Lets see what level 50 XIV players are saying on the official site shall we?
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You can create a very long list of things (just a preview: no multinational presence, less importance placed on economy/crafting/gathering, very little community building mechanics, very little cooperative mechanics, journey to cap is mainly a solo affair with FATEs steamrolling over content, AF quests are a complete joke and there are no other milestones outside the main scenario, this game actively discourages leveling multiple classes on one character because there is so little valid leveling content and the endgame grind is extreme and narrow) that makes this game different from FFXI and it would certainly be longer than a comparison to The Old Republic or other post-WoW MMOs.
If we were talking FFXIV 1.23, maybe that'd be a different story (but then that game couldn't shake the long shadow of its 1.0 launch and they never tried to fix the first 30 or so levels of it - never tried to make guidleves more interesting).
In any case, I expect this game to go F2P during the PS4's release or a year after the very latest. I make this predication mainly on three reasons:
1) FATEs is terrible content and is the face of the first 49 levels after completing most of the main scenario (which most players will do in the first month) and last 9 levels during it due to leveling gaps. Bad design doesn't begin to describe how these play out. Complete and utter mess once you add more than 15 players into it (when it isn't crashing the server) and it is not even all that great with small party because they designed them to be anti-cooperative. It also discourages players from using dungeons to level, meaning MS progression may become very difficult (for damage dealers in particular). In essence, the first 49 levels is filler trash aside from the main scenario (with most quests within the main scenario being filler trash) to waste players time before they can access the endgame (did I mention this game is nothing like FFXI?). Yoshi-P sees nothing wrong with this design and seemingly just wants people to get into the endgame asap. Well, what's waiting for them?
2) The endgame is an insane grind that 99% of casual players will want nothing to do with (the last 1% will probably quit when people using duty finder treat them like crap since this game's "community" is already in the gutter). The entire game's loot progression, including crafted alternatives, revolves around gathering the same two types of tokens. This means instead of doing a lot of activities for an unknown reward players will do the most effective thing to watch a single number climb. The other source of loot, primal battles, is actually more punishing than it was in 1.23. People are doing these battles dozens and dozens of times, getting nothing out of it for their class. The deeper, most essential problem is that progression is design in a way that only goes in one direction: item level up. Gear is all the same (the same as your level 15 dungeon gear, but with better stats). Stuff like Artifact Armor quests exist to easily obtain a set which makes dungeon and crafting gear useless for that level range (there's nothing interesting about it too). To have progression the item level must quickly expand. This means less variety, more repetition: you can't do higher level content because you fail gear checks, you don't want to do lower level content because everything is useless. Linear, narrow and all about gear checks. Currently many players are stuck doing the exact same dungeon dozens and dozens of times for tomestones.
3) There is no community to convince players to put up with the tedium (and additional monthly cost), not like FFXI anyway (note FFXI also had better variety at any given moment despite being grindy). If you are lucky, you'll make friends with people in your FC (assuming it doesn't feel like a 300-man chat room), but FFXIV is game where people don't rely on each other for anything more than short-term gain. Cross-server duty finder, non-cooperative FATEs (which are too broken and dumb to even require any sort of thinking anyway), and solo-centric quests means this game isn't building a meaningful connection with one's server. Tomestones plus duty finder creates a scenario where people are looking to strangers to progress even if it doesn't work very well (especially around Titan/Garuda hard mode) and they are treating people like crap, because... why not? Different server, doesn't matter. Consider that you get your AF alone, instead of working together with people on your server (not true for FFXI or 1.23). Meaning that's one less moment your FC/LS/server could have mattered to you.
Note I'm saying it will go F2P some time from now. Things can change. I don't think they will though. Yoshi-P and co seem dead set on making this game not stand apart from the MMOs which are now going F2P (even WoW has been rumored to be looking in that direction). I don't even think they know what they are doing with what made this game different the first place. Look, they have this guildleve system no one is using because of FATEs and... they are adding daily quests. Guildleves are daily quests.
EDIT: This game rushes you to the endgame. The main scenario pushes you quest to quest so you can quickly reach lv. 40 (from there it still pushes you, but you have to rely more on grinding in other ways - mainly FATEs). It is not like players have much of a choice. When you provide grinding dungeon loot as an alternative, consider that loot is pretty much vanity wear given the game's progression. Pretty unreasonable to expect players to spend their time on that when the game is pushing them forward.
EDIT: Something to note: This game likely cost several times more than FFXI did and certainly more than any FFXI expansion. Nevermind it is a MMO in an era where videogame development prices have significantly increased, they made this game after trashing a whole other game before it (one several years in development). Maybe 500k subscribers won't be enough this time.
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I am also done with the game, I really tried hard to enjoy the end game content as much as possible but it ended up way too boring. Imo I think it will go more or less how rift ended up, which is fine in all I just had higher expectations going in I guess. Capping myth for the next couple of months until 2.1 with only AK runs is just too mind numbing, the fights are way to easy the only thing challenging about is making people move to avoid getting 1 shot to 80% of hp dmg dealt. People that say your not forced to cap myth are just silly have fun not progressing and getting left in the dust by people who don't mind spending 6-8 hours a week in the same dungeon. For me I actually like to have fun while playing, and its just not my cup of tea not to stay other people might really enjoy this mindless grind.
FFXIV was well worth the 30$ for 150-200+ hour I put into it.
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Game is already boring after 2 weeks from launch, at 50 nothing much to do if not spam 3 dungeons over and over. 2 for points one is coil.
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Well, FFXI filled a niche most MMOs didn't offer at the time (though it did borrow ideas from older MMOs than it). Hard to explain but It had a crowd because it was so different from the popular MMOs of its time... This game is essentially what all new MMOs are, WoW clones. It does some things different, it borrows some things, but its mostly just another WoW clones.
So it really offers nothing unique except the Final Fantasy name, and a subscription fee for good measures. Personally I really do enjoy FFXIV but I don't see it lasting a great deal of time unless stuff changes or they find ways to stand apart from other MMOs rather than borrowing good concepts.
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Hit max level and you'll see why it probably won't.
At 50? Boring unholy grindfest.
Level a 2nd or 3rd job? Boring unholy grindfest.
Everything becomes a horrendous grind once you hit max level, and not a good grind in the sense of "oh wow it may take me some time to get my gear, at least the content is FUN!". It's not fun. It's HORRENDOUSLY monotonous and slooooowwww.
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Either F2P or with the same amount of people they had in 1.0.
- Horrible customer service/support
- Garbage servers with a build in delay
- Generic in every aspect.
If this game didn't had final fantasy tag above it most of you would flame the living hell out of it or call it a WOW clone.
Since that is what it is, a poor mans version of WOW with a Final Fantasy IP.
It's fun for a short while, but it lacks so much to last longer.
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I had high hopes for this game even while levelling up, it was very fun, but sadly endgame is insanely boring and I have very little desire to log in and play anymore. Running the same dungeon and knowing the gear you will get after a billion runs of that dungeon is the only content in the game right now and I can't bring myself to do it.
http://forum.square-enix.com/ffxiv/threads/91315-Will-realm-reborn-stand-the-test-of-time
These are people that have lervel 50 jobs that have played the game for quite some time now, this ins't just me saying XIV is the lesser of these 2 games, just read that thread. XIV is far more likely to go into a catastrophic decline than FFXI is and I'm not the only one that can see it.
Haha they deleted the thread, I wonder why!
Edited, Sep 16th 2013 5:31am by preludes