tested patience with XIV being a burnt bridge for me, but do not assume I am you and am now celebrating some kind of demise that isn't going to happen even if I am unhappy. This also does not invalidate the things XIV does right over XI, what you may be quick to call my white knighting, or any other game for that matter. But a perfect game I have NEVER called it.

So **** you.

And no, Vlor, I am not sorry for that. ***** needs told off just a Cid did in the RDM forum.


And spoilered because it really isn't XI-pertinent.
#16 Dec 07 2013 at 9:48 PM Rating: Excellent
Though Seriha's offered a rebuttal already, let's keep the flaming and trolling to a minimum. Preludes, you may hate XIV, but that by no means gives you free reign to try and derail a thread just to flame bait others. This is "What Would You Like to See in 2014", not "Seriha, you're such a hypocrite!"
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#17 Dec 08 2013 at 1:01 PM Rating: Excellent
**
924 posts
Hmm I know I posted this ages ago in the trade forum but I don't think many people go there so I'll post it here.

I would like SE to change the way we craft fishing bait so we can get some HQ's since we've been able to stack them to 99 for ages.
Crafting something like a slice of bluetail gives you 4 bait each time which takes ages to make a stack.

Also wouldn't mind having some sort of stacking system for bait and lures which is similar to ninja tools or rng ammo but the above issue has annoyed me for years and would go a long way to help to keep invent space to it's maximum potential.
____________________________
Lu Shangs Fishing Rod obtained: Feb 2005
Maat's cap Obtained: Saturday 31st July 2010
Ebisu Fishing Rod Obtained: Sunday 8th August 2010
#18 Dec 09 2013 at 12:04 AM Rating: Excellent
Scholar
Avatar
47 posts
Just returning to FFXI after a long break. The level sync a long time ago brought players together to make it possible to be able to group and party since it was becoming difficult to find people of the same level to gather. Long ago I might have complained about having to group up and in some ways I still agree with that, but other players from all over the world is what makes this game so great. It's not as realistic these days to group up with half a dozen to a couple dozen people to do events with these days. It would be nice to see people of all levels come together again. Perhaps that's too tall an order currently. I just really miss what made me play this game everyday for six years.

I know they're working on content to make every player be able to advance even if it means solo or with an npc. This is a good thing. I think they're doing as much as they can at a pace that works. I just hope they continue on that, plus perhaps find ways to get the community together somehow. If that makes any sense. I am a bit out of touch with the current affairs of FFXI, but I'm trying.

There is no other game out there that offers what FFXI does. I really miss meeting new people and being able to take advantage of the auto-translate function to communicate with our fellow adventurers from afar. It's amazing how many great people come together on such a great game and share so many experiences that are turned into memories that last. I'd like to create a few more to enjoy.

Lets hope the efforts of the rest of this year bring new and old adventures into FFXI to make 2014 special.
____________________________


#19 Dec 09 2013 at 9:07 AM Rating: Good
Avatar
****
9,356 posts
I'd really like for them to buff jobs that are currently unloved for grouping/end game. Seriously - they should be able to see (like any player can) that there are jobs that are totally unloved for current, leading edge content (and they are the same jobs that have been unloved for ages for the most part.)

I love my BST but it is to the point where I am letting it fall behind in gears because it is a waste to invest in a job no one will want to invite for almost anything. (Nothing now with widescan). Once I've caught up my other jobs I might put some BST specific effort in, but really, it's not worth it generally speaking.

I get that the playerbase will always have preferences but the reason for the preferences needs to be worked on. When some jobs are just weaker than others (other than at cheesing the system by throwing pets at stuff and standing back and whittling it down over 100000 years) it's really important in an MMO to address that. The only adjustments BST has gotten in recent time is nerfing treasure hunter... not exactly what I was hoping for.

Edited, Dec 9th 2013 7:07am by Olorinus
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#20 Dec 09 2013 at 11:19 AM Rating: Good
**
924 posts
Olorinus the Ludicrous wrote:
I'd really like for them to buff jobs that are currently unloved for grouping/end game. Seriously - they should be able to see (like any player can) that there are jobs that are totally unloved for current, leading edge content (and they are the same jobs that have been unloved for ages for the most part.)

I love my BST but it is to the point where I am letting it fall behind in gears because it is a waste to invest in a job no one will want to invite for almost anything. (Nothing now with widescan). Once I've caught up my other jobs I might put some BST specific effort in, but really, it's not worth it generally speaking.

I get that the playerbase will always have preferences but the reason for the preferences needs to be worked on. When some jobs are just weaker than others (other than at cheesing the system by throwing pets at stuff and standing back and whittling it down over 100000 years) it's really important in an MMO to address that. The only adjustments BST has gotten in recent time is nerfing treasure hunter... not exactly what I was hoping for.

Edited, Dec 9th 2013 7:07am by Olorinus



You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)
____________________________
Lu Shangs Fishing Rod obtained: Feb 2005
Maat's cap Obtained: Saturday 31st July 2010
Ebisu Fishing Rod Obtained: Sunday 8th August 2010
#21 Dec 09 2013 at 11:21 AM Rating: Excellent
Guru
Avatar
*****
10,660 posts
Speaking of level sync, a QoL thing there would be being able to set it without someone else a lower level.
#22 Dec 09 2013 at 12:06 PM Rating: Good
Sage
Avatar
**
488 posts
Janeash wrote:
You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)


It was a really weak defending argument.

Camate, Community Rep wrote:
Greetings!

I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.

• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.

• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.

On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition. With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).

[Source]

I still don't see the point. Avatars can infinitely be spawned, MP =/= inventory/gil & lack of crafting materials to make certain jugs.

#23 Dec 09 2013 at 4:39 PM Rating: Excellent
Sage
****
4,239 posts
I'd like to see the return of some sort of alliance content that is pickup friendly. Something with personal loot pools as well as currency to spend on drops.

Add more incentives to do WKR, make it easier to raise colonization rates, make mog garden less tedious.
____________________________
Philemon on Valefor
Gjallarhorn 4/17/08
Daurdabla 5/9/11
Carnwenhan 5/4/12
Ryunohige 10/29/12
#24 Dec 09 2013 at 5:44 PM Rating: Good
Avatar
****
9,356 posts
detlef wrote:
I'd like to see the return of some sort of alliance content that is pickup friendly. Something with personal loot pools as well as currency to spend on drops.

Add more incentives to do WKR, make it easier to raise colonization rates, make mog garden less tedious.


I agree with you completely.

I really miss voidwatch. Even with lowering the cost of the weakening items (which who would need now that even scrubs like me have "better than empys were" weapons now) there is not really any loot to make them worth doing. They were just a nice casual-friendly way to do something to upgrade your char that in it's heyday didn't take all frigging night to complete.

If they made a way to upgrade VW gear to 115 or something there might be a pick up in interest for specific pieces but otherwise even most of the niche stuff (largely damage taken gear) is utterly obsolete. There is zero reason to put effort into this event now. This also makes empys impossible to upgrade. (though really, would question the sanity of anyone working on one now, except dharp or ochain)

I'd love to see legion gear given upgrades as well since there is zero point to doing it now and I never even got to try it since it was "hard" content before that I didn't feel ready to participate in, and now why would anyone do it (I am sure there is some item that is still useful, but hard to get enough people to do stuff that doesn't have a fair number of things to go after)

Overall I just miss having a number of paths towards getting gear. I know that it's slowly moving back in that direction but I am eager to see more of it.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#25 Dec 09 2013 at 6:40 PM Rating: Default
Sage
***
3,636 posts
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.
____________________________
http://ereblog.livejournal.com/
Erecia and Ereblog are BACK, baby!
#26 Dec 10 2013 at 4:44 AM Rating: Decent
Avatar
****
9,047 posts
Erecia wrote:
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.

I miss fighting bots for 24 hour claims... or endless hours of BST relic dropping dynamis runs.
____________________________
Demea wrote:
Almalieque wrote:

I'm biased against statistics
#27 Dec 10 2013 at 8:11 AM Rating: Excellent
**
924 posts
Rwolf wrote:
Janeash wrote:
You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)


It was a really weak defending argument.

Camate, Community Rep wrote:
Greetings!

I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.

• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.

• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.

On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition. With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).

[Source]

I still don't see the point. Avatars can infinitely be spawned, MP =/= inventory/gil & lack of crafting materials to make certain jugs.



lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)
____________________________
Lu Shangs Fishing Rod obtained: Feb 2005
Maat's cap Obtained: Saturday 31st July 2010
Ebisu Fishing Rod Obtained: Sunday 8th August 2010
#28 Dec 10 2013 at 3:19 PM Rating: Good
Sage
****
4,239 posts
Erecia wrote:
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.
Voidwatch was actually decent content. If the drop rates had been just a little bit better (and pulse cells were better implemented), it really would have been a perfect pickup group event.
____________________________
Philemon on Valefor
Gjallarhorn 4/17/08
Daurdabla 5/9/11
Carnwenhan 5/4/12
Ryunohige 10/29/12
#29 Dec 10 2013 at 4:06 PM Rating: Default
Avatar
****
9,047 posts
Janeash wrote:

lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)


I believe that SE is just keeping XI around to fund for XIV. I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments. I don't SE doing anything resource intensive for XI anytime soon. All of that may change after they start charging for XIV.
____________________________
Demea wrote:
Almalieque wrote:

I'm biased against statistics
#30 Dec 10 2013 at 4:14 PM Rating: Excellent
They've been charging for XIV for awhile now though >_>
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#31 Dec 10 2013 at 4:46 PM Rating: Good
Avatar
****
9,356 posts
detlef wrote:
Erecia wrote:
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.
Voidwatch was actually decent content. If the drop rates had been just a little bit better (and pulse cells were better implemented), it really would have been a perfect pickup group event.


Yeah I am not sure why liking voidwatch ruins my credibility. I felt confident enough to lead runs, could get a full alliance for it usually in under an hour, and be done the event less than an hour after that. Granted I was already working on BLU when it started so I had a high demand job for it, but because of the proc system (which was harder to game than abyssea's procs) there were slots for a lot of jobs that were highly underused in other alliance content. BST and PUP weren't all that popular for it, but pretty much every other job could make an argument for a slot.

The drop rates are pretty crummy but that helped extend interest in the content too. I mean seriously I would not have done hundreds and hundreds of akvan runs if I didn't want that shiny shirt (still don't have the **** thing, lol) but because of the empy upgrade market even when I wasn't getting that specific item I was still making money and doing more than standing around watching my moogle spin checking ffxiah every 15 minutes to see that there hasn't been a shout for anything but a 3-4 song brd for the last 2 hours.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#32 Dec 10 2013 at 7:54 PM Rating: Good
Needs More Smut
Avatar
******
20,517 posts
Almalieque wrote:
Janeash wrote:

lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)


I believe that SE is just keeping XI around to fund for XIV. I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments. I don't SE doing anything resource intensive for XI anytime soon. All of that may change after they start charging for XIV.


They've been charging players for XIV since the middle of September. Are you confusing it with 1.0 where they left people slide for six months without paying because the game was broken?
____________________________
FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#33 Dec 10 2013 at 8:58 PM Rating: Excellent
Guru
Avatar
*****
10,660 posts
XIV doesn't really need XI's money, either. If we're to believe the 100k climbing sub number with an initial 2.0 launch of 1.2m and, them sitting at 1.5m+ users isn't bad for the wallet. Either way, I really like what this update did for slipping in solo/low-man content. It's kinda like magian stuff, but without so much the encumbering mechanics. It's also designed smartly to let people either catch up quickly or set goals as new characters (like killing 10 mobs in each zone) so they'll be ready once they're 99 to jump into Adoulin.
#34 Dec 11 2013 at 2:55 AM Rating: Decent
Scholar
**
535 posts
I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.
____________________________
Thom - Lakshmi Server of FFXI -
RDM PLD SMN WHM SCH BLM 75 -> WSZ AND Solidarity.
#35preludes, Posted: Dec 11 2013 at 3:54 AM, Rating: Sub-Default, (Expand Post) I'd like them to put a full dev team back on the game and maybe someone that has respect for FFXI in charge of it, as much as I disliked the content direction of Tanaka he at least had respect for the game.
#36 Dec 11 2013 at 5:45 AM Rating: Default
Avatar
****
9,047 posts
My bad. I havent even noticed the charge. I thought it was in Jan.
____________________________
Demea wrote:
Almalieque wrote:

I'm biased against statistics
#37 Dec 11 2013 at 9:37 AM Rating: Decent
**
297 posts
I love the world of vanadiel, would really like to see graphic overhaul and maybe speed up the combat etc. also the much needed UI upgrades that were promised. my dream would be a complete remake with this day's graphics and faster smoother engine.
____________________________
Character name: Angarato
Server: Lindblum
Race: Elezen
Pugilist and archer

ffxi titles
Titles Tiamat Trouncer, World serpent slayer, Cerberus Muzzler, Hydra headhunter: O
#38 Dec 11 2013 at 9:41 AM Rating: Default
******
44,312 posts
Did anyone say flying cars and conversion kits for existing vehicles? If theyre going to be flying all over the place by mid-2015, they're going to have to start showing up in 2014 admit.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#39 Dec 12 2013 at 7:24 AM Rating: Excellent
**
448 posts
Some of the things I would like to see
* Remove the cap from ENM fights already. Most of the loot is irrelevant today anyhow, and you can't go in more than once every few days anyhow. There are a few things (PUP attachments, a bard spell) that are behind content that you can't solo, and it's hard to get someone else interested, especially when you get only one attempt per week, so no trial run.

* Let BST jug pets zone already. Yeah, they have a crappy excuse that seems more like "we don't want to bother". I understand about charm pets being actual zone mobs, but jug pets are like pets from the other pet jobs. Which can zone.

* I would also like to see BCNM content level restrictions at least reduced to the point that I could solo away some of those seals. (I'm sitting on over 2k B-seals, but I have all my jobs leveled to 99, so I know it's not easy for me to get more.)

This update already did something I've been wanting, which is to remove the 3-player minimum from Assault, Salvage, and Nyzul (yeah, I know about the lamps). For a long time Salvage has been dual-box-ONRY territory. So I just let the points pile up. I have like 150k assault points now, but haven't had time to start Salvage runs yet. I did get five more Assault missions done that first day, though.

Almalieque wrote:
I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments.
My guess is they must have some kind of boardroom metrics of which "logins per day" is one of them. It's probably a relatively useless metric, but this is Japan, so nobody gets to question the middle manager who came up with it. Or it was created to make an upper manager feel good. But...

* Make the redemption period for login campaigns be more than a week after it ends! I'm half joking, but I missed out on redeeming the first one because I expected 2 weeks. That's not the only one I missed out on, but I'm watching this one because I can get 24000 plasm out of it. (8k per char) Definitely need to update the laptop so I can log in while away for the holidays.

thinktank wrote:
I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.
I'm still not going to do them, but I agree with you. Those are absurd numbers that were obviously designed to slow down the super hardcore that just had to have the best stuff, especially with VW not being popular any more. Combine that with lowered server populations, and it's just silly. You need 99 to get to the higher level stuff, right? I'll probably get a Kenkonken eventually, and it'll end up being a swap piece for maneuvers. Meanwhile, I got a Tojil clear last weekend, and one way or another I will probably have oats by mid next month.
#40 Dec 14 2013 at 6:08 PM Rating: Good
*
132 posts
Given SE's inclination towards revamps, I really hope that they give some attention to the Aht Urhgan areas. While they fiddled with them somewhat with VW, I've always thought that a lot of these zones had such wasted potential, particularly the Beastmen strongholds. Sprawling, complex, painstakingly-designed maps interconnected with other zones... with hardly anything in them. A couple of oddly strong/annoying NMs requiring multiple people that may drop a single piece of worthless gear (Mercenary stuff, etc.). Arrapago Reef has 11 maps and only two quests not related to AF or Odin. Sure the ZNM stuff gave them some life later on, but I just want the zones to be used and traversed more in their entirety and not just be for popping in, Sneak/Invising through to one spot, and warping out afterward like flitting shadows. Just seems odd for nearly the entire continent of an expansion to be so empty.

This could really apply to some Middle Lands dungeons (Pso'Xja?), as well. With RoE and Trust NPCs, that might be a possibility.

Also, I would like to see the Tessera Saio model used again. Preferably not stuck behind gated, low drop rate alliance content. It's the max tier cutscene gear I need to complete my "dashing skypirate" look. Wouldn't mind seeing the Legion gear, either. Don't want to put up with that even just to get some aesthetic pieces.
____________________________
Siren

Jedd
#41 Dec 14 2013 at 8:30 PM Rating: Excellent
I know it's probably something they wouldn't want to do, though for PC gamers it's something we've had access to for awhile anyway through .dat swaps, but I'd like it if they gave the option to do vanity changes for gear. Most other MMOs have or will have such options, to be able to change an armor's appearance to that of another armor piece while retaining the same stats, but it'd be nice for Square Enix to have such a thing in the game normally so you don't have to track down the random .dat file through Altana Viewer or something.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#42 Dec 14 2013 at 10:17 PM Rating: Default
Stalker rdmcandie wrote:
FTP.


Wow FFXI is FTP right now. Pretty fantastic and its not even 2014 yet!
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#43 Dec 14 2013 at 11:25 PM Rating: Good
Avatar
****
9,356 posts
Professor Shock Vlorsutes wrote:
I know it's probably something they wouldn't want to do, though for PC gamers it's something we've had access to for awhile anyway through .dat swaps, but I'd like it if they gave the option to do vanity changes for gear. Most other MMOs have or will have such options, to be able to change an armor's appearance to that of another armor piece while retaining the same stats, but it'd be nice for Square Enix to have such a thing in the game normally so you don't have to track down the random .dat file through Altana Viewer or something.


yessss. This might encourage a little activity in outdated events as well and maybe even a little commerce on the AH for interesting looking clothes that are useless stat-wise.
____________________________
lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#44 Dec 15 2013 at 8:29 PM Rating: Decent
Avatar
****
4,864 posts
A good game from SE
____________________________
Carbuncle


#45 Dec 16 2013 at 6:44 AM Rating: Good
**
983 posts
I'd like to see one of these two things:
1) Allow Scherzo, Earthen Armor, and Migawari -type effects to apply to all complete actions, not just single hits. Currently a multi-hit TP move that does 4000 damage will not proc this class of damage reduction buffs, while a single-hit TP move will. Though they have their uses, this means that many TP moves are unaffected and makes them much more strategically impotent than they would be otherwise.

2) Reduce racial bonuses and rebalance content. Currently content seems to be theoretically balanced so that a Hume DD can play conservatively and not get one-shotted. Galkas/Elvaan have added insurance in case your healers suck, and Tarus are just SoL.



I'd also like to see the reduction of JA delay down to 1 or 0.5 seconds.
____________________________
Yay for Jhereg!
http://www.ffxiah.com/player/Lakshmi/Byrth
#46 Dec 17 2013 at 1:13 PM Rating: Good
**
411 posts
Professor Shock Vlorsutes wrote:
I know it's probably something they wouldn't want to do, though for PC gamers it's something we've had access to for awhile anyway through .dat swaps, but I'd like it if they gave the option to do vanity changes for gear. Most other MMOs have or will have such options, to be able to change an armor's appearance to that of another armor piece while retaining the same stats, but it'd be nice for Square Enix to have such a thing in the game normally so you don't have to track down the random .dat file through Altana Viewer or something.


i would love this to. i like idling in war af3 because its the best looking gear i have for war but its so ugly.
____________________________
http://vigilantcitizen.com/?p=3571 - Mind Control Theories Used By Mass Media
#47 Dec 17 2013 at 5:30 PM Rating: Good
Sage
**
649 posts
thinktank wrote:
I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.

I could get behind this if they lowered the currency and alexandrite needed for relics and mythics. Those have huge costs up-front, while empyrean put it at the end.
#48 Dec 17 2013 at 6:22 PM Rating: Excellent
Guru
Avatar
*****
10,660 posts
If you're gonna adjust early RME phases, you really can't half-*** it like that. I know the early adopters would complain about it being EZ mode after or how they wouldn't get compensated for whatever, but the associated content simply doesn't justify the time investment anymore and I know I'd prefer SE to make new stuff instead of just rehashing everything. So, 150 HMPs, 20 rift, bump Alex to 3k, chop the cost of eyepatch and nyzul item, perhaps remove the assault repeats entirely, and cut Dynamis reqs to maybe 3k coins max and converge the phases into one step instead of multiple to get around the conquest tally crap. Some others might need tweaks, too, but those would be the big points, I think. People will still have to put some effort in. Those not swimming in gil might even enter the fray, too. Main thing I think about when looking at these is when you can prove you can beat the related content a number of times, turning it into dozens or even hundreds is just needless grind.
#49 Dec 18 2013 at 3:48 PM Rating: Good
Scholar
**
535 posts
ROE would have the various content options:
Do 4 Undead Swarm Besigeds
Do 4 Troll besigeds
Do 4 Mamool Besigeds

Do 3 Windurst Campaigns
Do 3 Bastok Campaigns
Do 3 Sandy Campaigns
Do 3 Northlands campaigns

That should be added in the Jan patch
____________________________
Thom - Lakshmi Server of FFXI -
RDM PLD SMN WHM SCH BLM 75 -> WSZ AND Solidarity.
#50 Dec 19 2013 at 2:38 AM Rating: Excellent
Sage
**
649 posts
With the addition of RoE, I'd like to see "Kill X mobs in Y zone" expanded to include Zilart/CoP/Aht Urghan zones.
#51 Dec 19 2013 at 7:33 AM Rating: Good
Guru
Avatar
*****
10,660 posts
I suspect they'll expand on that eventually. Keep in mind stuff like NPC fellows and FoV/GoV started off in more basic zones or with less convenient positioning. Feel like they should extend that courtesy to Monstrosity, too. While there's definitely a wide array of zones to pick from, sometimes they do get crowded. I know there are some spots I knew in WotG I wouldn't have minded using.

Would kind of hope they'd add a means to augment the gear you can get from it, though. More akin to Delve's with paths than Skirmish's random chance.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 92 All times are in CST
Eeri, FluEpidemic, ignavuscoward, NoticeblyFAT, Szabo, Anonymous Guests (87)