Akihiko Matsui wrote:
Matsui here.
Sorry to keep you all waiting. This is a response in regards to the request to make it so Tractor does not involve an area change.
To start with the conclusion, it is difficult to change the specifications of core aspects.
Specifically, as a result of testing, we found multiple bugs cropping up. Additionally, the affected scope of changing these specs is large, and the problem is that it is so large that it is difficult to accurately estimate testing costs.
With that said though, we've been considering if we can make this happen by limiting the testing scope, for example making it so Tractor does not involve an area change during Wildskeeper Reives only, and we've decided to continue our discussions and testing.
As the testing volume for the August 6th version update and the end of August version update is very large, this won't be possible right away; however, we are aiming to get this done for the version update to follow.
To start out we are first exploring whether we can make what we are thinking about happen or not, so once I have some information I will be sure to make a follow-up post. Thank you.
http://forum.square-enix.com/ffxi/threads/36225-Tractor-and-Zoning?p=461101#post461101