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Older content is easier with SoA gearFollow

#1 Sep 30 2013 at 8:19 AM Rating: Excellent
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This is a no brainer, but I thought it might be worth mentioning.

My little knot of remaining in game friends has decided to get everyone Captain rank, since it's one of the last things we all missed out on. We did two Assaults on Saturday, Extermination and Lebros Supplies. Both of these were considerably easier than I remembered them.

The difference, of course, is that our level 99 characters are completely decked out in level 106-113 gear. So an Assault that was a struggle to finish with six level 60-75 people is a cake walk with 4-5 level 99ers in SoA gear.

Same thing goes with the Meebles burrows fights. We were able to steamroll through the final boss in Batalia Downs on Saturday, when even at 99 prior to SoA the bosses there gave us trouble. Some of the rewards are now deprecated, but I got a really nice STR+6 ring that allowed me to sell off an augmented Ruby ring I'd been using for the last year or so.

So for those who are bemoaning SoA and how repetative it is, don't forget to go back and complete some of the older content now. You'd be surprised how fun it is when you can just mow through it.
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#2 Sep 30 2013 at 8:35 AM Rating: Excellent
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Just don't do that one Mamool Ja Staging point one where the mamools have to WS through you to break the doors with level 113 weapons.... :P
#3 Sep 30 2013 at 3:26 PM Rating: Good
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I don't have SoA stuff to make other stuff easier... lol. I'll come back maybe if they server merge - but until then there is not enough to do - no shouts - no chance to get gear... (though I might sub for one month just to get my free cruor before the end of the abyssea extravaganza)

Edited, Sep 30th 2013 2:27pm by Olorinus
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#4 Sep 30 2013 at 6:29 PM Rating: Excellent
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Quote:
I don't have SoA stuff to make other stuff easier... lol. I'll come back maybe if they server merge - but until then there is not enough to do - no shouts - no chance to get gear... (though I might sub for one month just to get my free cruor before the end of the abyssea extravaganza)


Not even skirmish shouts? I see a lot more of those than delve shouts nowadays, and skirmish gear is much easier to acquire.
#5 Sep 30 2013 at 10:04 PM Rating: Decent
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Fynlar wrote:
Quote:
I don't have SoA stuff to make other stuff easier... lol. I'll come back maybe if they server merge - but until then there is not enough to do - no shouts - no chance to get gear... (though I might sub for one month just to get my free cruor before the end of the abyssea extravaganza)


Not even skirmish shouts? I see a lot more of those than delve shouts nowadays, and skirmish gear is much easier to acquire.


Skirmish weapons and augments are faster and easier to get to their best or close to their best stats. The only reason to do Delve anymore is to hopefully get into a group that can make it to the boss room. Even then the plasm is better spent on the delve boss weapons than airlixers. The only real things to farm in delve anymore are Smn satchel (I-113), Alternator, Manibozo parts for +Range Atk augments, Rigors for Pup, Bow for Rng & Sam, Jug pets, Range amo, and a weapon to aug eva for Nin/Thf/DNc (off hand or main). If plasm isnt that important, Airlixers are much better farmed off the Matamata in Morimar with the right low man set up. Even with 18 people you can cycle groups between tanking+TH, pop farming and dealing with umbrils at night. That'll give room for a Blm nuke and ensure 3~ 4 Mnk's will almost always have formeless ready.

However I think that the future upgrades to R/M/E weapons might give older or returning players a workaround so they don't need to go through the headache of trying to farm Delve or Skirmish way after the fact. Now whether or not they will upgrade AF/ Rel/ Emp armor is to be seen.. WIth that said I wouldnt mind an upgrade to our origional Af weapons to make them on par with Geo and Run Af weapons. That would save time on alot of farming early on in Adoulin for temp weapons untill you can get the higher grade stuff.
#6 Oct 01 2013 at 6:38 AM Rating: Good
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I thought it was said that Empy armor was to get brought upto the same types of level as GEO and RUN armor stats are?

My biggest, and perhaps single most concern is if non-99 E M R weapons will get a boost as there is still no realistic way for me to get a 99 Empy weapon, VW is dead and if this update does not help bring me closer to delve weapon owners then I don't see the point in carrying on playing.

I cant get into any delve shouts to obtain the weapons I want as i don't have one of the weapons in the first place that shouters demand... its a stupid system and i have been bored for a few months now, but hanging in there hoping my lvl 90 Empy weapon gets a stat/dmg boost.

Delve weapons have somewhat spoiled things, in my opinion, it is hugely unbalanced and hugely unfair, if you dont have one its very hard to get in a shout to obtain one, and i believe a lot of people have quit/stopped playing as a result of it... if nothing is done it just could be the straw that puts the camels back under an awful lot of pressure.

This next update is so very vital for SE to get right... its important for everyone really, not just E M R owners, if you lose a large part of the population it hurts everyone else and ultimately the games future itself.

Come on SE, get this right please.



Edited, Oct 1st 2013 8:41am by Danseurfabuleux
#7 Oct 01 2013 at 8:52 AM Rating: Default
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It all goes back to the same old thing, if you want or need a run, then make your own shout. It's not hard and you should take some responsibility for your seeking your own fun. There is no good reason to be bored in this game.

There is absolutely no need for server merges, at least not here on Bismark. At least 1200-1700 on each and every morning over the last week. It is only during the evenings when the numbers drop to a fraction of that.

Back on topic of older content with SoA gear, if we want a repeat of the fiasco of trying to camp empyrean weapon trigger mobs with lots and lots of people on the same server then by all means,

merge servers
and
carry on
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#8 Oct 01 2013 at 9:18 AM Rating: Decent
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I agree delve weapons killed FFXI, and what's worse, they had to know it was going to happen. This isn't SE's first rodeo, they've been keeping this game extremely well-balanced (probably better balanced than any other MMO ever released) up until Adoulin, then blammo they blew it all up just as FFXIV:ARR was released. Coincidence? I don't think so.

The balance in this game was mind-blowing. Throughout over 10 years of the game, the balance was maintained almost impeccably. SE had a better grasp on this than any other game developer, it's like they actually play tested every single subtle change until they felt it was perfect. Stuff was literally perfect at release most of the time, not like most games where it's released and the patched and patched and patched until it doesn't even resemble what it originally was anymore.

I can remember only a few major changes to the game over that decade. The first I can remember was an adjustment to TP returns on weaponskills to prevent people from getting like 70 TP on Penta. The next big adjustment was to ranged damage, they made it dependent on your distance from the target and I think a few other changes because RNGs were just dominating everything. Lastly, I think they made a change to Utsusemi so you still lose hate even if you evade an attack, because NIN tanks were dominating and even PLDs were subbing NIN everywhere. After that it has been smooth sailing until around the time of Abyssea. Just three major changes in over a decade. Up until Adoulin, if you had invested a lot of time into something, odds are it would still be useful 8+ years later. Now there's very little from pre-Abyssea that matters anymore. There's just a bunch of situational gear spread out across 10 years of content, spread so thin that nobody can find help for anything that can't be soloed.

I think we can partially blame Abyssea's success. It was very popular among players, and it was the first step along this path of destroying old, challenging content to make room for newer, more casual content. I absolutely hated Abyssea from square one, and I knew this is the path it would lead us down. This has been inevitable ever since the praise was showered on SE for Abyssea's success.

All players want them to fix R/E/M, I'd say 90% of the players rate it as the single most important thing right now, but I'm not convinced SE agrees. I'm not convinced SE is ready to do that without very carefully crafting the situation to be more casual and easily-accessible, such as making it easier to get mythic weapons, and easier to get any type of weapon to Lv99. Which of course is not really what the players want, but it's what SE thinks is best for the game. SE just isn't on the same wavelength as FFXI players anymore, and they don't seem to care either. They seem content to change the entire nature of the game from rewarding long-term commitment to goals (and friends) into a casual, self-serving romp. FFXIV is their new baby, anyway.
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#9 Oct 01 2013 at 9:48 AM Rating: Good
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If you can't get into delve without a delve weapon, level Geo. I leveled Geo out of the gate, for fun, and now I can get in lots of shouts for Delve. I got into two last night.

Just make sure to cap your skills!!
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#10 Oct 01 2013 at 10:08 AM Rating: Excellent
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Sorry when i said i was bored i should have been more specific, and said i was bored of trying to get into delve runs and not meeting the criteria of BRD 3-4 songs or MNK (oats) onry !

Really enjoyed reading your post Pergatory, i hope SE isn't tryng to deliberately force us out.
#11 Oct 01 2013 at 12:01 PM Rating: Good
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If you can't get in as a melee, the standards for COR and GEO being invited are incredibly low. And a good WHM is always needed.
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#12 Oct 01 2013 at 1:17 PM Rating: Excellent
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I haven't played the game since July since everyone I knew just stopped playing. I got overwhelmed about how much gear I lack despite I played the game almost every day.
#13 Oct 01 2013 at 1:27 PM Rating: Good
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Pergatory wrote:


All players want them to fix R/E/M, I'd say 90% of the players rate it as the single most important thing right now, but I'm not convinced SE agrees. I'm not convinced SE is ready to do that without very carefully crafting the situation to be more casual and easily-accessible, such as making it easier to get mythic weapons, and easier to get any type of weapon to Lv99..



Mythic weapons are still one of the harder weapons to get today and this needs to be sorted out or people just won't do the content at all.
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#14 Oct 01 2013 at 2:10 PM Rating: Good
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Pergatory wrote:
I agree delve weapons killed FFXI, and what's worse, they had to know it was going to happen. This isn't SE's first rodeo, they've been keeping this game extremely well-balanced (probably better balanced than any other MMO ever released) up until Adoulin, then blammo they blew it all up just as FFXIV:ARR was released. Coincidence? I don't think so.

The balance in this game was mind-blowing. Throughout over 10 years of the game, the balance was maintained almost impeccably. SE had a better grasp on this than any other game developer, it's like they actually play tested every single subtle change until they felt it was perfect. Stuff was literally perfect at release most of the time, not like most games where it's released and the patched and patched and patched until it doesn't even resemble what it originally was anymore.

I can remember only a few major changes to the game over that decade. The first I can remember was an adjustment to TP returns on weaponskills to prevent people from getting like 70 TP on Penta. The next big adjustment was to ranged damage, they made it dependent on your distance from the target and I think a few other changes because RNGs were just dominating everything. Lastly, I think they made a change to Utsusemi so you still lose hate even if you evade an attack, because NIN tanks were dominating and even PLDs were subbing NIN everywhere. After that it has been smooth sailing until around the time of Abyssea. Just three major changes in over a decade. Up until Adoulin, if you had invested a lot of time into something, odds are it would still be useful 8+ years later. Now there's very little from pre-Abyssea that matters anymore. There's just a bunch of situational gear spread out across 10 years of content, spread so thin that nobody can find help for anything that can't be soloed.

I think we can partially blame Abyssea's success. It was very popular among players, and it was the first step along this path of destroying old, challenging content to make room for newer, more casual content. I absolutely hated Abyssea from square one, and I knew this is the path it would lead us down. This has been inevitable ever since the praise was showered on SE for Abyssea's success.

All players want them to fix R/E/M, I'd say 90% of the players rate it as the single most important thing right now, but I'm not convinced SE agrees. I'm not convinced SE is ready to do that without very carefully crafting the situation to be more casual and easily-accessible, such as making it easier to get mythic weapons, and easier to get any type of weapon to Lv99. Which of course is not really what the players want, but it's what SE thinks is best for the game. SE just isn't on the same wavelength as FFXI players anymore, and they don't seem to care either. They seem content to change the entire nature of the game from rewarding long-term commitment to goals (and friends) into a casual, self-serving romp. FFXIV is their new baby, anyway.



What was really all that hard back in the good old day. Sucking up to the LS leader enough to get W.legs or kitty pants or finding your self in your 5th or 6th Endgame LS because the leaders and cronies got what they were after and broke the shell and you got stuck with the scraps if you were lucky. Long term goals was doing the same boring fight for the 1000th for a 5% chance at something good then either lotting against the whole ally or getting told you can't lot that cause some BS excuse. When abyssea hit the 5 or so friends you had in a LS were all you needed, no more did you have to watch that guy you hated with all your being lot something you were after. So it didn't promote friend ship it promoted putting up with a Whole lot of crap because your were next in line on something or some day soon you might get what you were after.

Really I can only think of two events the avg scrub LS couldn't do, Ein was to random on what you would get and ground HNM for reason well know by all. Could add DL but it any LS doing it would be giving up a run just to do it and the avg dyna LS wouldn't give up a northlands just for a small shot at a ring and mantle for the plds. If they did well another exp. of the many working for the benefit of the few.

The real truth of it is for many FFXI was their first MMO so they put up with a lot of crap, and some were diehard fanboys of Final Fantasy and only pick up the game because of it. People that have left with abyssea or SoA were already thinking of leaving but their attachment to the gear that was the top was so strong they felt they couldn't just give it up you know all that work that their LS mates put into it for the ones that were not total tools, but then bam SE gave them the very reason they needed. Hard fact is this is a 11 year old game and as if you think it is dieing fast now then what would have happen if it was the same old 5% drop rate sucking up to someone fest of the old days.
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#15 Oct 01 2013 at 2:59 PM Rating: Excellent
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akudama wrote:
Skirmish weapons and augments are faster and easier to get to their best or close to their best stats. The only reason to do Delve anymore is to hopefully get into a group that can make it to the boss room. Even then the plasm is better spent on the delve boss weapons than airlixers. The only real things to farm in delve anymore are Smn satchel (I-113), Alternator, Manibozo parts for +Range Atk augments, Rigors for Pup, Bow for Rng & Sam, Jug pets, Range amo, and a weapon to aug eva for Nin/Thf/DNc (off hand or main).


Huh? There are still lots of non-boss Delve items worth farming and upgrading. Besides the stuff you mentioned:

* Offhand weapons for any dual-wield job: Izhiikoh and STR (not AGI/eva) Aphotic Kukri is still the best DD dagger set for THF and DNC, BLU still needs an offhand sword to pair with Bura, etc.

* Some jobs don't yet have a boss weapon: COR is a good example with a bunch of choices - probably want to be able to DW Delve daggers/swords for melee, and will also want Surefire Arquebus unless they have a pricey and rare Donderbuss. Delve katanas are very good for NIN even if they're second place to expensive crafted Pamun.

* Lots of good accessories to buy: Earring sets, Asperity Necklace, oddball stuff like Automaton regen back, etc.

* The Delve upgradable armors are still quite good, beating Skirmish gear in a lot of cases. I'm not too familiar with the mage/heavy DD options, but Manibozho certainly isn't useful for ranged only: legs, feet, body are still best in slot choices for melees for certain situations (TP, WS, acc focused sets, etc).

* Besides boss weapons, there are several best-in-slot armor/accessories from the mega bosses. So save that plasm in case you can't get the direct drop once you finally break through and get Delve boss wins, you'll probably need it.

Don't get me wrong, Skirmish gear (and the +1 weapons) is good and at the very least is a respectable stepping stone even if it's not the absolute best piece. Sometimes it clearly IS the best piece. And it's stupid easy to get with generous drop rates and wing drops. But I'm disappointed with people who just lazily assume it's the best and 5/5 it for everything. Especially the people I see waaaay too often running around with un-augmented skirmish armor (really, you can't even toss a single 10k NQ stone at it to get SOMETHING for an augment?) Also worth mentioning that in many cases, in order for Skirmish armor to beat other non-Skirmish options it requires very good augments, so you're going to need great luck or a ton of gil burning stones for that super rare DA+2% or whatever.

RaiseIII wrote:
Fynlar wrote:
Olorinus the Ludicrous wrote:
I don't have SoA stuff to make other stuff easier... lol. I'll come back maybe if they server merge - but until then there is not enough to do - no shouts - no chance to get gear... (though I might sub for one month just to get my free cruor before the end of the abyssea extravaganza)

Not even skirmish shouts? I see a lot more of those than delve shouts nowadays, and skirmish gear is much easier to acquire.

It all goes back to the same old thing, if you want or need a run, then make your own shout. It's not hard and you should take some responsibility for your seeking your own fun. There is no good reason to be bored in this game.


But yeah, this. Certainly if you're complaining that you don't have decent gear and there are no shouts, you're not trying very hard. Even a less than 6/6 party with Bayld gear and no Delve weapons should EASILY be able to take care of a 1/1/1 Yorcia Skirmish, and it's my experience that there are plenty of Skirmish shouts, and plenty of people willing to join if you start a shout. It's not super job-dependent, and doesn't need a meticulously planned 18/18 alliance. Get yourself some Skirmish armor/weapons and you're in pretty good shape in current endgame.

Yes, players still have very specific Delve requirements to get into shouts, especially for dime-a-dozen DDs. That brings with it some problems. But you can do a ton of stuff with easy to get Skirmish gear, like being completely overpowered for any pre-SoA content (back to Catwho's original point from this topic, which I totally agree with - I've also been having a lot of fun doing stuff like Meebles and Limbus lately).

Edited, Oct 1st 2013 5:15pm by Anza
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#16 Oct 01 2013 at 6:39 PM Rating: Excellent
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I see we're back to believing everyone had (max level) RMEs and the reason why the game's suffering is because they "suck" now. Nope.

Ignoring the order SE's released SoA content tiers, the big cause of the game's decline from the VW era and later has been the focus on alliance content with VW, Legion, and Delve. F80+ Neo-Nyzul gear was basically out of reach for most. Salvage was basically super grind unfriendly. SoA-launch Skirmish was basically inaccessible due to statue requirements and 2.0 comes "too late" for the "pros" to care because they did Delve already.

Smaller groups had basically been SOL, and as much as some want to blame Abyssea for supporting this style, it gave people things to do without setting rigid schedules or needing the absolute perfect parties and strategies. Daily lockouts need(ed) to go, like with Dynamis, Meebles, and so on. Unsurprisingly, the absence of such worked for Delve, but XI's pace of content development just isn't what it needs to be to keep people away from other games offering more or new things. The crazy desire to keep RMEs on top is very much part of the trap that's chased people away with the dislike of grinding the same otherwise pointless content daily.

The "Delve Onry!" BS can easily go the way of the dodo with reasonably made crafted weapons for all classes, fair continuation/consolidation of the magian paths, or heaven forbid, actual questing that rewards gear. Telling people to level jobs they hate or have no interest in is never the answer and, yup, can chase people off, too.
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#17 Oct 01 2013 at 7:00 PM Rating: Excellent
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Quote:
I think we can partially blame Abyssea's success. It was very popular among players, and it was the first step along this path of destroying old, challenging content to make room for newer, more casual content. I absolutely hated Abyssea from square one, and I knew this is the path it would lead us down. This has been inevitable ever since the praise was showered on SE for Abyssea's success.


I think Abyssea did things a lot better though. Starting from scratch, there was a LOT to do, particularly if your aim was getting some empy weapons.

With things like Delve, all it takes it hopping on a few good runs, possibly even just one, to get what you want.
#18 Oct 01 2013 at 7:54 PM Rating: Excellent
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RaiseIII wrote:
It all goes back to the same old thing, if you want or need a run, then make your own shout. It's not hard and you should take some responsibility for your seeking your own fun. There is no good reason to be bored in this game.

If somebody has never done a run, do you really think they would make their own? I haven't done anything more complex than reives in Adoulin, so I would never try to set up a delve/skirmish run. I don't know the system, and I learn much better doing than just reading about it. If I joined a run but the leader didn't have a clue what they were doing, I would think twice about staying. Early on, it wouldn't have been a problem since nobody has done it, but we're past that point now. Get a few friends to try something new, that is fun. Trying to manage an alliance with no experience is not going to go well though.
#19 Oct 01 2013 at 8:08 PM Rating: Good
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xantav wrote:
RaiseIII wrote:
It all goes back to the same old thing, if you want or need a run, then make your own shout. It's not hard and you should take some responsibility for your seeking your own fun. There is no good reason to be bored in this game.

If somebody has never done a run, do you really think they would make their own? I haven't done anything more complex than reives in Adoulin, so I would never try to set up a delve/skirmish run. I don't know the system, and I learn much better doing than just reading about it. If I joined a run but the leader didn't have a clue what they were doing, I would think twice about staying. Early on, it wouldn't have been a problem since nobody has done it, but we're past that point now. Get a few friends to try something new, that is fun. Trying to manage an alliance with no experience is not going to go well though.
At one point, every group consisted of people who had never done the event before. Now with that said, if you want to ease yourself into Delve, the best way is to play a less complicated or less gear-dependent job. That's why I recommend COR, GEO, or WHM if you can play it well. Everything else has a harsher gear or skill requirement. The worst thing you can do is try and make your own group to tackle 1-5+mega boss.

Skirmish is easy though. Even if you're the type of person who learns better by doing, a brief wiki consultation is more than enough to bring you up to speed.
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#20 Oct 01 2013 at 10:08 PM Rating: Decent
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detlef wrote:
That's why I recommend COR, GEO, or WHM if you can play it well. Everything else has a harsher gear or skill requirement.


I understand your point here, but this mentality drives me nuts. So many PuG Delve runs fail because of weak back-line/support jobs. There are a ton of ppl who want into these runs, so they lvl BRD, WHM, or COR quickly and slap together some half-assed gear sets. You end up with people who are geared to Abyssea level and have little experience playing their job, then people wonder why they can't clear a Shark run. COR that can't reset 1-hr because they don't have relic augments for Wild Card, can't hit the broad side of a barn with a ranged attack, and don't perform simple job responsibilities like enhancing Dia with Light Shot. WHM who aren't even close to capped cure potency, have no idea how to effectively use JAs like Afflatus Misery, and are always out of MP because they have no clue how to manage it effectively. BRD with severely underlevelled skill who can't do a quick N/T song rotation if their life depended on it. Front-line GEO who die because they hadn't even considered a -DT gear set. The list goes on for days. Those jobs should be well-geared, properly merited, and played by someone with experience just as much as any other job.
#21 Oct 01 2013 at 11:07 PM Rating: Good
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CorncobWilly wrote:
detlef wrote:
That's why I recommend COR, GEO, or WHM if you can play it well. Everything else has a harsher gear or skill requirement.


I understand your point here, but this mentality drives me nuts. So many PuG Delve runs fail because of weak back-line/support jobs. There are a ton of ppl who want into these runs, so they lvl BRD, WHM, or COR quickly and slap together some half-assed gear sets. You end up with people who are geared to Abyssea level and have little experience playing their job, then people wonder why they can't clear a Shark run. COR that can't reset 1-hr because they don't have relic augments for Wild Card, can't hit the broad side of a barn with a ranged attack, and don't perform simple job responsibilities like enhancing Dia with Light Shot. WHM who aren't even close to capped cure potency, have no idea how to effectively use JAs like Afflatus Misery, and are always out of MP because they have no clue how to manage it effectively. BRD with severely underlevelled skill who can't do a quick N/T song rotation if their life depended on it. Front-line GEO who die because they hadn't even considered a -DT gear set. The list goes on for days. Those jobs should be well-geared, properly merited, and played by someone with experience just as much as any other job.
That's a fair point. Some players may perform inadequately but it may have less to do with leveling and gearing a niche job for a specific purpose and more to do with players being lazy and/or bad. I know people who leveled jobs to fill niches for us and performed admirably.

Aside from that, many of your examples are things that can be taken care of if pointed out. I think a lot of CORs don't understand the importance of relic +2 feet or even know how Light Shot works. Some MNKs might not have the knowledge of current strategies to obtain the relevant pieces of gear that enhance Formless or Mantra (or to even have the proper merits). That kind of thing can be taught.

For many people who don't have the connections, it's a legitimate way to get your foot in the door. But put in the effort to learn the job and play it well.
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#22 Oct 01 2013 at 11:29 PM Rating: Decent
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COR that can't reset 1-hr because they don't have relic augments for Wild Card,


FYI, that augment only increases the odds from 33% to 44%, so it's still more likely than not to fail at resetting SPs.
#23 Oct 02 2013 at 12:05 AM Rating: Good
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Like I said before, cap your skills!
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#24 Oct 02 2013 at 8:33 AM Rating: Good
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This stupid 3-4 song only mentality has only one major upside: You tend to get bards who have put in a bit more time since they've got a Dharp. It's possible to solo a Dharp to 90 but it's slow and expensive and rather time consuming, so unless a major HNM shell has swarmed in and done it for them them over the course of a few weeks, it's probably a more established bard that has 3 songs.

It's when they snub the level 95-99 Ghorn bards too that things get stupid. Smiley: bah
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#25 Oct 02 2013 at 11:36 AM Rating: Decent
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At this point you don't need those 3-4 song BRDs anymore. You can get away with 2 Marches and either 2 Minuets or Minuet/Madrigal. For zone bosses, you have even more flexibility due to Soul Voice. For example, on shark I do double Water Carol and on Tojil I throw a Minne in just because I can. Those are obviously luxuries and can be dropped if you have a NQ BRD.

Still, every little bit counts, and if you have a less-than-optimal BRD, combined with a WHM who is a step slow and a Rigor MNK and so on, it makes it slightly more difficult for the group to win. When the failure rate of pickup groups is so high, I can see where group leaders are coming from when they have gear checks to join. The solution is absolutely not to make your own run unless you're intimately familiar and experienced with the event mechanics and strategies but rather to get your foot in the door through any means possible, even if it means leveling and gearing a new job. It's no different from an aspiring chef washing dishes and busing tables at a restaurant he wants to eventually cook at.
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#26 Oct 02 2013 at 2:11 PM Rating: Good
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Also with older content; Some people just like to. Like with my little missionstatic (We've been doing Seekers missions) we've been doing salvage (both v.1 and v.2) to fill in time while we wait for more missions.

Most of the static other than me is pretty casual players who haven't delved but we've done fine so far, I'm planning on asking them to get skype but we prolly won't use it unless we need some serious fast coordination and there's no time to type stuff. I made it clear to folks that if it comes to the point they need delve gear, I'll round up a few friends and get them some kis and stuff so they can do delve. ^^
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