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Future Colonization Reive and Lair Reive Adjustments Follow

#1 Jul 17 2013 at 1:22 PM Rating: Excellent
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Akihiko Matsui wrote:

Matsui here.

During the July version update, we made adjustments to various areas so that Colonization Reives and Lair Reives could be undertaken solo or low-man.

Today I would like to go over some future adjustment plans for both Colonization Reives and Lair Reives.

  • Colonization Reives

We are currently looking into lowering the HP of obstacles.

While lowering the HP would make it slightly more difficult to collect Bayld, it will be possible to move around with small groups when doing quest or other content.

As this is prioritizing ease of movement, we will not be making adjustments to the frequency in which reives spawn, but we plan on adding Bayld bonuses for completing reives.

Also, due to the fact that completing Colonization Reives increases the colonization rate (they can also be avoided through the use of survival skills or bivouacs), we will also make it so progressing to deeper areas is more naturally tied to the colonization rate.

  • Lair Reives

We will be making adjustments so that it is possible to get even more Bayld.

Currently, the Lair Reives for a single area are all the same difficulty level.

We will be adjusting this so the Lair Reives that are deeper within an area are stronger and also so it will be easier to obtain Bayld. We'd like to make it so depending on the situation you can select which reives you want to do.

However, by only performing this adjustment, it would make it more difficult to go around and do multiple Lair Reives, so we will also be adjusting Lair Reives so they spawn more frequently.

Also, when reives get filled up with people, the speed in which a single reive is finished becomes quite fast, so we will also be making adjustments such as increasing the evaluation points during battles.


This is just a simple explanation of our plans for reive adjustments.

The development team and QA teams are working hard to see if adjustments to even a couple areas can be made during the August version update based on the plans outlined above, and once I have some more information to share I will be sure to update you all. (We are currently planning for two areas: Morimar Basalt Fields and Foret de Hennetiel.)

Since feedback for Colonization Reives, Lair Reives, and Wildskeeper Reives seems to be getting all jumbled together, I’ve prepared separate threads where you can post your feedback:



I will continue to look over all of your feedback moving forward and will be doing my best to provide an enjoyable game for everyone.

Thank you very much.

http://forum.square-enix.com/ffxi/threads/35777-Future-Colonization-Reive-and-Lair-Reive-Adjustments

Edited, Jul 17th 2013 3:30pm by Szabo
#2 Jul 17 2013 at 2:47 PM Rating: Decent
You know, more often than not, I curse SE for being a sack of clueless monkeys. That whole post makes it sound like he's hearing every complaint I've made about reives in the past 2 weeks. Kudos for at least listening.
#3 Jul 17 2013 at 5:09 PM Rating: Default
I don't like the fact that you can get credit for just joining a reive. People are just afk at reives now not contributing at all and getting rewarded for it so lame.
#4 Jul 17 2013 at 5:19 PM Rating: Decent
jakarai wrote:
I don't like the fact that you can get credit for just joining a reive. People are just afk at reives now not contributing at all and getting rewarded for it so lame.

Only in FFXI have I met such a sorry sad suck of losers who are more concerned with the rewards of others than their own. Who gives a rat fink if john doe summoner sits on the sidelines and gets 700 stinking bayld. It's not like they're going to be using JA or afk'ing with their avatar out. It's of no consequence to you whatsoever. Mind your own damn plate.
#5 Jul 18 2013 at 5:05 PM Rating: Good
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The reives die too fast as it is; what on earth makes them think the obstacles need even less HP?

The HP of the obstacles isn't the primary factor in getting the obstacles removed; the factor is having enough manpower (or a PLD) to distract the mobs so you don't end up getting slaughtered. If you got a solo guy (that isn't a pet job or something that can cheese the reive from a spot he won't get any aggro) wanting to get to an area behind a reive, making the rock have 50k HP instead of 75k isn't going to help his cause at all.

Edited, Jul 18th 2013 7:07pm by Fynlar
#6 Jul 18 2013 at 6:02 PM Rating: Excellent
At least with the lair reives, it seems to be counting the number of participants beating on the nest and adjusting the number and spawn rate of mobs accordingly. An empty lair reive with no participants only had 2 mobs when I ran past it last night.
#7 Jul 19 2013 at 3:07 AM Rating: Good
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Imo Reives are the worst battle system ever created. Which makes avoiding them natural alltogether. And people spamming Yumcax with Cors under 20% colonization rate makes reives N/A as well as the Yorcia Weald colonization rate obsolete. Im spamming "daileys" to get bayld. Oh wait, that's another reason to not do reives. Smiley: oyvey
#8 Jul 19 2013 at 5:51 AM Rating: Good
People avoided them because the time to bayld ratio was far lower than what you can get doing coalition assignments. The courier's guild gives me 30K bayld for 15 imrpimateurs and about an hour of work every 2-3 days-ish. You can't beat that from an effort/reward ratio.

Including the cape incentives was a positive step forward. Now the new reives finally have a reason to encourage people to participate in them.
#9 Jul 19 2013 at 9:17 AM Rating: Good
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MonarctheFirst wrote:
Imo Reives are the worst battle system ever created. Which makes avoiding them natural alltogether. And people spamming Yumcax with Cors under 20% colonization rate makes reives N/A as well as the Yorcia Weald colonization rate obsolete. Im spamming "daileys" to get bayld. Oh wait, that's another reason to not do reives. Smiley: oyvey


I agree, reives are terrible. They are the most boring, repetitive content that has been released since Campaign, but at least you weren't forced to farm hundreds of thousands of allied notes unlike bayld...
#10 Jul 19 2013 at 11:59 AM Rating: Good
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Campaign had at least some scary NMs like the Fomor BLM that kept using Full Swing on everything.
#11 Jul 19 2013 at 2:03 PM Rating: Good
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BrownDuck wrote:
jakarai wrote:
I don't like the fact that you can get credit for just joining a reive. People are just afk at reives now not contributing at all and getting rewarded for it so lame.

Only in FFXI have I met such a sorry sad suck of losers who are more concerned with the rewards of others than their own. Who gives a rat fink if john doe summoner sits on the sidelines and gets 700 stinking bayld. It's not like they're going to be using JA or afk'ing with their avatar out. It's of no consequence to you whatsoever. Mind your own damn plate.

Players worry because who knows what kind of change will be made to correct it. Remember what happened to campaign with the legions of /brd singing and not participating in battles? So when some people get stuff for free, future adjustments seem to be overly harsh.
#12 Jul 19 2013 at 9:09 PM Rating: Excellent
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Solonuke wrote:
Campaign had at least some scary NMs like the Fomor BLM that kept using Full Swing on everything.
Shadowhand? I thought she was more famous for Sleepga II followed by Thundaga III.
#13 Jul 19 2013 at 9:25 PM Rating: Excellent
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Elwynbelwyn wrote:
Solonuke wrote:
Campaign had at least some scary NMs like the Fomor BLM that kept using Full Swing on everything.
Shadowhand? I thought she was more famous for Sleepga II followed by Thundaga III.

She did both. She was legend.
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#14 Jul 19 2013 at 9:45 PM Rating: Decent
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The Orc dude who always spammed Battle Dance, the Turtle with the 2 Basilisk who spammed petrify, and the Yag who Mijin Gakured constantly were pretty big @#%^s too.

Edited, Jul 19th 2013 11:46pm by rdmcandie
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#15 Jul 19 2013 at 11:03 PM Rating: Good
They need to remove the cap from the WIldskeeper Reives. I hit my 25,000 bayld about halfway through on WHM, and many DD hit before then. A few of em just afk'd for large chunks of time.... because they're getting little benefit from doing anything, and the constant stream of extra folks from us shouting about it make it a laggy hellfest.

Put the cap at the cost of the reive entrance, so people can get their bayld back, and we'd have far less of an issue with random akfways when it's not even a third dead.
#16 Jul 20 2013 at 11:16 PM Rating: Good
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Catwho wrote:
They need to remove the cap from the WIldskeeper Reives. I hit my 25,000 bayld about halfway through on WHM, and many DD hit before then. A few of em just afk'd for large chunks of time.... because they're getting little benefit from doing anything, and the constant stream of extra folks from us shouting about it make it a laggy hellfest.

Put the cap at the cost of the reive entrance, so people can get their bayld back, and we'd have far less of an issue with random akfways when it's not even a third dead.

25k is the cost of entering a wildskeeper reive. Just no one bothered to rank up all the coalitions to get it that way.

Granted the 2 new ones cost 50k, but given 4 more ranks in each coalition between this month and next month, they should be down to 25k in a couple months for people who bother to do so. I'm wondering what 4 more ranks will do to the original wildskeeper reives myself. 4 ranks in every coalition chopped off 25k bayld. Will 4 more ranks cut off another 25k and make them free? (And thus a good way to make 25k bayld in an hour while helping new people get gear?)
#17 Jul 21 2013 at 6:26 AM Rating: Good
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Quote:
Granted the 2 new ones cost 50k, but given 4 more ranks in each coalition between this month and next month, they should be down to 25k in a couple months for people who bother to do so.


Actually, I've yet to see any confirmation of anyone who has earned more than five 5k reductions.

I feel like I've done enough ops to have at least gotten my sixth, yet for me the prices are still 25k and 50k. I have suspicions that you can't "earn" any lower than that.
#18 Jul 21 2013 at 7:48 AM Rating: Good
Hmmm. I'm at 45K here. I'm maxed out in Courier's and 2nd rank over in Pioneers. I suppose I can go spend some quality time with the Pioneers and see if I can go any lower... at least once I've got enough bayld to get all the KIS from reives that I wanted, now that folks are doing them again.
#19 Jul 21 2013 at 5:26 PM Rating: Decent
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Quote:
Hmmm. I'm at 45K here.


45k for the older 3, or the newer 2?
#20 Jul 21 2013 at 6:30 PM Rating: Good
Fynlar wrote:
Quote:
Hmmm. I'm at 45K here.


45k for the older 3, or the newer 2?


Older three. 70K for the newer two.
#21 Jul 22 2013 at 9:11 PM Rating: Decent
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Fynlar wrote:
Quote:
Granted the 2 new ones cost 50k, but given 4 more ranks in each coalition between this month and next month, they should be down to 25k in a couple months for people who bother to do so.


Actually, I've yet to see any confirmation of anyone who has earned more than five 5k reductions.

I feel like I've done enough ops to have at least gotten my sixth, yet for me the prices are still 25k and 50k. I have suspicions that you can't "earn" any lower than that.

Probably because it's impossible to have done enough coalition assignments to get another one so far. You get 3 imprimaturs a day, and it's been 20 days, so 60 imprimaturs max, 75 if you had held 15 over from before update. (And I'm not sure you could have done so, as I lost a grand total of 10 imprimaturs since release, unless I miscounted, and I capped my last coalition the night before the update.) At 25 imprimaturs per rank up, you've only gotten at the very max 3 more rank ups since update. It's been my experience that the prices go down every 5 coalition ranks, (125 imprimaturs.) or 4 coalition ranks and a fame rank. So we'll see in another 2 weeks or so.

But it'd be pretty dumb to not let it go any lower, as the entire point of slowly reducing the price over time is to make lower level content easier to do as it becomes obsolete. (and to let you practice your delve strategies on wildskeeper bosses where there's no time limit.) Since they new wildskeepers are supposedly "lower item level" than delve boss gear, it should already be obsolete by SE's standards and thus getting easier to do.
#22 Jul 22 2013 at 9:40 PM Rating: Decent
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Quote:
You get 3 imprimaturs a day,


4 actually, and more if you're one of the people that have figured out how to get this

I've seen people with the title, so there must be people who have... but have yet to hear anyone speak up.
#23 Jul 22 2013 at 10:06 PM Rating: Decent
I just wanted to comment that the Wildskeeper Reives, now that people are actually doing them, are kind of fun. It plays on FFXI's best strengths - come on the job you want because there's probably some use for it and someone will invite you to alliance anyway, or play solo if you really wish. And throw enough bodies at a big *** NM and you'll eventually wear it down.

Bismarck did Hurkan tonight. 150 players. 2.5 hours of fun. Countless dead bodies. In my case, about 5,000 exp lost on SMN.

All for a grip. *sigh*
#24 Jul 23 2013 at 2:35 AM Rating: Excellent
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Catwho wrote:
I just wanted to comment that the Wildskeeper Reives, now that people are actually doing them, are kind of fun. It plays on FFXI's best strengths - come on the job you want because there's probably some use for it and someone will invite you to alliance anyway, or play solo if you really wish. And throw enough bodies at a big *** NM and you'll eventually wear it down.

Bismarck did Hurkan tonight. 150 players. 2.5 hours of fun. Countless dead bodies. In my case, about 5,000 exp lost on SMN.

All for a grip. *sigh*
They will become much less fun when you get nothing for the 3rd or 4th time.
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#25 Jul 23 2013 at 8:21 AM Rating: Good
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At this point I'd be satisfied if they took Magic Parroting off of Colibri in Marjami Ravine reives or at least change it to only target the caster.
#26 Jul 24 2013 at 2:34 AM Rating: Default
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Fynlar wrote:
Quote:
You get 3 imprimaturs a day,


4 actually, and more if you're one of the people that have figured out how to get this

I've seen people with the title, so there must be people who have... but have yet to hear anyone speak up.

You get them every 6 hours, so while it's technically 4 today, you'll end up getting 4 one day, then 2, then 4, etc.

I'm gonna take a shot at the key item being from doing X number of unique assignments, as opposed to doing the same one again and again. Because if it was just maxing out a coalition, or using enough imprimaturs, I'd have it by now. Though I hope that's not it, I hate hate hate the lost article assignments. And ergon locus surveying.
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