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#1 Jul 18 2013 at 5:03 PM Rating: Decent
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as a returning vet i'm still trying to figure out what endgame role classes play today. this is how i see it...please correct me!! it seems like only a few classes have an easy time grouping end game unless you're linkshell star.

first i leveled war+nin to 40, forgot u need bcnm40 or 2mil for utsusemi ni. started leveling smn+whm but feet have gotten cold after learning smn are useless(?). wanted to level the but it seems there are way too many thf already and they're only useful for TH. used to play RDM but they sound like they choose the short straw. always wanted to do pld but now enmity cap is ************************

don't get me wrong though, i'm having a great time coming back to vanadiel with a new account.

Warrior
top tier dd

Monk
top tier dd/tank

Thief
TH *****, can dual wield now lol

Black Mage
top tier dd

Red Mage
useless?

White Mage
top tier healer

Bard
glory days are over but still useful

Beastmaster
still solo beasts

Dark Knight
stun + dd

Paladin
useless unless you're a millionaire then you're invincible

Ranger
ehhhh

Summoner
ehhhh

Dragoon
top tier dd

Ninja
ehhhh

Samurai
top tier dd

Blue Mage
dd, ¿plz enlighten?

Corsair
ehhhh

Puppetmaster
?

Dancer
l33t

Scholar
better thank blm?

Rune Fencer
unfinished and neglected

Geomancer
useful support class
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#2 Jul 18 2013 at 10:26 PM Rating: Good
WAR - Very good DD, would put it in the top tier range.
MNK - Situationally top tier DD, those situations being most of the time.
THF - TH b*tch, yes.
Black Mage - Not so much top tier DD with the new content.
RDM - Situationally useful in new content for enfeebling.
WHM - Top tier healer.
BRD - Very much sought after for new content, but have been seeing more and more shouts for 3-4 songs onry.
BST - Role hasn't changed much.
DRK - Top tier DD.
PLD - Aegis/Ochain or gtfo, usually.
RNG - Situationally useful for dd.
SMN - Might be making a real comeback with new update to avatar damage based on ammo slot.
DRG - Good dd, situationally top tier. Angon b*tch.
NIN - Abyssea + Voidwatch all-star.
SAM - Top tier DD.
BLU - Abyssea + Voidwatch all-star.
COR - Insta-invite to new content.
PUP - D PUP with the new Alternator can put out good numbers, but gets passed for other DD jobs.
DNC - Have fun soloing.
SCH - Top tier healer + enfeebler.
RUN - lol.
GEO - Sporadically useful.

Edited, Jul 19th 2013 12:27am by IKickYoDog
#3 Jul 19 2013 at 3:08 AM Rating: Default
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WAR - Situationally top tier DD
MNK - Situationally top tier DD, those situations being most of the time.
THF - TH b*tch, yes, if TH is useful
Black Mage - Abyssea farming parties want you
RDM - Situationally useful in new content for enfeebling.
WHM - Top tier healer.
BRD - Very much sought after for new content, but need r/e horn
BST - Enjoy Dynamis
DRK - Top tier DD but passed over a lot of the time for other DD's
PLD - Aegis/Ochain onry and only on select content
RNG - Very rarely useful DD
SMN - Very situationally seen, honestly didn't see a single one in the 8 months I just finished playing.
DRG - Very situational, as in you need an LS that knows what Angon is, otherwise, I'm a moron
NIN - This job goes above 37?
SAM - Top tier DD, even on fights it isn't.
BLU - Orobon fight only.
COR - Insta-invite to new content.
PUP - D PUP with the new Alternator can put out good numbers, but gets passed for other DD jobs.
DNC - Have fun soloing.
SCH - Top tier healer + enfeebler.
RUN - lol.
GEO - Sporadically useful.

Slight update to IKickYoDog's list.
#4 Jul 19 2013 at 4:23 AM Rating: Decent
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Truth-be-told there is no such thing as a "lol job" at the moment, people are just terrified to deviate from the cookie cutter.

Quote:
RUN - lol.
GEO - Sporadically useful.


Run actually functions well as a tank against mono-elemental HNM. Inspiration merits at 5/5 push the cast time and recast of all spells to stupid low levels. Enmity is not as much a problem as it used to be. Just don't try to make it a Drk that can wear Thaumas Coat.

Geo, good luck getting any Delve content done well without one or even two. Look forward to seeing what the AF brings.

Again, there is no such thing as a "lol job". People just need to grow a pair and experiment with setups.
#5 Jul 19 2013 at 6:00 AM Rating: Good
As someone who leveled all 20 old jobs and plays about half of them regularly, here's my observations on the roles where each individual job is most useful today:

WAR - Everything group content
MNK - Everything group content
THF - Group content with TH needed, Middle Lands old content solo
Black Mage - Abyssea, limited Adoulin group content
RDM - Adoulin large scale group content
WHM - Everything group content
BRD - Everything group content
BST - Most Everything old content solo, Abyssea solo, and every damn thing in the game not in Adoulin duoable
DRK - Some group content
PLD - Some group content
RNG - Voidwatch only at this point
SMN - Voidwatch, some zerg fights in old content
DRG - Everything group content (saw a DRG parse #1 in a delve plasm run once)
NIN - Abyssea, Voidwatch
SAM - Everything group content
BLU - Voidwatch, some old content solo
COR - Everything group content
PUP -Some group content, some solo content. This job has lost a lot of its stigma lately.
DNC - In the same boat as beast. Some solo old world content, and everything else old world can be duo'd.
SCH - Everything group content
RUN - Some Adoulin group content
GEO - Some Adoulin group content

Edited, Jul 19th 2013 8:03am by Catwho
#6 Jul 19 2013 at 12:21 PM Rating: Default
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Tatham wrote:
Again, there is no such thing as a "lol job". People just need to grow a pair and experiment with setups.


True, but most people don't have a pair, and therefore there are still functionally "lol jobs" in the game.
#7 Jul 19 2013 at 5:29 PM Rating: Excellent
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SirEaglestrike wrote:
Tatham wrote:
Again, there is no such thing as a "lol job". People just need to grow a pair and experiment with setups.


True, but most people don't have a pair, and therefore there are still functionally "lol jobs" in the game.


Its not about growing a pair, its about understanding the game. Sadly most peoples understanding exist in the form of monkey see monkey do. They see people ask for the best stuff, and assume that it can not be otherwise completed without that. Same applies to gearing.
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#8 Jul 20 2013 at 3:59 PM Rating: Default
All jobs seem to be useful / needed in some form of end game content with the exception of rune fencer and puppet master because both of those jobs are hybrid jobs which have other jobs that do what they do better. So my advice would be to focus on all jobs but those 2. I noticed you said you didn't want to level thief because of so many thief's but many people have most jobs leveled so that's no reason to not level thief because you never know when You will need thief.
#9 Jul 24 2013 at 10:16 PM Rating: Decent
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jakarai wrote:
All jobs seem to be useful / needed in some form of end game content with the exception of rune fencer and puppet master because both of those jobs are hybrid jobs which have other jobs that do what they do better. So my advice would be to focus on all jobs but those 2. I noticed you said you didn't want to level thief because of so many thief's but many people have most jobs leveled so that's no reason to not level thief because you never know when You will need thief.



This is not true. First off Pup with Rigor and Alternator is a very solid DD. The auto's acc becomes capped and Armor Shatterer is a powerful weapon skill. Second, Rune Fencer is not a hybrid job. It was meant to be a tank and at this point with support it can actually do that. Its not finished yet and alot of people are trying to turn it into another DRK. If you want to be in endgame content as a melee then War or Mnk are the first choices. Mages would be Whm and Brd.
#10 Jul 24 2013 at 10:54 PM Rating: Excellent
Unfortunately, Black Mage also falls into the category of jobs that really don't have any use in current end game situations. Most other jobs have or potentially have at least something to offer in end game situations, but Black Mages really don't have anything worthwhile. They aren't as reliable as stunners and debuffers as Scholars and Red Mages are, and even with the revised elemental magic, a decent melee is going to do considerably more damage in the same time span as a good BLM is going to.
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#11 Jul 25 2013 at 1:52 AM Rating: Default
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SirEaglestrike wrote:
Tatham wrote:
Again, there is no such thing as a "lol job". People just need to grow a pair and experiment with setups.



True, but most people don't have a pair, and therefore there are still functionally "lol jobs" in the game.


If the problem exists in people not wanting to do different things, it's nothing wrong or "lol" about the job. It's "lol-players" who are stuck in their ways. Usually after those players see jobs successfully played in another way, people will accept it.
#12 Jul 25 2013 at 6:06 AM Rating: Good
Professor Shock Vlorsutes wrote:
Unfortunately, Black Mage also falls into the category of jobs that really don't have any use in current end game situations. Most other jobs have or potentially have at least something to offer in end game situations, but Black Mages really don't have anything worthwhile. They aren't as reliable as stunners and debuffers as Scholars and Red Mages are, and even with the revised elemental magic, a decent melee is going to do considerably more damage in the same time span as a good BLM is going to.


They're still used in a few situational fights, like the Delve turtle in Morimar Basalt Fields.
#13 Jul 25 2013 at 11:48 AM Rating: Good
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errr its more about who you know then what you play
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#14 Jul 25 2013 at 7:14 PM Rating: Good
I'd say it's more about how adaptable you are. I know quite a few one job wonders who insisted on going to any event on their special favorite job and refused to even level other jobs (even after leveling jobs became a cakewalk) because they knew as soon as they did they'd never be allowed to come on their special snowflake job again. Whether that job was DNC or MNK or PUP, there were some events they were first the party for, and others they never got to do.

Someone who has leveled and invested in 2-3 different jobs, especially in different roles, will be far more likely to go to whatever events they want. My three primary jobs are BLM, THF, and BRD, and between the three of them I can do pretty much any content in the game now. I keep secondary jobs of WAR, WHM, and RDM, and tertiary jobs of BLU, SMN, and BST, but I could get by just fine without those extra six. (They're more for me having some variety than they are for getting into specific events.)

I would always recommend that someone level a DD job, a mage/support job, and a solo job. Leverage the mage jobs and solo jobs to build up your preferred DD job if you need to. (My BRD is nearly fully decked out, so all my gear is going to my THF or my BLM.)
#15 Jul 25 2013 at 10:33 PM Rating: Excellent
Catwho wrote:
Professor Shock Vlorsutes wrote:
Unfortunately, Black Mage also falls into the category of jobs that really don't have any use in current end game situations. Most other jobs have or potentially have at least something to offer in end game situations, but Black Mages really don't have anything worthwhile. They aren't as reliable as stunners and debuffers as Scholars and Red Mages are, and even with the revised elemental magic, a decent melee is going to do considerably more damage in the same time span as a good BLM is going to.


They're still used in a few situational fights, like the Delve turtle in Morimar Basalt Fields.


While you "can" use them for that, in truth, given how long it takes to get it primed for Kurma to take decent magic damage, a number of good melee could easily take him down already. Using Black Mages for him, moreso in the actual Fracture area rather than outside in Morimar, is just not very efficient in terms of speed. He's one of the examples of people learning his particular gimmick, but choosing not to employ it readily in favor of just beating him to death.
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#16 Jul 25 2013 at 10:35 PM Rating: Decent
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Thats the thing though you shouldn't have to level other jobs to feel "relevant". Every job in this game should have a place, and be capable of performing a required role in any event. Fortunately that is the case. Every job in this game is capable of performing in any event at any time. At least as far as mechanics are concerned.The problem with jobs is that people seldom understand what jobs are capable of doing in certain roles, and that optimal is not always synonymus with required.

I hate to always go back to RDM, but it is the job I know the most and it is the most versatile job in the game. RDM CAN be a healer, a support caster, a nuker, a melee DD. Now obviously it is not the best in really any of these categories but it can and does function on an acceptable level in those categories. This doesn't mean RDM is going to perform as well as say a WAR or a BLM, or offer the healing or a WHM, or the support power of a BRD or COR. But it can do all of these things, in any content...provided you gear for it of course. (Which all jobs need to do anyway.) as a career RDM and still my #1 job option despite having half a dozen moderately geared other more "useful" jobs, I took pride in having gear sets and subjobs available for nearly every role I could have fulfilled, because that is what the job does. (I was working on finishing a tanking set, then SE nerfed that)

What it ultimately comes down to is community perception, and understanding. I have an awesome track record of sounding like a broken record so I will again.

The problem with jobs is the monkey see monkey do nature of the game. Lack of overall understanding leads people to assume that jobs are useless because they are not the optimal choice. The only thing optimal accomplishes is faster cleaner finishes...it is not a requirement to finish.

So no not having 3+ jobs isn't the problem, the problem is that people don't understand that useless doesn't exist in this game on a conceptual level. The only useless jobs are the ones that people have geared inappropriately....such as melee RDM's in Warlock/Deulist ****, instead of proper melee gear.
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#17REDACTED, Posted: Jul 26 2013 at 4:15 AM, Rating: Sub-Default, (Expand Post) Yeah, we know you will.
#18 Jul 26 2013 at 11:43 AM Rating: Good
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CorncobWilly wrote:
rdmcandie wrote:
I hate to always go back to RDM


So stop doing it then. Everyone is sick of hearing you blabber on endlessly about RDM. You don't even play the freakin' game...get over it and move on with your life.


rdmcandie wrote:
I have an awesome track record of sounding like a broken record so I will again.


Yeah, we know you will.




Who are you?
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#19 Jul 26 2013 at 11:53 AM Rating: Good
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For an endgame perspective:

WAR - Good DD, but currently somewhat lacking unless you have Ixtab. Soon its major advantage (high attack) will be less important and it's unclear what will happen.
MNK - High HP and very durable. Good for group content and passable in solo with some investment.
THF - TH only.
BLM - Only used in proccing events and to manaburn one new NM if your group is incapable of killing it any other way.
RDM - New NMs can be debuffed (Silence, Sleep, Dia III), so RDM has made a comeback to the tune of 1-per-alliance-sometimes.
WHM - Good/arguably the best healer. Yagrush is a huge boon to the job.
BRD - Still as useful as ever, though the utility of 3-4 song bards is going to drop after the next patch because Attack/Acc buffs will be less important.
BST - Soro onry. BST didn't benefit from their pet update as much as the other pet jobs did.
DRK - Great DD. Resolution is broken and perfectly compliments DRK.
PLD - Used to hold monsters that you aren't currently fighting.
RNG - Useful with Annihilator or Yoichinoyumi (mostly Annihilator) against some new content (specifically the bee).
SMN - Perfect Defense and annoying Wildskeeper Reive bosses to death.
DRG - Good DD with access to potent defense down debuffs for bosses (Angon, 2-hour Jump)
NIN - Abyssea onry. NIN lacks DPS and Monk is a competitive/superior lowman tank.
SAM - Great DD with the Delve boss GKT. High utility when paired with Murasamemaru.
BLU - Solo mostly. Can be brought to some events as a non-elemental damage dealer with Requiescat.
COR - As useful as ever. People use COR/WHM now for buffing.
PUP - Better DD than before, but not actually by that much. Automaton got a huge boost from Alternator and now it's less of a PITA to skill up.
DNC - Solo onry. There's essentially no reason to use this job over MNK.
SCH - Used for Stun. Embrava was nerfed, so not used specifically for that much anymore.
RUN - Solo mostly. Can be brought to some events as a non-elemental damage dealer with Requiescat.
GEO - You want two of these for Fracture bosses and it has almost no gear requirements (just skill up).

If you wanted to gear a job, I've bolded the ones that are the most in-demand at the moment. I also underlined GEO because it's so easy to gear up right now. COR is probably the second easiest, and you don't really even have to skill marksmanship to be optimally useful in Delve.
#20 Jul 26 2013 at 1:25 PM Rating: Excellent
I will argue though that Geomancers wanting to get into serious Delve content will need -DT setups, since more often than not they're going to be right up there next to the mob, applying an Indi- debuff to it. As such, they'll be taking any sort of AoE damage the mob is throwing out (TP moves, magic, AoE melee attacks, etc)
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#21 Jul 26 2013 at 1:39 PM Rating: Decent
Darthmaulll wrote:
jakarai wrote:
All jobs seem to be useful / needed in some form of end game content with the exception of rune fencer and puppet master because both of those jobs are hybrid jobs which have other jobs that do what they do better. So my advice would be to focus on all jobs but those 2. I noticed you said you didn't want to level thief because of so many thief's but many people have most jobs leveled so that's no reason to not level thief because you never know when You will need thief.



This is not true. First off Pup with Rigor and Alternator is a very solid DD. The auto's acc becomes capped and Armor Shatterer is a powerful weapon skill. Second, Rune Fencer is not a hybrid job. It was meant to be a tank and at this point with support it can actually do that. Its not finished yet and alot of people are trying to turn it into another DRK. If you want to be in endgame content as a melee then War or Mnk are the first choices. Mages would be Whm and Brd.

I see what you are saying but ill stick to what I said. Has no time when I have ever done anything in this game someone has said we need a rune fencer or pup cause no other job can do what they do better.
#22 Jul 26 2013 at 1:40 PM Rating: Decent
Professor Shock Vlorsutes wrote:
Unfortunately, Black Mage also falls into the category of jobs that really don't have any use in current end game situations. Most other jobs have or potentially have at least something to offer in end game situations, but Black Mages really don't have anything worthwhile. They aren't as reliable as stunners and debuffers as Scholars and Red Mages are, and even with the revised elemental magic, a decent melee is going to do considerably more damage in the same time span as a good BLM is going to.

They are still needed in Abyssea.
#23 Jul 26 2013 at 1:46 PM Rating: Decent
rdmcandie wrote:
Thats the thing though you shouldn't have to level other jobs to feel "relevant". Every job in this game should have a place, and be capable of performing a required role in any event. Fortunately that is the case. Every job in this game is capable of performing in any event at any time. At least as far as mechanics are concerned.The problem with jobs is that people seldom understand what jobs are capable of doing in certain roles, and that optimal is not always synonymus with required.

I hate to always go back to RDM, but it is the job I know the most and it is the most versatile job in the game. RDM CAN be a healer, a support caster, a nuker, a melee DD. Now obviously it is not the best in really any of these categories but it can and does function on an acceptable level in those categories. This doesn't mean RDM is going to perform as well as say a WAR or a BLM, or offer the healing or a WHM, or the support power of a BRD or COR. But it can do all of these things, in any content...provided you gear for it of course. (Which all jobs need to do anyway.) as a career RDM and still my #1 job option despite having half a dozen moderately geared other more "useful" jobs, I took pride in having gear sets and subjobs available for nearly every role I could have fulfilled, because that is what the job does. (I was working on finishing a tanking set, then SE nerfed that)

What it ultimately comes down to is community perception, and understanding. I have an awesome track record of sounding like a broken record so I will again.

The problem with jobs is the monkey see monkey do nature of the game. Lack of overall understanding leads people to assume that jobs are useless because they are not the optimal choice. The only thing optimal accomplishes is faster cleaner finishes...it is not a requirement to finish.

So no not having 3+ jobs isn't the problem, the problem is that people don't understand that useless doesn't exist in this game on a conceptual level. The only useless jobs are the ones that people have geared inappropriately....such as melee RDM's in Warlock/Deulist sh*t, instead of proper melee gear.

I disagree with the first part of this post. I am going to repeat what someone else said on the official forums. "If you don't want to level other jobs to get what you want in this game then this is the wrong MMO for you. That's what makes ff Xi different from other MMOs. You have one character that can play all jobs. "
#24 Jul 26 2013 at 2:01 PM Rating: Good
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Professor Shock Vlorsutes wrote:
I will argue though that Geomancers wanting to get into serious Delve content will need -DT setups, since more often than not they're going to be right up there next to the mob, applying an Indi- debuff to it. As such, they'll be taking any sort of AoE damage the mob is throwing out (TP moves, magic, AoE melee attacks, etc)


What if they do Indi-Refresh, and then a Geo-debuff on the Monster? My Geo is only 83, so I haven't done any Delve with it yet, but it seems to me that would be the way to go.
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#25 Jul 26 2013 at 4:26 PM Rating: Excellent
Professor stupidmonkey wrote:
Professor Shock Vlorsutes wrote:
I will argue though that Geomancers wanting to get into serious Delve content will need -DT setups, since more often than not they're going to be right up there next to the mob, applying an Indi- debuff to it. As such, they'll be taking any sort of AoE damage the mob is throwing out (TP moves, magic, AoE melee attacks, etc)


What if they do Indi-Refresh, and then a Geo-debuff on the Monster? My Geo is only 83, so I haven't done any Delve with it yet, but it seems to me that would be the way to go.


They're not there for the sake of Refreshes. They're there giving Evasion Down, Defense Down, Magic Evasion Down, etc on the mob. The spells they're using are pretty much always mob weakeners, not buffers on themselves.
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#26 Jul 26 2013 at 8:36 PM Rating: Good
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Professor stupidmonkey wrote:
Professor Shock Vlorsutes wrote:
I will argue though that Geomancers wanting to get into serious Delve content will need -DT setups, since more often than not they're going to be right up there next to the mob, applying an Indi- debuff to it. As such, they'll be taking any sort of AoE damage the mob is throwing out (TP moves, magic, AoE melee attacks, etc)


What if they do Indi-Refresh, and then a Geo-debuff on the Monster? My Geo is only 83, so I haven't done any Delve with it yet, but it seems to me that would be the way to go.


One geo can get by on the back line, but the other is taking damage. Generally one geo does indi macc out of range and geo def down on the Nm while the other does geo evasion down on the nm and indi meva down. Indi spells are not dispellable and your stun and debuff land rate is more important than a few seconds of melee debuffs dropping.

Either way, one geo must be in range. A -dt build is not expensive or time consuming, though.
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