Honestly, I am fully expecting to be served with a C&D at some point. Though history would lead me to believe that this would not happen until much later into this project's development, assuming it got to a point where this game could theoretically impact revenue generated from the FFXI property (which was the case with the Chrono Trigger fan-remake). At my current rate of development, I'd expect this project to not reach that point for another 2-3 years. This logic comes from having studied
Fair Use law in regards to this project in particular. I ran through the Fair Use checklist, and I was pretty much favored for Fair Use until I posted it on the internet and made it freely available.
However, it should be taken into account that this game does not seek to remake or replace FFXI, nor does it seek to emulate it.
Soldier will be more of an action game than an RPG, and it probably won't even be multiplayer. It will be quite a different experience from FFXI. Not to mention the title will be 100% free of charge.
It should be noted that the project's
README blatantly states that I am in no way affiliated with Square Enix, and in fact is written to retain their copyrights. I also collect
ZERO revenue from any source related to this game. The software is free to download, there are no advertisements in the game or on my website, and I do not accept donations. In fact, I've actually spent quite a bit of my own cash to get this project up and running, most of that in the form of multiple FFXI subscriptions and other software/asset purchases.
Square Enix would be well within their right to send me a C&D order, to which I would of course comply. At that point I'd go into overdrive searching for an artist to bring this game into an original IP, which is the ultimate goal anyway. When or if that day arrives, swapping out all the FFXI assets won't take very long, as it's essentially just a few 3D models, a couple images, and some audio.
On a personal note, the entire purpose of this project is for my own personal education (learning to use Unreal), and to add something substantial to my portfolio while I'm still in school. While I'm pretty decent at writing code, I'm simply a terrible artist, and this leaves me with limited options when it comes to quality assets that I can use. I don't necessarily enjoy using copyrighted material in this manner, but it's really the simplest option for me right now. I don't have the cash to spend to hire an artist, nor do I have money to buy a ton of pre-made, royalty-free assets. So I'm doing what I can with what I have available to me.
If you'd like to see more of my FFXI-related work, go check out this 2D fighting game I made last year!
http://www.soverance.com/games/final-fantasy-xi-fighter/ Edited, Jul 3rd 2013 7:04pm by Soverance