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Level 99 Relic, Mythic, Empyrean, and WoE weapons Follow-upFollow

#1 Oct 22 2013 at 1:34 PM Rating: Excellent
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Akihiko Matsui wrote:

Matsui here.

I'd like to make an announcement about the relic, mythic, and empyrean weapon revamps that are scheduled for the November version update.

There have been no changes to the plans I outlined previously for the revamps.
Quote:

  • The weapons to be revamped are the level 99 versions of the above mentioned weapons including the non-afterglow ones.
  • Shield and instruments will not be included in these revamps.
  • Revamps will not be performed multiple times in short intervals like Trials of the Magians.
  • The stats after the revamp will make it so they can be an option amongst the other powerful weapons.

Specifically, RMEs will become item level 119, and in exchange for keeping the special stats as they are we will be scaling back the damage value slightly to balance it.

To upgrade them we will not be making a new Trial of the Magians, and we'll be making adjustments so that certain content is not overcrowded for this by having multiple ways to obtain the items you need to upgrade these weapons.


Akihiko Matsui wrote:

Matsui here.

I'd like to make an announcement about the unlocking of empyrean and Walk of Echoes weapons’ weapon skills, which is scheduled to take place in the November version update.

The plan is to maintain the basic idea that you unlock these weapon skills after completing a certain process, but we will be easing this process and aim to increase the weapon skill choices beyond those that you acquire through merit points by allowing a lot of players to unlock these special weapon skills.

The unlocking will apply to Walk of Echoes weapons that have reached level 99 and empyrean weapons that have reached level 90. Additionally, we will be easing the trials for Walk of Echoes weapons and reducing the work needed to make them.

Specifically, we will be increasing the routes for trials and adding routes where NM battles and seals are not needed. On the other hand, as there is a huge difference in difficulty between the new routes and the current routes, we will be easing the current routes and reducing the amount of seals, coins, Devious Die, and Liminal Residue needed by more than half.

The latter adjustment is for those of you who have already progressed quite a ways with your Walk of Echoes weapon. Though I apologize that if you have already traded in items more than the amount needed after the adjustment you will not be able to get them back.

The method for unlocking the weapon skills will not be via a new Trial of the Magians trial, it will be a different method.

http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=475191#post475191

Edited, Oct 22nd 2013 3:38pm by Szabo
#2 Oct 22 2013 at 2:29 PM Rating: Good
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Thanks for the update! And please don't notice this right away FFXI community... working away on Isegebind hearts for 90 Armageddon, @39/75 right now and trying to crank out the rest ASAP to be ready for the update. It's so relaxing to have no competition for timed NMs.
#3 Oct 22 2013 at 7:17 PM Rating: Good
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Sounds promising. I am optimistic for now.
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#4 Oct 24 2013 at 5:49 PM Rating: Good
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Gonna be fun to havemore WS choices :P
#5 Oct 29 2013 at 1:50 PM Rating: Good
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Akihiko Matsui wrote:

Matsui here.

I have some follow-up information on the relic, mythic, and empyrean weapon revamps.

First, we are planning to make it possible revamp these weapons moving forward based on item level increases while at the same time adding other equipment with the same item levels that can be selected for use as well.

Also, we plan on making adjustments to make it easier to create mythic and empyrean weapons. The plans below are still in the works, but I just wanted to let you know what we are looking into.

For mythic weapons, we plan on easing up on the participant restrictions for Salvage, Assault, and Einherjar. However, the easing on the restrictions for Salvage and Assault are directly tied to increase in instance lag, and there may be a possibility that other content such as Skirmish becomes congested, so we’d like to look into this carefully.

For empyrean weapons, we understand the necessity to upgrade these weapons with even fewer people and we would like to look into ways that will enable a lot more people to participate in Voidwatch.

We’ll also be periodically adding high difficulty content where you can put your RMEs to good use.


Okipuit wrote:

We understand that some of you are also curious about combat skill + for RMEs:


Quote:

So, I understand that the base DMG rating will be lower, the real question that need be asked now seems to be, will the Skill be the same as other 119 weapons? I hope the skill stays the same as on other 119 weapons due to the fact that it would be highly damaging to the weapons to lose out on a stat as vital as accuracy. So long as we don't lose any skill, this seems great!


The amount of combat skill + to be added to RMEs will be the same amount we add to weapons that are also item level 119. For example, an item level 119 hand-to-hand weapon will have the same combat skill+ value as that of a hand-to-hand RME.

However, special properties on RMEs such as the critical hit enhancements on Ragnarok will not be increase further.

http://forum.square-enix.com/ffxi/threads/33112-Level-99-Relic-Mythic-Empyrean-and-WoE-Weapons?p=476341#post476341

Edited, Oct 29th 2013 3:51pm by Szabo
#6 Oct 30 2013 at 6:04 AM Rating: Good
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I guess this is really all I expected, but it would be nice if some day they would take a look at adjusting some of the RMEs in more thoughtful ways. Like (for relics):
* Gungnir gives access to a 60% AGI mod WS for Dragoon and its aftermath is 12 damage/hit shock spikes. Also, its additional effect is weaker than Angon but overwrites it.
* Claustrum's aftermath gives 80 MP/100 TP (which is worse than Myrkr unless your max possble MP is 400).
* Subtle Blow from Final Heaven/Blade: Metsu do not bypass the cap, and those two jobs pretty much auto-cap at 99.
* Catastrophe's 10% Gear Haste is almost useless in current TP sets. It should be moved to a separate category.
* Additional effects from Metatron's Torment (and Randgrith, I think) almost never land, which is actually indicative of a larger problem.
* Various relic WSs suck so much that they aren't usable.
* No job since RotZ has been added to relic weapons.

-- Empyreans (lazy):
* Jishnu's Radiance is a DEX mod crit ranged WS, when ranged crit rate relies on AGI.
* Blade: Hi is an AGI mod crit melee WS, when melee crit rate relies on DEX.
* Empyrean WSs that ignore defense (like Camlann's and Quietus) have always been irrelevant in highly buffed situations, which are the only situations that really supports DRKs and DRGs.
* Verethragna can only ODD with the offhand.

-- Mythics, getting even lazier now:
* Various Mythic WSs are so weak that they aren't usable even with a 30% boost.
* Various Mythic weapons need to have their aftermath durations / priorities looked at.
* Various Mythic weapons give lame or useless enhancements, like increased Step or Barrage accuracy, Augmented Jump effects, Enmity -20 (if it doesn't bypass the gear cap), enhanced third eye counter rate, +10% damage to one spell every 10 minutes, An enhancement that saves you 1 Cure IV that you might not even need once every 10 minutes, etc. -- Some of these were arguably useful at one time, like Jump augmenting, but have since become useless.
#7 Oct 30 2013 at 8:06 AM Rating: Excellent
The extra staff skill on Claustrum will be great and all, but will they finally add +MDmg or some stat that makes it a better option for BLM than a Maple Wand? Hoping against hope I guess.
#8 Oct 30 2013 at 8:16 AM Rating: Decent
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Quote:
The extra staff skill on Claustrum will be great and all, but will they finally add +MDmg or some stat that makes it a better option for BLM than a Maple Wand? Hoping against hope I guess.


Probably just some (currently hidden for some reason) macc, lolz
#9 Oct 30 2013 at 7:37 PM Rating: Decent
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Akihiko Matsui wrote:
The method for unlocking the weapon skills will not be via a new Trial of the Magians trial, it will be a different method.



Building a WoE weapon and building an Empy weapon both involve Trial of the Magian trials. Does this mean that there will be a third way of unlocking the WS that doesn't entail building either of those weapons? Not sure if I'm misreading this.
#10 Oct 30 2013 at 7:59 PM Rating: Good
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Quote:
Building a WoE weapon and building an Empy weapon both involve Trial of the Magian trials. Does this mean that there will be a third way of unlocking the WS that doesn't entail building either of those weapons? Not sure if I'm misreading this.


No, what it means is that once you already have either the 90 emp or the 99 coin weapon, the method to unlock the WS will be more of an actual quest (possibly like how it was for Nyzul weapons with its "Unlocking a Myth" quest line) rather than another magian trial.

They can't have the unlock method be another magian trial, because people with 90+ empy weapons will be at various states of completion on their weapons (their emps might be 95 or 99, they might or might not have trials already flagged, etc)

Edited, Oct 30th 2013 9:59pm by Fynlar
#11 Oct 31 2013 at 1:26 PM Rating: Good
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Fynlar wrote:
Quote:
Building a WoE weapon and building an Empy weapon both involve Trial of the Magian trials. Does this mean that there will be a third way of unlocking the WS that doesn't entail building either of those weapons? Not sure if I'm misreading this.


No, what it means is that once you already have either the 90 emp or the 99 coin weapon, the method to unlock the WS will be more of an actual quest (possibly like how it was for Nyzul weapons with its "Unlocking a Myth" quest line) rather than another magian trial.

They can't have the unlock method be another magian trial, because people with 90+ empy weapons will be at various states of completion on their weapons (their emps might be 95 or 99, they might or might not have trials already flagged, etc)


What Fynlar said. But also worth noting that while you still have to complete Trial of the Magian trials for the "coin" weapons they're definitely easing the process of making those:

Matsui wrote:
Additionally, we will be easing the trials for Walk of Echoes weapons and reducing the work needed to make them.

Specifically, we will be increasing the routes for trials and adding routes where NM battles and seals are not needed. On the other hand, as there is a huge difference in difficulty between the new routes and the current routes, we will be easing the current routes and reducing the amount of seals, coins, Devious Die, and Liminal Residue needed by more than half.


Meaning that it looks like you can skip the annoying NM trials altogether by choosing the new alternative trial. Probably handling this by allowing either the existing NM trial or the new trial to be be selected from the magian moogle for each stage. i.e. - if you could pick the existing NM trial, now you also get a choice of the newly added trial.

Also, the NM spawn changes mentioned in the update notes might have some effect on the trial NMs (shortening their spawn timers, increasing chance of NM popping for lottery NMs, etc.)

Edited, Oct 31st 2013 3:27pm by Anza
#12 Nov 04 2013 at 8:06 AM Rating: Good
I think it's great what they are doing with Salvage, Assault, and Einherjar but is there any mention of the way you obtain a mythic in the first place?

Are they ever going to change the spawn conditions of the ToA kings? :(
#13 Nov 04 2013 at 10:57 AM Rating: Good
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Having WoE WS's does open up a lot more options for different situations. It will be interesting to see how much damage the iLVL 119 RME's will be. Hopefully in the near future they will implement their idea to have a mechanism that opens up different upgrade paths or various other options to obtain the 95 and 99 RME upgrades.

Also, I somewhat expect certain items dropped from WoE to drop slightly in price since there will probably be a rush to get coins, die, and residue since the required amounts will be halved after the update.

Edited, Nov 4th 2013 9:04am by ImmortalAlchemist
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